Simplify workspace composition root
This commit is contained in:
@@ -3,7 +3,6 @@ using Microsoft.AspNetCore.Components;
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using Microsoft.JSInterop;
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using RpgRoller.Components.Pages.HomeControls;
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using RpgRoller.Contracts;
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using RpgRoller.Domain;
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namespace RpgRoller.Components.Pages;
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@@ -12,7 +11,7 @@ public partial class Workspace : IAsyncDisposable
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{
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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HasInteractiveRenderStarted = true;
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State.HasInteractiveRenderStarted = true;
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if (!firstRender)
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return;
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@@ -20,133 +19,26 @@ public partial class Workspace : IAsyncDisposable
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await InvokeAsync(StateHasChanged);
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}
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private Task RetryAfterHealthIssueAsync()
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{
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return Session.RetryAfterHealthIssueAsync();
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}
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private Task LoadKnownUsernamesAsync()
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{
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return Session.LoadKnownUsernamesAsync();
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}
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private Task ReloadCampaignsAsync(Guid? preferredCampaignId) => Scope.ReloadCampaignsAsync(preferredCampaignId);
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private Task ReloadCharacterCampaignOptionsAsync() => Scope.ReloadCharacterCampaignOptionsAsync();
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private Task RefreshCampaignRosterAsync() => Scope.RefreshCampaignRosterAsync();
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private Task RefreshCampaignLogAsync(Guid? afterRollId = null) => Play.RefreshCampaignLogAsync(afterRollId);
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private Task RefreshCampaignScopeAsync() => Scope.RefreshCampaignScopeAsync();
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private Task LogoutAsync() => Session.LogoutAsync();
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private Task SwitchScreenAsync(string screen) => Session.SwitchScreenAsync(screen);
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private Task SwitchToPlayAsync()
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{
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return SwitchScreenAsync("play");
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}
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private Task SwitchToManagementAsync()
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{
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return SwitchScreenAsync("management");
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}
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private Task SwitchToAdminAsync()
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{
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return SwitchScreenAsync(ScreenAdmin);
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}
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private Task EnsureAdminUsersLoadedAsync() => Admin.EnsureAdminUsersLoadedAsync();
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private Task ToggleAdminRoleAsync(AdminUserSummary user) => Admin.ToggleAdminRoleAsync(user);
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private Task DeleteUserAsync(AdminUserSummary user) => Admin.DeleteUserAsync(user);
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private Task SetMobilePanelAsync(string panel) => Scope.SetMobilePanelAsync(panel);
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private Task SetMobilePanelCharacterAsync()
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{
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return SetMobilePanelAsync("character");
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}
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private Task SetMobilePanelLogAsync()
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{
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return SetMobilePanelAsync("log");
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}
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private Task OnCampaignSelectionChangedAsync(ChangeEventArgs args) => CampaignsFlow.OnCampaignSelectionChangedAsync(args);
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private Task OnCampaignCreatedAsync(Guid campaignId) => CampaignsFlow.OnCampaignCreatedAsync(campaignId);
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private void OpenCreateCharacterModal() => CampaignsFlow.OpenCreateCharacterModal();
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private Task OpenEditCharacterModal(CharacterSummary character) => CampaignsFlow.OpenEditCharacterModal(character);
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private void CloseCharacterModals() => CampaignsFlow.CloseCharacterModals();
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private Task OnCharacterCreatedAsync(Guid? campaignId) => CampaignsFlow.OnCharacterCreatedAsync(campaignId);
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private Task OnCharacterUpdatedAsync(Guid? campaignId) => CampaignsFlow.OnCharacterUpdatedAsync(campaignId);
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private Task DeleteSelectedCampaignAsync() => CampaignsFlow.DeleteSelectedCampaignAsync();
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private Task DeleteCharacterAsync(CharacterSummary character) => CampaignsFlow.DeleteCharacterAsync(character);
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private Task SelectCharacterAsync(Guid characterId) => Play.SelectCharacterAsync(characterId);
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private bool CanEditCharacter(CharacterSummary character) => CampaignsFlow.CanEditCharacter(character);
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private bool CanDeleteCharacter(CharacterSummary character) => CampaignsFlow.CanDeleteCharacter(character);
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private Task EnsureSelectedCharacterActiveAsync() => Play.EnsureSelectedCharacterActiveAsync();
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private Task RefreshSelectedCharacterSheetAsync() => Play.RefreshSelectedCharacterSheetAsync();
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private Task ToggleRollDetailAsync(Guid rollId) => Play.ToggleRollDetailAsync(rollId);
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private Task OnSkillCreatedAsync(Guid id) => Play.OnSkillCreatedAsync(id);
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private Task OnSkillUpdatedAsync(Guid id) => Play.OnSkillUpdatedAsync(id);
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private Task OnSkillGroupCreatedAsync(Guid id) => Play.OnSkillGroupCreatedAsync(id);
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private Task OnSkillGroupUpdatedAsync(Guid id) => Play.OnSkillGroupUpdatedAsync(id);
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private Task OnSkillDeletedAsync(Guid id) => Play.OnSkillDeletedAsync(id);
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private Task OnSkillGroupDeletedAsync(Guid id) => Play.OnSkillGroupDeletedAsync(id);
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private Task OnCharacterPanelErrorAsync(string message) => Play.OnCharacterPanelErrorAsync(message);
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private Task OnCampaignLogPanelErrorAsync(string message) => Play.OnCampaignLogPanelErrorAsync(message);
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private Task RollSkillAsync(Guid skillId) => Play.RollSkillAsync(skillId);
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private Task OnCustomRollCreatedAsync(RollResult roll) => Play.OnCustomRollCreatedAsync(roll);
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private Task OnRollVisibilityChanged(string visibility) => Session.OnRollVisibilityChangedAsync(visibility);
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private bool CanEditSkill(CharacterSheetSkill skill) => Play.CanEditSkill(skill);
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[JSInvokable]
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public Task OnStateEventReceived(CampaignStateSnapshot state) => Live.OnStateEventReceivedAsync(state);
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[JSInvokable]
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public Task OnConnectionStateChanged(string state) => Live.OnConnectionStateChangedAsync(state);
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private Task SyncStateEventsAsync() => Live.SyncStateEventsAsync();
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private Task StopStateEventsAsync() => Live.StopStateEventsAsync();
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public async ValueTask DisposeAsync()
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{
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await StopStateEventsAsync();
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DotNetRef?.Dispose();
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}
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private bool CanEditCharacter(CharacterSummary character) => Campaigns.CanEditCharacter(character);
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private void ClearAuthenticatedState() => Session.ClearAuthenticatedState();
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private Task EnsureAdminUsersLoadedAsync() => Admin.EnsureAdminUsersLoadedAsync();
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private Task StopStateEventsAsync() => Live.StopStateEventsAsync();
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private async Task StartStateEventsCoreAsync(Guid campaignId)
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{
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DotNetRef ??= DotNetObjectReference.Create(this);
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@@ -167,71 +59,16 @@ public partial class Workspace : IAsyncDisposable
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}
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}
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private void ToggleScreenMenu()
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{
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State.IsScreenMenuOpen = !State.IsScreenMenuOpen;
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}
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private static bool IsStaticRenderInteropException(InvalidOperationException exception)
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{
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return exception.Message.Contains("statically rendered", StringComparison.OrdinalIgnoreCase);
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}
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private string OwnerLabel(Guid ownerUserId)
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{
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if (User is not null && ownerUserId == User.Id)
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return "You";
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if (SelectedCampaign is null)
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return "Unknown owner";
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if (ownerUserId == SelectedCampaign.Gm.Id)
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return $"{SelectedCampaign.Gm.DisplayName} (GM)";
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var ownerDisplayName = SelectedCampaign.Characters
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.Where(character => character.OwnerUserId == ownerUserId)
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.Select(character => character.OwnerDisplayName)
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.FirstOrDefault(displayName => !string.IsNullOrWhiteSpace(displayName));
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return string.IsNullOrWhiteSpace(ownerDisplayName) ? "Unknown owner" : ownerDisplayName;
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}
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private string SkillDefinitionLabel(CharacterSheetSkill skill)
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{
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if (!string.Equals(SelectedCampaign?.RulesetId, "d6", StringComparison.OrdinalIgnoreCase))
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{
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if (string.Equals(SelectedCampaign?.RulesetId, RulesetFormHelpers.RulesetIds.Rolemaster, StringComparison.OrdinalIgnoreCase))
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return RulesetFormHelpers.DescribeRolemasterExpression(skill.DiceRollDefinition, skill.FumbleRange);
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return skill.DiceRollDefinition;
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}
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var fumbleLabel = skill.AllowFumble ? "fumble on" : "fumble off";
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return $"{skill.DiceRollDefinition}, wild {skill.WildDice}, {fumbleLabel}";
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}
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private CampaignRollDetail? ResolveRollDetail(Guid rollId) => Play.ResolveRollDetail(rollId);
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private bool IsRollDetailLoading(Guid rollId) => Play.IsRollDetailLoading(rollId);
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private string? GetRollDetailError(Guid rollId) => Play.GetRollDetailError(rollId);
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private void ResetCampaignLogDetailState() => Play.ResetCampaignLogDetailState();
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private void ClearAuthenticatedState() => Session.ClearAuthenticatedState();
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private void SetStatus(string message, bool isError)
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{
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Feedback.SetStatus(message, isError);
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}
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private void Announce(string message)
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{
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Feedback.Announce(message);
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}
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private void ToggleScreenMenu()
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{
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IsScreenMenuOpen = !IsScreenMenuOpen;
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}
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private void ResetCampaignStateTracking() => Play.ResetCampaignStateTracking();
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[Inject]
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private IJSRuntime JS { get; set; } = null!;
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@@ -244,97 +81,35 @@ public partial class Workspace : IAsyncDisposable
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[Inject]
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private NavigationManager Navigation { get; set; } = null!;
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private WorkspaceState State { get; } = new();
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private UserSummary? User { get => State.User; set => State.User = value; }
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private Guid? ActiveCharacterId { get => State.ActiveCharacterId; set => State.ActiveCharacterId = value; }
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private Guid? SelectedCampaignId { get => State.SelectedCampaignId; set => State.SelectedCampaignId = value; }
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private CampaignRoster? SelectedCampaign { get => State.SelectedCampaign; set => State.SelectedCampaign = value; }
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private List<CampaignSummary> Campaigns { get => State.Campaigns; set => State.Campaigns = value; }
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private List<CampaignOption> CharacterCampaignOptions { get => State.CharacterCampaignOptions; set => State.CharacterCampaignOptions = value; }
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private List<CharacterSheetSkill> SelectedCharacterSkills { get => State.SelectedCharacterSkills; set => State.SelectedCharacterSkills = value; }
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private List<CharacterSheetSkillGroup> SelectedCharacterSkillGroups { get => State.SelectedCharacterSkillGroups; set => State.SelectedCharacterSkillGroups = value; }
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private List<CampaignLogListEntry> CampaignLog { get => State.CampaignLog; set => State.CampaignLog = value; }
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private List<RulesetDefinition> Rulesets { get => State.Rulesets; set => State.Rulesets = value; }
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private List<AdminUserSummary> AdminUsers { get => State.AdminUsers; set => State.AdminUsers = value; }
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private Guid? SelectedCharacterId { get => State.SelectedCharacterId; set => State.SelectedCharacterId = value; }
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private RollResult? LastRoll { get => State.LastRoll; set => State.LastRoll = value; }
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private List<string> KnownUsernames { get => State.KnownUsernames; set => State.KnownUsernames = value; }
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private string RollVisibility { get => State.RollVisibility; set => State.RollVisibility = value; }
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private bool IsMutating { get => State.IsMutating; set => State.IsMutating = value; }
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private bool IsCampaignDataLoading { get => State.IsCampaignDataLoading; set => State.IsCampaignDataLoading = value; }
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private bool IsAdminDataLoading { get => State.IsAdminDataLoading; set => State.IsAdminDataLoading = value; }
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private bool HasLoadedAdminUsers { get => State.HasLoadedAdminUsers; set => State.HasLoadedAdminUsers = value; }
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private bool HasHealthIssue { get => State.HasHealthIssue; set => State.HasHealthIssue = value; }
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private string HealthIssueMessage { get => State.HealthIssueMessage; set => State.HealthIssueMessage = value; }
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private List<WorkspaceToast> Toasts => State.Toasts;
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private string CurrentScreen { get => State.CurrentScreen; set => State.CurrentScreen = value; }
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private string MobilePanel { get => State.MobilePanel; set => State.MobilePanel = value; }
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private string ConnectionState { get => State.ConnectionState; set => State.ConnectionState = value; }
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private string LiveAnnouncement { get => State.LiveAnnouncement; set => State.LiveAnnouncement = value; }
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private bool IsScreenMenuOpen { get => State.IsScreenMenuOpen; set => State.IsScreenMenuOpen = value; }
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private bool ShowCreateCharacterModal { get => State.ShowCreateCharacterModal; set => State.ShowCreateCharacterModal = value; }
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private bool ShowEditCharacterModal { get => State.ShowEditCharacterModal; set => State.ShowEditCharacterModal = value; }
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private bool CanEditCharacterOwner { get => State.CanEditCharacterOwner; set => State.CanEditCharacterOwner = value; }
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private Guid? EditingCharacterId { get => State.EditingCharacterId; set => State.EditingCharacterId = value; }
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private CharacterFormModel CreateCharacterInitialModel { get => State.CreateCharacterInitialModel; set => State.CreateCharacterInitialModel = value; }
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private CharacterFormModel EditCharacterInitialModel { get => State.EditCharacterInitialModel; set => State.EditCharacterInitialModel = value; }
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private int CreateCharacterFormVersion { get => State.CreateCharacterFormVersion; set => State.CreateCharacterFormVersion = value; }
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private int EditCharacterFormVersion { get => State.EditCharacterFormVersion; set => State.EditCharacterFormVersion = value; }
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private bool StateRefreshInProgress { get => State.StateRefreshInProgress; set => State.StateRefreshInProgress = value; }
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private bool HasInteractiveRenderStarted { get => State.HasInteractiveRenderStarted; set => State.HasInteractiveRenderStarted = value; }
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private DotNetObjectReference<Workspace>? DotNetRef { get; set; }
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private CampaignStateSnapshot? CurrentCampaignState { get => State.CurrentCampaignState; set => State.CurrentCampaignState = value; }
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private Guid? CampaignLogCursor { get => State.CampaignLogCursor; set => State.CampaignLogCursor = value; }
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private Guid? ExpandedCampaignLogRollId { get => State.ExpandedCampaignLogRollId; set => State.ExpandedCampaignLogRollId = value; }
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private Guid? FreshCampaignLogRollId { get => State.FreshCampaignLogRollId; set => State.FreshCampaignLogRollId = value; }
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private Dictionary<Guid, CampaignRollDetail> CampaignLogDetails => State.CampaignLogDetails;
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private HashSet<Guid> CampaignLogDetailsLoading => State.CampaignLogDetailsLoading;
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private Dictionary<Guid, string> CampaignLogDetailErrors => State.CampaignLogDetailErrors;
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[Parameter]
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public EventCallback<string?> LoggedOut { get; set; }
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private string? SelectedCampaignName => State.SelectedCampaignName;
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private CharacterSummary? SelectedCharacter => State.SelectedCharacter;
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private CampaignRoster? PlaySelectedCampaign => State.PlaySelectedCampaign;
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private CharacterSummary? PlaySelectedCharacter => State.PlaySelectedCharacter;
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private Guid? PlaySelectedCharacterId => State.PlaySelectedCharacterId;
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private List<CharacterSheetSkill> PlaySelectedCharacterSkills => State.PlaySelectedCharacterSkills;
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private List<CharacterSheetSkillGroup> PlaySelectedCharacterSkillGroups => State.PlaySelectedCharacterSkillGroups;
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private List<CampaignLogListEntry> PlayVisibleCampaignLog => State.PlayVisibleCampaignLog;
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private bool IsCurrentUserGm => State.IsCurrentUserGm;
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private bool IsCurrentUserAdmin => State.IsCurrentUserAdmin;
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private bool CanDeleteSelectedCampaign => State.CanDeleteSelectedCampaign;
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private bool IsSelectedCampaignD6 => State.IsSelectedCampaignD6;
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private WorkspaceState State { get; } = new();
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private bool IsPlayScreen => State.IsPlayScreen;
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private bool IsManagementScreen => State.IsManagementScreen;
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private bool IsAdminScreen => State.IsAdminScreen;
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private WorkspaceCampaignScopeCoordinator Scope => m_Scope ??= new(
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State,
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Feedback,
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JS,
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WorkspaceQuery,
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EnsureSelectedCharacterActiveAsync,
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RefreshSelectedCharacterSheetAsync,
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RefreshCampaignLogAsync,
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ResetCampaignLogDetailState,
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ResetCampaignStateTracking,
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Play.EnsureSelectedCharacterActiveAsync,
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Play.RefreshSelectedCharacterSheetAsync,
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Play.RefreshCampaignLogAsync,
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Play.ResetCampaignLogDetailState,
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Play.ResetCampaignStateTracking,
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ClearAuthenticatedState,
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StopStateEventsAsync,
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message => LoggedOut.InvokeAsync(message));
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private WorkspaceLiveStateController Live => m_Live ??= new(
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State,
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Feedback,
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StartStateEventsCoreAsync,
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StopStateEventsCoreAsync,
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RefreshCampaignRosterAsync,
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RefreshSelectedCharacterSheetAsync,
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RefreshCampaignLogAsync,
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Scope.RefreshCampaignRosterAsync,
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Play.RefreshSelectedCharacterSheetAsync,
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Play.RefreshCampaignLogAsync,
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() => InvokeAsync(StateHasChanged));
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private WorkspacePlayCoordinator Play => m_Play ??= new(
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State,
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Feedback,
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@@ -342,16 +117,18 @@ public partial class Workspace : IAsyncDisposable
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WorkspaceQuery,
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CanEditCharacter,
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() => InvokeAsync(StateHasChanged));
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private WorkspaceCampaignCoordinator CampaignsFlow => m_CampaignsFlow ??= new(
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private WorkspaceCampaignCoordinator Campaigns => m_Campaigns ??= new(
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State,
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Feedback,
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JS,
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ApiClient,
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LoadKnownUsernamesAsync,
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ReloadCampaignsAsync,
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ReloadCharacterCampaignOptionsAsync,
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RefreshCampaignScopeAsync,
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SyncStateEventsAsync);
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Session.LoadKnownUsernamesAsync,
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Scope.ReloadCampaignsAsync,
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Scope.ReloadCharacterCampaignOptionsAsync,
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Scope.RefreshCampaignScopeAsync,
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Live.SyncStateEventsAsync);
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private WorkspaceAdminCoordinator Admin => m_Admin ??= new(
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State,
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Feedback,
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@@ -361,50 +138,51 @@ public partial class Workspace : IAsyncDisposable
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ClearAuthenticatedState,
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StopStateEventsAsync,
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message => LoggedOut.InvokeAsync(message));
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private WorkspaceFeedbackService Feedback => m_Feedback ??= new(State, () => InvokeAsync(StateHasChanged));
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private WorkspaceSessionCoordinator Session => m_Session ??= new(
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State,
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Feedback,
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JS,
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ApiClient,
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WorkspaceQuery,
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ReloadCampaignsAsync,
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ReloadCharacterCampaignOptionsAsync,
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RefreshCampaignScopeAsync,
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SyncStateEventsAsync,
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StopStateEventsAsync,
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Scope.ReloadCampaignsAsync,
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Scope.ReloadCharacterCampaignOptionsAsync,
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Scope.RefreshCampaignScopeAsync,
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Live.SyncStateEventsAsync,
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Live.StopStateEventsAsync,
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EnsureAdminUsersLoadedAsync,
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ResetCampaignLogDetailState,
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Play.ResetCampaignLogDetailState,
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() => InvokeAsync(StateHasChanged),
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message => LoggedOut.InvokeAsync(message));
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private IReadOnlyList<AppHeaderMenuItem> HeaderMenuItems
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{
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get
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{
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var items = new List<AppHeaderMenuItem>
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{
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new() { Label = "Play", IsActive = IsPlayScreen, OnSelected = SwitchToPlayAsync },
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new() { Label = "Campaign Management", IsActive = IsManagementScreen, OnSelected = SwitchToManagementAsync }
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new() { Label = "Play", IsActive = State.IsPlayScreen, OnSelected = () => Session.SwitchScreenAsync("play") },
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new() { Label = "Campaign Management", IsActive = State.IsManagementScreen, OnSelected = () => Session.SwitchScreenAsync("management") }
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};
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if (IsCurrentUserAdmin)
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items.Add(new AppHeaderMenuItem { Label = "Admin", IsActive = IsAdminScreen, OnSelected = SwitchToAdminAsync });
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if (State.IsCurrentUserAdmin)
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items.Add(new AppHeaderMenuItem { Label = "Admin", IsActive = State.IsAdminScreen, OnSelected = () => Session.SwitchScreenAsync(ScreenAdmin) });
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return items;
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}
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}
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private string ConnectionStateLabel => State.ConnectionStateLabel;
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private string ConnectionStateCssClass => State.ConnectionStateCssClass;
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private string AppCssClass => State.AppCssClass;
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private string AdminDatabaseDownloadUrl => Navigation.ToAbsoluteUri("api/admin/database").ToString();
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private DotNetObjectReference<Workspace>? DotNetRef { get; set; }
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private const string ScreenAdmin = "admin";
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private WorkspaceCampaignScopeCoordinator? m_Scope;
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private WorkspaceLiveStateController? m_Live;
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private WorkspacePlayCoordinator? m_Play;
|
||||
private WorkspaceCampaignCoordinator? m_CampaignsFlow;
|
||||
private WorkspaceCampaignCoordinator? m_Campaigns;
|
||||
private WorkspaceAdminCoordinator? m_Admin;
|
||||
private WorkspaceFeedbackService? m_Feedback;
|
||||
private WorkspaceSessionCoordinator? m_Session;
|
||||
|
||||
Reference in New Issue
Block a user