Add ruleset-aware Rolemaster editors
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@@ -42,20 +42,26 @@ public sealed class CharacterFormModel
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public sealed class SkillFormModel
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{
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public string Name { get; set; } = string.Empty;
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public string RulesetId { get; set; } = string.Empty;
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public string DiceRollDefinition { get; set; } = string.Empty;
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public string SkillGroupId { get; set; } = string.Empty;
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public int WildDice { get; set; }
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public bool AllowFumble { get; set; }
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public int? FumbleRange { get; set; }
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public string RolemasterRollType { get; set; } = HomeControls.RulesetFormHelpers.RolemasterRollTypes.Initiative;
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public int RolemasterModifier { get; set; }
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}
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public sealed class SkillGroupFormModel
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{
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public string Name { get; set; } = string.Empty;
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public string RulesetId { get; set; } = string.Empty;
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public string DiceRollDefinition { get; set; } = string.Empty;
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public int WildDice { get; set; }
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public bool AllowFumble { get; set; }
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public int? FumbleRange { get; set; }
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public string RolemasterRollType { get; set; } = HomeControls.RulesetFormHelpers.RolemasterRollTypes.Initiative;
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public int RolemasterModifier { get; set; }
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}
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public enum HomeViewMode
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