Fix Rolemaster low-end open roll math

This commit is contained in:
2026-04-03 00:58:07 +02:00
parent 0059fde74f
commit 960197354a
5 changed files with 35 additions and 14 deletions

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@@ -64,7 +64,7 @@ Gameplay capabilities now include:
- Admin user management is integrated into workspace screen toggles (`Play`, `Campaign Management`, `Admin`) - Admin user management is integrated into workspace screen toggles (`Play`, `Campaign Management`, `Admin`)
- Rolemaster expression validation currently recognizes `2d10+48`, `d100+4`, and `d100!+85`, including Rolemaster-only negative modifiers such as `d100-15` - Rolemaster expression validation currently recognizes `2d10+48`, `d100+4`, and `d100!+85`, including Rolemaster-only negative modifiers such as `d100-15`
- Rolemaster open-ended percentile skills and skill-group defaults now persist a nullable `FumbleRange` field, while D6 and D&D rows migrate forward unchanged - Rolemaster open-ended percentile skills and skill-group defaults now persist a nullable `FumbleRange` field, while D6 and D&D rows migrate forward unchanged
- Rolemaster roll execution now supports initiative (`2d10+x`), standard percentile (`d100+x`), and open-ended percentile (`d100!+x`) with recursive high-end chaining and low-end subtraction based on `FumbleRange` - Rolemaster roll execution now supports initiative (`2d10+x`), standard percentile (`d100+x`), and open-ended percentile (`d100!+x`) with recursive high-end chaining and low-end subtraction based on `FumbleRange`; low-end trigger rolls are shown for auditability but do not count toward the total
- Compact campaign-log summaries stay dense for Rolemaster rolls, while lazy-loaded roll detail includes ordered die metadata for each open-ended follow-up step - Compact campaign-log summaries stay dense for Rolemaster rolls, while lazy-loaded roll detail includes ordered die metadata for each open-ended follow-up step
- Startup migration coverage is validated against a copied temp-file instance of `RpgRoller/App_Data/rpgroller.development.db` before feature work is considered complete - Startup migration coverage is validated against a copied temp-file instance of `RpgRoller/App_Data/rpgroller.development.db` before feature work is considered complete

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@@ -54,9 +54,9 @@ public sealed class RolemasterApiTests : ApiTestBase
var logPage = await GetAsync<CampaignLogPage>(client, $"/api/campaigns/{campaign.Id}/log/page?limit=5"); var logPage = await GetAsync<CampaignLogPage>(client, $"/api/campaigns/{campaign.Id}/log/page?limit=5");
var detail = await GetAsync<CampaignRollDetail>(client, $"/api/rolls/{roll.RollId}"); var detail = await GetAsync<CampaignRollDetail>(client, $"/api/rolls/{roll.RollId}");
Assert.Equal(-119, roll.Result); Assert.Equal(-124, roll.Result);
Assert.Equal("5-(97+100+12)+85=-119", roll.Breakdown); Assert.Equal("(05) -97 -100 -12 +85 = -124", roll.Breakdown);
Assert.Equal("5 - (97 + 100 + 12) | open-ended low", Assert.Single(logPage.Entries).SummaryText); Assert.Equal("(05) -97 -100 -12 | open-ended low", Assert.Single(logPage.Entries).SummaryText);
Assert.Equal(roll.Breakdown, detail.Breakdown); Assert.Equal(roll.Breakdown, detail.Breakdown);
Assert.Collection( Assert.Collection(
detail.Dice, detail.Dice,
@@ -64,7 +64,7 @@ public sealed class RolemasterApiTests : ApiTestBase
{ {
Assert.Equal(RollDieKinds.RolemasterOpenEndedInitial, die.Kind); Assert.Equal(RollDieKinds.RolemasterOpenEndedInitial, die.Kind);
Assert.Equal(1, die.Sequence); Assert.Equal(1, die.Sequence);
Assert.Equal(5, die.SignedContribution); Assert.Null(die.SignedContribution);
}, },
die => die =>
{ {

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@@ -127,9 +127,9 @@ public sealed class ServiceRolemasterRollTests
var roll = ServiceTestSupport.GetValue(service.RollSkill(session, skill.Id, "public")); var roll = ServiceTestSupport.GetValue(service.RollSkill(session, skill.Id, "public"));
var logPage = ServiceTestSupport.GetValue(service.GetCampaignLogPage(session, campaign.Id, limit: 5)); var logPage = ServiceTestSupport.GetValue(service.GetCampaignLogPage(session, campaign.Id, limit: 5));
Assert.Equal(-119, roll.Result); Assert.Equal(-124, roll.Result);
Assert.Equal("5-(97+100+12)+85=-119", roll.Breakdown); Assert.Equal("(05) -97 -100 -12 +85 = -124", roll.Breakdown);
Assert.Equal("5 - (97 + 100 + 12) | open-ended low", Assert.Single(logPage.Entries).SummaryText); Assert.Equal("(05) -97 -100 -12 | open-ended low", Assert.Single(logPage.Entries).SummaryText);
Assert.Collection( Assert.Collection(
roll.Dice, roll.Dice,
die => die =>
@@ -137,7 +137,7 @@ public sealed class ServiceRolemasterRollTests
Assert.Equal(5, die.Roll); Assert.Equal(5, die.Roll);
Assert.Equal(1, die.Sequence); Assert.Equal(1, die.Sequence);
Assert.Equal(RollDieKinds.RolemasterOpenEndedInitial, die.Kind); Assert.Equal(RollDieKinds.RolemasterOpenEndedInitial, die.Kind);
Assert.Equal(5, die.SignedContribution); Assert.Null(die.SignedContribution);
}, },
die => die =>
{ {

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@@ -23,6 +23,9 @@ public partial class RollDiceStrip
private static string RollDieDisplay(RollDieResult die) private static string RollDieDisplay(RollDieResult die)
{ {
if (string.Equals(die.Kind, RollDieKinds.RolemasterOpenEndedInitial, StringComparison.Ordinal) && !die.SignedContribution.HasValue)
return $"({die.Roll:00})";
return die.Kind switch return die.Kind switch
{ {
RollDieKinds.RolemasterOpenEndedHigh => $"+{die.Roll}", RollDieKinds.RolemasterOpenEndedHigh => $"+{die.Roll}",
@@ -101,7 +104,7 @@ public partial class RollDiceStrip
labels.Add("Rolemaster percentile"); labels.Add("Rolemaster percentile");
break; break;
case RollDieKinds.RolemasterOpenEndedInitial: case RollDieKinds.RolemasterOpenEndedInitial:
labels.Add("Rolemaster open-ended initial"); labels.Add(die.SignedContribution.HasValue ? "Rolemaster open-ended initial" : "Rolemaster low-end trigger (ignored in total)");
break; break;
case RollDieKinds.RolemasterOpenEndedHigh: case RollDieKinds.RolemasterOpenEndedHigh:
labels.Add($"Rolemaster high follow-up (+{die.Roll})"); labels.Add($"Rolemaster high follow-up (+{die.Roll})");

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@@ -1007,12 +1007,13 @@ public sealed class GameService : IGameService
{ {
var initialRoll = m_DiceRoller.Roll(expression.Sides); var initialRoll = m_DiceRoller.Roll(expression.Sides);
var followUpRolls = new List<int>(); var followUpRolls = new List<int>();
int? initialContribution = initialRoll <= fumbleRange ? null : initialRoll;
var dice = new List<RollDieResult> var dice = new List<RollDieResult>
{ {
CreateRolemasterDie(initialRoll, 1, RollDieKinds.RolemasterOpenEndedInitial, initialRoll) CreateRolemasterDie(initialRoll, 1, RollDieKinds.RolemasterOpenEndedInitial, initialContribution)
}; };
var baseTotal = initialRoll; var baseTotal = initialRoll <= fumbleRange ? 0 : initialRoll;
var subtractFollowUps = false; var subtractFollowUps = false;
if (initialRoll >= 96) if (initialRoll >= 96)
{ {
@@ -1134,7 +1135,7 @@ public sealed class GameService : IGameService
return followUpRolls; return followUpRolls;
} }
private static RollDieResult CreateRolemasterDie(int roll, int sequence, string kind, int signedContribution) private static RollDieResult CreateRolemasterDie(int roll, int sequence, string kind, int? signedContribution)
{ {
return new(roll, false, false, false, false, kind == RollDieKinds.RolemasterOpenEndedHigh, sequence, kind, signedContribution); return new(roll, false, false, false, false, kind == RollDieKinds.RolemasterOpenEndedHigh, sequence, kind, signedContribution);
} }
@@ -1150,6 +1151,18 @@ public sealed class GameService : IGameService
private static string BuildRolemasterOpenEndedBreakdown(int initialRoll, IReadOnlyList<int> followUpRolls, bool subtractFollowUps, int modifier, int total) private static string BuildRolemasterOpenEndedBreakdown(int initialRoll, IReadOnlyList<int> followUpRolls, bool subtractFollowUps, int modifier, int total)
{ {
if (subtractFollowUps)
{
var segments = new List<string> { $"({FormatRolemasterTriggerRoll(initialRoll)})" };
segments.AddRange(followUpRolls.Select(roll => $"-{roll}"));
if (modifier > 0)
segments.Add($"+{modifier}");
else if (modifier < 0)
segments.Add(modifier.ToString());
return $"{string.Join(" ", segments)} = {total}";
}
var core = initialRoll.ToString(); var core = initialRoll.ToString();
if (followUpRolls.Count > 0) if (followUpRolls.Count > 0)
{ {
@@ -1160,6 +1173,11 @@ public sealed class GameService : IGameService
return BuildModifierBreakdown(core, modifier, total); return BuildModifierBreakdown(core, modifier, total);
} }
private static string FormatRolemasterTriggerRoll(int roll)
{
return roll.ToString("00");
}
private static string BuildModifierBreakdown(string core, int modifier, int total) private static string BuildModifierBreakdown(string core, int modifier, int total)
{ {
return modifier switch return modifier switch
@@ -1404,7 +1422,7 @@ public sealed class GameService : IGameService
.Select(die => die.Roll.ToString()) .Select(die => die.Roll.ToString())
.ToArray(); .ToArray();
if (lowFollowUps.Length > 0) if (lowFollowUps.Length > 0)
return $"{openEndedInitial.Roll} - ({string.Join(" + ", lowFollowUps)}) | open-ended low"; return $"({FormatRolemasterTriggerRoll(openEndedInitial.Roll)}) {string.Join(" ", lowFollowUps.Select(roll => $"-{roll}"))} | open-ended low";
return $"{openEndedInitial.Roll} | open-ended"; return $"{openEndedInitial.Roll} | open-ended";
} }