Stage workspace controls after bootstrap
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@@ -12,11 +12,28 @@ public partial class Workspace : IAsyncDisposable
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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State.HasInteractiveRenderStarted = true;
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if (!firstRender)
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if (firstRender)
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{
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await Session.InitializeAsync();
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HasSessionInitialized = true;
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await InvokeAsync(StateHasChanged);
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return;
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}
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if (!HasSessionInitialized)
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return;
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await Session.InitializeAsync();
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IsInitialized = true;
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if (!EnableCharacterControls)
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{
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EnableCharacterControls = true;
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await InvokeAsync(StateHasChanged);
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return;
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}
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if (EnableCustomRollComposer)
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return;
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EnableCustomRollComposer = true;
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await InvokeAsync(StateHasChanged);
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}
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@@ -98,8 +115,10 @@ public partial class Workspace : IAsyncDisposable
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[Parameter] public EventCallback<string?> LoggedOut { get; set; }
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private bool IsInitialized { get; set; }
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private WorkspaceState State { get; } = new();
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private bool HasSessionInitialized { get; set; }
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private bool EnableCharacterControls { get; set; }
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private bool EnableCustomRollComposer { get; set; }
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private WorkspaceCampaignScopeCoordinator Scope => m_Scope ??= new(State, Feedback, JS, WorkspaceQuery,
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Play.EnsureSelectedCharacterActiveAsync, Play.RefreshSelectedCharacterSheetAsync, Play.RefreshCampaignLogAsync,
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