Generalize Rolemaster standard dice parsing

This commit is contained in:
2026-04-03 01:33:32 +02:00
parent e5f00fa693
commit f0dd79e589
17 changed files with 121 additions and 275 deletions

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@@ -48,8 +48,6 @@ public sealed class SkillFormModel
public int WildDice { get; set; }
public bool AllowFumble { get; set; }
public int? FumbleRange { get; set; }
public string RolemasterRollType { get; set; } = HomeControls.RulesetFormHelpers.RolemasterRollTypes.Initiative;
public int RolemasterModifier { get; set; }
}
public sealed class SkillGroupFormModel
@@ -60,8 +58,6 @@ public sealed class SkillGroupFormModel
public int WildDice { get; set; }
public bool AllowFumble { get; set; }
public int? FumbleRange { get; set; }
public string RolemasterRollType { get; set; } = HomeControls.RulesetFormHelpers.RolemasterRollTypes.Initiative;
public int RolemasterModifier { get; set; }
}
public enum HomeViewMode

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@@ -173,16 +173,6 @@
}
else if (IsRolemasterRuleset)
{
<label for="skill-group-rolemaster-roll-type">Prototype roll type</label>
<select id="skill-group-rolemaster-roll-type" value="@SkillGroupState.Model.RolemasterRollType" @onchange="OnSkillGroupRolemasterRollTypeChanged">
<option value="@RulesetFormHelpers.RolemasterRollTypes.Initiative">Initiative</option>
<option value="@RulesetFormHelpers.RolemasterRollTypes.Percentile">Percentile</option>
<option value="@RulesetFormHelpers.RolemasterRollTypes.OpenEndedPercentile">Open-ended percentile</option>
</select>
<label for="skill-group-rolemaster-modifier">Prototype modifier</label>
<input id="skill-group-rolemaster-modifier" type="number" step="1" value="@SkillGroupState.Model.RolemasterModifier" @oninput="OnSkillGroupRolemasterModifierChanged"/>
@if (IsSkillGroupRolemasterOpenEnded)
{
<label for="skill-group-fumble-range">Prototype fumble range</label>
@@ -224,8 +214,6 @@
SkillGroupInputId="skill-create-group"
WildDiceInputId="skill-create-wild-dice"
AllowFumbleInputId="skill-create-allow-fumble"
RolemasterRollTypeInputId="skill-create-rolemaster-roll-type"
RolemasterModifierInputId="skill-create-rolemaster-modifier"
FumbleRangeInputId="skill-create-fumble-range"
InitialModel="CreateSkillInitialModel"
FormVersion="CreateSkillFormVersion"
@@ -246,8 +234,6 @@
SkillGroupInputId="skill-edit-group"
WildDiceInputId="skill-edit-wild-dice"
AllowFumbleInputId="skill-edit-allow-fumble"
RolemasterRollTypeInputId="skill-edit-rolemaster-roll-type"
RolemasterModifierInputId="skill-edit-rolemaster-modifier"
FumbleRangeInputId="skill-edit-fumble-range"
InitialModel="EditSkillInitialModel"
FormVersion="EditSkillFormVersion"

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@@ -22,13 +22,11 @@ public partial class CharacterPanel
SkillGroupId = selectedGroup?.Id.ToString() ?? string.Empty,
WildDice = selectedGroup?.WildDice ?? (IsD6Ruleset ? 1 : 0),
AllowFumble = selectedGroup?.AllowFumble ?? IsD6Ruleset,
FumbleRange = selectedGroup?.FumbleRange,
RolemasterRollType = RulesetFormHelpers.InferRolemasterRollType(selectedGroup?.DiceRollDefinition),
RolemasterModifier = RulesetFormHelpers.InferRolemasterModifier(selectedGroup?.DiceRollDefinition)
FumbleRange = selectedGroup?.FumbleRange
};
if (IsRolemasterRuleset && string.IsNullOrWhiteSpace(CreateSkillInitialModel.DiceRollDefinition))
CreateSkillInitialModel.DiceRollDefinition = RulesetFormHelpers.BuildRolemasterExpression(CreateSkillInitialModel.RolemasterRollType, CreateSkillInitialModel.RolemasterModifier);
CreateSkillInitialModel.DiceRollDefinition = "d100";
CreateSkillFormVersion++;
ShowCreateSkillModal = true;
@@ -45,9 +43,7 @@ public partial class CharacterPanel
SkillGroupId = skill.SkillGroupId?.ToString() ?? string.Empty,
WildDice = skill.WildDice,
AllowFumble = skill.AllowFumble,
FumbleRange = skill.FumbleRange,
RolemasterRollType = RulesetFormHelpers.InferRolemasterRollType(skill.DiceRollDefinition),
RolemasterModifier = RulesetFormHelpers.InferRolemasterModifier(skill.DiceRollDefinition)
FumbleRange = skill.FumbleRange
};
EditSkillFormVersion++;
@@ -113,10 +109,8 @@ public partial class CharacterPanel
SkillGroupState.Model.WildDice = IsD6Ruleset ? 1 : 0;
SkillGroupState.Model.AllowFumble = IsD6Ruleset;
SkillGroupState.Model.FumbleRange = null;
SkillGroupState.Model.RolemasterRollType = RulesetFormHelpers.RolemasterRollTypes.Initiative;
SkillGroupState.Model.RolemasterModifier = 0;
if (IsRolemasterRuleset)
SynchronizeSkillGroupExpression();
SkillGroupState.Model.DiceRollDefinition = "d100";
SkillGroupState.ResetValidation();
ShowCreateSkillGroupModal = true;
}
@@ -130,8 +124,6 @@ public partial class CharacterPanel
SkillGroupState.Model.WildDice = skillGroup.WildDice;
SkillGroupState.Model.AllowFumble = skillGroup.AllowFumble;
SkillGroupState.Model.FumbleRange = skillGroup.FumbleRange;
SkillGroupState.Model.RolemasterRollType = RulesetFormHelpers.InferRolemasterRollType(skillGroup.DiceRollDefinition);
SkillGroupState.Model.RolemasterModifier = RulesetFormHelpers.InferRolemasterModifier(skillGroup.DiceRollDefinition);
NormalizeSkillGroupFumbleRange();
SkillGroupState.ResetValidation();
ShowEditSkillGroupModal = true;
@@ -325,36 +317,7 @@ public partial class CharacterPanel
{
SkillGroupState.Model.DiceRollDefinition = args.Value?.ToString() ?? string.Empty;
if (IsRolemasterRuleset)
{
SkillGroupState.Model.RolemasterRollType = RulesetFormHelpers.InferRolemasterRollType(SkillGroupState.Model.DiceRollDefinition);
SkillGroupState.Model.RolemasterModifier = RulesetFormHelpers.InferRolemasterModifier(SkillGroupState.Model.DiceRollDefinition);
NormalizeSkillGroupFumbleRange();
}
}
private void OnSkillGroupRolemasterRollTypeChanged(ChangeEventArgs args)
{
SkillGroupState.Model.RolemasterRollType = args.Value?.ToString() ?? RulesetFormHelpers.RolemasterRollTypes.Initiative;
NormalizeSkillGroupFumbleRange();
SynchronizeSkillGroupExpression();
}
private void OnSkillGroupRolemasterModifierChanged(ChangeEventArgs args)
{
var rawValue = args.Value?.ToString();
if (!int.TryParse(rawValue, NumberStyles.Integer, CultureInfo.InvariantCulture, out var modifier))
modifier = 0;
SkillGroupState.Model.RolemasterModifier = modifier;
SynchronizeSkillGroupExpression();
}
private void SynchronizeSkillGroupExpression()
{
if (!IsRolemasterRuleset)
return;
SkillGroupState.Model.DiceRollDefinition = RulesetFormHelpers.BuildRolemasterExpression(SkillGroupState.Model.RolemasterRollType, SkillGroupState.Model.RolemasterModifier);
}
private void NormalizeSkillGroupFumbleRange()
@@ -376,9 +339,9 @@ public partial class CharacterPanel
private bool IsD6Ruleset => RulesetFormHelpers.IsD6(SelectedCampaignRulesetId);
private bool IsRolemasterRuleset => RulesetFormHelpers.IsRolemaster(SelectedCampaignRulesetId);
private bool IsSkillGroupRolemasterOpenEnded => string.Equals(SkillGroupState.Model.RolemasterRollType, RulesetFormHelpers.RolemasterRollTypes.OpenEndedPercentile, StringComparison.OrdinalIgnoreCase);
private bool IsSkillGroupRolemasterOpenEnded => RulesetFormHelpers.IsRolemasterOpenEndedExpression(SkillGroupState.Model.DiceRollDefinition);
private string SkillGroupExpressionHelpText => IsRolemasterRuleset
? $"{RulesetFormHelpers.RolemasterExampleText(SkillGroupState.Model.RolemasterRollType)}. Negative modifiers are allowed."
? $"{RulesetFormHelpers.RolemasterExampleText()}. Negative modifiers are allowed."
: "Enter the default expression for skills created in this group.";
private bool ShowCreateSkillModal { get; set; }

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@@ -54,6 +54,9 @@ public partial class RollDiceStrip
switch (die.Kind)
{
case RollDieKinds.RolemasterStandard:
classes.Add("rolemaster-standard");
break;
case RollDieKinds.RolemasterInitiative:
classes.Add("rolemaster-initiative");
break;
@@ -97,6 +100,9 @@ public partial class RollDiceStrip
switch (die.Kind)
{
case RollDieKinds.RolemasterStandard:
labels.Add("Rolemaster roll");
break;
case RollDieKinds.RolemasterInitiative:
labels.Add("Rolemaster initiative");
break;

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@@ -1,5 +1,4 @@
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using RpgRoller.Domain;
using RpgRoller.Services;
@@ -15,13 +14,6 @@ internal static class RulesetFormHelpers
public const string Rolemaster = "rolemaster";
}
internal static class RolemasterRollTypes
{
public const string Initiative = "initiative";
public const string Percentile = "percentile";
public const string OpenEndedPercentile = "open-ended-percentile";
}
public static bool IsD6(string? rulesetId)
{
return string.Equals(rulesetId, RulesetIds.D6, StringComparison.OrdinalIgnoreCase);
@@ -32,34 +24,12 @@ internal static class RulesetFormHelpers
return string.Equals(rulesetId, RulesetIds.Rolemaster, StringComparison.OrdinalIgnoreCase);
}
public static string InferRolemasterRollType(string? expression)
public static bool IsRolemasterOpenEndedExpression(string? expression)
{
var parseResult = TryParseRolemasterExpression(expression);
if (!parseResult.Succeeded || parseResult.Value is null)
return RolemasterRollTypes.Initiative;
return parseResult.Value.Kind switch
{
DiceExpressionKind.RolemasterPercentile => RolemasterRollTypes.Percentile,
DiceExpressionKind.RolemasterOpenEndedPercentile => RolemasterRollTypes.OpenEndedPercentile,
_ => RolemasterRollTypes.Initiative
};
}
public static int InferRolemasterModifier(string? expression)
{
var parseResult = TryParseRolemasterExpression(expression);
return parseResult.Succeeded && parseResult.Value is not null ? parseResult.Value.Modifier : 0;
}
public static string BuildRolemasterExpression(string? rollType, int modifier)
{
return rollType switch
{
RolemasterRollTypes.Percentile => $"d100{FormatModifier(modifier)}",
RolemasterRollTypes.OpenEndedPercentile => $"d100!{FormatModifier(modifier)}",
_ => $"2d10{FormatModifier(modifier)}"
};
return parseResult.Succeeded &&
parseResult.Value is not null &&
parseResult.Value.Kind == DiceExpressionKind.RolemasterOpenEndedPercentile;
}
public static string DescribeRolemasterExpression(string expression, int? fumbleRange)
@@ -70,22 +40,16 @@ internal static class RulesetFormHelpers
return parseResult.Value.Kind switch
{
DiceExpressionKind.RolemasterPercentile => $"Percentile: {parseResult.Value.Canonical}",
DiceExpressionKind.RolemasterOpenEndedPercentile => fumbleRange.HasValue
? $"Open-ended percentile: {parseResult.Value.Canonical}, fumble <= {fumbleRange.Value}"
: $"Open-ended percentile: {parseResult.Value.Canonical}",
_ => $"Initiative: {parseResult.Value.Canonical}"
_ => $"Rolemaster: {parseResult.Value.Canonical}"
};
}
public static string RolemasterExampleText(string? rollType)
public static string RolemasterExampleText()
{
return rollType switch
{
RolemasterRollTypes.Percentile => "Example: d100+48",
RolemasterRollTypes.OpenEndedPercentile => "Example: d100!+85",
_ => "Example: 2d10+48"
};
return "Examples: d10, 15d10, d100-15, d100!+85";
}
private static ServiceResult<DiceExpression> TryParseRolemasterExpression(string? expression)
@@ -95,9 +59,4 @@ internal static class RulesetFormHelpers
return DiceRules.ParseExpression(RulesetKind.Rolemaster, expression);
}
private static string FormatModifier(int modifier)
{
return modifier >= 0 ? $"+{modifier}" : modifier.ToString(CultureInfo.InvariantCulture);
}
}

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@@ -47,16 +47,6 @@
}
else if (IsRolemasterRuleset)
{
<label for="@RolemasterRollTypeInputId">Roll type</label>
<select id="@RolemasterRollTypeInputId" value="@FormState.Model.RolemasterRollType" @onchange="OnRolemasterRollTypeChanged">
<option value="@RulesetFormHelpers.RolemasterRollTypes.Initiative">Initiative</option>
<option value="@RulesetFormHelpers.RolemasterRollTypes.Percentile">Percentile</option>
<option value="@RulesetFormHelpers.RolemasterRollTypes.OpenEndedPercentile">Open-ended percentile</option>
</select>
<label for="@RolemasterModifierInputId">Modifier</label>
<input id="@RolemasterModifierInputId" type="number" step="1" value="@FormState.Model.RolemasterModifier" @oninput="OnRolemasterModifierChanged"/>
@if (IsRolemasterOpenEndedSelected)
{
<label for="@FumbleRangeInputId">Fumble range</label>

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@@ -1,5 +1,4 @@
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
using RpgRoller.Contracts;
@@ -21,8 +20,6 @@ public partial class SkillFormModal
FormState.Model.WildDice = InitialModel.WildDice;
FormState.Model.AllowFumble = InitialModel.AllowFumble;
FormState.Model.FumbleRange = InitialModel.FumbleRange;
FormState.Model.RolemasterRollType = InitialModel.RolemasterRollType;
FormState.Model.RolemasterModifier = InitialModel.RolemasterModifier;
SynchronizeRulesetSpecificFields();
FormState.ResetValidation();
AppliedFormVersion = FormVersion;
@@ -117,31 +114,14 @@ public partial class SkillFormModal
{
FormState.Model.DiceRollDefinition = args.Value?.ToString() ?? string.Empty;
if (IsRolemasterRuleset)
SynchronizeRolemasterInputsFromExpression();
}
private void OnRolemasterRollTypeChanged(ChangeEventArgs args)
{
FormState.Model.RolemasterRollType = args.Value?.ToString() ?? RulesetFormHelpers.RolemasterRollTypes.Initiative;
NormalizeRolemasterFumbleRange();
SynchronizeRolemasterExpression();
}
private void OnRolemasterModifierChanged(ChangeEventArgs args)
{
var rawValue = args.Value?.ToString();
if (!int.TryParse(rawValue, NumberStyles.Integer, CultureInfo.InvariantCulture, out var modifier))
modifier = 0;
FormState.Model.RolemasterModifier = modifier;
SynchronizeRolemasterExpression();
NormalizeRolemasterFumbleRange();
}
private bool IsD6Ruleset => RulesetFormHelpers.IsD6(RulesetId);
private bool IsRolemasterRuleset => RulesetFormHelpers.IsRolemaster(RulesetId);
private bool IsRolemasterOpenEndedSelected => string.Equals(FormState.Model.RolemasterRollType, RulesetFormHelpers.RolemasterRollTypes.OpenEndedPercentile, StringComparison.OrdinalIgnoreCase);
private bool IsRolemasterOpenEndedSelected => RulesetFormHelpers.IsRolemasterOpenEndedExpression(FormState.Model.DiceRollDefinition);
private string ExpressionHelpText => IsRolemasterRuleset
? $"{RulesetFormHelpers.RolemasterExampleText(FormState.Model.RolemasterRollType)}. Negative modifiers are allowed."
? $"{RulesetFormHelpers.RolemasterExampleText()}. Negative modifiers are allowed."
: "Enter the dice expression used for this skill.";
private void SynchronizeRulesetSpecificFields()
@@ -149,24 +129,9 @@ public partial class SkillFormModal
if (!IsRolemasterRuleset)
return;
SynchronizeRolemasterInputsFromExpression();
NormalizeRolemasterFumbleRange();
}
private void SynchronizeRolemasterInputsFromExpression()
{
FormState.Model.RolemasterRollType = RulesetFormHelpers.InferRolemasterRollType(FormState.Model.DiceRollDefinition);
FormState.Model.RolemasterModifier = RulesetFormHelpers.InferRolemasterModifier(FormState.Model.DiceRollDefinition);
}
private void SynchronizeRolemasterExpression()
{
if (!IsRolemasterRuleset)
return;
FormState.Model.DiceRollDefinition = RulesetFormHelpers.BuildRolemasterExpression(FormState.Model.RolemasterRollType, FormState.Model.RolemasterModifier);
}
private void NormalizeRolemasterFumbleRange()
{
if (!IsRolemasterRuleset)
@@ -220,12 +185,6 @@ public partial class SkillFormModal
[Parameter]
public string AllowFumbleInputId { get; set; } = "skill-fumble";
[Parameter]
public string RolemasterRollTypeInputId { get; set; } = "skill-rolemaster-roll-type";
[Parameter]
public string RolemasterModifierInputId { get; set; } = "skill-rolemaster-modifier";
[Parameter]
public string FumbleRangeInputId { get; set; } = "skill-fumble-range";

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@@ -52,6 +52,7 @@ public sealed record RollSkillRequest(string Visibility);
public static class RollDieKinds
{
public const string RolemasterStandard = "rolemaster-standard";
public const string RolemasterInitiative = "rolemaster-initiative";
public const string RolemasterPercentile = "rolemaster-percentile";
public const string RolemasterOpenEndedInitial = "rolemaster-open-ended-initial";

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@@ -93,8 +93,7 @@ public sealed class RollLogEntry
public enum DiceExpressionKind
{
Standard,
RolemasterInitiative,
RolemasterPercentile,
RolemasterStandard,
RolemasterOpenEndedPercentile
}

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@@ -78,32 +78,30 @@ public static partial class DiceRules
private static ServiceResult<DiceExpression> ParseRolemaster(string expression)
{
var initiativeMatch = RolemasterInitiativeRegex().Match(expression);
if (initiativeMatch.Success)
{
var modifier = ParseModifier(initiativeMatch.Groups["modifier"].Value);
var validation = ValidateDiceParts(2, 10, modifier, -MaxModifier, MaxModifier);
if (!validation.Succeeded)
return ServiceResult<DiceExpression>.Failure(validation.Error!.Code, validation.Error.Message);
var match = RolemasterRegex().Match(expression);
if (!match.Success)
return ServiceResult<DiceExpression>.Failure("invalid_expression", "Expected Rolemaster format like d10+4, 15d10, d100-15, or d100!+85.");
return ServiceResult<DiceExpression>.Success(new(2, 10, modifier, $"2d10{FormatModifier(modifier)}", DiceExpressionKind.RolemasterInitiative));
var countValue = match.Groups["count"].Value;
var diceCount = string.IsNullOrEmpty(countValue) ? 1 : int.Parse(countValue);
var sides = int.Parse(match.Groups["sides"].Value);
var modifier = ParseModifier(match.Groups["modifier"].Value);
var validation = ValidateDiceParts(diceCount, sides, modifier, -MaxModifier, MaxModifier);
if (!validation.Succeeded)
return ServiceResult<DiceExpression>.Failure(validation.Error!.Code, validation.Error.Message);
var isOpenEnded = match.Groups["openEnded"].Success;
if (isOpenEnded && (diceCount != 1 || sides != 100))
{
return ServiceResult<DiceExpression>.Failure(
"invalid_expression",
"Open-ended Rolemaster rolls must use d100! with an implicit or explicit dice count of 1.");
}
var percentileMatch = RolemasterPercentileRegex().Match(expression);
if (percentileMatch.Success)
{
var modifier = ParseModifier(percentileMatch.Groups["modifier"].Value);
var validation = ValidateDiceParts(1, 100, modifier, -MaxModifier, MaxModifier);
if (!validation.Succeeded)
return ServiceResult<DiceExpression>.Failure(validation.Error!.Code, validation.Error.Message);
var isOpenEnded = percentileMatch.Groups["openEnded"].Success;
var canonical = isOpenEnded ? $"d100!{FormatModifier(modifier)}" : $"d100{FormatModifier(modifier)}";
var kind = isOpenEnded ? DiceExpressionKind.RolemasterOpenEndedPercentile : DiceExpressionKind.RolemasterPercentile;
return ServiceResult<DiceExpression>.Success(new(1, 100, modifier, canonical, kind));
}
return ServiceResult<DiceExpression>.Failure("invalid_expression", "Expected Rolemaster format like 2d10+48, d100+4, or d100!+85.");
var countPrefix = diceCount == 1 ? string.Empty : diceCount.ToString();
var canonical = $"{countPrefix}d{sides}{(isOpenEnded ? "!" : string.Empty)}{FormatModifier(modifier)}";
var kind = isOpenEnded ? DiceExpressionKind.RolemasterOpenEndedPercentile : DiceExpressionKind.RolemasterStandard;
return ServiceResult<DiceExpression>.Success(new(diceCount, sides, modifier, canonical, kind));
}
private static ServiceResult<bool> ValidateDiceParts(int diceCount, int sides, int modifier, int minModifier = 0, int maxModifier = MaxModifier)
@@ -141,11 +139,8 @@ public static partial class DiceRules
[GeneratedRegex("^(?<count>\\d+)d(?<sides>\\d+)(?:\\+(?<modifier>\\d+))?$", RegexOptions.CultureInvariant | RegexOptions.IgnoreCase)]
private static partial Regex Dnd5eRegex();
[GeneratedRegex("^2d10(?<modifier>[+-]\\d+)?$", RegexOptions.CultureInvariant | RegexOptions.IgnoreCase)]
private static partial Regex RolemasterInitiativeRegex();
[GeneratedRegex("^(?:1)?d100(?<openEnded>!)?(?<modifier>[+-]\\d+)?$", RegexOptions.CultureInvariant | RegexOptions.IgnoreCase)]
private static partial Regex RolemasterPercentileRegex();
[GeneratedRegex("^(?<count>\\d+)?d(?<sides>\\d+)(?<openEnded>!)?(?<modifier>[+-]\\d+)?$", RegexOptions.CultureInvariant | RegexOptions.IgnoreCase)]
private static partial Regex RolemasterRegex();
private const int MaxDiceCount = 50;
private const int MaxSides = 1000;
@@ -155,6 +150,6 @@ public static partial class DiceRules
[
(RulesetKind.D6, "d6", "D6 System", "countD(+modifier), e.g. 5D+4"),
(RulesetKind.Dnd5e, "dnd5e", "D&D 5e", "countdSides(+modifier), e.g. 2d12+2"),
(RulesetKind.Rolemaster, "rolemaster", "Rolemaster", "2d10+48, d100+4, d100!+85")
(RulesetKind.Rolemaster, "rolemaster", "Rolemaster", "countdSides(+/-modifier), e.g. d10, 15d10, d100-15, d100!+85")
];
}

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@@ -949,8 +949,7 @@ public sealed class GameService : IGameService
{
return expression.Kind switch
{
DiceExpressionKind.RolemasterInitiative => ComputeRolemasterInitiativeRoll(expression),
DiceExpressionKind.RolemasterPercentile => ComputeRolemasterPercentileRoll(expression),
DiceExpressionKind.RolemasterStandard => ComputeRolemasterStandardRoll(expression),
DiceExpressionKind.RolemasterOpenEndedPercentile => ComputeRolemasterOpenEndedRoll(expression, skill.FumbleRange.GetValueOrDefault()),
_ => ComputeStandardRoll(expression)
};
@@ -975,7 +974,7 @@ public sealed class GameService : IGameService
return (total, BuildBreakdown(diceValues, expression.Modifier, total), dice);
}
private (int Total, string Breakdown, IReadOnlyList<RollDieResult> Dice) ComputeRolemasterInitiativeRoll(DiceExpression expression)
private (int Total, string Breakdown, IReadOnlyList<RollDieResult> Dice) ComputeRolemasterStandardRoll(DiceExpression expression)
{
var diceValues = new int[expression.DiceCount];
var dice = new RollDieResult[expression.DiceCount];
@@ -984,25 +983,13 @@ public sealed class GameService : IGameService
{
var value = m_DiceRoller.Roll(expression.Sides);
diceValues[i] = value;
dice[i] = CreateRolemasterDie(value, i + 1, RollDieKinds.RolemasterInitiative, value);
dice[i] = CreateRolemasterDie(value, i + 1, RollDieKinds.RolemasterStandard, value);
total += value;
}
return (total, BuildBreakdown(diceValues, expression.Modifier, total), dice);
}
private (int Total, string Breakdown, IReadOnlyList<RollDieResult> Dice) ComputeRolemasterPercentileRoll(DiceExpression expression)
{
var roll = m_DiceRoller.Roll(expression.Sides);
var total = roll + expression.Modifier;
var dice = new[]
{
CreateRolemasterDie(roll, 1, RollDieKinds.RolemasterPercentile, roll)
};
return (total, BuildBreakdown([roll], expression.Modifier, total), dice);
}
private (int Total, string Breakdown, IReadOnlyList<RollDieResult> Dice) ComputeRolemasterOpenEndedRoll(DiceExpression expression, int fumbleRange)
{
var initialRoll = m_DiceRoller.Roll(expression.Sides);
@@ -1427,6 +1414,15 @@ public sealed class GameService : IGameService
return $"{openEndedInitial.Roll} | open-ended";
}
if (dice.Any(die => string.Equals(die.Kind, RollDieKinds.RolemasterStandard, StringComparison.Ordinal)))
{
var preview = string.Join(" + ", dice.Take(3).Select(die => die.Roll.ToString()));
if (dice.Count > 3)
preview = $"{preview} + ...";
return $"{preview} | rolemaster";
}
if (dice.Any(die => string.Equals(die.Kind, RollDieKinds.RolemasterInitiative, StringComparison.Ordinal)))
return $"{string.Join(" + ", dice.Select(die => die.Roll.ToString()))} | initiative";
@@ -1438,7 +1434,8 @@ public sealed class GameService : IGameService
private static bool IsRolemasterDieKind(string? kind)
{
return kind is RollDieKinds.RolemasterInitiative or
return kind is RollDieKinds.RolemasterStandard or
RollDieKinds.RolemasterInitiative or
RollDieKinds.RolemasterPercentile or
RollDieKinds.RolemasterOpenEndedInitial or
RollDieKinds.RolemasterOpenEndedHigh or