# RpgRoller Fresh full-stack starter scaffold: - `RpgRoller/`: ASP.NET Core backend + Blazor frontend host (`Components` + `wwwroot`) - `RpgRoller.Tests/`: xUnit integration-heavy test project - `RpgRoller.sln`: solution used by local CI script - `UX.md`: frontend UX and interaction design specification (pre-implementation baseline) - `FRONTEND_PROGRESS.md`: implementation tracking (`Implemented` / `Partially implemented` / `Not yet implemented`) Test layout: - `RpgRoller.Tests/Api/`: API integration tests grouped by feature concern - `RpgRoller.Tests/Services/`: service-level tests grouped by domain concern - `RpgRoller.Tests/Support/`: shared test harnesses/builders/helpers ## Code Organization Backend: - `RpgRoller/Program.cs`: thin app bootstrap only - `RpgRoller/Hosting/`: service registration + startup initialization - `RpgRoller/Api/`: endpoint mapping modules and auth/session filter helpers - `RpgRoller/Services/`: game workflows with explicit method parameters (no API DTO dependencies) Frontend: - `RpgRoller/Components/`: Blazor root app, routes, layout and page components - `RpgRoller/Components/Pages/Home.razor`: top-level page composition using concern-focused child controls - `RpgRoller/Components/Pages/Home.*.cs`: concern-based partial class split (`State`, `Lifecycle`, `Auth`, `Campaign`, `Character`, `Skill`, `Realtime`, `Api`, `Presentation`, `Validation`) - `RpgRoller/Components/Pages/Home.Models.cs`: reusable `FormState` + page form models - `RpgRoller/Components/Pages/HomeControls/`: auth, campaign management, play-screen, and modal controls extracted from `Home.razor` - Form ownership model: controls own transient form/error state; `Home` receives typed submissions and returns `FormSubmissionResult` for server/business validation feedback - `RpgRoller/wwwroot/js/rpgroller-api.js`: browser-side API + SSE + session storage interop for Blazor - `RpgRoller/wwwroot/styles.css`: responsive UX styling and theme tokens Backend state persistence: - EF Core with SQLite (`Microsoft.EntityFrameworkCore.Sqlite`) - Development DB: `RpgRoller/App_Data/rpgroller.development.db` - Default DB: `RpgRoller/App_Data/rpgroller.db` - Database schema is created/upgraded automatically on startup via EF Core migrations (`Database.Migrate`) - Runtime state is loaded once at startup into memory and written back to SQLite on successful state changes ## Prerequisites - .NET SDK 10.0+ - PowerShell 7+ - Run `dotnet tool restore` once to enable the repo-local `dotnet-ef` command. ## Local Development 1. Run the local CI parity script: ```powershell pwsh ./scripts/ci-local.ps1 ``` 2. Start the backend: ```powershell dotnet run --project RpgRoller/RpgRoller.csproj ``` 3. Open `http://localhost:5000` (or the port shown in the console). VS Code F5 debug profiles are available in `.vscode/launch.json`: - `RpgRoller: Server` - `RpgRoller: Server + Edge (F5)` - `RpgRoller: Server + Firefox (F5)` To use a custom SQLite database path, set `ConnectionStrings__RpgRoller`. For migration authoring, use the local tool command form: ```powershell dotnet dotnet-ef migrations add --project RpgRoller/RpgRoller.csproj --startup-project RpgRoller/RpgRoller.csproj ``` ## Frontend Runtime - Runtime frontend is Blazor Server with interactive components. - Browser interop is in `RpgRoller/wwwroot/js/rpgroller-api.js`. - OpenAPI contract source remains at `openapi/RpgRoller.json`. ## Test and Coverage - Tests: ```powershell dotnet test RpgRoller.Tests/RpgRoller.Tests.csproj --collect:"XPlat Code Coverage" --settings RpgRoller.Tests/coverlet.runsettings ``` - Coverage gate: ```powershell pwsh ./scripts/check-coverage.ps1 -MinLineRate 0.90 -MinBranchRate 0.70 ``` - Coverage collector scope: - `RpgRoller.Tests/coverlet.runsettings` now measures the full backend assembly (`RpgRoller`), not only service namespace files. ## Implemented Backend Scope - Auth: register, login, logout, current user context - Session cookie: `HttpOnly`, `SameSite=Strict`, `Secure` when served over HTTPS - Rulesets: d6 and dnd5e validation rules - Campaigns: create/list/read - Characters: create/update/activate/current-campaign list - Skills: create/update with ruleset-aware dice expression validation and d6 wild-dice/fumble options - Rolls: public/private skill rolls with append-only campaign log; d6 rolls include wild/crit/fumble/add/remove die-state payloads - State stream: SSE endpoint for campaign version updates ## Implemented Frontend Scope - Blazor-driven UI for: - registration, login, logout - play screen and campaign management screen switch - campaign creation and selection - character create/edit via modal forms, with picker selection treated as active character context - skill create/edit via modal forms including d6 wild dice + allow-fumble controls - public/private rolling and campaign log viewing - die-state visualization in Last Roll and Campaign Log (critical, fumble, wild, removed, added) - responsive play UX: - desktop two-column (character + log) - tablet/mobile panel switching with bottom tab bar (`Character` / `Log`) - SSE-backed live refresh with reconnect status + manual refresh fallback