Code cleanup
This commit is contained in:
@@ -1,13 +1,86 @@
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using Microsoft.AspNetCore.Identity;
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using Microsoft.EntityFrameworkCore;
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using RpgRoller.Data;
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using RpgRoller.Domain;
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using RpgRoller.Services;
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namespace RpgRoller.Tests;
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internal static class ServiceTestSupport
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{
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internal sealed class ServiceHarness : IDisposable
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{
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internal ServiceHarness(GameService service, SqliteDbContextFactory factory, string dbPath)
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{
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Service = service;
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m_Factory = factory;
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DbPath = dbPath;
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}
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public void Dispose()
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{
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m_Factory.Dispose();
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}
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public RpgRollerDbContext CreateDbContext()
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{
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return m_Factory.CreateDbContext();
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}
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public GameService Service { get; }
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public string DbPath { get; }
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private readonly SqliteDbContextFactory m_Factory;
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}
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internal sealed class RehashingPasswordHasher : IPasswordHasher<UserAccount>
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{
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public string HashPassword(UserAccount user, string password)
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{
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HashCalls += 1;
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return $"hash:{HashCalls}:{password}";
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}
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public PasswordVerificationResult VerifyHashedPassword(UserAccount user, string hashedPassword, string providedPassword)
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{
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return providedPassword == "Password123" ? PasswordVerificationResult.SuccessRehashNeeded : PasswordVerificationResult.Failed;
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}
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public int HashCalls { get; private set; }
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}
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private sealed class FixedDiceRoller : IDiceRoller
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{
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public FixedDiceRoller(IEnumerable<int> values)
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{
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m_Values = new(values);
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}
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public int Roll(int sides)
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{
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var next = m_Values.Count > 0 ? m_Values.Dequeue() : 1;
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return Math.Clamp(next, 1, sides);
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}
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private readonly Queue<int> m_Values;
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}
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internal sealed class SqliteDbContextFactory : IDbContextFactory<RpgRollerDbContext>, IDisposable
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{
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public SqliteDbContextFactory(string dbPath)
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{
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m_Options = new DbContextOptionsBuilder<RpgRollerDbContext>().UseSqlite($"Data Source={dbPath}").Options;
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}
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public RpgRollerDbContext CreateDbContext()
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{
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return new(m_Options);
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}
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public void Dispose()
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{
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}
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private readonly DbContextOptions<RpgRollerDbContext> m_Options;
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}
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internal static ServiceHarness CreateHarness(params int[] rollValues)
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{
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return CreateHarness(new PasswordHasher<UserAccount>(), rollValues);
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@@ -26,9 +99,7 @@ internal static class ServiceTestSupport
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internal static ServiceHarness CreateHarnessFromPath(string dbPath, IPasswordHasher<UserAccount> passwordHasher, params int[] rollValues)
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{
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var options = new DbContextOptionsBuilder<RpgRollerDbContext>()
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.UseSqlite($"Data Source={dbPath}")
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.Options;
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var options = new DbContextOptionsBuilder<RpgRollerDbContext>().UseSqlite($"Data Source={dbPath}").Options;
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using (var db = new RpgRollerDbContext(options))
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{
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@@ -37,7 +108,7 @@ internal static class ServiceTestSupport
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var factory = new SqliteDbContextFactory(dbPath);
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var service = new GameService(factory, passwordHasher, new FixedDiceRoller(rollValues));
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return new ServiceHarness(service, factory, dbPath);
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return new(service, factory, dbPath);
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}
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internal static T GetValue<T>(ServiceResult<T> result)
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@@ -46,84 +117,4 @@ internal static class ServiceTestSupport
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Assert.NotNull(result.Value);
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return result.Value!;
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}
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internal sealed class ServiceHarness : IDisposable
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{
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private readonly SqliteDbContextFactory m_Factory;
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internal ServiceHarness(GameService service, SqliteDbContextFactory factory, string dbPath)
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{
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Service = service;
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m_Factory = factory;
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DbPath = dbPath;
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}
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public GameService Service { get; }
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public string DbPath { get; }
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public void Dispose()
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{
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m_Factory.Dispose();
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}
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public RpgRollerDbContext CreateDbContext()
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{
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return m_Factory.CreateDbContext();
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}
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}
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internal sealed class RehashingPasswordHasher : IPasswordHasher<UserAccount>
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{
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public int HashCalls { get; private set; }
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public string HashPassword(UserAccount user, string password)
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{
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HashCalls += 1;
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return $"hash:{HashCalls}:{password}";
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}
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public PasswordVerificationResult VerifyHashedPassword(UserAccount user, string hashedPassword, string providedPassword)
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{
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return providedPassword == "Password123"
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? PasswordVerificationResult.SuccessRehashNeeded
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: PasswordVerificationResult.Failed;
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}
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}
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private sealed class FixedDiceRoller : IDiceRoller
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{
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private readonly Queue<int> m_Values;
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public FixedDiceRoller(IEnumerable<int> values)
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{
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m_Values = new Queue<int>(values);
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}
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public int Roll(int sides)
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{
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var next = m_Values.Count > 0 ? m_Values.Dequeue() : 1;
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return Math.Clamp(next, 1, sides);
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}
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}
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internal sealed class SqliteDbContextFactory : IDbContextFactory<RpgRollerDbContext>, IDisposable
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{
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private readonly DbContextOptions<RpgRollerDbContext> m_Options;
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public SqliteDbContextFactory(string dbPath)
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{
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m_Options = new DbContextOptionsBuilder<RpgRollerDbContext>()
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.UseSqlite($"Data Source={dbPath}")
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.Options;
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}
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public RpgRollerDbContext CreateDbContext()
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{
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return new RpgRollerDbContext(m_Options);
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}
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public void Dispose()
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{
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}
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}
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}
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}
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