Extract workspace host and collapse Home partials
This commit is contained in:
919
RpgRoller/Components/Pages/Workspace.razor
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919
RpgRoller/Components/Pages/Workspace.razor
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@using System.Diagnostics.CodeAnalysis
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@using Microsoft.JSInterop
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@using RpgRoller.Components
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@using RpgRoller.Components.Pages.HomeControls
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@using RpgRoller.Contracts
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@attribute [ExcludeFromCodeCoverage]
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@implements IAsyncDisposable
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@inject IJSRuntime JS
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@inject RpgRollerApiClient ApiClient
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<div class="@AppCssClass">
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<p class="sr-only" aria-live="polite">@LiveAnnouncement</p>
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@if (HasHealthIssue)
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{
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<section class="health-banner" role="alert">
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<div>
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<strong>API currently unavailable.</strong>
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<p>@HealthIssueMessage</p>
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</div>
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<button type="button" @onclick="RetryAfterHealthIssueAsync">Retry</button>
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</section>
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}
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<div class="workspace-shell">
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<header class="workspace-header">
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<div class="header-group brand">
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<h1>RpgRoller</h1>
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<p>Tabletop utility cockpit</p>
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</div>
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<div class="header-group context">
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<p><strong>@User!.DisplayName</strong> <span class="muted">(@User.Username)</span></p>
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<p>Campaign: <strong>@(SelectedCampaignName ?? "No campaign selected")</strong></p>
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<p>Active: <strong>@(ActiveCharacterName ?? "None selected")</strong></p>
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</div>
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<div class="header-group controls">
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<p class="connection @ConnectionStateCssClass">@ConnectionStateLabel</p>
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<div class="switch-group" role="tablist" aria-label="Screen selector">
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<button type="button" class="switch @(CurrentScreen == "play" ? "active" : string.Empty)" @onclick="SwitchToPlayAsync">Play</button>
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<button type="button" class="switch @(CurrentScreen == "management" ? "active" : string.Empty)" @onclick="SwitchToManagementAsync">Campaign Management</button>
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</div>
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<div class="header-actions">
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<button type="button" @onclick="ManualRefreshAsync" disabled="@IsMutating">Refresh</button>
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<button type="button" class="ghost" @onclick="LogoutAsync" disabled="@IsMutating">Logout</button>
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</div>
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</div>
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</header>
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@if (!string.IsNullOrWhiteSpace(StatusMessage))
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{
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<p class="status-message @(StatusIsError ? "error" : "success")">@StatusMessage</p>
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}
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@if (IsPlayScreen)
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{
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<main class="play-screen @(MobilePanel == "log" ? "mobile-log" : "mobile-character")">
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<CharacterPanel
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IsCampaignDataLoading="IsCampaignDataLoading"
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SelectedCampaign="SelectedCampaign"
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SelectedCharacterId="SelectedCharacterId"
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SelectedCharacter="SelectedCharacter"
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IsMutating="IsMutating"
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SelectedCharacterSkills="SelectedCharacterSkills"
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SelectedSkillId="SelectedSkillId"
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SelectedSkill="SelectedSkill"
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IsD6="IsSelectedCampaignD6"
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RollVisibility="RollVisibility"
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RollVisibilityChanged="OnRollVisibilityChanged"
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LastRoll="LastRoll"
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OwnerLabel="OwnerLabel"
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SkillDefinitionLabel="SkillDefinitionLabel"
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CanEditCharacter="CanEditCharacter"
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CanEditSkill="CanEditSkill"
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CanRollSkill="CanRollSkill"
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CharacterSelected="SelectCharacterAsync"
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SkillSelected="SelectSkill"
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EditCharacterRequested="OpenEditCharacterModal"
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SkillCreated="OnSkillCreatedAsync"
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SkillUpdated="OnSkillUpdatedAsync"
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RollRequested="RollSelectedSkillAsync" />
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<CampaignLogPanel
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IsCampaignDataLoading="IsCampaignDataLoading"
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CampaignLog="CampaignLog"
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RollerLabel="RollerLabel"
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SkillLabel="SkillLabel"
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CharacterLabel="CharacterLabel"
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LogEntryCssClass="LogEntryCssClass"
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VisibilityLabel="VisibilityLabel"
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VisibilityBadgeCssClass="VisibilityBadgeCssClass" />
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</main>
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<nav class="mobile-bottom-nav" aria-label="Play panel selector">
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<button type="button" class="switch @(MobilePanel == "character" ? "active" : string.Empty)" @onclick="SetMobilePanelCharacterAsync">Character</button>
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<button type="button" class="switch @(MobilePanel == "log" ? "active" : string.Empty)" @onclick="SetMobilePanelLogAsync">Log</button>
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</nav>
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}
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@if (IsManagementScreen)
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{
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<CampaignManagementPanel
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Campaigns="Campaigns"
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SelectedCampaignId="SelectedCampaignId"
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SelectedCampaignName="SelectedCampaignName"
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SelectedCampaign="SelectedCampaign"
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Rulesets="Rulesets"
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IsMutating="IsMutating"
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OwnerLabel="OwnerLabel"
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CanEditCharacter="CanEditCharacter"
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CampaignSelectionChanged="OnCampaignSelectionChangedAsync"
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CampaignCreated="OnCampaignCreatedAsync"
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CreateCharacterRequested="OpenCreateCharacterModal"
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EditCharacterRequested="OpenEditCharacterModal" />
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}
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</div>
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</div>
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<CharacterFormModal
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Visible="ShowCreateCharacterModal"
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Title="Create Character"
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SubmitLabel="Create Character"
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NameInputId="character-create-name"
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CampaignInputId="character-create-campaign"
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InitialModel="CreateCharacterInitialModel"
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FormVersion="CreateCharacterFormVersion"
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EditingCharacterId="null"
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Campaigns="Campaigns"
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IsMutating="IsMutating"
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CharacterSaved="OnCharacterCreatedAsync"
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CancelRequested="CloseCharacterModals" />
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<CharacterFormModal
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Visible="ShowEditCharacterModal"
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Title="Edit Character"
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SubmitLabel="Save Character"
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NameInputId="character-edit-name"
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CampaignInputId="character-edit-campaign"
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InitialModel="EditCharacterInitialModel"
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FormVersion="EditCharacterFormVersion"
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EditingCharacterId="EditingCharacterId"
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Campaigns="Campaigns"
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IsMutating="IsMutating"
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CharacterSaved="OnCharacterUpdatedAsync"
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CancelRequested="CloseCharacterModals" />
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@code {
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private const string ScreenSessionKey = "screen";
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private const string CampaignSessionKey = "campaign";
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private const string MobilePanelSessionKey = "play-panel";
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private UserSummary? User { get; set; }
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private Guid? ActiveCharacterId { get; set; }
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private Guid? SelectedCampaignId { get; set; }
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private CampaignDetails? SelectedCampaign { get; set; }
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private List<CampaignSummary> Campaigns { get; set; } = [];
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private List<CampaignLogEntry> CampaignLog { get; set; } = [];
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private List<RulesetDefinition> Rulesets { get; set; } = [];
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private Guid? SelectedCharacterId { get; set; }
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private Guid? SelectedSkillId { get; set; }
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private RollResult? LastRoll { get; set; }
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private string RollVisibility { get; set; } = "public";
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private bool IsMutating { get; set; }
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private bool IsCampaignDataLoading { get; set; }
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private bool HasHealthIssue { get; set; }
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private string HealthIssueMessage { get; set; } = "Retry to restore the API connection.";
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private string? StatusMessage { get; set; }
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private bool StatusIsError { get; set; }
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private string CurrentScreen { get; set; } = "play";
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private string MobilePanel { get; set; } = "character";
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private string ConnectionState { get; set; } = "offline";
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private string LiveAnnouncement { get; set; } = string.Empty;
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private bool ShowCreateCharacterModal { get; set; }
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private bool ShowEditCharacterModal { get; set; }
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private Guid? EditingCharacterId { get; set; }
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private CharacterFormModel CreateCharacterInitialModel { get; set; } = new();
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private CharacterFormModel EditCharacterInitialModel { get; set; } = new();
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private int CreateCharacterFormVersion { get; set; }
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private int EditCharacterFormVersion { get; set; }
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private bool StateRefreshInProgress { get; set; }
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private bool HasInteractiveRenderStarted { get; set; }
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private DotNetObjectReference<Workspace>? DotNetRef { get; set; }
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[Parameter]
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public EventCallback<string?> LoggedOut { get; set; }
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private string? SelectedCampaignName => SelectedCampaign?.Name;
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private CharacterSummary? SelectedCharacter =>
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SelectedCampaign?.Characters.FirstOrDefault(c => c.Id == SelectedCharacterId);
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private SkillSummary? SelectedSkill =>
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SelectedCampaign?.Skills.FirstOrDefault(s => s.Id == SelectedSkillId);
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private string? ActiveCharacterName =>
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SelectedCampaign?.Characters.FirstOrDefault(c => c.Id == SelectedCharacterId)?.Name;
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private bool IsCurrentUserGm =>
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SelectedCampaign is not null && User is not null && SelectedCampaign.Gm.Id == User.Id;
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private bool IsSelectedCampaignD6 =>
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string.Equals(SelectedCampaign?.RulesetId, "d6", StringComparison.OrdinalIgnoreCase);
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private List<SkillSummary> SelectedCharacterSkills =>
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SelectedCampaign is null || !SelectedCharacterId.HasValue
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? []
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: SelectedCampaign.Skills
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.Where(skill => skill.CharacterId == SelectedCharacterId.Value)
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.OrderBy(skill => skill.Name, StringComparer.OrdinalIgnoreCase)
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.ToList();
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private bool IsPlayScreen => string.Equals(CurrentScreen, "play", StringComparison.OrdinalIgnoreCase);
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private bool IsManagementScreen => !IsPlayScreen;
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private string ConnectionStateLabel => ConnectionState switch
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{
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"connected" => "Connected",
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"reconnecting" => "Reconnecting",
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_ => "Offline fallback"
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};
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private string ConnectionStateCssClass => ConnectionState switch
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{
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"connected" => "ok",
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"reconnecting" => "warn",
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_ => "offline"
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};
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private string AppCssClass => IsPlayScreen ? "rr-app app-play" : "rr-app";
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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HasInteractiveRenderStarted = true;
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if (!firstRender)
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{
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return;
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}
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await InitializeAsync();
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await InvokeAsync(StateHasChanged);
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}
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private async Task InitializeAsync()
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{
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var storedScreen = await JS.InvokeAsync<string?>("rpgRollerApi.getSessionValue", ScreenSessionKey);
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if (string.Equals(storedScreen, "management", StringComparison.OrdinalIgnoreCase))
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{
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CurrentScreen = "management";
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}
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var storedPanel = await JS.InvokeAsync<string?>("rpgRollerApi.getSessionValue", MobilePanelSessionKey);
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if (string.Equals(storedPanel, "log", StringComparison.OrdinalIgnoreCase))
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{
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MobilePanel = "log";
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}
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Guid? preferredCampaignId = null;
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var storedCampaignId = await JS.InvokeAsync<string?>("rpgRollerApi.getSessionValue", CampaignSessionKey);
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if (Guid.TryParse(storedCampaignId, out var parsedCampaignId))
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{
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preferredCampaignId = parsedCampaignId;
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}
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await CheckHealthAsync();
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await LoadRulesetsAsync();
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var reloaded = await ReloadAuthenticatedSessionAsync(preferredCampaignId);
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if (!reloaded)
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{
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await LoggedOut.InvokeAsync("Session expired. Please log in again.");
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}
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}
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private async Task RetryAfterHealthIssueAsync()
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{
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await CheckHealthAsync();
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if (!HasHealthIssue && User is not null)
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{
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var reloaded = await ReloadAuthenticatedSessionAsync(SelectedCampaignId);
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if (!reloaded)
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{
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await LoggedOut.InvokeAsync("Session expired. Please log in again.");
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}
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}
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}
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private async Task CheckHealthAsync()
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{
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try
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{
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var health = await ApiClient.RequestAsync<HealthResponse>("GET", "/api/health");
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if (!string.Equals(health.Status, "ok", StringComparison.OrdinalIgnoreCase))
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{
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HasHealthIssue = true;
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HealthIssueMessage = "Health endpoint returned an unhealthy response.";
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return;
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}
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HasHealthIssue = false;
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HealthIssueMessage = string.Empty;
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}
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catch (ApiRequestException)
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{
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HasHealthIssue = true;
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HealthIssueMessage = "Unable to reach API. Retry to continue.";
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}
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}
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private async Task LoadRulesetsAsync()
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{
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try
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{
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Rulesets = (await ApiClient.RequestAsync<IReadOnlyList<RulesetDefinition>>("GET", "/api/rulesets")).ToList();
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}
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catch (ApiRequestException ex)
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{
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SetStatus(ex.Message, true);
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}
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}
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private async Task<bool> ReloadAuthenticatedSessionAsync(Guid? preferredCampaignId)
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{
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var me = await TryGetMeAsync();
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if (me is null)
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{
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ClearAuthenticatedState();
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await StopStateEventsAsync();
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return false;
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}
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User = me.User;
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ActiveCharacterId = me.ActiveCharacterId;
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await ReloadCampaignsAsync(preferredCampaignId ?? me.CurrentCampaignId);
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await RefreshCampaignScopeAsync();
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await SyncStateEventsAsync();
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return true;
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}
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private async Task<MeResponse?> TryGetMeAsync()
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{
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try
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{
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return await ApiClient.RequestAsync<MeResponse>("GET", "/api/me");
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}
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catch (ApiRequestException ex) when (ex.StatusCode == 401)
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{
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return null;
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}
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}
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private async Task ReloadCampaignsAsync(Guid? preferredCampaignId)
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{
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var campaigns = await ApiClient.RequestAsync<IReadOnlyList<CampaignSummary>>("GET", "/api/campaigns");
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Campaigns = campaigns.OrderBy(c => c.Name, StringComparer.OrdinalIgnoreCase).ToList();
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if (Campaigns.Count == 0)
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{
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SelectedCampaignId = null;
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await JS.InvokeVoidAsync("rpgRollerApi.setSessionValue", CampaignSessionKey, null);
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return;
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}
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var campaignIds = Campaigns.Select(c => c.Id).ToHashSet();
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if (preferredCampaignId.HasValue && campaignIds.Contains(preferredCampaignId.Value))
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{
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SelectedCampaignId = preferredCampaignId.Value;
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}
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else if (!SelectedCampaignId.HasValue || !campaignIds.Contains(SelectedCampaignId.Value))
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{
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SelectedCampaignId = Campaigns[0].Id;
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}
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await JS.InvokeVoidAsync("rpgRollerApi.setSessionValue", CampaignSessionKey, SelectedCampaignId?.ToString());
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}
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private async Task RefreshCampaignScopeAsync()
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{
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if (!SelectedCampaignId.HasValue)
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{
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SelectedCampaign = null;
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CampaignLog = [];
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SelectedCharacterId = null;
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SelectedSkillId = null;
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ConnectionState = "offline";
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return;
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}
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IsCampaignDataLoading = true;
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try
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{
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var campaignId = SelectedCampaignId.Value;
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SelectedCampaign = await ApiClient.RequestAsync<CampaignDetails>("GET", $"/api/campaigns/{campaignId}");
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CampaignLog = (await ApiClient.RequestAsync<IReadOnlyList<CampaignLogEntry>>("GET", $"/api/campaigns/{campaignId}/log")).ToList();
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SyncSelectedCharacter();
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SyncSelectedSkill();
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await EnsureSelectedCharacterActiveAsync();
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}
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catch (ApiRequestException ex) when (ex.StatusCode == 401)
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{
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ClearAuthenticatedState();
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await StopStateEventsAsync();
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await LoggedOut.InvokeAsync("Session expired. Please log in again.");
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}
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catch (ApiRequestException ex)
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{
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SetStatus(ex.Message, true);
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}
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finally
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{
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IsCampaignDataLoading = false;
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}
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}
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private async Task ManualRefreshAsync()
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{
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if (IsMutating)
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{
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return;
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}
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IsMutating = true;
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try
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{
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await CheckHealthAsync();
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var reloaded = await ReloadAuthenticatedSessionAsync(SelectedCampaignId);
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if (!reloaded)
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{
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await LoggedOut.InvokeAsync("Session expired. Please log in again.");
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return;
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}
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SetStatus("Campaign data refreshed.", false);
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}
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finally
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{
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IsMutating = false;
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}
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}
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private async Task LogoutAsync()
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{
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if (IsMutating)
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{
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return;
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}
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IsMutating = true;
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try
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{
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await ApiClient.RequestWithoutPayloadAsync("POST", "/api/auth/logout");
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}
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catch (ApiRequestException)
|
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{
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}
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finally
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{
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IsMutating = false;
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}
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ClearAuthenticatedState();
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await StopStateEventsAsync();
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await LoggedOut.InvokeAsync("Logged out.");
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}
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||||
private async Task SwitchScreenAsync(string screen)
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||||
{
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||||
CurrentScreen = string.Equals(screen, "management", StringComparison.OrdinalIgnoreCase) ? "management" : "play";
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await JS.InvokeVoidAsync("rpgRollerApi.setSessionValue", ScreenSessionKey, CurrentScreen);
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||||
}
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||||
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private Task SwitchToPlayAsync() => SwitchScreenAsync("play");
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||||
private Task SwitchToManagementAsync() => SwitchScreenAsync("management");
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||||
private async Task SetMobilePanelAsync(string panel)
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||||
{
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||||
MobilePanel = string.Equals(panel, "log", StringComparison.OrdinalIgnoreCase) ? "log" : "character";
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||||
await JS.InvokeVoidAsync("rpgRollerApi.setSessionValue", MobilePanelSessionKey, MobilePanel);
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||||
}
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||||
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||||
private Task SetMobilePanelCharacterAsync() => SetMobilePanelAsync("character");
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||||
private Task SetMobilePanelLogAsync() => SetMobilePanelAsync("log");
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||||
|
||||
private async Task OnCampaignSelectionChangedAsync(ChangeEventArgs args)
|
||||
{
|
||||
if (!Guid.TryParse(args.Value?.ToString(), out var campaignId))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SelectedCampaignId = campaignId;
|
||||
await JS.InvokeVoidAsync("rpgRollerApi.setSessionValue", CampaignSessionKey, campaignId.ToString());
|
||||
await RefreshCampaignScopeAsync();
|
||||
await SyncStateEventsAsync();
|
||||
}
|
||||
|
||||
private async Task OnCampaignCreatedAsync(Guid campaignId)
|
||||
{
|
||||
await ReloadCampaignsAsync(campaignId);
|
||||
await RefreshCampaignScopeAsync();
|
||||
await SyncStateEventsAsync();
|
||||
SetStatus("Campaign created.", false);
|
||||
}
|
||||
|
||||
private void OpenCreateCharacterModal()
|
||||
{
|
||||
CreateCharacterInitialModel = new CharacterFormModel
|
||||
{
|
||||
Name = string.Empty,
|
||||
CampaignId = SelectedCampaignId?.ToString() ?? string.Empty
|
||||
};
|
||||
|
||||
CreateCharacterFormVersion++;
|
||||
ShowCreateCharacterModal = true;
|
||||
}
|
||||
|
||||
private void OpenEditCharacterModal(CharacterSummary character)
|
||||
{
|
||||
EditingCharacterId = character.Id;
|
||||
EditCharacterInitialModel = new CharacterFormModel
|
||||
{
|
||||
Name = character.Name,
|
||||
CampaignId = character.CampaignId.ToString()
|
||||
};
|
||||
|
||||
EditCharacterFormVersion++;
|
||||
ShowEditCharacterModal = true;
|
||||
}
|
||||
|
||||
private void CloseCharacterModals()
|
||||
{
|
||||
ShowCreateCharacterModal = false;
|
||||
ShowEditCharacterModal = false;
|
||||
EditingCharacterId = null;
|
||||
}
|
||||
|
||||
private async Task OnCharacterCreatedAsync(Guid campaignId)
|
||||
{
|
||||
CloseCharacterModals();
|
||||
await ReloadCampaignsAsync(campaignId);
|
||||
await RefreshCampaignScopeAsync();
|
||||
await SyncStateEventsAsync();
|
||||
SetStatus("Character created.", false);
|
||||
}
|
||||
|
||||
private async Task OnCharacterUpdatedAsync(Guid campaignId)
|
||||
{
|
||||
CloseCharacterModals();
|
||||
await ReloadCampaignsAsync(campaignId);
|
||||
await RefreshCampaignScopeAsync();
|
||||
await SyncStateEventsAsync();
|
||||
SetStatus("Character updated.", false);
|
||||
}
|
||||
|
||||
private async Task SelectCharacterAsync(Guid characterId)
|
||||
{
|
||||
SelectedCharacterId = characterId;
|
||||
SyncSelectedSkill();
|
||||
await EnsureSelectedCharacterActiveAsync();
|
||||
}
|
||||
|
||||
private bool CanEditCharacter(CharacterSummary character)
|
||||
{
|
||||
return User is not null && (character.OwnerUserId == User.Id || IsCurrentUserGm);
|
||||
}
|
||||
|
||||
private static bool CanActivateCharacter(CharacterSummary character, UserSummary? user)
|
||||
{
|
||||
return user is not null && character.OwnerUserId == user.Id;
|
||||
}
|
||||
|
||||
private async Task EnsureSelectedCharacterActiveAsync()
|
||||
{
|
||||
if (!SelectedCharacterId.HasValue || SelectedCampaign is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var character = SelectedCampaign.Characters.FirstOrDefault(c => c.Id == SelectedCharacterId.Value);
|
||||
if (character is null || !CanActivateCharacter(character, User) || ActiveCharacterId == character.Id)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
await ApiClient.RequestWithoutPayloadAsync("POST", $"/api/characters/{character.Id}/activate");
|
||||
ActiveCharacterId = character.Id;
|
||||
}
|
||||
catch (ApiRequestException ex)
|
||||
{
|
||||
SetStatus(ex.Message, true);
|
||||
}
|
||||
}
|
||||
|
||||
private async Task OnSkillCreatedAsync(Guid _)
|
||||
{
|
||||
await RefreshCampaignScopeAsync();
|
||||
SetStatus("Skill created.", false);
|
||||
}
|
||||
|
||||
private async Task OnSkillUpdatedAsync(Guid skillId)
|
||||
{
|
||||
SelectedSkillId = skillId;
|
||||
await RefreshCampaignScopeAsync();
|
||||
SetStatus("Skill updated.", false);
|
||||
}
|
||||
|
||||
private async Task RollSelectedSkillAsync()
|
||||
{
|
||||
if (SelectedSkill is null)
|
||||
{
|
||||
SetStatus("Select a skill to roll.", true);
|
||||
return;
|
||||
}
|
||||
|
||||
IsMutating = true;
|
||||
try
|
||||
{
|
||||
LastRoll = await ApiClient.RequestAsync<RollResult>(
|
||||
"POST",
|
||||
$"/api/skills/{SelectedSkill.Id}/roll",
|
||||
new RollSkillRequest(RollVisibility));
|
||||
|
||||
await RefreshCampaignScopeAsync();
|
||||
SetStatus("Roll recorded.", false);
|
||||
Announce("Roll result updated.");
|
||||
}
|
||||
catch (ApiRequestException ex)
|
||||
{
|
||||
SetStatus(ex.Message, true);
|
||||
}
|
||||
finally
|
||||
{
|
||||
IsMutating = false;
|
||||
}
|
||||
}
|
||||
|
||||
private Task OnRollVisibilityChanged(string visibility)
|
||||
{
|
||||
RollVisibility = string.Equals(visibility, "private", StringComparison.OrdinalIgnoreCase) ? "private" : "public";
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private void SelectSkill(Guid skillId)
|
||||
{
|
||||
SelectedSkillId = skillId;
|
||||
}
|
||||
|
||||
private bool CanEditSkill(SkillSummary skill)
|
||||
{
|
||||
if (SelectedCampaign is null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var character = SelectedCampaign.Characters.FirstOrDefault(c => c.Id == skill.CharacterId);
|
||||
return character is not null && CanEditCharacter(character);
|
||||
}
|
||||
|
||||
private bool CanRollSkill(SkillSummary skill)
|
||||
{
|
||||
return CanEditSkill(skill);
|
||||
}
|
||||
|
||||
[JSInvokable]
|
||||
public async Task OnStateEventReceived(long _)
|
||||
{
|
||||
if (StateRefreshInProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
StateRefreshInProgress = true;
|
||||
try
|
||||
{
|
||||
await RefreshCampaignScopeAsync();
|
||||
}
|
||||
finally
|
||||
{
|
||||
StateRefreshInProgress = false;
|
||||
await InvokeAsync(StateHasChanged);
|
||||
}
|
||||
}
|
||||
|
||||
[JSInvokable]
|
||||
public Task OnConnectionStateChanged(string state)
|
||||
{
|
||||
ConnectionState = state switch
|
||||
{
|
||||
"connected" => "connected",
|
||||
"reconnecting" => "reconnecting",
|
||||
_ => "offline"
|
||||
};
|
||||
|
||||
if (ConnectionState == "reconnecting")
|
||||
{
|
||||
Announce("Reconnecting to live updates.");
|
||||
}
|
||||
|
||||
if (ConnectionState == "offline")
|
||||
{
|
||||
Announce("Live updates offline. Use manual refresh.");
|
||||
}
|
||||
|
||||
return InvokeAsync(StateHasChanged);
|
||||
}
|
||||
|
||||
private async Task SyncStateEventsAsync()
|
||||
{
|
||||
if (User is null || !SelectedCampaignId.HasValue)
|
||||
{
|
||||
await StopStateEventsAsync();
|
||||
ConnectionState = "offline";
|
||||
return;
|
||||
}
|
||||
|
||||
DotNetRef ??= DotNetObjectReference.Create(this);
|
||||
await JS.InvokeVoidAsync("rpgRollerApi.startStateEvents", SelectedCampaignId.Value.ToString(), DotNetRef);
|
||||
ConnectionState = "reconnecting";
|
||||
}
|
||||
|
||||
private async Task StopStateEventsAsync()
|
||||
{
|
||||
if (!HasInteractiveRenderStarted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
await JS.InvokeVoidAsync("rpgRollerApi.stopStateEvents");
|
||||
}
|
||||
catch (JSDisconnectedException)
|
||||
{
|
||||
}
|
||||
catch (InvalidOperationException ex) when (IsStaticRenderInteropException(ex))
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public async ValueTask DisposeAsync()
|
||||
{
|
||||
await StopStateEventsAsync();
|
||||
DotNetRef?.Dispose();
|
||||
}
|
||||
|
||||
private static bool IsStaticRenderInteropException(InvalidOperationException exception)
|
||||
{
|
||||
return exception.Message.Contains("statically rendered", StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
private void SyncSelectedCharacter()
|
||||
{
|
||||
if (SelectedCampaign is null || SelectedCampaign.Characters.Count == 0)
|
||||
{
|
||||
SelectedCharacterId = null;
|
||||
return;
|
||||
}
|
||||
|
||||
var candidateIds = SelectedCampaign.Characters.Select(c => c.Id).ToHashSet();
|
||||
if (SelectedCharacterId.HasValue && candidateIds.Contains(SelectedCharacterId.Value))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ActiveCharacterId.HasValue && candidateIds.Contains(ActiveCharacterId.Value))
|
||||
{
|
||||
SelectedCharacterId = ActiveCharacterId;
|
||||
return;
|
||||
}
|
||||
|
||||
SelectedCharacterId = SelectedCampaign.Characters[0].Id;
|
||||
}
|
||||
|
||||
private void SyncSelectedSkill()
|
||||
{
|
||||
var skills = SelectedCharacterSkills;
|
||||
if (skills.Count == 0)
|
||||
{
|
||||
SelectedSkillId = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (SelectedSkillId.HasValue && skills.Any(skill => skill.Id == SelectedSkillId.Value))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SelectedSkillId = skills[0].Id;
|
||||
}
|
||||
|
||||
private string OwnerLabel(Guid ownerUserId)
|
||||
{
|
||||
if (User is not null && ownerUserId == User.Id)
|
||||
{
|
||||
return "You";
|
||||
}
|
||||
|
||||
if (SelectedCampaign is not null && ownerUserId == SelectedCampaign.Gm.Id)
|
||||
{
|
||||
return $"{SelectedCampaign.Gm.DisplayName} (GM)";
|
||||
}
|
||||
|
||||
return ownerUserId.ToString("N")[..8];
|
||||
}
|
||||
|
||||
private string CharacterLabel(Guid characterId)
|
||||
{
|
||||
return SelectedCampaign?.Characters.FirstOrDefault(c => c.Id == characterId)?.Name ?? "Hidden character";
|
||||
}
|
||||
|
||||
private string SkillLabel(Guid skillId)
|
||||
{
|
||||
return SelectedCampaign?.Skills.FirstOrDefault(s => s.Id == skillId)?.Name ?? "Hidden skill";
|
||||
}
|
||||
|
||||
private string SkillDefinitionLabel(SkillSummary skill)
|
||||
{
|
||||
if (!string.Equals(SelectedCampaign?.RulesetId, "d6", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return skill.DiceRollDefinition;
|
||||
}
|
||||
|
||||
var fumbleLabel = skill.AllowFumble ? "fumble on" : "fumble off";
|
||||
return $"{skill.DiceRollDefinition} | wild {skill.WildDice}, {fumbleLabel}";
|
||||
}
|
||||
|
||||
private string RollerLabel(CampaignLogEntry entry)
|
||||
{
|
||||
if (User is not null && entry.RollerUserId == User.Id)
|
||||
{
|
||||
return "You";
|
||||
}
|
||||
|
||||
if (SelectedCampaign is not null && entry.RollerUserId == SelectedCampaign.Gm.Id)
|
||||
{
|
||||
return "GM";
|
||||
}
|
||||
|
||||
return "Participant";
|
||||
}
|
||||
|
||||
private string VisibilityLabel(CampaignLogEntry entry)
|
||||
{
|
||||
if (!string.Equals(entry.Visibility, "private", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return "Public";
|
||||
}
|
||||
|
||||
if (User is not null && entry.RollerUserId == User.Id)
|
||||
{
|
||||
return "Private (you)";
|
||||
}
|
||||
|
||||
return IsCurrentUserGm ? "Private (GM view)" : "Private";
|
||||
}
|
||||
|
||||
private string VisibilityBadgeCssClass(CampaignLogEntry entry)
|
||||
{
|
||||
if (!string.Equals(entry.Visibility, "private", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return "public";
|
||||
}
|
||||
|
||||
if (User is not null && entry.RollerUserId == User.Id)
|
||||
{
|
||||
return "private-self";
|
||||
}
|
||||
|
||||
return IsCurrentUserGm ? "private-gm" : "private-generic";
|
||||
}
|
||||
|
||||
private string LogEntryCssClass(CampaignLogEntry entry)
|
||||
{
|
||||
if (!string.Equals(entry.Visibility, "private", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return "public";
|
||||
}
|
||||
|
||||
if (User is not null && entry.RollerUserId == User.Id)
|
||||
{
|
||||
return "private-self";
|
||||
}
|
||||
|
||||
return IsCurrentUserGm ? "private-gm" : "private-generic";
|
||||
}
|
||||
|
||||
private void ClearAuthenticatedState()
|
||||
{
|
||||
User = null;
|
||||
ActiveCharacterId = null;
|
||||
SelectedCampaignId = null;
|
||||
SelectedCampaign = null;
|
||||
Campaigns = [];
|
||||
CampaignLog = [];
|
||||
SelectedCharacterId = null;
|
||||
SelectedSkillId = null;
|
||||
LastRoll = null;
|
||||
ShowCreateCharacterModal = false;
|
||||
ShowEditCharacterModal = false;
|
||||
CreateCharacterInitialModel = new();
|
||||
EditCharacterInitialModel = new();
|
||||
CreateCharacterFormVersion = 0;
|
||||
EditCharacterFormVersion = 0;
|
||||
}
|
||||
|
||||
private void SetStatus(string message, bool isError)
|
||||
{
|
||||
StatusMessage = message;
|
||||
StatusIsError = isError;
|
||||
Announce(message);
|
||||
}
|
||||
|
||||
private void Announce(string message)
|
||||
{
|
||||
LiveAnnouncement = message;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user