Add ruleset-aware Rolemaster editors
This commit is contained in:
@@ -42,20 +42,26 @@ public sealed class CharacterFormModel
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public sealed class SkillFormModel
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{
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public string Name { get; set; } = string.Empty;
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public string RulesetId { get; set; } = string.Empty;
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public string DiceRollDefinition { get; set; } = string.Empty;
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public string SkillGroupId { get; set; } = string.Empty;
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public int WildDice { get; set; }
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public bool AllowFumble { get; set; }
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public int? FumbleRange { get; set; }
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public string RolemasterRollType { get; set; } = HomeControls.RulesetFormHelpers.RolemasterRollTypes.Initiative;
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public int RolemasterModifier { get; set; }
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}
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public sealed class SkillGroupFormModel
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{
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public string Name { get; set; } = string.Empty;
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public string RulesetId { get; set; } = string.Empty;
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public string DiceRollDefinition { get; set; } = string.Empty;
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public int WildDice { get; set; }
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public bool AllowFumble { get; set; }
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public int? FumbleRange { get; set; }
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public string RolemasterRollType { get; set; } = HomeControls.RulesetFormHelpers.RolemasterRollTypes.Initiative;
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public int RolemasterModifier { get; set; }
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}
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public enum HomeViewMode
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@@ -152,13 +152,14 @@
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}
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<label for="skill-group-expression">Prototype expression</label>
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<input id="skill-group-expression" @bind="SkillGroupState.Model.DiceRollDefinition" @bind:event="oninput"/>
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<input id="skill-group-expression" value="@SkillGroupState.Model.DiceRollDefinition" @oninput="OnSkillGroupExpressionChanged"/>
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<p class="field-help">@SkillGroupExpressionHelpText</p>
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@if (SkillGroupState.Errors.TryGetValue("diceRollDefinition", out var expressionError))
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{
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<p class="field-error">@expressionError</p>
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}
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@if (IsD6)
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@if (IsD6Ruleset)
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{
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<label for="skill-group-wild-dice">Prototype wild dice</label>
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<input id="skill-group-wild-dice" type="number" min="1" step="1" @bind="SkillGroupState.Model.WildDice"/>
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@@ -170,6 +171,29 @@
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<label for="skill-group-allow-fumble">Prototype allow fumble</label>
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<input id="skill-group-allow-fumble" type="checkbox" @bind="SkillGroupState.Model.AllowFumble"/>
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}
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else if (IsRolemasterRuleset)
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{
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<label for="skill-group-rolemaster-roll-type">Prototype roll type</label>
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<select id="skill-group-rolemaster-roll-type" value="@SkillGroupState.Model.RolemasterRollType" @onchange="OnSkillGroupRolemasterRollTypeChanged">
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<option value="@RulesetFormHelpers.RolemasterRollTypes.Initiative">Initiative</option>
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<option value="@RulesetFormHelpers.RolemasterRollTypes.Percentile">Percentile</option>
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<option value="@RulesetFormHelpers.RolemasterRollTypes.OpenEndedPercentile">Open-ended percentile</option>
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</select>
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<label for="skill-group-rolemaster-modifier">Prototype modifier</label>
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<input id="skill-group-rolemaster-modifier" type="number" step="1" value="@SkillGroupState.Model.RolemasterModifier" @oninput="OnSkillGroupRolemasterModifierChanged"/>
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@if (IsSkillGroupRolemasterOpenEnded)
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{
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<label for="skill-group-fumble-range">Prototype fumble range</label>
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<input id="skill-group-fumble-range" type="number" min="0" max="95" step="1" @bind="SkillGroupState.Model.FumbleRange"/>
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<p class="field-help">Used only for open-ended percentile skills created from this group.</p>
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@if (SkillGroupState.Errors.TryGetValue("fumbleRange", out var fumbleRangeError))
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{
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<p class="field-error">@fumbleRangeError</p>
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}
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}
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}
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@if (SkillGroupState.Errors.TryGetValue("character", out var characterError))
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{
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@@ -192,7 +216,7 @@
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<SkillFormModal
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Visible="ShowCreateSkillModal"
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AutoFocusName="true"
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IsD6="IsD6"
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RulesetId="@SelectedCampaignRulesetId"
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Title="Create Skill"
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SubmitLabel="Create Skill"
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NameInputId="skill-create-name"
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@@ -200,6 +224,9 @@
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SkillGroupInputId="skill-create-group"
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WildDiceInputId="skill-create-wild-dice"
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AllowFumbleInputId="skill-create-allow-fumble"
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RolemasterRollTypeInputId="skill-create-rolemaster-roll-type"
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RolemasterModifierInputId="skill-create-rolemaster-modifier"
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FumbleRangeInputId="skill-create-fumble-range"
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InitialModel="CreateSkillInitialModel"
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FormVersion="CreateSkillFormVersion"
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SelectedCharacterId="SelectedCharacterId"
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@@ -211,7 +238,7 @@
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<SkillFormModal
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Visible="ShowEditSkillModal"
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IsD6="IsD6"
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RulesetId="@SelectedCampaignRulesetId"
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Title="Edit Skill"
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SubmitLabel="Save Skill"
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NameInputId="skill-edit-name"
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@@ -219,6 +246,9 @@
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SkillGroupInputId="skill-edit-group"
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WildDiceInputId="skill-edit-wild-dice"
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AllowFumbleInputId="skill-edit-allow-fumble"
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RolemasterRollTypeInputId="skill-edit-rolemaster-roll-type"
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RolemasterModifierInputId="skill-edit-rolemaster-modifier"
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FumbleRangeInputId="skill-edit-fumble-range"
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InitialModel="EditSkillInitialModel"
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FormVersion="EditSkillFormVersion"
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SelectedCharacterId="SelectedCharacterId"
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@@ -1,4 +1,5 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using Microsoft.AspNetCore.Components;
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using RpgRoller.Contracts;
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@@ -16,13 +17,19 @@ public partial class CharacterPanel
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CreateSkillInitialModel = new()
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{
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Name = string.Empty,
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RulesetId = SelectedCampaignRulesetId,
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DiceRollDefinition = selectedGroup?.DiceRollDefinition ?? string.Empty,
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SkillGroupId = selectedGroup?.Id.ToString() ?? string.Empty,
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WildDice = selectedGroup?.WildDice ?? (IsD6 ? 1 : 0),
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AllowFumble = selectedGroup?.AllowFumble ?? IsD6,
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FumbleRange = selectedGroup?.FumbleRange
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WildDice = selectedGroup?.WildDice ?? (IsD6Ruleset ? 1 : 0),
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AllowFumble = selectedGroup?.AllowFumble ?? IsD6Ruleset,
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FumbleRange = selectedGroup?.FumbleRange,
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RolemasterRollType = RulesetFormHelpers.InferRolemasterRollType(selectedGroup?.DiceRollDefinition),
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RolemasterModifier = RulesetFormHelpers.InferRolemasterModifier(selectedGroup?.DiceRollDefinition)
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};
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if (IsRolemasterRuleset && string.IsNullOrWhiteSpace(CreateSkillInitialModel.DiceRollDefinition))
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CreateSkillInitialModel.DiceRollDefinition = RulesetFormHelpers.BuildRolemasterExpression(CreateSkillInitialModel.RolemasterRollType, CreateSkillInitialModel.RolemasterModifier);
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CreateSkillFormVersion++;
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ShowCreateSkillModal = true;
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}
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@@ -33,11 +40,14 @@ public partial class CharacterPanel
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EditSkillInitialModel = new()
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{
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Name = skill.Name,
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RulesetId = SelectedCampaignRulesetId,
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DiceRollDefinition = skill.DiceRollDefinition,
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SkillGroupId = skill.SkillGroupId?.ToString() ?? string.Empty,
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WildDice = skill.WildDice,
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AllowFumble = skill.AllowFumble,
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FumbleRange = skill.FumbleRange
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FumbleRange = skill.FumbleRange,
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RolemasterRollType = RulesetFormHelpers.InferRolemasterRollType(skill.DiceRollDefinition),
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RolemasterModifier = RulesetFormHelpers.InferRolemasterModifier(skill.DiceRollDefinition)
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};
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EditSkillFormVersion++;
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@@ -98,10 +108,15 @@ public partial class CharacterPanel
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private void OpenCreateSkillGroupModal()
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{
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SkillGroupState.Model.Name = string.Empty;
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SkillGroupState.Model.RulesetId = SelectedCampaignRulesetId;
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SkillGroupState.Model.DiceRollDefinition = string.Empty;
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SkillGroupState.Model.WildDice = IsD6 ? 1 : 0;
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SkillGroupState.Model.AllowFumble = IsD6;
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SkillGroupState.Model.WildDice = IsD6Ruleset ? 1 : 0;
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SkillGroupState.Model.AllowFumble = IsD6Ruleset;
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SkillGroupState.Model.FumbleRange = null;
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SkillGroupState.Model.RolemasterRollType = RulesetFormHelpers.RolemasterRollTypes.Initiative;
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SkillGroupState.Model.RolemasterModifier = 0;
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if (IsRolemasterRuleset)
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SynchronizeSkillGroupExpression();
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SkillGroupState.ResetValidation();
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ShowCreateSkillGroupModal = true;
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}
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@@ -110,10 +125,14 @@ public partial class CharacterPanel
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{
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EditingSkillGroupId = skillGroup.Id;
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SkillGroupState.Model.Name = skillGroup.Name;
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SkillGroupState.Model.RulesetId = SelectedCampaignRulesetId;
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SkillGroupState.Model.DiceRollDefinition = skillGroup.DiceRollDefinition;
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SkillGroupState.Model.WildDice = skillGroup.WildDice;
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SkillGroupState.Model.AllowFumble = skillGroup.AllowFumble;
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SkillGroupState.Model.FumbleRange = skillGroup.FumbleRange;
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SkillGroupState.Model.RolemasterRollType = RulesetFormHelpers.InferRolemasterRollType(skillGroup.DiceRollDefinition);
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SkillGroupState.Model.RolemasterModifier = RulesetFormHelpers.InferRolemasterModifier(skillGroup.DiceRollDefinition);
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NormalizeSkillGroupFumbleRange();
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SkillGroupState.ResetValidation();
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ShowEditSkillGroupModal = true;
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}
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@@ -136,9 +155,25 @@ public partial class CharacterPanel
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if (string.IsNullOrWhiteSpace(SkillGroupState.Model.DiceRollDefinition))
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SkillGroupState.Errors["diceRollDefinition"] = "Expression is required.";
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if (IsD6 && SkillGroupState.Model.WildDice < 1)
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if (IsD6Ruleset && SkillGroupState.Model.WildDice < 1)
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SkillGroupState.Errors["wildDice"] = "D6 groups require at least one wild die.";
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if (IsRolemasterRuleset)
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{
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if (IsSkillGroupRolemasterOpenEnded && !SkillGroupState.Model.FumbleRange.HasValue)
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SkillGroupState.Errors["fumbleRange"] = "Open-ended Rolemaster groups require a fumble range.";
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}
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else
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{
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SkillGroupState.Model.FumbleRange = null;
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}
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if (!IsD6Ruleset)
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{
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SkillGroupState.Model.WildDice = 0;
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SkillGroupState.Model.AllowFumble = false;
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}
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if (!SelectedCharacterId.HasValue)
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SkillGroupState.Errors["character"] = "Select a character first.";
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@@ -184,9 +219,25 @@ public partial class CharacterPanel
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if (string.IsNullOrWhiteSpace(SkillGroupState.Model.DiceRollDefinition))
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SkillGroupState.Errors["diceRollDefinition"] = "Expression is required.";
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if (IsD6 && SkillGroupState.Model.WildDice < 1)
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if (IsD6Ruleset && SkillGroupState.Model.WildDice < 1)
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SkillGroupState.Errors["wildDice"] = "D6 groups require at least one wild die.";
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if (IsRolemasterRuleset)
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{
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if (IsSkillGroupRolemasterOpenEnded && !SkillGroupState.Model.FumbleRange.HasValue)
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SkillGroupState.Errors["fumbleRange"] = "Open-ended Rolemaster groups require a fumble range.";
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}
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else
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{
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SkillGroupState.Model.FumbleRange = null;
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}
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if (!IsD6Ruleset)
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{
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SkillGroupState.Model.WildDice = 0;
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SkillGroupState.Model.AllowFumble = false;
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}
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if (!EditingSkillGroupId.HasValue)
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SkillGroupState.Errors["group"] = "Select a skill group first.";
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@@ -270,6 +321,66 @@ public partial class CharacterPanel
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return string.Concat(words[0][0], words[1][0]).ToUpperInvariant();
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}
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private void OnSkillGroupExpressionChanged(ChangeEventArgs args)
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{
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SkillGroupState.Model.DiceRollDefinition = args.Value?.ToString() ?? string.Empty;
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if (IsRolemasterRuleset)
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{
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SkillGroupState.Model.RolemasterRollType = RulesetFormHelpers.InferRolemasterRollType(SkillGroupState.Model.DiceRollDefinition);
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SkillGroupState.Model.RolemasterModifier = RulesetFormHelpers.InferRolemasterModifier(SkillGroupState.Model.DiceRollDefinition);
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NormalizeSkillGroupFumbleRange();
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}
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}
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private void OnSkillGroupRolemasterRollTypeChanged(ChangeEventArgs args)
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{
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SkillGroupState.Model.RolemasterRollType = args.Value?.ToString() ?? RulesetFormHelpers.RolemasterRollTypes.Initiative;
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NormalizeSkillGroupFumbleRange();
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SynchronizeSkillGroupExpression();
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}
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private void OnSkillGroupRolemasterModifierChanged(ChangeEventArgs args)
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{
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var rawValue = args.Value?.ToString();
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if (!int.TryParse(rawValue, NumberStyles.Integer, CultureInfo.InvariantCulture, out var modifier))
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modifier = 0;
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SkillGroupState.Model.RolemasterModifier = modifier;
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SynchronizeSkillGroupExpression();
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}
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private void SynchronizeSkillGroupExpression()
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{
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if (!IsRolemasterRuleset)
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return;
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SkillGroupState.Model.DiceRollDefinition = RulesetFormHelpers.BuildRolemasterExpression(SkillGroupState.Model.RolemasterRollType, SkillGroupState.Model.RolemasterModifier);
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}
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private void NormalizeSkillGroupFumbleRange()
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{
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if (!IsRolemasterRuleset)
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{
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SkillGroupState.Model.FumbleRange = null;
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return;
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}
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if (IsSkillGroupRolemasterOpenEnded)
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{
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SkillGroupState.Model.FumbleRange ??= 5;
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return;
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}
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SkillGroupState.Model.FumbleRange = null;
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}
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private bool IsD6Ruleset => RulesetFormHelpers.IsD6(SelectedCampaignRulesetId);
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private bool IsRolemasterRuleset => RulesetFormHelpers.IsRolemaster(SelectedCampaignRulesetId);
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private bool IsSkillGroupRolemasterOpenEnded => string.Equals(SkillGroupState.Model.RolemasterRollType, RulesetFormHelpers.RolemasterRollTypes.OpenEndedPercentile, StringComparison.OrdinalIgnoreCase);
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private string SkillGroupExpressionHelpText => IsRolemasterRuleset
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? $"{RulesetFormHelpers.RolemasterExampleText(SkillGroupState.Model.RolemasterRollType)}. Negative modifiers are allowed."
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: "Enter the default expression for skills created in this group.";
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private bool ShowCreateSkillModal { get; set; }
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private bool ShowEditSkillModal { get; set; }
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private bool ShowCreateSkillGroupModal { get; set; }
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@@ -309,7 +420,7 @@ public partial class CharacterPanel
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public IReadOnlyList<CharacterSheetSkillGroup> SelectedCharacterSkillGroups { get; set; } = [];
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[Parameter]
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public bool IsD6 { get; set; }
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public string SelectedCampaignRulesetId { get; set; } = string.Empty;
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[Parameter]
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public string RollVisibility { get; set; } = "public";
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103
RpgRoller/Components/Pages/HomeControls/RulesetFormHelpers.cs
Normal file
103
RpgRoller/Components/Pages/HomeControls/RulesetFormHelpers.cs
Normal file
@@ -0,0 +1,103 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using RpgRoller.Domain;
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using RpgRoller.Services;
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namespace RpgRoller.Components.Pages.HomeControls;
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[ExcludeFromCodeCoverage]
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internal static class RulesetFormHelpers
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{
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internal static class RulesetIds
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{
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public const string D6 = "d6";
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public const string Dnd5e = "dnd5e";
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public const string Rolemaster = "rolemaster";
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}
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internal static class RolemasterRollTypes
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{
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public const string Initiative = "initiative";
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public const string Percentile = "percentile";
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public const string OpenEndedPercentile = "open-ended-percentile";
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}
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public static bool IsD6(string? rulesetId)
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{
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return string.Equals(rulesetId, RulesetIds.D6, StringComparison.OrdinalIgnoreCase);
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}
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public static bool IsRolemaster(string? rulesetId)
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{
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return string.Equals(rulesetId, RulesetIds.Rolemaster, StringComparison.OrdinalIgnoreCase);
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}
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public static string InferRolemasterRollType(string? expression)
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{
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var parseResult = TryParseRolemasterExpression(expression);
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if (!parseResult.Succeeded || parseResult.Value is null)
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return RolemasterRollTypes.Initiative;
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return parseResult.Value.Kind switch
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{
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DiceExpressionKind.RolemasterPercentile => RolemasterRollTypes.Percentile,
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DiceExpressionKind.RolemasterOpenEndedPercentile => RolemasterRollTypes.OpenEndedPercentile,
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_ => RolemasterRollTypes.Initiative
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};
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}
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public static int InferRolemasterModifier(string? expression)
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{
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var parseResult = TryParseRolemasterExpression(expression);
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return parseResult.Succeeded && parseResult.Value is not null ? parseResult.Value.Modifier : 0;
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}
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public static string BuildRolemasterExpression(string? rollType, int modifier)
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{
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return rollType switch
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{
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RolemasterRollTypes.Percentile => $"d100{FormatModifier(modifier)}",
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RolemasterRollTypes.OpenEndedPercentile => $"d100!{FormatModifier(modifier)}",
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_ => $"2d10{FormatModifier(modifier)}"
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};
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}
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public static string DescribeRolemasterExpression(string expression, int? fumbleRange)
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{
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var parseResult = TryParseRolemasterExpression(expression);
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if (!parseResult.Succeeded || parseResult.Value is null)
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return expression;
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return parseResult.Value.Kind switch
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{
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DiceExpressionKind.RolemasterPercentile => $"Percentile: {parseResult.Value.Canonical}",
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DiceExpressionKind.RolemasterOpenEndedPercentile => fumbleRange.HasValue
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? $"Open-ended percentile: {parseResult.Value.Canonical}, fumble <= {fumbleRange.Value}"
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: $"Open-ended percentile: {parseResult.Value.Canonical}",
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_ => $"Initiative: {parseResult.Value.Canonical}"
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};
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}
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public static string RolemasterExampleText(string? rollType)
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{
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return rollType switch
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{
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RolemasterRollTypes.Percentile => "Example: d100+48",
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RolemasterRollTypes.OpenEndedPercentile => "Example: d100!+85",
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_ => "Example: 2d10+48"
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};
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}
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private static ServiceResult<DiceExpression> TryParseRolemasterExpression(string? expression)
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{
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if (string.IsNullOrWhiteSpace(expression))
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return ServiceResult<DiceExpression>.Failure("invalid_expression", "Expression is required.");
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||||
|
||||
return DiceRules.ParseExpression(RulesetKind.Rolemaster, expression);
|
||||
}
|
||||
|
||||
private static string FormatModifier(int modifier)
|
||||
{
|
||||
return modifier >= 0 ? $"+{modifier}" : modifier.ToString(CultureInfo.InvariantCulture);
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,8 @@
|
||||
<p class="field-error">@skillNameError</p>
|
||||
}
|
||||
<label for="@ExpressionInputId">Expression</label>
|
||||
<input id="@ExpressionInputId" @bind="FormState.Model.DiceRollDefinition" @bind:event="oninput"/>
|
||||
<input id="@ExpressionInputId" value="@FormState.Model.DiceRollDefinition" @oninput="OnExpressionChanged"/>
|
||||
<p class="field-help">@ExpressionHelpText</p>
|
||||
@if (FormState.Errors.TryGetValue("diceRollDefinition", out var expressionError))
|
||||
{
|
||||
<p class="field-error">@expressionError</p>
|
||||
@@ -32,7 +33,7 @@
|
||||
{
|
||||
<p class="field-error">@skillGroupError</p>
|
||||
}
|
||||
@if (IsD6)
|
||||
@if (IsD6Ruleset)
|
||||
{
|
||||
<label for="@WildDiceInputId">Wild dice</label>
|
||||
<input id="@WildDiceInputId" type="number" min="1" step="1" @bind="FormState.Model.WildDice"/>
|
||||
@@ -44,6 +45,29 @@
|
||||
<label for="@AllowFumbleInputId">Allow fumble</label>
|
||||
<input id="@AllowFumbleInputId" type="checkbox" @bind="FormState.Model.AllowFumble"/>
|
||||
}
|
||||
else if (IsRolemasterRuleset)
|
||||
{
|
||||
<label for="@RolemasterRollTypeInputId">Roll type</label>
|
||||
<select id="@RolemasterRollTypeInputId" value="@FormState.Model.RolemasterRollType" @onchange="OnRolemasterRollTypeChanged">
|
||||
<option value="@RulesetFormHelpers.RolemasterRollTypes.Initiative">Initiative</option>
|
||||
<option value="@RulesetFormHelpers.RolemasterRollTypes.Percentile">Percentile</option>
|
||||
<option value="@RulesetFormHelpers.RolemasterRollTypes.OpenEndedPercentile">Open-ended percentile</option>
|
||||
</select>
|
||||
|
||||
<label for="@RolemasterModifierInputId">Modifier</label>
|
||||
<input id="@RolemasterModifierInputId" type="number" step="1" value="@FormState.Model.RolemasterModifier" @oninput="OnRolemasterModifierChanged"/>
|
||||
|
||||
@if (IsRolemasterOpenEndedSelected)
|
||||
{
|
||||
<label for="@FumbleRangeInputId">Fumble range</label>
|
||||
<input id="@FumbleRangeInputId" type="number" min="0" max="95" step="1" @bind="FormState.Model.FumbleRange"/>
|
||||
<p class="field-help">Used only for low-end open-ended rolls. Allowed range: 0 to 95.</p>
|
||||
@if (FormState.Errors.TryGetValue("fumbleRange", out var fumbleRangeError))
|
||||
{
|
||||
<p class="field-error">@fumbleRangeError</p>
|
||||
}
|
||||
}
|
||||
}
|
||||
<div class="inline-actions">
|
||||
<button type="submit" disabled="@(IsMutating || IsSubmitting)">@SubmitLabel</button>
|
||||
<button type="button" class="ghost" @onclick="CancelRequested">Cancel</button>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using Microsoft.AspNetCore.Components;
|
||||
using Microsoft.AspNetCore.Components.Web;
|
||||
using RpgRoller.Contracts;
|
||||
@@ -14,11 +15,15 @@ public partial class SkillFormModal
|
||||
return;
|
||||
|
||||
FormState.Model.Name = InitialModel.Name;
|
||||
FormState.Model.RulesetId = RulesetId;
|
||||
FormState.Model.DiceRollDefinition = InitialModel.DiceRollDefinition;
|
||||
FormState.Model.SkillGroupId = InitialModel.SkillGroupId;
|
||||
FormState.Model.WildDice = InitialModel.WildDice;
|
||||
FormState.Model.AllowFumble = InitialModel.AllowFumble;
|
||||
FormState.Model.FumbleRange = InitialModel.FumbleRange;
|
||||
FormState.Model.RolemasterRollType = InitialModel.RolemasterRollType;
|
||||
FormState.Model.RolemasterModifier = InitialModel.RolemasterModifier;
|
||||
SynchronizeRulesetSpecificFields();
|
||||
FormState.ResetValidation();
|
||||
AppliedFormVersion = FormVersion;
|
||||
PendingNameFocus = AutoFocusName;
|
||||
@@ -43,9 +48,25 @@ public partial class SkillFormModal
|
||||
if (string.IsNullOrWhiteSpace(FormState.Model.DiceRollDefinition))
|
||||
FormState.Errors["diceRollDefinition"] = "Expression is required.";
|
||||
|
||||
if (IsD6 && FormState.Model.WildDice < 1)
|
||||
if (IsD6Ruleset && FormState.Model.WildDice < 1)
|
||||
FormState.Errors["wildDice"] = "D6 skills require at least one wild die.";
|
||||
|
||||
if (IsRolemasterRuleset)
|
||||
{
|
||||
if (IsRolemasterOpenEndedSelected && !FormState.Model.FumbleRange.HasValue)
|
||||
FormState.Errors["fumbleRange"] = "Open-ended Rolemaster skills require a fumble range.";
|
||||
}
|
||||
else
|
||||
{
|
||||
FormState.Model.FumbleRange = null;
|
||||
}
|
||||
|
||||
if (!IsD6Ruleset)
|
||||
{
|
||||
FormState.Model.WildDice = 0;
|
||||
FormState.Model.AllowFumble = false;
|
||||
}
|
||||
|
||||
Guid? skillGroupId = null;
|
||||
if (!string.IsNullOrWhiteSpace(FormState.Model.SkillGroupId))
|
||||
{
|
||||
@@ -92,6 +113,77 @@ public partial class SkillFormModal
|
||||
}
|
||||
}
|
||||
|
||||
private void OnExpressionChanged(ChangeEventArgs args)
|
||||
{
|
||||
FormState.Model.DiceRollDefinition = args.Value?.ToString() ?? string.Empty;
|
||||
if (IsRolemasterRuleset)
|
||||
SynchronizeRolemasterInputsFromExpression();
|
||||
}
|
||||
|
||||
private void OnRolemasterRollTypeChanged(ChangeEventArgs args)
|
||||
{
|
||||
FormState.Model.RolemasterRollType = args.Value?.ToString() ?? RulesetFormHelpers.RolemasterRollTypes.Initiative;
|
||||
NormalizeRolemasterFumbleRange();
|
||||
SynchronizeRolemasterExpression();
|
||||
}
|
||||
|
||||
private void OnRolemasterModifierChanged(ChangeEventArgs args)
|
||||
{
|
||||
var rawValue = args.Value?.ToString();
|
||||
if (!int.TryParse(rawValue, NumberStyles.Integer, CultureInfo.InvariantCulture, out var modifier))
|
||||
modifier = 0;
|
||||
|
||||
FormState.Model.RolemasterModifier = modifier;
|
||||
SynchronizeRolemasterExpression();
|
||||
}
|
||||
|
||||
private bool IsD6Ruleset => RulesetFormHelpers.IsD6(RulesetId);
|
||||
private bool IsRolemasterRuleset => RulesetFormHelpers.IsRolemaster(RulesetId);
|
||||
private bool IsRolemasterOpenEndedSelected => string.Equals(FormState.Model.RolemasterRollType, RulesetFormHelpers.RolemasterRollTypes.OpenEndedPercentile, StringComparison.OrdinalIgnoreCase);
|
||||
private string ExpressionHelpText => IsRolemasterRuleset
|
||||
? $"{RulesetFormHelpers.RolemasterExampleText(FormState.Model.RolemasterRollType)}. Negative modifiers are allowed."
|
||||
: "Enter the dice expression used for this skill.";
|
||||
|
||||
private void SynchronizeRulesetSpecificFields()
|
||||
{
|
||||
if (!IsRolemasterRuleset)
|
||||
return;
|
||||
|
||||
SynchronizeRolemasterInputsFromExpression();
|
||||
NormalizeRolemasterFumbleRange();
|
||||
}
|
||||
|
||||
private void SynchronizeRolemasterInputsFromExpression()
|
||||
{
|
||||
FormState.Model.RolemasterRollType = RulesetFormHelpers.InferRolemasterRollType(FormState.Model.DiceRollDefinition);
|
||||
FormState.Model.RolemasterModifier = RulesetFormHelpers.InferRolemasterModifier(FormState.Model.DiceRollDefinition);
|
||||
}
|
||||
|
||||
private void SynchronizeRolemasterExpression()
|
||||
{
|
||||
if (!IsRolemasterRuleset)
|
||||
return;
|
||||
|
||||
FormState.Model.DiceRollDefinition = RulesetFormHelpers.BuildRolemasterExpression(FormState.Model.RolemasterRollType, FormState.Model.RolemasterModifier);
|
||||
}
|
||||
|
||||
private void NormalizeRolemasterFumbleRange()
|
||||
{
|
||||
if (!IsRolemasterRuleset)
|
||||
{
|
||||
FormState.Model.FumbleRange = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsRolemasterOpenEndedSelected)
|
||||
{
|
||||
FormState.Model.FumbleRange ??= 5;
|
||||
return;
|
||||
}
|
||||
|
||||
FormState.Model.FumbleRange = null;
|
||||
}
|
||||
|
||||
[Inject]
|
||||
private RpgRollerApiClient ApiClient { get; set; } = null!;
|
||||
|
||||
@@ -105,7 +197,7 @@ public partial class SkillFormModal
|
||||
public bool Visible { get; set; }
|
||||
|
||||
[Parameter]
|
||||
public bool IsD6 { get; set; }
|
||||
public string RulesetId { get; set; } = string.Empty;
|
||||
|
||||
[Parameter]
|
||||
public string Title { get; set; } = "Skill";
|
||||
@@ -128,6 +220,15 @@ public partial class SkillFormModal
|
||||
[Parameter]
|
||||
public string AllowFumbleInputId { get; set; } = "skill-fumble";
|
||||
|
||||
[Parameter]
|
||||
public string RolemasterRollTypeInputId { get; set; } = "skill-rolemaster-roll-type";
|
||||
|
||||
[Parameter]
|
||||
public string RolemasterModifierInputId { get; set; } = "skill-rolemaster-modifier";
|
||||
|
||||
[Parameter]
|
||||
public string FumbleRangeInputId { get; set; } = "skill-fumble-range";
|
||||
|
||||
[Parameter]
|
||||
public SkillFormModel InitialModel { get; set; } = new();
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
IsMutating="IsMutating"
|
||||
SelectedCharacterSkills="PlaySelectedCharacterSkills"
|
||||
SelectedCharacterSkillGroups="PlaySelectedCharacterSkillGroups"
|
||||
IsD6="IsSelectedCampaignD6"
|
||||
SelectedCampaignRulesetId="@(PlaySelectedCampaign?.RulesetId ?? string.Empty)"
|
||||
RollVisibility="RollVisibility"
|
||||
RollVisibilityChanged="OnRollVisibilityChanged"
|
||||
OwnerLabel="OwnerLabel"
|
||||
|
||||
@@ -920,7 +920,12 @@ public partial class Workspace : IAsyncDisposable
|
||||
private string SkillDefinitionLabel(CharacterSheetSkill skill)
|
||||
{
|
||||
if (!string.Equals(SelectedCampaign?.RulesetId, "d6", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
if (string.Equals(SelectedCampaign?.RulesetId, RulesetFormHelpers.RulesetIds.Rolemaster, StringComparison.OrdinalIgnoreCase))
|
||||
return RulesetFormHelpers.DescribeRolemasterExpression(skill.DiceRollDefinition, skill.FumbleRange);
|
||||
|
||||
return skill.DiceRollDefinition;
|
||||
}
|
||||
|
||||
var fumbleLabel = skill.AllowFumble ? "fumble on" : "fumble off";
|
||||
return $"{skill.DiceRollDefinition}, wild {skill.WildDice}, {fumbleLabel}";
|
||||
|
||||
@@ -222,6 +222,12 @@ select:focus-visible {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.field-help {
|
||||
margin: -0.1rem 0 0;
|
||||
color: var(--muted);
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.status-message {
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user