Simplify workspace composition root
This commit is contained in:
@@ -1,111 +1,111 @@
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@using RpgRoller.Components.Pages.HomeControls
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<div class="@AppCssClass">
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<p class="sr-only" aria-live="polite">@LiveAnnouncement</p>
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<div class="@State.AppCssClass">
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<p class="sr-only" aria-live="polite">@State.LiveAnnouncement</p>
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@if (HasHealthIssue)
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@if (State.HasHealthIssue)
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{
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<section class="health-banner" role="alert">
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<div>
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<strong>API currently unavailable.</strong>
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<p>@HealthIssueMessage</p>
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<p>@State.HealthIssueMessage</p>
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</div>
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<button type="button" @onclick="RetryAfterHealthIssueAsync">Retry</button>
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<button type="button" @onclick="Session.RetryAfterHealthIssueAsync">Retry</button>
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</section>
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}
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<div class="workspace-shell">
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<AppHeader
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User="User"
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User="State.User"
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ShowCampaign="true"
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CampaignName="@SelectedCampaignName"
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CampaignName="@State.SelectedCampaignName"
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ShowConnectionState="true"
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ConnectionStateLabel="@ConnectionStateLabel"
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ConnectionStateCssClass="@ConnectionStateCssClass"
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IsMenuOpen="IsScreenMenuOpen"
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ConnectionStateLabel="@State.ConnectionStateLabel"
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ConnectionStateCssClass="@State.ConnectionStateCssClass"
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IsMenuOpen="State.IsScreenMenuOpen"
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MenuButtonId="workspace-screen-menu-button"
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MenuId="workspace-screen-menu"
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MenuItems="HeaderMenuItems"
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ToggleMenuRequested="ToggleScreenMenu"
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LogoutRequested="LogoutAsync"/>
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LogoutRequested="Session.LogoutAsync"/>
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@if (IsPlayScreen)
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@if (State.IsPlayScreen)
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{
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<main class="play-screen @(MobilePanel == "log" ? "mobile-log" : "mobile-character")">
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<main class="play-screen @(State.MobilePanel == "log" ? "mobile-log" : "mobile-character")">
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<CharacterPanel
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IsCampaignDataLoading="IsCampaignDataLoading"
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SelectedCampaign="PlaySelectedCampaign"
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SelectedCharacterId="PlaySelectedCharacterId"
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SelectedCharacter="PlaySelectedCharacter"
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IsMutating="IsMutating"
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SelectedCharacterSkills="PlaySelectedCharacterSkills"
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SelectedCharacterSkillGroups="PlaySelectedCharacterSkillGroups"
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SelectedCampaignRulesetId="@(PlaySelectedCampaign?.RulesetId ?? string.Empty)"
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RollVisibility="RollVisibility"
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RollVisibilityChanged="OnRollVisibilityChanged"
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OwnerLabel="OwnerLabel"
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SkillDefinitionLabel="SkillDefinitionLabel"
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CanEditCharacter="CanEditCharacter"
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CanEditSkill="CanEditSkill"
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CharacterSelected="SelectCharacterAsync"
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EditCharacterRequested="OpenEditCharacterModal"
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SkillCreated="OnSkillCreatedAsync"
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SkillUpdated="OnSkillUpdatedAsync"
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SkillGroupCreated="OnSkillGroupCreatedAsync"
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SkillGroupUpdated="OnSkillGroupUpdatedAsync"
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SkillDeleted="OnSkillDeletedAsync"
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SkillGroupDeleted="OnSkillGroupDeletedAsync"
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ErrorOccurred="OnCharacterPanelErrorAsync"
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RollRequested="RollSkillAsync"/>
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IsCampaignDataLoading="State.IsCampaignDataLoading"
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SelectedCampaign="State.PlaySelectedCampaign"
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SelectedCharacterId="State.PlaySelectedCharacterId"
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SelectedCharacter="State.PlaySelectedCharacter"
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IsMutating="State.IsMutating"
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SelectedCharacterSkills="State.PlaySelectedCharacterSkills"
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SelectedCharacterSkillGroups="State.PlaySelectedCharacterSkillGroups"
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SelectedCampaignRulesetId="@(State.PlaySelectedCampaign?.RulesetId ?? string.Empty)"
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RollVisibility="State.RollVisibility"
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RollVisibilityChanged="Session.OnRollVisibilityChangedAsync"
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OwnerLabel="State.OwnerLabel"
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SkillDefinitionLabel="State.SkillDefinitionLabel"
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CanEditCharacter="Campaigns.CanEditCharacter"
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CanEditSkill="Play.CanEditSkill"
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CharacterSelected="Play.SelectCharacterAsync"
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EditCharacterRequested="Campaigns.OpenEditCharacterModal"
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SkillCreated="Play.OnSkillCreatedAsync"
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SkillUpdated="Play.OnSkillUpdatedAsync"
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SkillGroupCreated="Play.OnSkillGroupCreatedAsync"
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SkillGroupUpdated="Play.OnSkillGroupUpdatedAsync"
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SkillDeleted="Play.OnSkillDeletedAsync"
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SkillGroupDeleted="Play.OnSkillGroupDeletedAsync"
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ErrorOccurred="Play.OnCharacterPanelErrorAsync"
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RollRequested="Play.RollSkillAsync"/>
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<CampaignLogPanel
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IsCampaignDataLoading="IsCampaignDataLoading"
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CampaignLog="PlayVisibleCampaignLog"
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ExpandedRollId="ExpandedCampaignLogRollId"
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FreshRollId="FreshCampaignLogRollId"
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SelectedCharacterId="PlaySelectedCharacterId"
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SelectedCharacterName="@(PlaySelectedCharacter?.Name)"
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SelectedCampaignRulesetId="@(PlaySelectedCampaign?.RulesetId ?? string.Empty)"
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RollVisibility="RollVisibility"
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IsMutating="IsMutating"
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ToggleRollDetailRequested="ToggleRollDetailAsync"
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ResolveRollDetail="ResolveRollDetail"
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IsRollDetailLoading="IsRollDetailLoading"
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GetRollDetailError="GetRollDetailError"
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CustomRollCreated="OnCustomRollCreatedAsync"
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ErrorOccurred="OnCampaignLogPanelErrorAsync"/>
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IsCampaignDataLoading="State.IsCampaignDataLoading"
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CampaignLog="State.PlayVisibleCampaignLog"
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ExpandedRollId="State.ExpandedCampaignLogRollId"
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FreshRollId="State.FreshCampaignLogRollId"
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SelectedCharacterId="State.PlaySelectedCharacterId"
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SelectedCharacterName="@(State.PlaySelectedCharacter?.Name)"
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SelectedCampaignRulesetId="@(State.PlaySelectedCampaign?.RulesetId ?? string.Empty)"
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RollVisibility="State.RollVisibility"
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IsMutating="State.IsMutating"
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ToggleRollDetailRequested="Play.ToggleRollDetailAsync"
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ResolveRollDetail="Play.ResolveRollDetail"
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IsRollDetailLoading="Play.IsRollDetailLoading"
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GetRollDetailError="Play.GetRollDetailError"
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CustomRollCreated="Play.OnCustomRollCreatedAsync"
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ErrorOccurred="Play.OnCampaignLogPanelErrorAsync"/>
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</main>
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<nav class="mobile-bottom-nav" aria-label="Play panel selector">
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<button type="button" class="switch @(MobilePanel == "character" ? "active" : string.Empty)"
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@onclick="SetMobilePanelCharacterAsync">Character
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<button type="button" class="switch @(State.MobilePanel == "character" ? "active" : string.Empty)"
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@onclick='() => Scope.SetMobilePanelAsync("character")'>Character
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</button>
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<button type="button" class="switch @(MobilePanel == "log" ? "active" : string.Empty)"
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@onclick="SetMobilePanelLogAsync">Log
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<button type="button" class="switch @(State.MobilePanel == "log" ? "active" : string.Empty)"
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@onclick='() => Scope.SetMobilePanelAsync("log")'>Log
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</button>
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</nav>
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}
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else if (IsManagementScreen)
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else if (State.IsManagementScreen)
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{
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<CampaignManagementPanel
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Campaigns="Campaigns"
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SelectedCampaignId="SelectedCampaignId"
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SelectedCampaign="SelectedCampaign"
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Rulesets="Rulesets"
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IsMutating="IsMutating"
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OwnerLabel="OwnerLabel"
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CanEditCharacter="CanEditCharacter"
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CanDeleteCharacter="CanDeleteCharacter"
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CanDeleteCampaign="CanDeleteSelectedCampaign"
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CampaignSelectionChanged="OnCampaignSelectionChangedAsync"
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CampaignCreated="OnCampaignCreatedAsync"
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DeleteCampaignRequested="DeleteSelectedCampaignAsync"
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CreateCharacterRequested="OpenCreateCharacterModal"
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EditCharacterRequested="OpenEditCharacterModal"
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DeleteCharacterRequested="DeleteCharacterAsync"/>
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Campaigns="State.Campaigns"
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SelectedCampaignId="State.SelectedCampaignId"
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SelectedCampaign="State.SelectedCampaign"
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Rulesets="State.Rulesets"
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IsMutating="State.IsMutating"
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OwnerLabel="State.OwnerLabel"
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CanEditCharacter="Campaigns.CanEditCharacter"
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CanDeleteCharacter="Campaigns.CanDeleteCharacter"
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CanDeleteCampaign="State.CanDeleteSelectedCampaign"
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CampaignSelectionChanged="Campaigns.OnCampaignSelectionChangedAsync"
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CampaignCreated="Campaigns.OnCampaignCreatedAsync"
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DeleteCampaignRequested="Campaigns.DeleteSelectedCampaignAsync"
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CreateCharacterRequested="Campaigns.OpenCreateCharacterModal"
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EditCharacterRequested="Campaigns.OpenEditCharacterModal"
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DeleteCharacterRequested="Campaigns.DeleteCharacterAsync"/>
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}
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else if (IsAdminScreen)
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else if (State.IsAdminScreen)
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{
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<main class="management-screen">
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@if (IsCurrentUserAdmin)
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@if (State.IsCurrentUserAdmin)
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{
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<section class="card">
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<div class="section-head">
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@@ -121,22 +121,22 @@
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<div class="section-head">
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<h2>User Management</h2>
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</div>
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@if (IsAdminDataLoading)
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@if (State.IsAdminDataLoading)
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{
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<p class="empty">Loading users...</p>
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}
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else if (!IsCurrentUserAdmin)
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else if (!State.IsCurrentUserAdmin)
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{
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<p class="empty">Admin role is required to manage users.</p>
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}
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else if (AdminUsers.Count == 0)
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else if (State.AdminUsers.Count == 0)
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{
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<p class="empty">No users found.</p>
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}
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else
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{
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<ul class="management-list">
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@foreach (var user in AdminUsers)
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@foreach (var user in State.AdminUsers)
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{
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<li>
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<div>
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@@ -147,15 +147,15 @@
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<div class="skill-chip-actions">
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<button type="button"
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class="chip-button"
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disabled="@(IsMutating || user.Id == User?.Id)"
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@onclick="() => ToggleAdminRoleAsync(user)">
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disabled="@(State.IsMutating || user.Id == State.User?.Id)"
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@onclick="() => Admin.ToggleAdminRoleAsync(user)">
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<span aria-hidden="true" class="emoji">🛡️</span>
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<span class="sr-only">Toggle admin role for @user.Username</span>
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</button>
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<button type="button"
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class="chip-button"
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disabled="@(IsMutating || user.Id == User?.Id)"
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@onclick="() => DeleteUserAsync(user)">
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disabled="@(State.IsMutating || user.Id == State.User?.Id)"
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@onclick="() => Admin.DeleteUserAsync(user)">
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<span aria-hidden="true" class="emoji">🗑️</span>
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<span class="sr-only">Delete user @user.Username</span>
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</button>
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@@ -169,10 +169,10 @@
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}
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</div>
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@if (Toasts.Count > 0)
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@if (State.Toasts.Count > 0)
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{
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<div class="toast-stack" aria-live="polite" aria-atomic="false">
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@foreach (var toast in Toasts)
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@foreach (var toast in State.Toasts)
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{
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<div class="toast @(toast.IsError ? "error" : "success")" role="status">
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<p>@toast.Message</p>
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@@ -183,35 +183,35 @@
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</div>
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<CharacterFormModal
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Visible="ShowCreateCharacterModal"
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Visible="State.ShowCreateCharacterModal"
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Title="Create Character"
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SubmitLabel="Create Character"
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NameInputId="character-create-name"
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CampaignInputId="character-create-campaign"
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OwnerUsernameInputId="character-create-owner"
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InitialModel="CreateCharacterInitialModel"
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FormVersion="CreateCharacterFormVersion"
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InitialModel="State.CreateCharacterInitialModel"
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FormVersion="State.CreateCharacterFormVersion"
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EditingCharacterId="null"
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CampaignOptions="CharacterCampaignOptions"
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IsMutating="IsMutating"
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CampaignOptions="State.CharacterCampaignOptions"
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IsMutating="State.IsMutating"
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AllowOwnerEdit="false"
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AvailableUsernames="KnownUsernames"
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CharacterSaved="OnCharacterCreatedAsync"
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CancelRequested="CloseCharacterModals"/>
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AvailableUsernames="State.KnownUsernames"
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CharacterSaved="Campaigns.OnCharacterCreatedAsync"
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CancelRequested="Campaigns.CloseCharacterModals"/>
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<CharacterFormModal
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Visible="ShowEditCharacterModal"
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Visible="State.ShowEditCharacterModal"
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Title="Edit Character"
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SubmitLabel="Save Character"
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NameInputId="character-edit-name"
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CampaignInputId="character-edit-campaign"
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OwnerUsernameInputId="character-edit-owner"
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InitialModel="EditCharacterInitialModel"
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FormVersion="EditCharacterFormVersion"
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EditingCharacterId="EditingCharacterId"
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CampaignOptions="CharacterCampaignOptions"
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IsMutating="IsMutating"
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AllowOwnerEdit="CanEditCharacterOwner"
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AvailableUsernames="KnownUsernames"
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CharacterSaved="OnCharacterUpdatedAsync"
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CancelRequested="CloseCharacterModals"/>
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InitialModel="State.EditCharacterInitialModel"
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FormVersion="State.EditCharacterFormVersion"
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EditingCharacterId="State.EditingCharacterId"
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CampaignOptions="State.CharacterCampaignOptions"
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IsMutating="State.IsMutating"
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AllowOwnerEdit="State.CanEditCharacterOwner"
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AvailableUsernames="State.KnownUsernames"
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CharacterSaved="Campaigns.OnCharacterUpdatedAsync"
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CancelRequested="Campaigns.CloseCharacterModals"/>
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@@ -3,7 +3,6 @@ using Microsoft.AspNetCore.Components;
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using Microsoft.JSInterop;
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using RpgRoller.Components.Pages.HomeControls;
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using RpgRoller.Contracts;
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using RpgRoller.Domain;
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namespace RpgRoller.Components.Pages;
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@@ -12,7 +11,7 @@ public partial class Workspace : IAsyncDisposable
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{
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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HasInteractiveRenderStarted = true;
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State.HasInteractiveRenderStarted = true;
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if (!firstRender)
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return;
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@@ -20,133 +19,26 @@ public partial class Workspace : IAsyncDisposable
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await InvokeAsync(StateHasChanged);
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}
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private Task RetryAfterHealthIssueAsync()
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{
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return Session.RetryAfterHealthIssueAsync();
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}
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private Task LoadKnownUsernamesAsync()
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{
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return Session.LoadKnownUsernamesAsync();
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}
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private Task ReloadCampaignsAsync(Guid? preferredCampaignId) => Scope.ReloadCampaignsAsync(preferredCampaignId);
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private Task ReloadCharacterCampaignOptionsAsync() => Scope.ReloadCharacterCampaignOptionsAsync();
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private Task RefreshCampaignRosterAsync() => Scope.RefreshCampaignRosterAsync();
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private Task RefreshCampaignLogAsync(Guid? afterRollId = null) => Play.RefreshCampaignLogAsync(afterRollId);
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private Task RefreshCampaignScopeAsync() => Scope.RefreshCampaignScopeAsync();
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private Task LogoutAsync() => Session.LogoutAsync();
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private Task SwitchScreenAsync(string screen) => Session.SwitchScreenAsync(screen);
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private Task SwitchToPlayAsync()
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{
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return SwitchScreenAsync("play");
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}
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private Task SwitchToManagementAsync()
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{
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return SwitchScreenAsync("management");
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}
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private Task SwitchToAdminAsync()
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{
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return SwitchScreenAsync(ScreenAdmin);
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}
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private Task EnsureAdminUsersLoadedAsync() => Admin.EnsureAdminUsersLoadedAsync();
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private Task ToggleAdminRoleAsync(AdminUserSummary user) => Admin.ToggleAdminRoleAsync(user);
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private Task DeleteUserAsync(AdminUserSummary user) => Admin.DeleteUserAsync(user);
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private Task SetMobilePanelAsync(string panel) => Scope.SetMobilePanelAsync(panel);
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private Task SetMobilePanelCharacterAsync()
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{
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return SetMobilePanelAsync("character");
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}
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private Task SetMobilePanelLogAsync()
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{
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return SetMobilePanelAsync("log");
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}
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private Task OnCampaignSelectionChangedAsync(ChangeEventArgs args) => CampaignsFlow.OnCampaignSelectionChangedAsync(args);
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private Task OnCampaignCreatedAsync(Guid campaignId) => CampaignsFlow.OnCampaignCreatedAsync(campaignId);
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private void OpenCreateCharacterModal() => CampaignsFlow.OpenCreateCharacterModal();
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private Task OpenEditCharacterModal(CharacterSummary character) => CampaignsFlow.OpenEditCharacterModal(character);
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private void CloseCharacterModals() => CampaignsFlow.CloseCharacterModals();
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private Task OnCharacterCreatedAsync(Guid? campaignId) => CampaignsFlow.OnCharacterCreatedAsync(campaignId);
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private Task OnCharacterUpdatedAsync(Guid? campaignId) => CampaignsFlow.OnCharacterUpdatedAsync(campaignId);
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private Task DeleteSelectedCampaignAsync() => CampaignsFlow.DeleteSelectedCampaignAsync();
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private Task DeleteCharacterAsync(CharacterSummary character) => CampaignsFlow.DeleteCharacterAsync(character);
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private Task SelectCharacterAsync(Guid characterId) => Play.SelectCharacterAsync(characterId);
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private bool CanEditCharacter(CharacterSummary character) => CampaignsFlow.CanEditCharacter(character);
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private bool CanDeleteCharacter(CharacterSummary character) => CampaignsFlow.CanDeleteCharacter(character);
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private Task EnsureSelectedCharacterActiveAsync() => Play.EnsureSelectedCharacterActiveAsync();
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private Task RefreshSelectedCharacterSheetAsync() => Play.RefreshSelectedCharacterSheetAsync();
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private Task ToggleRollDetailAsync(Guid rollId) => Play.ToggleRollDetailAsync(rollId);
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private Task OnSkillCreatedAsync(Guid id) => Play.OnSkillCreatedAsync(id);
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private Task OnSkillUpdatedAsync(Guid id) => Play.OnSkillUpdatedAsync(id);
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private Task OnSkillGroupCreatedAsync(Guid id) => Play.OnSkillGroupCreatedAsync(id);
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private Task OnSkillGroupUpdatedAsync(Guid id) => Play.OnSkillGroupUpdatedAsync(id);
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private Task OnSkillDeletedAsync(Guid id) => Play.OnSkillDeletedAsync(id);
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private Task OnSkillGroupDeletedAsync(Guid id) => Play.OnSkillGroupDeletedAsync(id);
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private Task OnCharacterPanelErrorAsync(string message) => Play.OnCharacterPanelErrorAsync(message);
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private Task OnCampaignLogPanelErrorAsync(string message) => Play.OnCampaignLogPanelErrorAsync(message);
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private Task RollSkillAsync(Guid skillId) => Play.RollSkillAsync(skillId);
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private Task OnCustomRollCreatedAsync(RollResult roll) => Play.OnCustomRollCreatedAsync(roll);
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private Task OnRollVisibilityChanged(string visibility) => Session.OnRollVisibilityChangedAsync(visibility);
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private bool CanEditSkill(CharacterSheetSkill skill) => Play.CanEditSkill(skill);
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[JSInvokable]
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public Task OnStateEventReceived(CampaignStateSnapshot state) => Live.OnStateEventReceivedAsync(state);
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[JSInvokable]
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public Task OnConnectionStateChanged(string state) => Live.OnConnectionStateChangedAsync(state);
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private Task SyncStateEventsAsync() => Live.SyncStateEventsAsync();
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private Task StopStateEventsAsync() => Live.StopStateEventsAsync();
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public async ValueTask DisposeAsync()
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{
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await StopStateEventsAsync();
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DotNetRef?.Dispose();
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}
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private bool CanEditCharacter(CharacterSummary character) => Campaigns.CanEditCharacter(character);
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||||
|
||||
private void ClearAuthenticatedState() => Session.ClearAuthenticatedState();
|
||||
|
||||
private Task EnsureAdminUsersLoadedAsync() => Admin.EnsureAdminUsersLoadedAsync();
|
||||
|
||||
private Task StopStateEventsAsync() => Live.StopStateEventsAsync();
|
||||
|
||||
private async Task StartStateEventsCoreAsync(Guid campaignId)
|
||||
{
|
||||
DotNetRef ??= DotNetObjectReference.Create(this);
|
||||
@@ -167,71 +59,16 @@ public partial class Workspace : IAsyncDisposable
|
||||
}
|
||||
}
|
||||
|
||||
private void ToggleScreenMenu()
|
||||
{
|
||||
State.IsScreenMenuOpen = !State.IsScreenMenuOpen;
|
||||
}
|
||||
|
||||
private static bool IsStaticRenderInteropException(InvalidOperationException exception)
|
||||
{
|
||||
return exception.Message.Contains("statically rendered", StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
private string OwnerLabel(Guid ownerUserId)
|
||||
{
|
||||
if (User is not null && ownerUserId == User.Id)
|
||||
return "You";
|
||||
|
||||
if (SelectedCampaign is null)
|
||||
return "Unknown owner";
|
||||
|
||||
if (ownerUserId == SelectedCampaign.Gm.Id)
|
||||
return $"{SelectedCampaign.Gm.DisplayName} (GM)";
|
||||
|
||||
var ownerDisplayName = SelectedCampaign.Characters
|
||||
.Where(character => character.OwnerUserId == ownerUserId)
|
||||
.Select(character => character.OwnerDisplayName)
|
||||
.FirstOrDefault(displayName => !string.IsNullOrWhiteSpace(displayName));
|
||||
|
||||
return string.IsNullOrWhiteSpace(ownerDisplayName) ? "Unknown owner" : ownerDisplayName;
|
||||
}
|
||||
|
||||
private string SkillDefinitionLabel(CharacterSheetSkill skill)
|
||||
{
|
||||
if (!string.Equals(SelectedCampaign?.RulesetId, "d6", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
if (string.Equals(SelectedCampaign?.RulesetId, RulesetFormHelpers.RulesetIds.Rolemaster, StringComparison.OrdinalIgnoreCase))
|
||||
return RulesetFormHelpers.DescribeRolemasterExpression(skill.DiceRollDefinition, skill.FumbleRange);
|
||||
|
||||
return skill.DiceRollDefinition;
|
||||
}
|
||||
|
||||
var fumbleLabel = skill.AllowFumble ? "fumble on" : "fumble off";
|
||||
return $"{skill.DiceRollDefinition}, wild {skill.WildDice}, {fumbleLabel}";
|
||||
}
|
||||
|
||||
private CampaignRollDetail? ResolveRollDetail(Guid rollId) => Play.ResolveRollDetail(rollId);
|
||||
|
||||
private bool IsRollDetailLoading(Guid rollId) => Play.IsRollDetailLoading(rollId);
|
||||
|
||||
private string? GetRollDetailError(Guid rollId) => Play.GetRollDetailError(rollId);
|
||||
|
||||
private void ResetCampaignLogDetailState() => Play.ResetCampaignLogDetailState();
|
||||
|
||||
private void ClearAuthenticatedState() => Session.ClearAuthenticatedState();
|
||||
|
||||
private void SetStatus(string message, bool isError)
|
||||
{
|
||||
Feedback.SetStatus(message, isError);
|
||||
}
|
||||
|
||||
private void Announce(string message)
|
||||
{
|
||||
Feedback.Announce(message);
|
||||
}
|
||||
|
||||
private void ToggleScreenMenu()
|
||||
{
|
||||
IsScreenMenuOpen = !IsScreenMenuOpen;
|
||||
}
|
||||
|
||||
private void ResetCampaignStateTracking() => Play.ResetCampaignStateTracking();
|
||||
|
||||
[Inject]
|
||||
private IJSRuntime JS { get; set; } = null!;
|
||||
|
||||
@@ -244,97 +81,35 @@ public partial class Workspace : IAsyncDisposable
|
||||
[Inject]
|
||||
private NavigationManager Navigation { get; set; } = null!;
|
||||
|
||||
private WorkspaceState State { get; } = new();
|
||||
|
||||
private UserSummary? User { get => State.User; set => State.User = value; }
|
||||
private Guid? ActiveCharacterId { get => State.ActiveCharacterId; set => State.ActiveCharacterId = value; }
|
||||
private Guid? SelectedCampaignId { get => State.SelectedCampaignId; set => State.SelectedCampaignId = value; }
|
||||
private CampaignRoster? SelectedCampaign { get => State.SelectedCampaign; set => State.SelectedCampaign = value; }
|
||||
private List<CampaignSummary> Campaigns { get => State.Campaigns; set => State.Campaigns = value; }
|
||||
private List<CampaignOption> CharacterCampaignOptions { get => State.CharacterCampaignOptions; set => State.CharacterCampaignOptions = value; }
|
||||
private List<CharacterSheetSkill> SelectedCharacterSkills { get => State.SelectedCharacterSkills; set => State.SelectedCharacterSkills = value; }
|
||||
private List<CharacterSheetSkillGroup> SelectedCharacterSkillGroups { get => State.SelectedCharacterSkillGroups; set => State.SelectedCharacterSkillGroups = value; }
|
||||
private List<CampaignLogListEntry> CampaignLog { get => State.CampaignLog; set => State.CampaignLog = value; }
|
||||
private List<RulesetDefinition> Rulesets { get => State.Rulesets; set => State.Rulesets = value; }
|
||||
private List<AdminUserSummary> AdminUsers { get => State.AdminUsers; set => State.AdminUsers = value; }
|
||||
private Guid? SelectedCharacterId { get => State.SelectedCharacterId; set => State.SelectedCharacterId = value; }
|
||||
private RollResult? LastRoll { get => State.LastRoll; set => State.LastRoll = value; }
|
||||
private List<string> KnownUsernames { get => State.KnownUsernames; set => State.KnownUsernames = value; }
|
||||
private string RollVisibility { get => State.RollVisibility; set => State.RollVisibility = value; }
|
||||
|
||||
private bool IsMutating { get => State.IsMutating; set => State.IsMutating = value; }
|
||||
private bool IsCampaignDataLoading { get => State.IsCampaignDataLoading; set => State.IsCampaignDataLoading = value; }
|
||||
private bool IsAdminDataLoading { get => State.IsAdminDataLoading; set => State.IsAdminDataLoading = value; }
|
||||
private bool HasLoadedAdminUsers { get => State.HasLoadedAdminUsers; set => State.HasLoadedAdminUsers = value; }
|
||||
private bool HasHealthIssue { get => State.HasHealthIssue; set => State.HasHealthIssue = value; }
|
||||
private string HealthIssueMessage { get => State.HealthIssueMessage; set => State.HealthIssueMessage = value; }
|
||||
private List<WorkspaceToast> Toasts => State.Toasts;
|
||||
private string CurrentScreen { get => State.CurrentScreen; set => State.CurrentScreen = value; }
|
||||
private string MobilePanel { get => State.MobilePanel; set => State.MobilePanel = value; }
|
||||
private string ConnectionState { get => State.ConnectionState; set => State.ConnectionState = value; }
|
||||
private string LiveAnnouncement { get => State.LiveAnnouncement; set => State.LiveAnnouncement = value; }
|
||||
private bool IsScreenMenuOpen { get => State.IsScreenMenuOpen; set => State.IsScreenMenuOpen = value; }
|
||||
|
||||
private bool ShowCreateCharacterModal { get => State.ShowCreateCharacterModal; set => State.ShowCreateCharacterModal = value; }
|
||||
private bool ShowEditCharacterModal { get => State.ShowEditCharacterModal; set => State.ShowEditCharacterModal = value; }
|
||||
private bool CanEditCharacterOwner { get => State.CanEditCharacterOwner; set => State.CanEditCharacterOwner = value; }
|
||||
private Guid? EditingCharacterId { get => State.EditingCharacterId; set => State.EditingCharacterId = value; }
|
||||
private CharacterFormModel CreateCharacterInitialModel { get => State.CreateCharacterInitialModel; set => State.CreateCharacterInitialModel = value; }
|
||||
private CharacterFormModel EditCharacterInitialModel { get => State.EditCharacterInitialModel; set => State.EditCharacterInitialModel = value; }
|
||||
private int CreateCharacterFormVersion { get => State.CreateCharacterFormVersion; set => State.CreateCharacterFormVersion = value; }
|
||||
private int EditCharacterFormVersion { get => State.EditCharacterFormVersion; set => State.EditCharacterFormVersion = value; }
|
||||
private bool StateRefreshInProgress { get => State.StateRefreshInProgress; set => State.StateRefreshInProgress = value; }
|
||||
private bool HasInteractiveRenderStarted { get => State.HasInteractiveRenderStarted; set => State.HasInteractiveRenderStarted = value; }
|
||||
private DotNetObjectReference<Workspace>? DotNetRef { get; set; }
|
||||
private CampaignStateSnapshot? CurrentCampaignState { get => State.CurrentCampaignState; set => State.CurrentCampaignState = value; }
|
||||
private Guid? CampaignLogCursor { get => State.CampaignLogCursor; set => State.CampaignLogCursor = value; }
|
||||
private Guid? ExpandedCampaignLogRollId { get => State.ExpandedCampaignLogRollId; set => State.ExpandedCampaignLogRollId = value; }
|
||||
private Guid? FreshCampaignLogRollId { get => State.FreshCampaignLogRollId; set => State.FreshCampaignLogRollId = value; }
|
||||
private Dictionary<Guid, CampaignRollDetail> CampaignLogDetails => State.CampaignLogDetails;
|
||||
private HashSet<Guid> CampaignLogDetailsLoading => State.CampaignLogDetailsLoading;
|
||||
private Dictionary<Guid, string> CampaignLogDetailErrors => State.CampaignLogDetailErrors;
|
||||
|
||||
[Parameter]
|
||||
public EventCallback<string?> LoggedOut { get; set; }
|
||||
|
||||
private string? SelectedCampaignName => State.SelectedCampaignName;
|
||||
private CharacterSummary? SelectedCharacter => State.SelectedCharacter;
|
||||
private CampaignRoster? PlaySelectedCampaign => State.PlaySelectedCampaign;
|
||||
private CharacterSummary? PlaySelectedCharacter => State.PlaySelectedCharacter;
|
||||
private Guid? PlaySelectedCharacterId => State.PlaySelectedCharacterId;
|
||||
private List<CharacterSheetSkill> PlaySelectedCharacterSkills => State.PlaySelectedCharacterSkills;
|
||||
private List<CharacterSheetSkillGroup> PlaySelectedCharacterSkillGroups => State.PlaySelectedCharacterSkillGroups;
|
||||
private List<CampaignLogListEntry> PlayVisibleCampaignLog => State.PlayVisibleCampaignLog;
|
||||
private bool IsCurrentUserGm => State.IsCurrentUserGm;
|
||||
private bool IsCurrentUserAdmin => State.IsCurrentUserAdmin;
|
||||
private bool CanDeleteSelectedCampaign => State.CanDeleteSelectedCampaign;
|
||||
private bool IsSelectedCampaignD6 => State.IsSelectedCampaignD6;
|
||||
private WorkspaceState State { get; } = new();
|
||||
|
||||
private bool IsPlayScreen => State.IsPlayScreen;
|
||||
private bool IsManagementScreen => State.IsManagementScreen;
|
||||
private bool IsAdminScreen => State.IsAdminScreen;
|
||||
private WorkspaceCampaignScopeCoordinator Scope => m_Scope ??= new(
|
||||
State,
|
||||
Feedback,
|
||||
JS,
|
||||
WorkspaceQuery,
|
||||
EnsureSelectedCharacterActiveAsync,
|
||||
RefreshSelectedCharacterSheetAsync,
|
||||
RefreshCampaignLogAsync,
|
||||
ResetCampaignLogDetailState,
|
||||
ResetCampaignStateTracking,
|
||||
Play.EnsureSelectedCharacterActiveAsync,
|
||||
Play.RefreshSelectedCharacterSheetAsync,
|
||||
Play.RefreshCampaignLogAsync,
|
||||
Play.ResetCampaignLogDetailState,
|
||||
Play.ResetCampaignStateTracking,
|
||||
ClearAuthenticatedState,
|
||||
StopStateEventsAsync,
|
||||
message => LoggedOut.InvokeAsync(message));
|
||||
|
||||
private WorkspaceLiveStateController Live => m_Live ??= new(
|
||||
State,
|
||||
Feedback,
|
||||
StartStateEventsCoreAsync,
|
||||
StopStateEventsCoreAsync,
|
||||
RefreshCampaignRosterAsync,
|
||||
RefreshSelectedCharacterSheetAsync,
|
||||
RefreshCampaignLogAsync,
|
||||
Scope.RefreshCampaignRosterAsync,
|
||||
Play.RefreshSelectedCharacterSheetAsync,
|
||||
Play.RefreshCampaignLogAsync,
|
||||
() => InvokeAsync(StateHasChanged));
|
||||
|
||||
private WorkspacePlayCoordinator Play => m_Play ??= new(
|
||||
State,
|
||||
Feedback,
|
||||
@@ -342,16 +117,18 @@ public partial class Workspace : IAsyncDisposable
|
||||
WorkspaceQuery,
|
||||
CanEditCharacter,
|
||||
() => InvokeAsync(StateHasChanged));
|
||||
private WorkspaceCampaignCoordinator CampaignsFlow => m_CampaignsFlow ??= new(
|
||||
|
||||
private WorkspaceCampaignCoordinator Campaigns => m_Campaigns ??= new(
|
||||
State,
|
||||
Feedback,
|
||||
JS,
|
||||
ApiClient,
|
||||
LoadKnownUsernamesAsync,
|
||||
ReloadCampaignsAsync,
|
||||
ReloadCharacterCampaignOptionsAsync,
|
||||
RefreshCampaignScopeAsync,
|
||||
SyncStateEventsAsync);
|
||||
Session.LoadKnownUsernamesAsync,
|
||||
Scope.ReloadCampaignsAsync,
|
||||
Scope.ReloadCharacterCampaignOptionsAsync,
|
||||
Scope.RefreshCampaignScopeAsync,
|
||||
Live.SyncStateEventsAsync);
|
||||
|
||||
private WorkspaceAdminCoordinator Admin => m_Admin ??= new(
|
||||
State,
|
||||
Feedback,
|
||||
@@ -361,50 +138,51 @@ public partial class Workspace : IAsyncDisposable
|
||||
ClearAuthenticatedState,
|
||||
StopStateEventsAsync,
|
||||
message => LoggedOut.InvokeAsync(message));
|
||||
|
||||
private WorkspaceFeedbackService Feedback => m_Feedback ??= new(State, () => InvokeAsync(StateHasChanged));
|
||||
|
||||
private WorkspaceSessionCoordinator Session => m_Session ??= new(
|
||||
State,
|
||||
Feedback,
|
||||
JS,
|
||||
ApiClient,
|
||||
WorkspaceQuery,
|
||||
ReloadCampaignsAsync,
|
||||
ReloadCharacterCampaignOptionsAsync,
|
||||
RefreshCampaignScopeAsync,
|
||||
SyncStateEventsAsync,
|
||||
StopStateEventsAsync,
|
||||
Scope.ReloadCampaignsAsync,
|
||||
Scope.ReloadCharacterCampaignOptionsAsync,
|
||||
Scope.RefreshCampaignScopeAsync,
|
||||
Live.SyncStateEventsAsync,
|
||||
Live.StopStateEventsAsync,
|
||||
EnsureAdminUsersLoadedAsync,
|
||||
ResetCampaignLogDetailState,
|
||||
Play.ResetCampaignLogDetailState,
|
||||
() => InvokeAsync(StateHasChanged),
|
||||
message => LoggedOut.InvokeAsync(message));
|
||||
|
||||
private IReadOnlyList<AppHeaderMenuItem> HeaderMenuItems
|
||||
{
|
||||
get
|
||||
{
|
||||
var items = new List<AppHeaderMenuItem>
|
||||
{
|
||||
new() { Label = "Play", IsActive = IsPlayScreen, OnSelected = SwitchToPlayAsync },
|
||||
new() { Label = "Campaign Management", IsActive = IsManagementScreen, OnSelected = SwitchToManagementAsync }
|
||||
new() { Label = "Play", IsActive = State.IsPlayScreen, OnSelected = () => Session.SwitchScreenAsync("play") },
|
||||
new() { Label = "Campaign Management", IsActive = State.IsManagementScreen, OnSelected = () => Session.SwitchScreenAsync("management") }
|
||||
};
|
||||
|
||||
if (IsCurrentUserAdmin)
|
||||
items.Add(new AppHeaderMenuItem { Label = "Admin", IsActive = IsAdminScreen, OnSelected = SwitchToAdminAsync });
|
||||
if (State.IsCurrentUserAdmin)
|
||||
items.Add(new AppHeaderMenuItem { Label = "Admin", IsActive = State.IsAdminScreen, OnSelected = () => Session.SwitchScreenAsync(ScreenAdmin) });
|
||||
|
||||
return items;
|
||||
}
|
||||
}
|
||||
|
||||
private string ConnectionStateLabel => State.ConnectionStateLabel;
|
||||
private string ConnectionStateCssClass => State.ConnectionStateCssClass;
|
||||
private string AppCssClass => State.AppCssClass;
|
||||
private string AdminDatabaseDownloadUrl => Navigation.ToAbsoluteUri("api/admin/database").ToString();
|
||||
private DotNetObjectReference<Workspace>? DotNetRef { get; set; }
|
||||
|
||||
private const string ScreenAdmin = "admin";
|
||||
|
||||
private WorkspaceCampaignScopeCoordinator? m_Scope;
|
||||
private WorkspaceLiveStateController? m_Live;
|
||||
private WorkspacePlayCoordinator? m_Play;
|
||||
private WorkspaceCampaignCoordinator? m_CampaignsFlow;
|
||||
private WorkspaceCampaignCoordinator? m_Campaigns;
|
||||
private WorkspaceAdminCoordinator? m_Admin;
|
||||
private WorkspaceFeedbackService? m_Feedback;
|
||||
private WorkspaceSessionCoordinator? m_Session;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using RpgRoller.Contracts;
|
||||
using RpgRoller.Domain;
|
||||
using RpgRoller.Components.Pages.HomeControls;
|
||||
|
||||
namespace RpgRoller.Components.Pages;
|
||||
|
||||
@@ -147,4 +148,37 @@ public sealed class WorkspaceState
|
||||
};
|
||||
|
||||
public string AppCssClass => IsPlayScreen ? "rr-app app-play" : "rr-app";
|
||||
|
||||
public string OwnerLabel(Guid ownerUserId)
|
||||
{
|
||||
if (User is not null && ownerUserId == User.Id)
|
||||
return "You";
|
||||
|
||||
if (SelectedCampaign is null)
|
||||
return "Unknown owner";
|
||||
|
||||
if (ownerUserId == SelectedCampaign.Gm.Id)
|
||||
return $"{SelectedCampaign.Gm.DisplayName} (GM)";
|
||||
|
||||
var ownerDisplayName = SelectedCampaign.Characters
|
||||
.Where(character => character.OwnerUserId == ownerUserId)
|
||||
.Select(character => character.OwnerDisplayName)
|
||||
.FirstOrDefault(displayName => !string.IsNullOrWhiteSpace(displayName));
|
||||
|
||||
return string.IsNullOrWhiteSpace(ownerDisplayName) ? "Unknown owner" : ownerDisplayName;
|
||||
}
|
||||
|
||||
public string SkillDefinitionLabel(CharacterSheetSkill skill)
|
||||
{
|
||||
if (!string.Equals(SelectedCampaign?.RulesetId, "d6", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
if (string.Equals(SelectedCampaign?.RulesetId, RulesetFormHelpers.RulesetIds.Rolemaster, StringComparison.OrdinalIgnoreCase))
|
||||
return RulesetFormHelpers.DescribeRolemasterExpression(skill.DiceRollDefinition, skill.FumbleRange);
|
||||
|
||||
return skill.DiceRollDefinition;
|
||||
}
|
||||
|
||||
var fumbleLabel = skill.AllowFumble ? "fumble on" : "fumble off";
|
||||
return $"{skill.DiceRollDefinition}, wild {skill.WildDice}, {fumbleLabel}";
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user