Stage workspace controls after bootstrap
This commit is contained in:
@@ -82,30 +82,43 @@
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</div>
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<section class="custom-roll-panel" aria-label="Custom roll panel">
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<form class="custom-roll-composer" @onsubmit="SubmitCustomRollAsync" @onsubmit:preventDefault>
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<div class="custom-roll-composer-head">
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<label for="custom-roll-expression" class="custom-roll-label">Custom roll</label>
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<span class="muted">@CustomRollStatusText</span>
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@if (EnableCustomRollComposer)
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{
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<form class="custom-roll-composer" @onsubmit="SubmitCustomRollAsync" @onsubmit:preventDefault>
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<div class="custom-roll-composer-head">
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<label for="custom-roll-expression" class="custom-roll-label">Custom roll</label>
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<span class="muted">@CustomRollStatusText</span>
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</div>
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<div class="custom-roll-composer-row">
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<input id="custom-roll-expression"
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@key="CustomRollInputVersion"
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@ref="CustomRollInputRef"
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class="@CustomRollInputCssClass"
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@bind="CustomRollExpression"
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@bind:event="oninput"
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placeholder="@CustomRollPlaceholder"
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title="@CustomRollInputTitle"
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aria-invalid="@HasCustomRollError"
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aria-describedby="@CustomRollInputDescribedBy"
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disabled="@IsCustomRollDisabled"/>
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<button type="submit" disabled="@IsCustomRollDisabled">Roll</button>
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</div>
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<p class="field-help">@CustomRollHelpText</p>
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@if (HasCustomRollError)
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{
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<p id="@CustomRollErrorElementId" class="field-error" role="alert">@CustomRollErrorMessage</p>
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}
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</form>
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}
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else
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{
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<div class="custom-roll-composer">
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<div class="custom-roll-composer-head">
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<span class="custom-roll-label">Custom roll</span>
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<span class="muted">@CustomRollStatusText</span>
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</div>
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<p class="field-help">Loading roll composer...</p>
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</div>
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<div class="custom-roll-composer-row">
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<input id="custom-roll-expression"
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@key="CustomRollInputVersion"
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@ref="CustomRollInputRef"
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class="@CustomRollInputCssClass"
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@bind="CustomRollExpression"
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@bind:event="oninput"
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placeholder="@CustomRollPlaceholder"
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title="@CustomRollInputTitle"
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aria-invalid="@HasCustomRollError"
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aria-describedby="@CustomRollInputDescribedBy"
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disabled="@IsCustomRollDisabled"/>
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<button type="submit" disabled="@IsCustomRollDisabled">Roll</button>
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</div>
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<p class="field-help">@CustomRollHelpText</p>
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@if (HasCustomRollError)
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{
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<p id="@CustomRollErrorElementId" class="field-error" role="alert">@CustomRollErrorMessage</p>
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}
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</form>
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}
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</section>
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</aside>
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</aside>
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@@ -29,7 +29,8 @@ public partial class CampaignLogPanel
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catch (JSDisconnectedException)
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{
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}
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catch (InvalidOperationException ex) when (ex.Message.Contains("statically rendered", StringComparison.OrdinalIgnoreCase))
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catch (InvalidOperationException ex) when (ex.Message.Contains("statically rendered",
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StringComparison.OrdinalIgnoreCase))
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{
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}
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}
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@@ -58,11 +59,12 @@ public partial class CampaignLogPanel
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IsSubmittingCustomRoll = true;
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try
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{
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var roll = await ApiClient.RequestAsync<RollResult>("POST", $"/api/characters/{SelectedCharacterId.Value}/custom-rolls", new
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{
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expression,
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visibility = NormalizedRollVisibility
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});
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var roll = await ApiClient.RequestAsync<RollResult>("POST",
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$"/api/characters/{SelectedCharacterId.Value}/custom-rolls", new
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{
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expression,
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visibility = NormalizedRollVisibility
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});
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CustomRollState.Model.Expression = string.Empty;
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CustomRollState.ResetValidation();
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@@ -71,7 +73,8 @@ public partial class CampaignLogPanel
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await JS.InvokeVoidAsync("rpgRollerApi.clearInputValue", CustomRollInputRef);
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await InvokeAsync(StateHasChanged);
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}
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catch (ApiRequestException ex) when (string.Equals(ex.ErrorCode, "invalid_expression", StringComparison.Ordinal))
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catch (ApiRequestException ex) when
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(string.Equals(ex.ErrorCode, "invalid_expression", StringComparison.Ordinal))
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{
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SetCustomRollError(ex.Message);
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await InvokeAsync(StateHasChanged);
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@@ -93,7 +96,8 @@ public partial class CampaignLogPanel
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private static IReadOnlyList<EventBadgeView> GetEventBadges(CampaignLogListEntry entry)
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{
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return (entry.EventBadges ?? []).Select(ToEventBadgeView).Where(badge => badge is not null).Cast<EventBadgeView>().ToArray();
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return (entry.EventBadges ?? []).Select(ToEventBadgeView).Where(badge => badge is not null)
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.Cast<EventBadgeView>().ToArray();
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}
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private static bool HasSummary(CampaignLogListEntry entry)
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@@ -105,16 +109,16 @@ public partial class CampaignLogPanel
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{
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return code switch
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{
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"w6" => new("Wild 6", "positive"),
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"w1" => new("Wild 1", "danger"),
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"n20" => new("Nat 20", "positive"),
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"n1" => new("Nat 1", "danger"),
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"rf" => new("Fumble", "danger"),
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"w6" => new("Wild 6", "positive"),
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"w1" => new("Wild 1", "danger"),
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"n20" => new("Nat 20", "positive"),
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"n1" => new("Nat 1", "danger"),
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"rf" => new("Fumble", "danger"),
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"r100" => new("100", "rare"),
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"r66" => new("66", "rare"),
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"rs5" => new("Retry +5", "rare"),
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"r66" => new("66", "rare"),
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"rs5" => new("Retry +5", "rare"),
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"rs10" => new("Retry +10", "rare"),
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_ => null
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_ => null
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};
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}
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@@ -130,11 +134,9 @@ public partial class CampaignLogPanel
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return string.Join(" ", classes);
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}
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[Inject]
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private IJSRuntime JS { get; set; } = null!;
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[Inject] private IJSRuntime JS { get; set; } = null!;
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[Inject]
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private RpgRollerApiClient ApiClient { get; set; } = null!;
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[Inject] private RpgRollerApiClient ApiClient { get; set; } = null!;
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private ElementReference LogPanelRef { get; set; }
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private ElementReference LogFeedRef { get; set; }
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@@ -145,54 +147,44 @@ public partial class CampaignLogPanel
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private FormState<CustomRollFormModel> CustomRollState { get; } = new();
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private bool IsSubmittingCustomRoll { get; set; }
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[Parameter]
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public bool IsCampaignDataLoading { get; set; }
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[Parameter] public bool IsCampaignDataLoading { get; set; }
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[Parameter]
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public IReadOnlyList<CampaignLogListEntry> CampaignLog { get; set; } = [];
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[Parameter] public IReadOnlyList<CampaignLogListEntry> CampaignLog { get; set; } = [];
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[Parameter]
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public Guid? ExpandedRollId { get; set; }
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[Parameter] public Guid? ExpandedRollId { get; set; }
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[Parameter]
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public Guid? FreshRollId { get; set; }
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[Parameter] public Guid? FreshRollId { get; set; }
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[Parameter]
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public EventCallback<Guid> ToggleRollDetailRequested { get; set; }
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[Parameter] public EventCallback<Guid> ToggleRollDetailRequested { get; set; }
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[Parameter]
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public Func<Guid, CampaignRollDetail?> ResolveRollDetail { get; set; } = _ => null;
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[Parameter] public Func<Guid, CampaignRollDetail?> ResolveRollDetail { get; set; } = _ => null;
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[Parameter]
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public Func<Guid, bool> IsRollDetailLoading { get; set; } = _ => false;
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[Parameter] public Func<Guid, bool> IsRollDetailLoading { get; set; } = _ => false;
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[Parameter]
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public Func<Guid, string?> GetRollDetailError { get; set; } = _ => null;
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[Parameter] public Func<Guid, string?> GetRollDetailError { get; set; } = _ => null;
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[Parameter]
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public Guid? SelectedCharacterId { get; set; }
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[Parameter] public Guid? SelectedCharacterId { get; set; }
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[Parameter]
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public string? SelectedCharacterName { get; set; }
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[Parameter] public string? SelectedCharacterName { get; set; }
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[Parameter]
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public string SelectedCampaignRulesetId { get; set; } = string.Empty;
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[Parameter] public string SelectedCampaignRulesetId { get; set; } = string.Empty;
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[Parameter]
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public string RollVisibility { get; set; } = "public";
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[Parameter] public string RollVisibility { get; set; } = "public";
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[Parameter]
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public bool IsMutating { get; set; }
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[Parameter] public bool EnableCustomRollComposer { get; set; }
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[Parameter]
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public EventCallback<RollResult> CustomRollCreated { get; set; }
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[Parameter] public bool IsMutating { get; set; }
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[Parameter]
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public EventCallback<string> ErrorOccurred { get; set; }
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[Parameter] public EventCallback<RollResult> CustomRollCreated { get; set; }
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[Parameter] public EventCallback<string> ErrorOccurred { get; set; }
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private bool HasCustomRollError => CustomRollState.Errors.ContainsKey("expression");
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private string? CustomRollErrorMessage => CustomRollState.Errors.GetValueOrDefault("expression");
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private bool IsCustomRollDisabled => IsCampaignDataLoading || IsMutating || IsSubmittingCustomRoll || !SelectedCharacterId.HasValue;
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private bool IsCustomRollDisabled =>
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IsCampaignDataLoading || IsMutating || IsSubmittingCustomRoll || !SelectedCharacterId.HasValue;
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private string CustomRollInputCssClass => HasCustomRollError ? "custom-roll-input error" : "custom-roll-input";
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private string? CustomRollInputTitle => HasCustomRollError ? CustomRollErrorMessage : null;
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private string CustomRollErrorElementId => "custom-roll-expression-error";
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@@ -200,23 +192,31 @@ public partial class CampaignLogPanel
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private string CustomRollPlaceholder => SelectedCampaignRulesetId.ToLowerInvariant() switch
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{
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RulesetFormHelpers.RulesetIds.D6 => "e.g. 5D+4",
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RulesetFormHelpers.RulesetIds.Dnd5e => "e.g. 2d12+2",
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RulesetFormHelpers.RulesetIds.D6 => "e.g. 5D+4",
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RulesetFormHelpers.RulesetIds.Dnd5e => "e.g. 2d12+2",
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RulesetFormHelpers.RulesetIds.Rolemaster => "e.g. d10, 15d10, d100!+85",
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_ => "Enter a roll expression"
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_ => "Enter a roll expression"
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};
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private string CustomRollStatusText => SelectedCharacterId.HasValue && !string.IsNullOrWhiteSpace(SelectedCharacterName) ? $"For {SelectedCharacterName} • {RollVisibilityLabel}" : "Select a character to enable";
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private string CustomRollStatusText =>
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SelectedCharacterId.HasValue && !string.IsNullOrWhiteSpace(SelectedCharacterName)
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? $"For {SelectedCharacterName} • {RollVisibilityLabel}"
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: "Select a character to enable";
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private string CustomRollHelpText => SelectedCampaignRulesetId.ToLowerInvariant() switch
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{
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RulesetFormHelpers.RulesetIds.D6 => "Uses the campaign ruleset. D6 custom rolls use one wild die and allow fumbles.",
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RulesetFormHelpers.RulesetIds.Rolemaster => $"{RulesetFormHelpers.RolemasterExampleText()}. Logged for the selected character.",
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_ => "Uses the selected campaign ruleset and current visibility."
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RulesetFormHelpers.RulesetIds.D6 =>
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"Uses the campaign ruleset. D6 custom rolls use one wild die and allow fumbles.",
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RulesetFormHelpers.RulesetIds.Rolemaster =>
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$"{RulesetFormHelpers.RolemasterExampleText()}. Logged for the selected character.",
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_ => "Uses the selected campaign ruleset and current visibility."
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};
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private string RollVisibilityLabel => string.Equals(NormalizedRollVisibility, "private", StringComparison.OrdinalIgnoreCase) ? "Private" : "Public";
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private string NormalizedRollVisibility => string.Equals(RollVisibility, "private", StringComparison.OrdinalIgnoreCase) ? "private" : "public";
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private string RollVisibilityLabel =>
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string.Equals(NormalizedRollVisibility, "private", StringComparison.OrdinalIgnoreCase) ? "Private" : "Public";
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private string NormalizedRollVisibility =>
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string.Equals(RollVisibility, "private", StringComparison.OrdinalIgnoreCase) ? "private" : "public";
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private string CustomRollExpression
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{
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@@ -49,20 +49,34 @@
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</span>
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</h3>
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<div class="skill-filter-wrap">
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<label class="sr-only" for="skill-filter-input">Filter skills</label>
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<input id="skill-filter-input"
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class="skill-filter-input"
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type="search"
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placeholder="Filter skills"
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@bind="SkillFilterText"
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@bind:event="oninput"/>
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@if (EnableInteractiveControls)
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{
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<label class="sr-only" for="skill-filter-input">Filter skills</label>
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<input id="skill-filter-input"
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class="skill-filter-input"
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type="search"
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placeholder="Filter skills"
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@bind="SkillFilterText"
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@bind:event="oninput"/>
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}
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else
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{
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<p class="muted">Loading skill controls...</p>
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}
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</div>
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<div class="chip-toolbar">
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<label class="visibility-control" for="roll-visibility">Visibility</label>
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<select id="roll-visibility" value="@(RollVisibility == "private" ? "private" : "public")" @onchange="OnRollVisibilityChangedAsync">
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<option value="public">Public</option>
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<option value="private">Private</option>
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</select>
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@if (EnableInteractiveControls)
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{
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<label class="visibility-control" for="roll-visibility">Visibility</label>
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<select id="roll-visibility" value="@(RollVisibility == "private" ? "private" : "public")" @onchange="OnRollVisibilityChangedAsync">
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<option value="public">Public</option>
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<option value="private">Private</option>
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</select>
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}
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else
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{
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<p class="muted">Visibility: @(RollVisibility == "private" ? "Private" : "Public")</p>
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}
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</div>
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</div>
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@{
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@@ -247,4 +261,4 @@
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AvailableSkillGroups="SelectedCharacterSkillGroups"
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IsMutating="IsMutating"
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SkillSaved="OnSkillUpdatedAsync"
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CancelRequested="CloseSkillModals"/>
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CancelRequested="CloseSkillModals"/>
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@@ -9,7 +9,9 @@ public partial class CharacterPanel
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{
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private void OpenCreateSkillModal(Guid? skillGroupId = null)
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{
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var selectedGroup = skillGroupId.HasValue ? SelectedCharacterSkillGroups.FirstOrDefault(group => group.Id == skillGroupId.Value) : null;
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var selectedGroup = skillGroupId.HasValue
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? SelectedCharacterSkillGroups.FirstOrDefault(group => group.Id == skillGroupId.Value)
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: null;
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CreateSkillInitialModel = new()
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{
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@@ -176,7 +178,11 @@ public partial class CharacterPanel
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try
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{
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var selectedCharacterId = SelectedCharacterId!.Value;
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var createdGroup = await ApiClient.RequestAsync<SkillGroupSummary>("POST", $"/api/characters/{selectedCharacterId}/skill-groups", new CreateSkillGroupRequest(SkillGroupState.Model.Name.Trim(), SkillGroupState.Model.DiceRollDefinition.Trim(), SkillGroupState.Model.WildDice, SkillGroupState.Model.AllowFumble, SkillGroupState.Model.FumbleRange));
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var createdGroup = await ApiClient.RequestAsync<SkillGroupSummary>("POST",
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$"/api/characters/{selectedCharacterId}/skill-groups",
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new CreateSkillGroupRequest(SkillGroupState.Model.Name.Trim(),
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SkillGroupState.Model.DiceRollDefinition.Trim(), SkillGroupState.Model.WildDice,
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SkillGroupState.Model.AllowFumble, SkillGroupState.Model.FumbleRange));
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CloseSkillGroupModals();
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await SkillGroupCreated.InvokeAsync(createdGroup.Id);
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}
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@@ -230,7 +236,11 @@ public partial class CharacterPanel
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try
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{
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var editingSkillGroupId = EditingSkillGroupId!.Value;
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var updatedGroup = await ApiClient.RequestAsync<SkillGroupSummary>("PUT", $"/api/skill-groups/{editingSkillGroupId}", new UpdateSkillGroupRequest(SkillGroupState.Model.Name.Trim(), SkillGroupState.Model.DiceRollDefinition.Trim(), SkillGroupState.Model.WildDice, SkillGroupState.Model.AllowFumble, SkillGroupState.Model.FumbleRange));
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var updatedGroup = await ApiClient.RequestAsync<SkillGroupSummary>("PUT",
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$"/api/skill-groups/{editingSkillGroupId}",
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new UpdateSkillGroupRequest(SkillGroupState.Model.Name.Trim(),
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SkillGroupState.Model.DiceRollDefinition.Trim(), SkillGroupState.Model.WildDice,
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SkillGroupState.Model.AllowFumble, SkillGroupState.Model.FumbleRange));
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CloseSkillGroupModals();
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await SkillGroupUpdated.InvokeAsync(updatedGroup.Id);
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}
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@@ -276,7 +286,8 @@ public partial class CharacterPanel
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return true;
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var filter = SkillFilterText.Trim();
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return skill.Name.Contains(filter, StringComparison.OrdinalIgnoreCase) || skill.DiceRollDefinition.Contains(filter, StringComparison.OrdinalIgnoreCase);
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return skill.Name.Contains(filter, StringComparison.OrdinalIgnoreCase) ||
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skill.DiceRollDefinition.Contains(filter, StringComparison.OrdinalIgnoreCase);
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}
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private static string InitialsFor(string value)
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@@ -317,9 +328,13 @@ public partial class CharacterPanel
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private bool IsD6Ruleset => RulesetFormHelpers.IsD6(SelectedCampaignRulesetId);
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private bool IsRolemasterRuleset => RulesetFormHelpers.IsRolemaster(SelectedCampaignRulesetId);
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private bool IsSkillGroupRolemasterOpenEnded => RulesetFormHelpers.IsRolemasterOpenEndedExpression(SkillGroupState.Model.DiceRollDefinition);
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private string SkillGroupExpressionHelpText => IsRolemasterRuleset ? $"{RulesetFormHelpers.RolemasterExampleText()}. Negative modifiers are allowed." : "Enter the default expression for skills created in this group.";
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private bool IsSkillGroupRolemasterOpenEnded =>
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RulesetFormHelpers.IsRolemasterOpenEndedExpression(SkillGroupState.Model.DiceRollDefinition);
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private string SkillGroupExpressionHelpText => IsRolemasterRuleset
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? $"{RulesetFormHelpers.RolemasterExampleText()}. Negative modifiers are allowed."
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: "Enter the default expression for skills created in this group.";
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private bool ShowCreateSkillModal { get; set; }
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private bool ShowEditSkillModal { get; set; }
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@@ -335,78 +350,55 @@ public partial class CharacterPanel
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private bool IsSubmittingSkillGroup { get; set; }
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private string SkillFilterText { get; set; } = string.Empty;
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[Inject]
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private RpgRollerApiClient ApiClient { get; set; } = null!;
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[Inject] private RpgRollerApiClient ApiClient { get; set; } = null!;
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[Parameter]
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public bool IsCampaignDataLoading { get; set; }
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[Parameter] public bool IsCampaignDataLoading { get; set; }
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[Parameter]
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public CampaignRoster? SelectedCampaign { get; set; }
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[Parameter] public CampaignRoster? SelectedCampaign { get; set; }
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[Parameter]
|
||||
public Guid? SelectedCharacterId { get; set; }
|
||||
[Parameter] public Guid? SelectedCharacterId { get; set; }
|
||||
|
||||
[Parameter]
|
||||
public CharacterSummary? SelectedCharacter { get; set; }
|
||||
[Parameter] public CharacterSummary? SelectedCharacter { get; set; }
|
||||
|
||||
[Parameter]
|
||||
public bool IsMutating { get; set; }
|
||||
[Parameter] public bool IsMutating { get; set; }
|
||||
|
||||
[Parameter]
|
||||
public IReadOnlyList<CharacterSheetSkill> SelectedCharacterSkills { get; set; } = [];
|
||||
[Parameter] public IReadOnlyList<CharacterSheetSkill> SelectedCharacterSkills { get; set; } = [];
|
||||
|
||||
[Parameter]
|
||||
public IReadOnlyList<CharacterSheetSkillGroup> SelectedCharacterSkillGroups { get; set; } = [];
|
||||
[Parameter] public IReadOnlyList<CharacterSheetSkillGroup> SelectedCharacterSkillGroups { get; set; } = [];
|
||||
|
||||
[Parameter]
|
||||
public string SelectedCampaignRulesetId { get; set; } = string.Empty;
|
||||
[Parameter] public string SelectedCampaignRulesetId { get; set; } = string.Empty;
|
||||
|
||||
[Parameter]
|
||||
public string RollVisibility { get; set; } = "public";
|
||||
[Parameter] public string RollVisibility { get; set; } = "public";
|
||||
|
||||
[Parameter]
|
||||
public EventCallback<string> RollVisibilityChanged { get; set; }
|
||||
[Parameter] public bool EnableInteractiveControls { get; set; }
|
||||
|
||||
[Parameter]
|
||||
public Func<Guid, string> OwnerLabel { get; set; } = _ => string.Empty;
|
||||
[Parameter] public EventCallback<string> RollVisibilityChanged { get; set; }
|
||||
|
||||
[Parameter]
|
||||
public Func<CharacterSheetSkill, string> SkillDefinitionLabel { get; set; } = _ => string.Empty;
|
||||
[Parameter] public Func<Guid, string> OwnerLabel { get; set; } = _ => string.Empty;
|
||||
|
||||
[Parameter]
|
||||
public Func<CharacterSummary, bool> CanEditCharacter { get; set; } = _ => false;
|
||||
[Parameter] public Func<CharacterSheetSkill, string> SkillDefinitionLabel { get; set; } = _ => string.Empty;
|
||||
|
||||
[Parameter]
|
||||
public Func<CharacterSheetSkill, bool> CanEditSkill { get; set; } = _ => false;
|
||||
[Parameter] public Func<CharacterSummary, bool> CanEditCharacter { get; set; } = _ => false;
|
||||
|
||||
[Parameter]
|
||||
public EventCallback<Guid> CharacterSelected { get; set; }
|
||||
[Parameter] public Func<CharacterSheetSkill, bool> CanEditSkill { get; set; } = _ => false;
|
||||
|
||||
[Parameter]
|
||||
public EventCallback<CharacterSummary> EditCharacterRequested { get; set; }
|
||||
[Parameter] public EventCallback<Guid> CharacterSelected { get; set; }
|
||||
|
||||
[Parameter]
|
||||
public EventCallback<Guid> SkillCreated { get; set; }
|
||||
[Parameter] public EventCallback<CharacterSummary> EditCharacterRequested { get; set; }
|
||||
|
||||
[Parameter]
|
||||
public EventCallback<Guid> SkillUpdated { get; set; }
|
||||
[Parameter] public EventCallback<Guid> SkillCreated { get; set; }
|
||||
|
||||
[Parameter]
|
||||
public EventCallback<Guid> SkillGroupCreated { get; set; }
|
||||
[Parameter] public EventCallback<Guid> SkillUpdated { get; set; }
|
||||
|
||||
[Parameter]
|
||||
public EventCallback<Guid> SkillGroupUpdated { get; set; }
|
||||
[Parameter] public EventCallback<Guid> SkillGroupCreated { get; set; }
|
||||
|
||||
[Parameter]
|
||||
public EventCallback<Guid> SkillDeleted { get; set; }
|
||||
[Parameter] public EventCallback<Guid> SkillGroupUpdated { get; set; }
|
||||
|
||||
[Parameter]
|
||||
public EventCallback<Guid> SkillGroupDeleted { get; set; }
|
||||
[Parameter] public EventCallback<Guid> SkillDeleted { get; set; }
|
||||
|
||||
[Parameter]
|
||||
public EventCallback<string> ErrorOccurred { get; set; }
|
||||
[Parameter] public EventCallback<Guid> SkillGroupDeleted { get; set; }
|
||||
|
||||
[Parameter]
|
||||
public EventCallback<CharacterSheetSkill> RollRequested { get; set; }
|
||||
[Parameter] public EventCallback<string> ErrorOccurred { get; set; }
|
||||
|
||||
[Parameter] public EventCallback<CharacterSheetSkill> RollRequested { get; set; }
|
||||
}
|
||||
@@ -1,244 +1,233 @@
|
||||
@using RpgRoller.Components.Pages.HomeControls
|
||||
<div class="@State.AppCssClass">
|
||||
@if (!IsInitialized)
|
||||
<p class="sr-only" aria-live="polite">@State.LiveAnnouncement</p>
|
||||
|
||||
@if (State.HasHealthIssue)
|
||||
{
|
||||
<main class="loading-shell" aria-busy="true" aria-live="polite">
|
||||
<h1>RpgRoller</h1>
|
||||
<p>Loading workspace...</p>
|
||||
</main>
|
||||
<section class="health-banner" role="alert">
|
||||
<div>
|
||||
<strong>API currently unavailable.</strong>
|
||||
<p>@State.HealthIssueMessage</p>
|
||||
</div>
|
||||
<button type="button" @onclick="Session.RetryAfterHealthIssueAsync">Retry</button>
|
||||
</section>
|
||||
}
|
||||
else
|
||||
{
|
||||
<p class="sr-only" aria-live="polite">@State.LiveAnnouncement</p>
|
||||
|
||||
@if (State.HasHealthIssue)
|
||||
<div class="workspace-shell">
|
||||
<AppHeader
|
||||
User="State.User"
|
||||
ShowCampaign="true"
|
||||
CampaignName="@State.SelectedCampaignName"
|
||||
ShowConnectionState="true"
|
||||
ConnectionStateLabel="@State.ConnectionStateLabel"
|
||||
ConnectionStateCssClass="@State.ConnectionStateCssClass"
|
||||
IsMenuOpen="State.IsScreenMenuOpen"
|
||||
MenuButtonId="workspace-screen-menu-button"
|
||||
MenuId="workspace-screen-menu"
|
||||
MenuItems="HeaderMenuItems"
|
||||
ToggleMenuRequested="ToggleScreenMenu"
|
||||
LogoutRequested="Session.LogoutAsync"/>
|
||||
|
||||
@if (State.IsPlayScreen)
|
||||
{
|
||||
<section class="health-banner" role="alert">
|
||||
<div>
|
||||
<strong>API currently unavailable.</strong>
|
||||
<p>@State.HealthIssueMessage</p>
|
||||
</div>
|
||||
<button type="button" @onclick="Session.RetryAfterHealthIssueAsync">Retry</button>
|
||||
</section>
|
||||
}
|
||||
|
||||
<div class="workspace-shell">
|
||||
<AppHeader
|
||||
User="State.User"
|
||||
ShowCampaign="true"
|
||||
CampaignName="@State.SelectedCampaignName"
|
||||
ShowConnectionState="true"
|
||||
ConnectionStateLabel="@State.ConnectionStateLabel"
|
||||
ConnectionStateCssClass="@State.ConnectionStateCssClass"
|
||||
IsMenuOpen="State.IsScreenMenuOpen"
|
||||
MenuButtonId="workspace-screen-menu-button"
|
||||
MenuId="workspace-screen-menu"
|
||||
MenuItems="HeaderMenuItems"
|
||||
ToggleMenuRequested="ToggleScreenMenu"
|
||||
LogoutRequested="Session.LogoutAsync"/>
|
||||
|
||||
@if (State.IsPlayScreen)
|
||||
{
|
||||
<main class="play-screen @(State.MobilePanel == "log" ? "mobile-log" : "mobile-character")">
|
||||
<CharacterPanel
|
||||
IsCampaignDataLoading="State.IsCampaignDataLoading"
|
||||
SelectedCampaign="State.PlaySelectedCampaign"
|
||||
SelectedCharacterId="State.PlaySelectedCharacterId"
|
||||
SelectedCharacter="State.PlaySelectedCharacter"
|
||||
IsMutating="State.IsMutating"
|
||||
SelectedCharacterSkills="State.PlaySelectedCharacterSkills"
|
||||
SelectedCharacterSkillGroups="State.PlaySelectedCharacterSkillGroups"
|
||||
SelectedCampaignRulesetId="@(State.PlaySelectedCampaign?.RulesetId ?? string.Empty)"
|
||||
RollVisibility="State.RollVisibility"
|
||||
RollVisibilityChanged="Session.OnRollVisibilityChangedAsync"
|
||||
OwnerLabel="State.OwnerLabel"
|
||||
SkillDefinitionLabel="State.SkillDefinitionLabel"
|
||||
CanEditCharacter="Campaigns.CanEditCharacter"
|
||||
CanEditSkill="Play.CanEditSkill"
|
||||
CharacterSelected="Play.SelectCharacterAsync"
|
||||
EditCharacterRequested="Campaigns.OpenEditCharacterModal"
|
||||
SkillCreated="Play.OnSkillCreatedAsync"
|
||||
SkillUpdated="Play.OnSkillUpdatedAsync"
|
||||
SkillGroupCreated="Play.OnSkillGroupCreatedAsync"
|
||||
SkillGroupUpdated="Play.OnSkillGroupUpdatedAsync"
|
||||
SkillDeleted="Play.OnSkillDeletedAsync"
|
||||
SkillGroupDeleted="Play.OnSkillGroupDeletedAsync"
|
||||
ErrorOccurred="Play.OnCharacterPanelErrorAsync"
|
||||
RollRequested="Play.RollSkillAsync"/>
|
||||
|
||||
<CampaignLogPanel
|
||||
IsCampaignDataLoading="State.IsCampaignDataLoading"
|
||||
CampaignLog="State.PlayVisibleCampaignLog"
|
||||
ExpandedRollId="State.ExpandedCampaignLogRollId"
|
||||
FreshRollId="State.FreshCampaignLogRollId"
|
||||
SelectedCharacterId="State.PlaySelectedCharacterId"
|
||||
SelectedCharacterName="@(State.PlaySelectedCharacter?.Name)"
|
||||
SelectedCampaignRulesetId="@(State.PlaySelectedCampaign?.RulesetId ?? string.Empty)"
|
||||
RollVisibility="State.RollVisibility"
|
||||
IsMutating="State.IsMutating"
|
||||
ToggleRollDetailRequested="Play.ToggleRollDetailAsync"
|
||||
ResolveRollDetail="Play.ResolveRollDetail"
|
||||
IsRollDetailLoading="Play.IsRollDetailLoading"
|
||||
GetRollDetailError="Play.GetRollDetailError"
|
||||
CustomRollCreated="Play.OnCustomRollCreatedAsync"
|
||||
ErrorOccurred="Play.OnCampaignLogPanelErrorAsync"/>
|
||||
</main>
|
||||
<nav class="mobile-bottom-nav" aria-label="Play panel selector">
|
||||
<button type="button" class="switch @(State.MobilePanel == "character" ? "active" : string.Empty)"
|
||||
@onclick='() => Scope.SetMobilePanelAsync("character")'>
|
||||
Character
|
||||
</button>
|
||||
<button type="button" class="switch @(State.MobilePanel == "log" ? "active" : string.Empty)"
|
||||
@onclick='() => Scope.SetMobilePanelAsync("log")'>
|
||||
Log
|
||||
</button>
|
||||
</nav>
|
||||
}
|
||||
else if (State.IsManagementScreen)
|
||||
{
|
||||
<CampaignManagementPanel
|
||||
Campaigns="State.Campaigns"
|
||||
SelectedCampaignId="State.SelectedCampaignId"
|
||||
SelectedCampaign="State.SelectedCampaign"
|
||||
Rulesets="State.Rulesets"
|
||||
<main class="play-screen @(State.MobilePanel == "log" ? "mobile-log" : "mobile-character")">
|
||||
<CharacterPanel
|
||||
IsCampaignDataLoading="State.IsCampaignDataLoading"
|
||||
SelectedCampaign="State.PlaySelectedCampaign"
|
||||
SelectedCharacterId="State.PlaySelectedCharacterId"
|
||||
SelectedCharacter="State.PlaySelectedCharacter"
|
||||
IsMutating="State.IsMutating"
|
||||
SelectedCharacterSkills="State.PlaySelectedCharacterSkills"
|
||||
SelectedCharacterSkillGroups="State.PlaySelectedCharacterSkillGroups"
|
||||
SelectedCampaignRulesetId="@(State.PlaySelectedCampaign?.RulesetId ?? string.Empty)"
|
||||
RollVisibility="State.RollVisibility"
|
||||
EnableInteractiveControls="EnableCharacterControls"
|
||||
RollVisibilityChanged="Session.OnRollVisibilityChangedAsync"
|
||||
OwnerLabel="State.OwnerLabel"
|
||||
SkillDefinitionLabel="State.SkillDefinitionLabel"
|
||||
CanEditCharacter="Campaigns.CanEditCharacter"
|
||||
CanDeleteCharacter="Campaigns.CanDeleteCharacter"
|
||||
CanDeleteCampaign="State.CanDeleteSelectedCampaign"
|
||||
CampaignSelectionChanged="Campaigns.OnCampaignSelectionChangedAsync"
|
||||
CampaignCreated="Campaigns.OnCampaignCreatedAsync"
|
||||
DeleteCampaignRequested="Campaigns.DeleteSelectedCampaignAsync"
|
||||
CreateCharacterRequested="Campaigns.OpenCreateCharacterModal"
|
||||
CanEditSkill="Play.CanEditSkill"
|
||||
CharacterSelected="Play.SelectCharacterAsync"
|
||||
EditCharacterRequested="Campaigns.OpenEditCharacterModal"
|
||||
DeleteCharacterRequested="Campaigns.DeleteCharacterAsync"/>
|
||||
}
|
||||
else if (State.IsAdminScreen)
|
||||
{
|
||||
<main class="management-screen">
|
||||
@if (State.IsCurrentUserAdmin)
|
||||
{
|
||||
<section class="card">
|
||||
<div class="section-head">
|
||||
<h2>Database</h2>
|
||||
</div>
|
||||
<p class="muted">Download the current SQLite file for backup or offline inspection.</p>
|
||||
<div class="management-actions">
|
||||
<a class="action-link" href="@AdminDatabaseDownloadUrl" download>Download SQLite database</a>
|
||||
</div>
|
||||
</section>
|
||||
}
|
||||
SkillCreated="Play.OnSkillCreatedAsync"
|
||||
SkillUpdated="Play.OnSkillUpdatedAsync"
|
||||
SkillGroupCreated="Play.OnSkillGroupCreatedAsync"
|
||||
SkillGroupUpdated="Play.OnSkillGroupUpdatedAsync"
|
||||
SkillDeleted="Play.OnSkillDeletedAsync"
|
||||
SkillGroupDeleted="Play.OnSkillGroupDeletedAsync"
|
||||
ErrorOccurred="Play.OnCharacterPanelErrorAsync"
|
||||
RollRequested="Play.RollSkillAsync"/>
|
||||
|
||||
<CampaignLogPanel
|
||||
IsCampaignDataLoading="State.IsCampaignDataLoading"
|
||||
CampaignLog="State.PlayVisibleCampaignLog"
|
||||
ExpandedRollId="State.ExpandedCampaignLogRollId"
|
||||
FreshRollId="State.FreshCampaignLogRollId"
|
||||
SelectedCharacterId="State.PlaySelectedCharacterId"
|
||||
SelectedCharacterName="@(State.PlaySelectedCharacter?.Name)"
|
||||
SelectedCampaignRulesetId="@(State.PlaySelectedCampaign?.RulesetId ?? string.Empty)"
|
||||
RollVisibility="State.RollVisibility"
|
||||
EnableCustomRollComposer="EnableCustomRollComposer"
|
||||
IsMutating="State.IsMutating"
|
||||
ToggleRollDetailRequested="Play.ToggleRollDetailAsync"
|
||||
ResolveRollDetail="Play.ResolveRollDetail"
|
||||
IsRollDetailLoading="Play.IsRollDetailLoading"
|
||||
GetRollDetailError="Play.GetRollDetailError"
|
||||
CustomRollCreated="Play.OnCustomRollCreatedAsync"
|
||||
ErrorOccurred="Play.OnCampaignLogPanelErrorAsync"/>
|
||||
</main>
|
||||
<nav class="mobile-bottom-nav" aria-label="Play panel selector">
|
||||
<button type="button" class="switch @(State.MobilePanel == "character" ? "active" : string.Empty)"
|
||||
@onclick='() => Scope.SetMobilePanelAsync("character")'>
|
||||
Character
|
||||
</button>
|
||||
<button type="button" class="switch @(State.MobilePanel == "log" ? "active" : string.Empty)"
|
||||
@onclick='() => Scope.SetMobilePanelAsync("log")'>
|
||||
Log
|
||||
</button>
|
||||
</nav>
|
||||
}
|
||||
else if (State.IsManagementScreen)
|
||||
{
|
||||
<CampaignManagementPanel
|
||||
Campaigns="State.Campaigns"
|
||||
SelectedCampaignId="State.SelectedCampaignId"
|
||||
SelectedCampaign="State.SelectedCampaign"
|
||||
Rulesets="State.Rulesets"
|
||||
IsMutating="State.IsMutating"
|
||||
OwnerLabel="State.OwnerLabel"
|
||||
CanEditCharacter="Campaigns.CanEditCharacter"
|
||||
CanDeleteCharacter="Campaigns.CanDeleteCharacter"
|
||||
CanDeleteCampaign="State.CanDeleteSelectedCampaign"
|
||||
CampaignSelectionChanged="Campaigns.OnCampaignSelectionChangedAsync"
|
||||
CampaignCreated="Campaigns.OnCampaignCreatedAsync"
|
||||
DeleteCampaignRequested="Campaigns.DeleteSelectedCampaignAsync"
|
||||
CreateCharacterRequested="Campaigns.OpenCreateCharacterModal"
|
||||
EditCharacterRequested="Campaigns.OpenEditCharacterModal"
|
||||
DeleteCharacterRequested="Campaigns.DeleteCharacterAsync"/>
|
||||
}
|
||||
else if (State.IsAdminScreen)
|
||||
{
|
||||
<main class="management-screen">
|
||||
@if (State.IsCurrentUserAdmin)
|
||||
{
|
||||
<section class="card">
|
||||
<div class="section-head">
|
||||
<h2>User Management</h2>
|
||||
<h2>Database</h2>
|
||||
</div>
|
||||
<p class="muted">Download the current SQLite file for backup or offline inspection.</p>
|
||||
<div class="management-actions">
|
||||
<a class="action-link" href="@AdminDatabaseDownloadUrl" download>Download SQLite database</a>
|
||||
</div>
|
||||
@if (State.IsAdminDataLoading)
|
||||
{
|
||||
<p class="empty">Loading users...</p>
|
||||
}
|
||||
else if (!State.IsCurrentUserAdmin)
|
||||
{
|
||||
<p class="empty">Admin role is required to manage users.</p>
|
||||
}
|
||||
else if (State.AdminUsers.Count == 0)
|
||||
{
|
||||
<p class="empty">No users found.</p>
|
||||
}
|
||||
else
|
||||
{
|
||||
<ul class="management-list">
|
||||
@foreach (var user in State.AdminUsers)
|
||||
{
|
||||
<li>
|
||||
<div>
|
||||
<strong>@user.Username</strong>
|
||||
<p class="muted">@user.DisplayName</p>
|
||||
<p class="muted">Roles: @(user.Roles.Count == 0 ? "none" : string.Join(", ", user.Roles))</p>
|
||||
</div>
|
||||
<div class="skill-chip-actions">
|
||||
<button type="button"
|
||||
class="chip-button"
|
||||
disabled="@(State.IsMutating || user.Id == State.User?.Id)"
|
||||
@onclick="() => Admin.ToggleAdminRoleAsync(user)">
|
||||
<span aria-hidden="true" class="emoji">🛡️</span>
|
||||
<span class="sr-only">Toggle admin role for @user.Username</span>
|
||||
</button>
|
||||
<button type="button"
|
||||
class="chip-button"
|
||||
disabled="@(State.IsMutating || user.Id == State.User?.Id)"
|
||||
@onclick="() => Admin.DeleteUserAsync(user)">
|
||||
<span aria-hidden="true" class="emoji">🗑️</span>
|
||||
<span class="sr-only">Delete user @user.Username</span>
|
||||
</button>
|
||||
</div>
|
||||
</li>
|
||||
}
|
||||
</ul>
|
||||
}
|
||||
</section>
|
||||
</main>
|
||||
}
|
||||
<section class="card">
|
||||
<div class="section-head">
|
||||
<h2>User Management</h2>
|
||||
</div>
|
||||
@if (State.IsAdminDataLoading)
|
||||
{
|
||||
<p class="empty">Loading users...</p>
|
||||
}
|
||||
else if (!State.IsCurrentUserAdmin)
|
||||
{
|
||||
<p class="empty">Admin role is required to manage users.</p>
|
||||
}
|
||||
else if (State.AdminUsers.Count == 0)
|
||||
{
|
||||
<p class="empty">No users found.</p>
|
||||
}
|
||||
else
|
||||
{
|
||||
<ul class="management-list">
|
||||
@foreach (var user in State.AdminUsers)
|
||||
{
|
||||
<li>
|
||||
<div>
|
||||
<strong>@user.Username</strong>
|
||||
<p class="muted">@user.DisplayName</p>
|
||||
<p class="muted">Roles: @(user.Roles.Count == 0 ? "none" : string.Join(", ", user.Roles))</p>
|
||||
</div>
|
||||
<div class="skill-chip-actions">
|
||||
<button type="button"
|
||||
class="chip-button"
|
||||
disabled="@(State.IsMutating || user.Id == State.User?.Id)"
|
||||
@onclick="() => Admin.ToggleAdminRoleAsync(user)">
|
||||
<span aria-hidden="true" class="emoji">🛡️</span>
|
||||
<span class="sr-only">Toggle admin role for @user.Username</span>
|
||||
</button>
|
||||
<button type="button"
|
||||
class="chip-button"
|
||||
disabled="@(State.IsMutating || user.Id == State.User?.Id)"
|
||||
@onclick="() => Admin.DeleteUserAsync(user)">
|
||||
<span aria-hidden="true" class="emoji">🗑️</span>
|
||||
<span class="sr-only">Delete user @user.Username</span>
|
||||
</button>
|
||||
</div>
|
||||
</li>
|
||||
}
|
||||
</ul>
|
||||
}
|
||||
</section>
|
||||
</main>
|
||||
}
|
||||
</div>
|
||||
|
||||
@if (State.Toasts.Count > 0)
|
||||
{
|
||||
<div class="toast-stack" aria-live="polite" aria-atomic="false">
|
||||
@foreach (var toast in State.Toasts)
|
||||
{
|
||||
<div class="toast @(toast.IsError ? "error" : "success")" role="status">
|
||||
<p>@toast.Message</p>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
|
||||
@if (State.Toasts.Count > 0)
|
||||
{
|
||||
<div class="toast-stack" aria-live="polite" aria-atomic="false">
|
||||
@foreach (var toast in State.Toasts)
|
||||
{
|
||||
<div class="toast @(toast.IsError ? "error" : "success")" role="status">
|
||||
<p>@toast.Message</p>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
|
||||
@if (IsInitialized)
|
||||
{
|
||||
<CharacterFormModal
|
||||
Visible="State.ShowCreateCharacterModal"
|
||||
Title="Create Character"
|
||||
SubmitLabel="Create Character"
|
||||
NameInputId="character-create-name"
|
||||
CampaignInputId="character-create-campaign"
|
||||
OwnerUsernameInputId="character-create-owner"
|
||||
InitialModel="State.CreateCharacterInitialModel"
|
||||
FormVersion="State.CreateCharacterFormVersion"
|
||||
EditingCharacterId="null"
|
||||
CampaignOptions="State.CharacterCampaignOptions"
|
||||
IsMutating="State.IsMutating"
|
||||
AllowOwnerEdit="false"
|
||||
AvailableUsernames="State.KnownUsernames"
|
||||
CharacterSaved="Campaigns.OnCharacterCreatedAsync"
|
||||
CancelRequested="Campaigns.CloseCharacterModals"/>
|
||||
<CharacterFormModal
|
||||
Visible="State.ShowCreateCharacterModal"
|
||||
Title="Create Character"
|
||||
SubmitLabel="Create Character"
|
||||
NameInputId="character-create-name"
|
||||
CampaignInputId="character-create-campaign"
|
||||
OwnerUsernameInputId="character-create-owner"
|
||||
InitialModel="State.CreateCharacterInitialModel"
|
||||
FormVersion="State.CreateCharacterFormVersion"
|
||||
EditingCharacterId="null"
|
||||
CampaignOptions="State.CharacterCampaignOptions"
|
||||
IsMutating="State.IsMutating"
|
||||
AllowOwnerEdit="false"
|
||||
AvailableUsernames="State.KnownUsernames"
|
||||
CharacterSaved="Campaigns.OnCharacterCreatedAsync"
|
||||
CancelRequested="Campaigns.CloseCharacterModals"/>
|
||||
|
||||
<CharacterFormModal
|
||||
Visible="State.ShowEditCharacterModal"
|
||||
Title="Edit Character"
|
||||
SubmitLabel="Save Character"
|
||||
NameInputId="character-edit-name"
|
||||
CampaignInputId="character-edit-campaign"
|
||||
OwnerUsernameInputId="character-edit-owner"
|
||||
InitialModel="State.EditCharacterInitialModel"
|
||||
FormVersion="State.EditCharacterFormVersion"
|
||||
EditingCharacterId="State.EditingCharacterId"
|
||||
CampaignOptions="State.CharacterCampaignOptions"
|
||||
IsMutating="State.IsMutating"
|
||||
AllowOwnerEdit="State.CanEditCharacterOwner"
|
||||
AvailableUsernames="State.KnownUsernames"
|
||||
CharacterSaved="Campaigns.OnCharacterUpdatedAsync"
|
||||
CancelRequested="Campaigns.CloseCharacterModals"/>
|
||||
<CharacterFormModal
|
||||
Visible="State.ShowEditCharacterModal"
|
||||
Title="Edit Character"
|
||||
SubmitLabel="Save Character"
|
||||
NameInputId="character-edit-name"
|
||||
CampaignInputId="character-edit-campaign"
|
||||
OwnerUsernameInputId="character-edit-owner"
|
||||
InitialModel="State.EditCharacterInitialModel"
|
||||
FormVersion="State.EditCharacterFormVersion"
|
||||
EditingCharacterId="State.EditingCharacterId"
|
||||
CampaignOptions="State.CharacterCampaignOptions"
|
||||
IsMutating="State.IsMutating"
|
||||
AllowOwnerEdit="State.CanEditCharacterOwner"
|
||||
AvailableUsernames="State.KnownUsernames"
|
||||
CharacterSaved="Campaigns.OnCharacterUpdatedAsync"
|
||||
CancelRequested="Campaigns.CloseCharacterModals"/>
|
||||
|
||||
<RolemasterSkillRollModal
|
||||
Visible="State.ShowRolemasterSkillRollModal"
|
||||
SkillName="@(State.PendingRolemasterSkillRoll?.Name ?? string.Empty)"
|
||||
Expression="@(State.PendingRolemasterSkillRoll?.DiceRollDefinition ?? string.Empty)"
|
||||
ModifierText="@State.PendingRolemasterSituationalModifier"
|
||||
ModifierTextChanged="@(text => State.PendingRolemasterSituationalModifier = text)"
|
||||
ErrorMessage="@State.PendingRolemasterSkillRollError"
|
||||
IsMutating="State.IsMutating"
|
||||
IsSubmitting="State.IsSubmittingRolemasterSkillRoll"
|
||||
ConfirmRequested="Play.SubmitRolemasterSkillRollAsync"
|
||||
CancelRequested="Play.CancelRolemasterSkillRollAsync"/>
|
||||
}
|
||||
<RolemasterSkillRollModal
|
||||
Visible="State.ShowRolemasterSkillRollModal"
|
||||
SkillName="@(State.PendingRolemasterSkillRoll?.Name ?? string.Empty)"
|
||||
Expression="@(State.PendingRolemasterSkillRoll?.DiceRollDefinition ?? string.Empty)"
|
||||
ModifierText="@State.PendingRolemasterSituationalModifier"
|
||||
ModifierTextChanged="@(text => State.PendingRolemasterSituationalModifier = text)"
|
||||
ErrorMessage="@State.PendingRolemasterSkillRollError"
|
||||
IsMutating="State.IsMutating"
|
||||
IsSubmitting="State.IsSubmittingRolemasterSkillRoll"
|
||||
ConfirmRequested="Play.SubmitRolemasterSkillRollAsync"
|
||||
CancelRequested="Play.CancelRolemasterSkillRollAsync"/>
|
||||
|
||||
@@ -12,11 +12,28 @@ public partial class Workspace : IAsyncDisposable
|
||||
protected override async Task OnAfterRenderAsync(bool firstRender)
|
||||
{
|
||||
State.HasInteractiveRenderStarted = true;
|
||||
if (!firstRender)
|
||||
if (firstRender)
|
||||
{
|
||||
await Session.InitializeAsync();
|
||||
HasSessionInitialized = true;
|
||||
await InvokeAsync(StateHasChanged);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!HasSessionInitialized)
|
||||
return;
|
||||
|
||||
await Session.InitializeAsync();
|
||||
IsInitialized = true;
|
||||
if (!EnableCharacterControls)
|
||||
{
|
||||
EnableCharacterControls = true;
|
||||
await InvokeAsync(StateHasChanged);
|
||||
return;
|
||||
}
|
||||
|
||||
if (EnableCustomRollComposer)
|
||||
return;
|
||||
|
||||
EnableCustomRollComposer = true;
|
||||
await InvokeAsync(StateHasChanged);
|
||||
}
|
||||
|
||||
@@ -98,8 +115,10 @@ public partial class Workspace : IAsyncDisposable
|
||||
|
||||
[Parameter] public EventCallback<string?> LoggedOut { get; set; }
|
||||
|
||||
private bool IsInitialized { get; set; }
|
||||
private WorkspaceState State { get; } = new();
|
||||
private bool HasSessionInitialized { get; set; }
|
||||
private bool EnableCharacterControls { get; set; }
|
||||
private bool EnableCustomRollComposer { get; set; }
|
||||
|
||||
private WorkspaceCampaignScopeCoordinator Scope => m_Scope ??= new(State, Feedback, JS, WorkspaceQuery,
|
||||
Play.EnsureSelectedCharacterActiveAsync, Play.RefreshSelectedCharacterSheetAsync, Play.RefreshCampaignLogAsync,
|
||||
|
||||
Reference in New Issue
Block a user