using RpgRoller.Components.Pages; namespace RpgRoller.Tests; public sealed class WorkspaceStateTests { [Fact] public void OwnerLabel_ResolvesCurrentUserGmAndFallbacks() { var gmId = Guid.NewGuid(); var userId = Guid.NewGuid(); var otherOwnerId = Guid.NewGuid(); var state = new WorkspaceState { User = new(userId, "user", "User", []), SelectedCampaign = new(Guid.NewGuid(), "Alpha", "d6", new(gmId, "GM"), [ new(Guid.NewGuid(), "Scout", otherOwnerId, Guid.NewGuid(), "Other Owner") ]) }; Assert.Equal("You", state.OwnerLabel(userId)); Assert.Equal("GM (GM)", state.OwnerLabel(gmId)); Assert.Equal("Other Owner", state.OwnerLabel(otherOwnerId)); Assert.Equal("Unknown owner", state.OwnerLabel(Guid.NewGuid())); } [Fact] public void SkillDefinitionLabel_FormatsD6RolemasterAndDefaultRulesets() { var skill = new CharacterSheetSkill(Guid.NewGuid(), null, "Awareness", "d100!+15", 1, true, 5, true); var state = new WorkspaceState { SelectedCampaign = new(Guid.NewGuid(), "Alpha", "d6", new(Guid.NewGuid(), "GM"), []) }; Assert.Equal("d100!+15, wild 1, fumble on", state.SkillDefinitionLabel(skill)); state.SelectedCampaign = new(Guid.NewGuid(), "Alpha", "rolemaster", new(Guid.NewGuid(), "GM"), []); Assert.Equal("Open-ended percentile: d100!+15, fumble <= 5, auto retry", state.SkillDefinitionLabel(skill)); state.SelectedCampaign = new(Guid.NewGuid(), "Alpha", "dnd5e", new(Guid.NewGuid(), "GM"), []); Assert.Equal("d100!+15", state.SkillDefinitionLabel(skill)); } [Fact] public void PlaySelections_FilterToOwnedCharactersAndPreferSelectedThenActive() { var userId = Guid.NewGuid(); var ownedCharacter = new CharacterSummary(Guid.NewGuid(), "Owned", userId, Guid.NewGuid(), "User"); var secondOwnedCharacter = new CharacterSummary(Guid.NewGuid(), "Owned Two", userId, Guid.NewGuid(), "User"); var otherCharacter = new CharacterSummary(Guid.NewGuid(), "Other", Guid.NewGuid(), Guid.NewGuid(), "Other"); var state = new WorkspaceState { User = new(userId, "user", "User", []), SelectedCampaign = new(Guid.NewGuid(), "Alpha", "d6", new(Guid.NewGuid(), "GM"), [ownedCharacter, secondOwnedCharacter, otherCharacter]), SelectedCharacterId = secondOwnedCharacter.Id, ActiveCharacterId = ownedCharacter.Id, SelectedCharacterSkills = [new(Guid.NewGuid(), null, "Stealth", "2D+1", 1, true, null, false)], SelectedCharacterSkillGroups = [new(Guid.NewGuid(), "Combat", "2D+1", 1, true, null)] }; Assert.Equal(2, state.PlaySelectedCampaign!.Characters.Length); Assert.Equal(secondOwnedCharacter.Id, state.PlaySelectedCharacterId); Assert.Single(state.PlaySelectedCharacterSkills); Assert.Single(state.PlaySelectedCharacterSkillGroups); state.SelectedCharacterId = Guid.NewGuid(); Assert.Equal(ownedCharacter.Id, state.PlaySelectedCharacterId); state.ActiveCharacterId = Guid.NewGuid(); Assert.Equal(ownedCharacter.Id, state.PlaySelectedCharacterId); } [Fact] public void ScreenAndConnectionFlags_ReflectCurrentState() { var adminId = Guid.NewGuid(); var state = new WorkspaceState { User = new(adminId, "admin", "Admin", [UserRoles.Admin]), SelectedCampaign = new(Guid.NewGuid(), "Alpha", "d6", new(adminId, "Admin"), []), CurrentScreen = "admin", ConnectionState = "reconnecting" }; Assert.True(state.IsAdminScreen); Assert.False(state.IsPlayScreen); Assert.True(state.IsCurrentUserAdmin); Assert.True(state.IsCurrentUserGm); Assert.True(state.CanDeleteSelectedCampaign); Assert.True(state.IsSelectedCampaignD6); Assert.Equal("Reconnecting", state.ConnectionStateLabel); Assert.Equal("warn", state.ConnectionStateCssClass); Assert.Equal("rr-app", state.AppCssClass); state.CurrentScreen = "play"; state.ConnectionState = "connected"; Assert.True(state.IsPlayScreen); Assert.Equal("Connected", state.ConnectionStateLabel); Assert.Equal("ok", state.ConnectionStateCssClass); Assert.Equal("rr-app app-play", state.AppCssClass); } }