Refactor backend to remove service command models
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@@ -10,7 +10,7 @@ internal static class AuthEndpoints
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{
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group.MapPost("/auth/register", Results<Ok<UserSummary>, BadRequest<ApiError>> (RegisterRequest request, IGameService game) =>
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{
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var result = game.Register(request.ToCommand());
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var result = game.Register(request.Username, request.Password, request.DisplayName);
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if (!result.Succeeded)
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{
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return ApiResultMapper.ToBadRequest(result.Error!);
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@@ -21,7 +21,7 @@ internal static class AuthEndpoints
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group.MapPost("/auth/login", Results<Ok<UserSummary>, BadRequest<ApiError>> (LoginRequest request, HttpContext context, IGameService game) =>
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{
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var result = game.Login(request.ToCommand());
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var result = game.Login(request.Username, request.Password);
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if (!result.Succeeded)
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{
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return ApiResultMapper.ToBadRequest(result.Error!);
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@@ -9,7 +9,7 @@ internal static class CampaignEndpoints
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{
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group.MapPost("/campaigns", (CreateCampaignRequest request, HttpContext context, IGameService game) =>
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{
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var result = game.CreateCampaign(context.GetRequiredSessionToken(), request.ToCommand());
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var result = game.CreateCampaign(context.GetRequiredSessionToken(), request.Name, request.RulesetId);
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return ApiResultMapper.ToApiResult(result);
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});
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@@ -9,13 +9,13 @@ internal static class CharacterEndpoints
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{
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group.MapPost("/characters", (CreateCharacterRequest request, HttpContext context, IGameService game) =>
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{
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var result = game.CreateCharacter(context.GetRequiredSessionToken(), request.ToCommand());
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var result = game.CreateCharacter(context.GetRequiredSessionToken(), request.Name, request.CampaignId);
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return ApiResultMapper.ToApiResult(result);
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});
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group.MapPut("/characters/{characterId:guid}", (Guid characterId, UpdateCharacterRequest request, HttpContext context, IGameService game) =>
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{
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var result = game.UpdateCharacter(context.GetRequiredSessionToken(), characterId, request.ToCommand());
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var result = game.UpdateCharacter(context.GetRequiredSessionToken(), characterId, request.Name, request.CampaignId);
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return ApiResultMapper.ToApiResult(result);
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});
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@@ -1,47 +1,5 @@
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using RpgRoller.Contracts;
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using RpgRoller.Services;
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namespace RpgRoller.Api;
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internal static class RequestMappings
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{
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public static RegisterCommand ToCommand(this RegisterRequest request)
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{
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return new RegisterCommand(request.Username, request.Password, request.DisplayName);
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}
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public static LoginCommand ToCommand(this LoginRequest request)
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{
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return new LoginCommand(request.Username, request.Password);
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}
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public static CreateCampaignCommand ToCommand(this CreateCampaignRequest request)
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{
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return new CreateCampaignCommand(request.Name, request.RulesetId);
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}
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public static CreateCharacterCommand ToCommand(this CreateCharacterRequest request)
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{
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return new CreateCharacterCommand(request.Name, request.CampaignId);
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}
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public static UpdateCharacterCommand ToCommand(this UpdateCharacterRequest request)
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{
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return new UpdateCharacterCommand(request.Name, request.CampaignId);
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}
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public static CreateSkillCommand ToCommand(this CreateSkillRequest request)
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{
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return new CreateSkillCommand(request.Name, request.DiceRollDefinition);
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}
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public static UpdateSkillCommand ToCommand(this UpdateSkillRequest request)
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{
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return new UpdateSkillCommand(request.Name, request.DiceRollDefinition);
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}
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public static RollSkillCommand ToCommand(this RollSkillRequest request)
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{
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return new RollSkillCommand(request.Visibility);
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}
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}
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@@ -9,19 +9,19 @@ internal static class SkillEndpoints
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{
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group.MapPost("/characters/{characterId:guid}/skills", (Guid characterId, CreateSkillRequest request, HttpContext context, IGameService game) =>
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{
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var result = game.CreateSkill(context.GetRequiredSessionToken(), characterId, request.ToCommand());
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var result = game.CreateSkill(context.GetRequiredSessionToken(), characterId, request.Name, request.DiceRollDefinition);
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return ApiResultMapper.ToApiResult(result);
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});
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group.MapPut("/skills/{skillId:guid}", (Guid skillId, UpdateSkillRequest request, HttpContext context, IGameService game) =>
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{
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var result = game.UpdateSkill(context.GetRequiredSessionToken(), skillId, request.ToCommand());
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var result = game.UpdateSkill(context.GetRequiredSessionToken(), skillId, request.Name, request.DiceRollDefinition);
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return ApiResultMapper.ToApiResult(result);
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});
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group.MapPost("/skills/{skillId:guid}/roll", (Guid skillId, RollSkillRequest request, HttpContext context, IGameService game) =>
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{
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var result = game.RollSkill(context.GetRequiredSessionToken(), skillId, request.ToCommand());
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var result = game.RollSkill(context.GetRequiredSessionToken(), skillId, request.Visibility);
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return ApiResultMapper.ToApiResult(result);
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});
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