Persist Rolemaster fumble range
This commit is contained in:
@@ -9,13 +9,13 @@ internal static class SkillEndpoints
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{
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group.MapPost("/characters/{characterId:guid}/skills", (Guid characterId, CreateSkillRequest request, HttpContext context, IGameService game) =>
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{
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var result = game.CreateSkill(context.GetRequiredSessionToken(), characterId, request.Name, request.DiceRollDefinition, request.WildDice, request.AllowFumble, request.SkillGroupId);
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var result = game.CreateSkill(context.GetRequiredSessionToken(), characterId, request.Name, request.DiceRollDefinition, request.WildDice, request.AllowFumble, request.SkillGroupId, request.FumbleRange);
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return ApiResultMapper.ToApiResult(result);
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});
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group.MapPut("/skills/{skillId:guid}", (Guid skillId, UpdateSkillRequest request, HttpContext context, IGameService game) =>
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{
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var result = game.UpdateSkill(context.GetRequiredSessionToken(), skillId, request.Name, request.DiceRollDefinition, request.WildDice, request.AllowFumble, request.SkillGroupId);
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var result = game.UpdateSkill(context.GetRequiredSessionToken(), skillId, request.Name, request.DiceRollDefinition, request.WildDice, request.AllowFumble, request.SkillGroupId, request.FumbleRange);
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return ApiResultMapper.ToApiResult(result);
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});
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@@ -27,13 +27,13 @@ internal static class SkillEndpoints
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group.MapPost("/characters/{characterId:guid}/skill-groups", (Guid characterId, CreateSkillGroupRequest request, HttpContext context, IGameService game) =>
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{
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var result = game.CreateSkillGroup(context.GetRequiredSessionToken(), characterId, request.Name, request.DiceRollDefinition, request.WildDice, request.AllowFumble);
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var result = game.CreateSkillGroup(context.GetRequiredSessionToken(), characterId, request.Name, request.DiceRollDefinition, request.WildDice, request.AllowFumble, request.FumbleRange);
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return ApiResultMapper.ToApiResult(result);
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});
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group.MapPut("/skill-groups/{skillGroupId:guid}", (Guid skillGroupId, UpdateSkillGroupRequest request, HttpContext context, IGameService game) =>
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{
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var result = game.UpdateSkillGroup(context.GetRequiredSessionToken(), skillGroupId, request.Name, request.DiceRollDefinition, request.WildDice, request.AllowFumble);
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var result = game.UpdateSkillGroup(context.GetRequiredSessionToken(), skillGroupId, request.Name, request.DiceRollDefinition, request.WildDice, request.AllowFumble, request.FumbleRange);
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return ApiResultMapper.ToApiResult(result);
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});
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@@ -46,6 +46,7 @@ public sealed class SkillFormModel
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public string SkillGroupId { get; set; } = string.Empty;
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public int WildDice { get; set; }
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public bool AllowFumble { get; set; }
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public int? FumbleRange { get; set; }
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}
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public sealed class SkillGroupFormModel
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@@ -54,6 +55,7 @@ public sealed class SkillGroupFormModel
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public string DiceRollDefinition { get; set; } = string.Empty;
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public int WildDice { get; set; }
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public bool AllowFumble { get; set; }
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public int? FumbleRange { get; set; }
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}
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public enum HomeViewMode
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@@ -19,7 +19,8 @@ public partial class CharacterPanel
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DiceRollDefinition = selectedGroup?.DiceRollDefinition ?? string.Empty,
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SkillGroupId = selectedGroup?.Id.ToString() ?? string.Empty,
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WildDice = selectedGroup?.WildDice ?? (IsD6 ? 1 : 0),
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AllowFumble = selectedGroup?.AllowFumble ?? IsD6
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AllowFumble = selectedGroup?.AllowFumble ?? IsD6,
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FumbleRange = selectedGroup?.FumbleRange
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};
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CreateSkillFormVersion++;
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@@ -35,7 +36,8 @@ public partial class CharacterPanel
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DiceRollDefinition = skill.DiceRollDefinition,
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SkillGroupId = skill.SkillGroupId?.ToString() ?? string.Empty,
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WildDice = skill.WildDice,
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AllowFumble = skill.AllowFumble
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AllowFumble = skill.AllowFumble,
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FumbleRange = skill.FumbleRange
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};
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EditSkillFormVersion++;
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@@ -99,6 +101,7 @@ public partial class CharacterPanel
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SkillGroupState.Model.DiceRollDefinition = string.Empty;
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SkillGroupState.Model.WildDice = IsD6 ? 1 : 0;
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SkillGroupState.Model.AllowFumble = IsD6;
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SkillGroupState.Model.FumbleRange = null;
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SkillGroupState.ResetValidation();
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ShowCreateSkillGroupModal = true;
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}
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@@ -110,6 +113,7 @@ public partial class CharacterPanel
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SkillGroupState.Model.DiceRollDefinition = skillGroup.DiceRollDefinition;
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SkillGroupState.Model.WildDice = skillGroup.WildDice;
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SkillGroupState.Model.AllowFumble = skillGroup.AllowFumble;
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SkillGroupState.Model.FumbleRange = skillGroup.FumbleRange;
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SkillGroupState.ResetValidation();
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ShowEditSkillGroupModal = true;
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}
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@@ -155,7 +159,8 @@ public partial class CharacterPanel
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SkillGroupState.Model.Name.Trim(),
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SkillGroupState.Model.DiceRollDefinition.Trim(),
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SkillGroupState.Model.WildDice,
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SkillGroupState.Model.AllowFumble));
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SkillGroupState.Model.AllowFumble,
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SkillGroupState.Model.FumbleRange));
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CloseSkillGroupModals();
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await SkillGroupCreated.InvokeAsync(createdGroup.Id);
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}
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@@ -202,7 +207,8 @@ public partial class CharacterPanel
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SkillGroupState.Model.Name.Trim(),
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SkillGroupState.Model.DiceRollDefinition.Trim(),
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SkillGroupState.Model.WildDice,
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SkillGroupState.Model.AllowFumble));
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SkillGroupState.Model.AllowFumble,
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SkillGroupState.Model.FumbleRange));
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CloseSkillGroupModals();
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await SkillGroupUpdated.InvokeAsync(updatedGroup.Id);
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}
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@@ -18,6 +18,7 @@ public partial class SkillFormModal
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FormState.Model.SkillGroupId = InitialModel.SkillGroupId;
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FormState.Model.WildDice = InitialModel.WildDice;
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FormState.Model.AllowFumble = InitialModel.AllowFumble;
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FormState.Model.FumbleRange = InitialModel.FumbleRange;
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FormState.ResetValidation();
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AppliedFormVersion = FormVersion;
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PendingNameFocus = AutoFocusName;
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@@ -66,7 +67,7 @@ public partial class SkillFormModal
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SkillSummary skill;
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if (EditingSkillId.HasValue)
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{
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skill = await ApiClient.RequestAsync<SkillSummary>("PUT", $"/api/skills/{EditingSkillId.Value}", new UpdateSkillRequest(FormState.Model.Name.Trim(), FormState.Model.DiceRollDefinition.Trim(), FormState.Model.WildDice, FormState.Model.AllowFumble, skillGroupId));
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skill = await ApiClient.RequestAsync<SkillSummary>("PUT", $"/api/skills/{EditingSkillId.Value}", new UpdateSkillRequest(FormState.Model.Name.Trim(), FormState.Model.DiceRollDefinition.Trim(), FormState.Model.WildDice, FormState.Model.AllowFumble, skillGroupId, FormState.Model.FumbleRange));
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}
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else
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{
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@@ -76,7 +77,7 @@ public partial class SkillFormModal
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return;
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}
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skill = await ApiClient.RequestAsync<SkillSummary>("POST", $"/api/characters/{SelectedCharacterId.Value}/skills", new CreateSkillRequest(FormState.Model.Name.Trim(), FormState.Model.DiceRollDefinition.Trim(), FormState.Model.WildDice, FormState.Model.AllowFumble, skillGroupId));
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skill = await ApiClient.RequestAsync<SkillSummary>("POST", $"/api/characters/{SelectedCharacterId.Value}/skills", new CreateSkillRequest(FormState.Model.Name.Trim(), FormState.Model.DiceRollDefinition.Trim(), FormState.Model.WildDice, FormState.Model.AllowFumble, skillGroupId, FormState.Model.FumbleRange));
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}
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await SkillSaved.InvokeAsync(skill.Id);
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@@ -34,17 +34,17 @@ public sealed record UpdateCharacterRequest(string Name, Guid? CampaignId, strin
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public sealed record CharacterSummary(Guid Id, string Name, Guid OwnerUserId, Guid? CampaignId, string OwnerDisplayName);
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public sealed record CreateSkillRequest(string Name, string DiceRollDefinition, int WildDice, bool AllowFumble, Guid? SkillGroupId = null);
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public sealed record CreateSkillRequest(string Name, string DiceRollDefinition, int WildDice, bool AllowFumble, Guid? SkillGroupId = null, int? FumbleRange = null);
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public sealed record UpdateSkillRequest(string Name, string DiceRollDefinition, int WildDice, bool AllowFumble, Guid? SkillGroupId = null);
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public sealed record UpdateSkillRequest(string Name, string DiceRollDefinition, int WildDice, bool AllowFumble, Guid? SkillGroupId = null, int? FumbleRange = null);
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public sealed record SkillGroupSummary(Guid Id, Guid CharacterId, string Name, string DiceRollDefinition, int WildDice, bool AllowFumble);
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public sealed record SkillGroupSummary(Guid Id, Guid CharacterId, string Name, string DiceRollDefinition, int WildDice, bool AllowFumble, int? FumbleRange);
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public sealed record CreateSkillGroupRequest(string Name, string DiceRollDefinition, int WildDice, bool AllowFumble);
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public sealed record CreateSkillGroupRequest(string Name, string DiceRollDefinition, int WildDice, bool AllowFumble, int? FumbleRange = null);
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public sealed record UpdateSkillGroupRequest(string Name, string DiceRollDefinition, int WildDice, bool AllowFumble);
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public sealed record UpdateSkillGroupRequest(string Name, string DiceRollDefinition, int WildDice, bool AllowFumble, int? FumbleRange = null);
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public sealed record SkillSummary(Guid Id, Guid CharacterId, Guid? SkillGroupId, string Name, string DiceRollDefinition, int WildDice, bool AllowFumble);
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public sealed record SkillSummary(Guid Id, Guid CharacterId, Guid? SkillGroupId, string Name, string DiceRollDefinition, int WildDice, bool AllowFumble, int? FumbleRange);
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public sealed record RollSkillRequest(string Visibility);
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@@ -52,9 +52,9 @@ public sealed record RollDieResult(int Roll, bool Crit, bool Fumble, bool Wild,
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public sealed record RollResult(Guid RollId, Guid CampaignId, Guid CharacterId, Guid SkillId, Guid RollerUserId, string Visibility, int Result, string Breakdown, IReadOnlyList<RollDieResult> Dice, DateTimeOffset TimestampUtc);
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public sealed record CharacterSheetSkillGroup(Guid Id, string Name, string DiceRollDefinition, int WildDice, bool AllowFumble);
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public sealed record CharacterSheetSkillGroup(Guid Id, string Name, string DiceRollDefinition, int WildDice, bool AllowFumble, int? FumbleRange);
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public sealed record CharacterSheetSkill(Guid Id, Guid? SkillGroupId, string Name, string DiceRollDefinition, int WildDice, bool AllowFumble);
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public sealed record CharacterSheetSkill(Guid Id, Guid? SkillGroupId, string Name, string DiceRollDefinition, int WildDice, bool AllowFumble, int? FumbleRange);
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public sealed record CharacterSheet(Guid CharacterId, CharacterSheetSkillGroup[] SkillGroups, CharacterSheetSkill[] Skills);
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@@ -54,6 +54,7 @@ public sealed class RpgRollerDbContext : DbContext
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entity.Property(x => x.DiceRollDefinition).IsRequired().HasMaxLength(128);
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entity.Property(x => x.WildDice).IsRequired();
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entity.Property(x => x.AllowFumble).IsRequired();
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entity.Property(x => x.FumbleRange).IsRequired(false);
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entity.HasIndex(x => x.CharacterId);
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entity.HasIndex(x => x.SkillGroupId);
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});
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@@ -65,6 +66,7 @@ public sealed class RpgRollerDbContext : DbContext
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entity.Property(x => x.DiceRollDefinition).IsRequired().HasMaxLength(128);
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entity.Property(x => x.WildDice).IsRequired();
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entity.Property(x => x.AllowFumble).IsRequired();
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entity.Property(x => x.FumbleRange).IsRequired(false);
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entity.HasIndex(x => x.CharacterId);
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});
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@@ -61,6 +61,7 @@ public sealed class SkillGroup
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public required string DiceRollDefinition { get; set; }
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public required int WildDice { get; set; }
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public required bool AllowFumble { get; set; }
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public int? FumbleRange { get; set; }
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}
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public sealed class Skill
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@@ -72,6 +73,7 @@ public sealed class Skill
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public required string DiceRollDefinition { get; set; }
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public required int WildDice { get; set; }
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public required bool AllowFumble { get; set; }
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public int? FumbleRange { get; set; }
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}
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public sealed class RollLogEntry
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264
RpgRoller/Migrations/20260402222501_AddRolemasterFumbleRange.Designer.cs
generated
Normal file
264
RpgRoller/Migrations/20260402222501_AddRolemasterFumbleRange.Designer.cs
generated
Normal file
@@ -0,0 +1,264 @@
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// <auto-generated />
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using System;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Infrastructure;
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using Microsoft.EntityFrameworkCore.Migrations;
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using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
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using RpgRoller.Data;
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#nullable disable
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namespace RpgRoller.Migrations
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{
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[DbContext(typeof(RpgRollerDbContext))]
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[Migration("20260402222501_AddRolemasterFumbleRange")]
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partial class AddRolemasterFumbleRange
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{
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/// <inheritdoc />
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protected override void BuildTargetModel(ModelBuilder modelBuilder)
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{
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#pragma warning disable 612, 618
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modelBuilder.HasAnnotation("ProductVersion", "10.0.2");
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modelBuilder.Entity("RpgRoller.Domain.Campaign", b =>
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{
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b.Property<Guid>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("TEXT");
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b.Property<Guid>("GmUserId")
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.HasColumnType("TEXT");
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b.Property<string>("Name")
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.IsRequired()
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.HasMaxLength(128)
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.HasColumnType("TEXT");
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b.Property<string>("Ruleset")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<long>("Version")
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.HasColumnType("INTEGER");
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b.HasKey("Id");
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b.HasIndex("GmUserId");
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b.ToTable("Campaigns");
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});
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modelBuilder.Entity("RpgRoller.Domain.Character", b =>
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{
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b.Property<Guid>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("TEXT");
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b.Property<Guid?>("CampaignId")
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.HasColumnType("TEXT");
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b.Property<string>("Name")
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.IsRequired()
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.HasMaxLength(128)
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.HasColumnType("TEXT");
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b.Property<Guid>("OwnerUserId")
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.HasColumnType("TEXT");
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b.HasKey("Id");
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b.HasIndex("CampaignId");
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b.HasIndex("OwnerUserId");
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b.ToTable("Characters");
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});
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modelBuilder.Entity("RpgRoller.Domain.RollLogEntry", b =>
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{
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b.Property<Guid>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("TEXT");
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b.Property<string>("Breakdown")
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.IsRequired()
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.HasMaxLength(256)
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.HasColumnType("TEXT");
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b.Property<Guid>("CampaignId")
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.HasColumnType("TEXT");
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b.Property<Guid>("CharacterId")
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.HasColumnType("TEXT");
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b.Property<string>("Dice")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<int>("Result")
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.HasColumnType("INTEGER");
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b.Property<Guid>("RollerUserId")
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.HasColumnType("TEXT");
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b.Property<Guid>("SkillId")
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.HasColumnType("TEXT");
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b.Property<DateTimeOffset>("TimestampUtc")
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.HasColumnType("TEXT");
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b.Property<string>("Visibility")
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.IsRequired()
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.HasColumnType("TEXT");
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b.HasKey("Id");
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b.HasIndex("CampaignId");
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b.HasIndex("CharacterId");
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b.HasIndex("RollerUserId");
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b.HasIndex("SkillId");
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b.ToTable("RollLogEntries");
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});
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modelBuilder.Entity("RpgRoller.Domain.Skill", b =>
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{
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b.Property<Guid>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("TEXT");
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b.Property<bool>("AllowFumble")
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.HasColumnType("INTEGER");
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b.Property<Guid>("CharacterId")
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.HasColumnType("TEXT");
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b.Property<string>("DiceRollDefinition")
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.IsRequired()
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.HasMaxLength(128)
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.HasColumnType("TEXT");
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b.Property<int?>("FumbleRange")
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.HasColumnType("INTEGER");
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b.Property<string>("Name")
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.IsRequired()
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.HasMaxLength(128)
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||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<Guid?>("SkillGroupId")
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||||
.HasColumnType("TEXT");
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||||
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||||
b.Property<int>("WildDice")
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||||
.HasColumnType("INTEGER");
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||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("CharacterId");
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||||
|
||||
b.HasIndex("SkillGroupId");
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||||
|
||||
b.ToTable("Skills");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("RpgRoller.Domain.SkillGroup", b =>
|
||||
{
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||||
b.Property<Guid>("Id")
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||||
.ValueGeneratedOnAdd()
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||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("AllowFumble")
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||||
.HasColumnType("INTEGER");
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||||
|
||||
b.Property<Guid>("CharacterId")
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||||
.HasColumnType("TEXT");
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||||
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||||
b.Property<string>("DiceRollDefinition")
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||||
.IsRequired()
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||||
.HasMaxLength(128)
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.HasColumnType("TEXT");
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||||
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b.Property<int?>("FumbleRange")
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.HasColumnType("INTEGER");
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b.Property<string>("Name")
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||||
.IsRequired()
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||||
.HasMaxLength(128)
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||||
.HasColumnType("TEXT");
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||||
|
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b.Property<int>("WildDice")
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||||
.HasColumnType("INTEGER");
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||||
|
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b.HasKey("Id");
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||||
|
||||
b.HasIndex("CharacterId");
|
||||
|
||||
b.ToTable("SkillGroups");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("RpgRoller.Domain.UserAccount", b =>
|
||||
{
|
||||
b.Property<Guid>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<Guid?>("ActiveCharacterId")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DisplayName")
|
||||
.IsRequired()
|
||||
.HasMaxLength(128)
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("PasswordHash")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Roles")
|
||||
.IsRequired()
|
||||
.HasMaxLength(256)
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Username")
|
||||
.IsRequired()
|
||||
.HasMaxLength(64)
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UsernameNormalized")
|
||||
.IsRequired()
|
||||
.HasMaxLength(64)
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("UsernameNormalized")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Users");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("RpgRoller.Domain.UserSession", b =>
|
||||
{
|
||||
b.Property<string>("Token")
|
||||
.HasMaxLength(64)
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<DateTimeOffset>("CreatedAtUtc")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<Guid>("UserId")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Token");
|
||||
|
||||
b.HasIndex("UserId");
|
||||
|
||||
b.ToTable("Sessions");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace RpgRoller.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddRolemasterFumbleRange : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<int>(
|
||||
name: "FumbleRange",
|
||||
table: "Skills",
|
||||
type: "INTEGER",
|
||||
nullable: true);
|
||||
|
||||
migrationBuilder.AddColumn<int>(
|
||||
name: "FumbleRange",
|
||||
table: "SkillGroups",
|
||||
type: "INTEGER",
|
||||
nullable: true);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "FumbleRange",
|
||||
table: "Skills");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "FumbleRange",
|
||||
table: "SkillGroups");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -138,6 +138,9 @@ namespace RpgRoller.Migrations
|
||||
.HasMaxLength(128)
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int?>("FumbleRange")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Name")
|
||||
.IsRequired()
|
||||
.HasMaxLength(128)
|
||||
@@ -175,6 +178,9 @@ namespace RpgRoller.Migrations
|
||||
.HasMaxLength(128)
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int?>("FumbleRange")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Name")
|
||||
.IsRequired()
|
||||
.HasMaxLength(128)
|
||||
|
||||
@@ -496,7 +496,7 @@ public sealed class GameService : IGameService
|
||||
}
|
||||
}
|
||||
|
||||
public ServiceResult<SkillGroupSummary> CreateSkillGroup(string sessionToken, Guid characterId, string name, string diceRollDefinition, int wildDice, bool allowFumble)
|
||||
public ServiceResult<SkillGroupSummary> CreateSkillGroup(string sessionToken, Guid characterId, string name, string diceRollDefinition, int wildDice, bool allowFumble, int? fumbleRange = null)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name))
|
||||
return ServiceResult<SkillGroupSummary>.Failure("invalid_skill_group_name", "Skill group name is required.");
|
||||
@@ -516,7 +516,7 @@ public sealed class GameService : IGameService
|
||||
if (!CanEditCharacterLocked(user.Id, character, campaign))
|
||||
return ServiceResult<SkillGroupSummary>.Failure("forbidden", "Only the owner or GM can manage skill groups.");
|
||||
|
||||
var prototypeValidation = ValidateSkillDefinition(campaign.Ruleset, diceRollDefinition, wildDice, allowFumble);
|
||||
var prototypeValidation = ValidateSkillDefinition(campaign.Ruleset, diceRollDefinition, wildDice, allowFumble, fumbleRange);
|
||||
if (!prototypeValidation.Succeeded)
|
||||
return ServiceResult<SkillGroupSummary>.Failure(prototypeValidation.Error!.Code, prototypeValidation.Error.Message);
|
||||
|
||||
@@ -527,7 +527,8 @@ public sealed class GameService : IGameService
|
||||
Name = name.Trim(),
|
||||
DiceRollDefinition = prototypeValidation.Value!.CanonicalExpression,
|
||||
WildDice = prototypeValidation.Value.WildDice,
|
||||
AllowFumble = prototypeValidation.Value.AllowFumble
|
||||
AllowFumble = prototypeValidation.Value.AllowFumble,
|
||||
FumbleRange = prototypeValidation.Value.FumbleRange
|
||||
};
|
||||
|
||||
m_SkillGroupsById[group.Id] = group;
|
||||
@@ -538,7 +539,7 @@ public sealed class GameService : IGameService
|
||||
}
|
||||
}
|
||||
|
||||
public ServiceResult<SkillGroupSummary> UpdateSkillGroup(string sessionToken, Guid skillGroupId, string name, string diceRollDefinition, int wildDice, bool allowFumble)
|
||||
public ServiceResult<SkillGroupSummary> UpdateSkillGroup(string sessionToken, Guid skillGroupId, string name, string diceRollDefinition, int wildDice, bool allowFumble, int? fumbleRange = null)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name))
|
||||
return ServiceResult<SkillGroupSummary>.Failure("invalid_skill_group_name", "Skill group name is required.");
|
||||
@@ -559,7 +560,7 @@ public sealed class GameService : IGameService
|
||||
if (!CanEditCharacterLocked(user.Id, character, campaign))
|
||||
return ServiceResult<SkillGroupSummary>.Failure("forbidden", "Only the owner or GM can manage skill groups.");
|
||||
|
||||
var prototypeValidation = ValidateSkillDefinition(campaign.Ruleset, diceRollDefinition, wildDice, allowFumble);
|
||||
var prototypeValidation = ValidateSkillDefinition(campaign.Ruleset, diceRollDefinition, wildDice, allowFumble, fumbleRange);
|
||||
if (!prototypeValidation.Succeeded)
|
||||
return ServiceResult<SkillGroupSummary>.Failure(prototypeValidation.Error!.Code, prototypeValidation.Error.Message);
|
||||
|
||||
@@ -567,6 +568,7 @@ public sealed class GameService : IGameService
|
||||
group.DiceRollDefinition = prototypeValidation.Value!.CanonicalExpression;
|
||||
group.WildDice = prototypeValidation.Value.WildDice;
|
||||
group.AllowFumble = prototypeValidation.Value.AllowFumble;
|
||||
group.FumbleRange = prototypeValidation.Value.FumbleRange;
|
||||
TouchCharacterLocked(campaign.Id, character.Id);
|
||||
|
||||
PersistStateLocked();
|
||||
@@ -603,7 +605,7 @@ public sealed class GameService : IGameService
|
||||
}
|
||||
}
|
||||
|
||||
public ServiceResult<SkillSummary> CreateSkill(string sessionToken, Guid characterId, string name, string diceRollDefinition, int wildDice, bool allowFumble, Guid? skillGroupId = null)
|
||||
public ServiceResult<SkillSummary> CreateSkill(string sessionToken, Guid characterId, string name, string diceRollDefinition, int wildDice, bool allowFumble, Guid? skillGroupId = null, int? fumbleRange = null)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name))
|
||||
return ServiceResult<SkillSummary>.Failure("invalid_skill_name", "Skill name is required.");
|
||||
@@ -623,7 +625,7 @@ public sealed class GameService : IGameService
|
||||
if (!CanEditCharacterLocked(user.Id, character, campaign))
|
||||
return ServiceResult<SkillSummary>.Failure("forbidden", "Only the owner or GM can edit skills.");
|
||||
|
||||
var skillValidation = ValidateSkillDefinition(campaign.Ruleset, diceRollDefinition, wildDice, allowFumble);
|
||||
var skillValidation = ValidateSkillDefinition(campaign.Ruleset, diceRollDefinition, wildDice, allowFumble, fumbleRange);
|
||||
if (!skillValidation.Succeeded)
|
||||
return ServiceResult<SkillSummary>.Failure(skillValidation.Error!.Code, skillValidation.Error.Message);
|
||||
|
||||
@@ -639,7 +641,8 @@ public sealed class GameService : IGameService
|
||||
Name = name.Trim(),
|
||||
DiceRollDefinition = skillValidation.Value!.CanonicalExpression,
|
||||
WildDice = skillValidation.Value.WildDice,
|
||||
AllowFumble = skillValidation.Value.AllowFumble
|
||||
AllowFumble = skillValidation.Value.AllowFumble,
|
||||
FumbleRange = skillValidation.Value.FumbleRange
|
||||
};
|
||||
|
||||
m_SkillsById[skill.Id] = skill;
|
||||
@@ -650,7 +653,7 @@ public sealed class GameService : IGameService
|
||||
}
|
||||
}
|
||||
|
||||
public ServiceResult<SkillSummary> UpdateSkill(string sessionToken, Guid skillId, string name, string diceRollDefinition, int wildDice, bool allowFumble, Guid? skillGroupId = null)
|
||||
public ServiceResult<SkillSummary> UpdateSkill(string sessionToken, Guid skillId, string name, string diceRollDefinition, int wildDice, bool allowFumble, Guid? skillGroupId = null, int? fumbleRange = null)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name))
|
||||
return ServiceResult<SkillSummary>.Failure("invalid_skill_name", "Skill name is required.");
|
||||
@@ -671,7 +674,7 @@ public sealed class GameService : IGameService
|
||||
if (!CanEditCharacterLocked(user.Id, character, campaign))
|
||||
return ServiceResult<SkillSummary>.Failure("forbidden", "Only the owner or GM can edit skills.");
|
||||
|
||||
var skillValidation = ValidateSkillDefinition(campaign.Ruleset, diceRollDefinition, wildDice, allowFumble);
|
||||
var skillValidation = ValidateSkillDefinition(campaign.Ruleset, diceRollDefinition, wildDice, allowFumble, fumbleRange);
|
||||
if (!skillValidation.Succeeded)
|
||||
return ServiceResult<SkillSummary>.Failure(skillValidation.Error!.Code, skillValidation.Error.Message);
|
||||
|
||||
@@ -683,6 +686,7 @@ public sealed class GameService : IGameService
|
||||
skill.DiceRollDefinition = skillValidation.Value!.CanonicalExpression;
|
||||
skill.WildDice = skillValidation.Value.WildDice;
|
||||
skill.AllowFumble = skillValidation.Value.AllowFumble;
|
||||
skill.FumbleRange = skillValidation.Value.FumbleRange;
|
||||
skill.SkillGroupId = resolvedSkillGroupId.Value;
|
||||
TouchCharacterLocked(campaign.Id, character.Id);
|
||||
|
||||
@@ -876,33 +880,64 @@ public sealed class GameService : IGameService
|
||||
}
|
||||
}
|
||||
|
||||
private static ServiceResult<(string CanonicalExpression, int WildDice, bool AllowFumble)> ValidateSkillDefinition(RulesetKind ruleset, string diceRollDefinition, int wildDice, bool allowFumble)
|
||||
private static ServiceResult<(string CanonicalExpression, int WildDice, bool AllowFumble, int? FumbleRange)> ValidateSkillDefinition(RulesetKind ruleset, string diceRollDefinition, int wildDice, bool allowFumble, int? fumbleRange)
|
||||
{
|
||||
var expressionValidation = DiceRules.ParseExpression(ruleset, diceRollDefinition);
|
||||
if (!expressionValidation.Succeeded)
|
||||
return ServiceResult<(string CanonicalExpression, int WildDice, bool AllowFumble)>.Failure(expressionValidation.Error!.Code, expressionValidation.Error.Message);
|
||||
return ServiceResult<(string CanonicalExpression, int WildDice, bool AllowFumble, int? FumbleRange)>.Failure(expressionValidation.Error!.Code, expressionValidation.Error.Message);
|
||||
|
||||
var optionsValidation = ValidateSkillOptions(ruleset, wildDice, allowFumble);
|
||||
var optionsValidation = ValidateSkillOptions(ruleset, expressionValidation.Value!, wildDice, allowFumble, fumbleRange);
|
||||
if (!optionsValidation.Succeeded)
|
||||
return ServiceResult<(string CanonicalExpression, int WildDice, bool AllowFumble)>.Failure(optionsValidation.Error!.Code, optionsValidation.Error.Message);
|
||||
return ServiceResult<(string CanonicalExpression, int WildDice, bool AllowFumble, int? FumbleRange)>.Failure(optionsValidation.Error!.Code, optionsValidation.Error.Message);
|
||||
|
||||
return ServiceResult<(string CanonicalExpression, int WildDice, bool AllowFumble)>.Success((expressionValidation.Value!.Canonical, optionsValidation.Value!.WildDice, optionsValidation.Value.AllowFumble));
|
||||
return ServiceResult<(string CanonicalExpression, int WildDice, bool AllowFumble, int? FumbleRange)>.Success((expressionValidation.Value!.Canonical, optionsValidation.Value!.WildDice, optionsValidation.Value.AllowFumble, optionsValidation.Value.FumbleRange));
|
||||
}
|
||||
|
||||
private static ServiceResult<(int WildDice, bool AllowFumble)> ValidateSkillOptions(RulesetKind ruleset, int wildDice, bool allowFumble)
|
||||
private static ServiceResult<(int WildDice, bool AllowFumble, int? FumbleRange)> ValidateSkillOptions(RulesetKind ruleset, DiceExpression expression, int wildDice, bool allowFumble, int? fumbleRange)
|
||||
{
|
||||
if (wildDice < 0 || wildDice > 50)
|
||||
return ServiceResult<(int WildDice, bool AllowFumble)>.Failure("invalid_wild_dice", "Wild dice must be between 0 and 50.");
|
||||
return ServiceResult<(int WildDice, bool AllowFumble, int? FumbleRange)>.Failure("invalid_wild_dice", "Wild dice must be between 0 and 50.");
|
||||
|
||||
if (ruleset == RulesetKind.D6)
|
||||
{
|
||||
if (wildDice < 1)
|
||||
return ServiceResult<(int WildDice, bool AllowFumble)>.Failure("invalid_wild_dice", "D6 skills require at least one wild die.");
|
||||
return ServiceResult<(int WildDice, bool AllowFumble, int? FumbleRange)>.Failure("invalid_wild_dice", "D6 skills require at least one wild die.");
|
||||
|
||||
return ServiceResult<(int WildDice, bool AllowFumble)>.Success((wildDice, allowFumble));
|
||||
if (fumbleRange.HasValue)
|
||||
return ServiceResult<(int WildDice, bool AllowFumble, int? FumbleRange)>.Failure("invalid_fumble_range", "Fumble range is only supported for Rolemaster open-ended percentile skills.");
|
||||
|
||||
return ServiceResult<(int WildDice, bool AllowFumble, int? FumbleRange)>.Success((wildDice, allowFumble, null));
|
||||
}
|
||||
|
||||
return ServiceResult<(int WildDice, bool AllowFumble)>.Success((0, false));
|
||||
if (ruleset == RulesetKind.Rolemaster)
|
||||
{
|
||||
if (wildDice != 0)
|
||||
return ServiceResult<(int WildDice, bool AllowFumble, int? FumbleRange)>.Failure("invalid_wild_dice", "Rolemaster skills do not support wild dice.");
|
||||
|
||||
if (allowFumble)
|
||||
return ServiceResult<(int WildDice, bool AllowFumble, int? FumbleRange)>.Failure("invalid_allow_fumble", "Rolemaster skills do not use the D6 allow-fumble option.");
|
||||
|
||||
if (expression.Kind == DiceExpressionKind.RolemasterOpenEndedPercentile)
|
||||
{
|
||||
if (!fumbleRange.HasValue)
|
||||
return ServiceResult<(int WildDice, bool AllowFumble, int? FumbleRange)>.Failure("invalid_fumble_range", "Rolemaster open-ended percentile skills require a fumble range.");
|
||||
|
||||
if (fumbleRange < 0 || fumbleRange >= 96)
|
||||
return ServiceResult<(int WildDice, bool AllowFumble, int? FumbleRange)>.Failure("invalid_fumble_range", "Fumble range must be between 0 and 95.");
|
||||
|
||||
return ServiceResult<(int WildDice, bool AllowFumble, int? FumbleRange)>.Success((0, false, fumbleRange));
|
||||
}
|
||||
|
||||
if (fumbleRange.HasValue)
|
||||
return ServiceResult<(int WildDice, bool AllowFumble, int? FumbleRange)>.Failure("invalid_fumble_range", "Fumble range is only valid for Rolemaster open-ended percentile skills.");
|
||||
|
||||
return ServiceResult<(int WildDice, bool AllowFumble, int? FumbleRange)>.Success((0, false, null));
|
||||
}
|
||||
|
||||
if (fumbleRange.HasValue)
|
||||
return ServiceResult<(int WildDice, bool AllowFumble, int? FumbleRange)>.Failure("invalid_fumble_range", "Fumble range is only supported for Rolemaster open-ended percentile skills.");
|
||||
|
||||
return ServiceResult<(int WildDice, bool AllowFumble, int? FumbleRange)>.Success((0, false, null));
|
||||
}
|
||||
|
||||
private (int Total, string Breakdown, IReadOnlyList<RollDieResult> Dice) ComputeRoll(RulesetKind ruleset, DiceExpression expression, Skill skill)
|
||||
@@ -1139,22 +1174,22 @@ public sealed class GameService : IGameService
|
||||
|
||||
private static CharacterSheetSkillGroup ToCharacterSheetSkillGroup(SkillGroup skillGroup)
|
||||
{
|
||||
return new(skillGroup.Id, skillGroup.Name, skillGroup.DiceRollDefinition, skillGroup.WildDice, skillGroup.AllowFumble);
|
||||
return new(skillGroup.Id, skillGroup.Name, skillGroup.DiceRollDefinition, skillGroup.WildDice, skillGroup.AllowFumble, skillGroup.FumbleRange);
|
||||
}
|
||||
|
||||
private static SkillGroupSummary ToSkillGroupSummary(SkillGroup skillGroup)
|
||||
{
|
||||
return new(skillGroup.Id, skillGroup.CharacterId, skillGroup.Name, skillGroup.DiceRollDefinition, skillGroup.WildDice, skillGroup.AllowFumble);
|
||||
return new(skillGroup.Id, skillGroup.CharacterId, skillGroup.Name, skillGroup.DiceRollDefinition, skillGroup.WildDice, skillGroup.AllowFumble, skillGroup.FumbleRange);
|
||||
}
|
||||
|
||||
private static CharacterSheetSkill ToCharacterSheetSkill(Skill skill)
|
||||
{
|
||||
return new(skill.Id, skill.SkillGroupId, skill.Name, skill.DiceRollDefinition, skill.WildDice, skill.AllowFumble);
|
||||
return new(skill.Id, skill.SkillGroupId, skill.Name, skill.DiceRollDefinition, skill.WildDice, skill.AllowFumble, skill.FumbleRange);
|
||||
}
|
||||
|
||||
private static SkillSummary ToSkillSummary(Skill skill)
|
||||
{
|
||||
return new(skill.Id, skill.CharacterId, skill.SkillGroupId, skill.Name, skill.DiceRollDefinition, skill.WildDice, skill.AllowFumble);
|
||||
return new(skill.Id, skill.CharacterId, skill.SkillGroupId, skill.Name, skill.DiceRollDefinition, skill.WildDice, skill.AllowFumble, skill.FumbleRange);
|
||||
}
|
||||
|
||||
private static RollResult ToRollResult(RollLogEntry entry, IReadOnlyList<RollDieResult> dice)
|
||||
@@ -1658,7 +1693,8 @@ public sealed class GameService : IGameService
|
||||
Name = skill.Name,
|
||||
DiceRollDefinition = skill.DiceRollDefinition,
|
||||
WildDice = skill.WildDice,
|
||||
AllowFumble = skill.AllowFumble
|
||||
AllowFumble = skill.AllowFumble,
|
||||
FumbleRange = skill.FumbleRange
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1671,7 +1707,8 @@ public sealed class GameService : IGameService
|
||||
Name = skillGroup.Name,
|
||||
DiceRollDefinition = skillGroup.DiceRollDefinition,
|
||||
WildDice = skillGroup.WildDice,
|
||||
AllowFumble = skillGroup.AllowFumble
|
||||
AllowFumble = skillGroup.AllowFumble,
|
||||
FumbleRange = skillGroup.FumbleRange
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -28,11 +28,11 @@ public interface IGameService
|
||||
ServiceResult<bool> ActivateCharacter(string sessionToken, Guid characterId);
|
||||
ServiceResult<IReadOnlyList<CharacterSummary>> GetOwnCharacters(string sessionToken);
|
||||
|
||||
ServiceResult<SkillGroupSummary> CreateSkillGroup(string sessionToken, Guid characterId, string name, string diceRollDefinition, int wildDice, bool allowFumble);
|
||||
ServiceResult<SkillGroupSummary> UpdateSkillGroup(string sessionToken, Guid skillGroupId, string name, string diceRollDefinition, int wildDice, bool allowFumble);
|
||||
ServiceResult<SkillGroupSummary> CreateSkillGroup(string sessionToken, Guid characterId, string name, string diceRollDefinition, int wildDice, bool allowFumble, int? fumbleRange = null);
|
||||
ServiceResult<SkillGroupSummary> UpdateSkillGroup(string sessionToken, Guid skillGroupId, string name, string diceRollDefinition, int wildDice, bool allowFumble, int? fumbleRange = null);
|
||||
ServiceResult<bool> DeleteSkillGroup(string sessionToken, Guid skillGroupId);
|
||||
ServiceResult<SkillSummary> CreateSkill(string sessionToken, Guid characterId, string name, string diceRollDefinition, int wildDice, bool allowFumble, Guid? skillGroupId = null);
|
||||
ServiceResult<SkillSummary> UpdateSkill(string sessionToken, Guid skillId, string name, string diceRollDefinition, int wildDice, bool allowFumble, Guid? skillGroupId = null);
|
||||
ServiceResult<SkillSummary> CreateSkill(string sessionToken, Guid characterId, string name, string diceRollDefinition, int wildDice, bool allowFumble, Guid? skillGroupId = null, int? fumbleRange = null);
|
||||
ServiceResult<SkillSummary> UpdateSkill(string sessionToken, Guid skillId, string name, string diceRollDefinition, int wildDice, bool allowFumble, Guid? skillGroupId = null, int? fumbleRange = null);
|
||||
ServiceResult<bool> DeleteSkill(string sessionToken, Guid skillId);
|
||||
ServiceResult<CharacterSheet> GetCharacterSheet(string sessionToken, Guid characterId);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user