Move Razor component logic into code-behind files

This commit is contained in:
2026-02-26 10:45:32 +01:00
parent 3bfeb39883
commit d0da35a68c
19 changed files with 1580 additions and 1503 deletions

View File

@@ -0,0 +1,167 @@
using Microsoft.AspNetCore.Components;
using RpgRoller.Components.Pages;
using RpgRoller.Contracts;
using System.Diagnostics.CodeAnalysis;
namespace RpgRoller.Components.Pages.HomeControls;
[ExcludeFromCodeCoverage]
public partial class CharacterPanel
{
private bool ShowCreateSkillModal { get; set; }
private bool ShowEditSkillModal { get; set; }
private Guid? EditingSkillId { get; set; }
private SkillFormModel CreateSkillInitialModel { get; set; } = new();
private SkillFormModel EditSkillInitialModel { get; set; } = new();
private int CreateSkillFormVersion { get; set; }
private int EditSkillFormVersion { get; set; }
[Parameter]
public bool IsCampaignDataLoading { get; set; }
[Parameter]
public CampaignDetails? SelectedCampaign { get; set; }
[Parameter]
public Guid? SelectedCharacterId { get; set; }
[Parameter]
public CharacterSummary? SelectedCharacter { get; set; }
[Parameter]
public bool IsMutating { get; set; }
[Parameter]
public IReadOnlyList<SkillSummary> SelectedCharacterSkills { get; set; } = [];
[Parameter]
public Guid? SelectedSkillId { get; set; }
[Parameter]
public SkillSummary? SelectedSkill { get; set; }
[Parameter]
public bool IsD6 { get; set; }
[Parameter]
public string RollVisibility { get; set; } = "public";
[Parameter]
public EventCallback<string> RollVisibilityChanged { get; set; }
[Parameter]
public RollResult? LastRoll { get; set; }
[Parameter]
public Func<Guid, string> OwnerLabel { get; set; } = _ => string.Empty;
[Parameter]
public Func<SkillSummary, string> SkillDefinitionLabel { get; set; } = _ => string.Empty;
[Parameter]
public Func<CharacterSummary, bool> CanEditCharacter { get; set; } = _ => false;
[Parameter]
public Func<SkillSummary, bool> CanEditSkill { get; set; } = _ => false;
[Parameter]
public Func<SkillSummary, bool> CanRollSkill { get; set; } = _ => false;
[Parameter]
public EventCallback<Guid> CharacterSelected { get; set; }
[Parameter]
public EventCallback<Guid> SkillSelected { get; set; }
[Parameter]
public EventCallback<CharacterSummary> EditCharacterRequested { get; set; }
[Parameter]
public EventCallback<Guid> SkillCreated { get; set; }
[Parameter]
public EventCallback<Guid> SkillUpdated { get; set; }
[Parameter]
public EventCallback RollRequested { get; set; }
private void OpenCreateSkillModal()
{
CreateSkillInitialModel = new SkillFormModel
{
Name = string.Empty,
DiceRollDefinition = string.Empty,
WildDice = IsD6 ? 1 : 0,
AllowFumble = IsD6
};
CreateSkillFormVersion++;
ShowCreateSkillModal = true;
}
private void OpenEditSkillModal()
{
if (SelectedSkill is null)
{
return;
}
EditingSkillId = SelectedSkill.Id;
EditSkillInitialModel = new SkillFormModel
{
Name = SelectedSkill.Name,
DiceRollDefinition = SelectedSkill.DiceRollDefinition,
WildDice = SelectedSkill.WildDice,
AllowFumble = SelectedSkill.AllowFumble
};
EditSkillFormVersion++;
ShowEditSkillModal = true;
}
private void CloseSkillModals()
{
ShowCreateSkillModal = false;
ShowEditSkillModal = false;
EditingSkillId = null;
}
private async Task OnSkillCreatedAsync(Guid skillId)
{
CloseSkillModals();
await SkillCreated.InvokeAsync(skillId);
}
private async Task OnSkillUpdatedAsync(Guid skillId)
{
CloseSkillModals();
await SkillUpdated.InvokeAsync(skillId);
}
private async Task OnRollVisibilityChangedAsync(ChangeEventArgs args)
{
var selectedVisibility = args.Value?.ToString() ?? "public";
await RollVisibilityChanged.InvokeAsync(selectedVisibility);
}
private async Task OnRollSubmitAsync()
{
await RollRequested.InvokeAsync();
}
private static string InitialsFor(string value)
{
var words = value.Split(' ', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
if (words.Length == 0)
{
return "?";
}
if (words.Length == 1)
{
return words[0].Length >= 2 ? words[0][..2].ToUpperInvariant() : words[0].ToUpperInvariant();
}
return string.Concat(words[0][0], words[1][0]).ToUpperInvariant();
}
}