Refactor Home page into concern-based components and partials
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FAQ.md
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FAQ.md
@@ -67,3 +67,7 @@ Roll responses and campaign log entries include per-die state flags (`crit`, `fu
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## How is the active character chosen in the Play screen?
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There is no separate activate button in Play. The selected character in the character picker is treated as active context and the UI syncs that choice to the backend for owned characters.
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## Where did the Home page logic move after the refactor?
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`Home.razor` now focuses on composition and delegates behavior to concern-based code-behind partials (`Home.Auth.cs`, `Home.Campaign.cs`, `Home.Character.cs`, `Home.Skill.cs`, etc.) plus dedicated UI controls under `Components/Pages/HomeControls/`.
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