Allow GM play roster access
This commit is contained in:
@@ -78,7 +78,7 @@ Current repo note:
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- Campaign creation, roster reads, participant-scoped visibility, and owner and admin deletion
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- Character creation, activation, owner transfer, campaign reassignment or unlinking, and owner and admin deletion
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- Skill groups with reusable defaults plus skill and skill-group create, edit, reassign, and delete flows
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- Owner-scoped play workspace that lists only the current user's characters while preserving GM and admin management capabilities
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- Play workspace that lists the current user's characters, or the full active campaign roster when the user is that campaign's GM
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- Campaign log paging, lazy-loaded roll detail, compact summaries, and live state refresh through SSE
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- Custom roll submission from the play screen without creating a persisted skill
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- Instant skill filtering in the character panel
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@@ -13,26 +13,33 @@ public sealed class CampaignApiTests(WebApplicationFactory<Program> factory) : A
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await RegisterAsync(gmClient, "gm", "Password123", "Game Master");
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await LoginAsync(gmClient, "gm", "Password123");
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var campaign = await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns", new("Alpha Campaign", "dnd5e"));
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var campaign =
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await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns",
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new("Alpha Campaign", "dnd5e"));
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var gmCharacter = await PostAsync<CreateCharacterRequest, CharacterSummary>(gmClient, "/api/characters", new("Arin", campaign.Id));
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var gmCharacter =
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await PostAsync<CreateCharacterRequest, CharacterSummary>(gmClient, "/api/characters",
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new("Arin", campaign.Id));
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Assert.Equal("Game Master", gmCharacter.OwnerDisplayName);
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var activateResponse = await gmClient.PostAsync($"/api/characters/{gmCharacter.Id}/activate", null);
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Assert.Equal(HttpStatusCode.OK, activateResponse.StatusCode);
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var createdSkill = await PostAsync<CreateSkillRequest, SkillSummary>(gmClient, $"/api/characters/{gmCharacter.Id}/skills", new("Arcana", "2d12+2", 0, false));
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var createdSkill = await PostAsync<CreateSkillRequest, SkillSummary>(gmClient,
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$"/api/characters/{gmCharacter.Id}/skills", new("Arcana", "2d12+2", 0, false));
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Assert.Equal("2d12+2", createdSkill.DiceRollDefinition);
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Assert.Equal(0, createdSkill.WildDice);
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Assert.False(createdSkill.AllowFumble);
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var updatedSkill = await PutAsync<UpdateSkillRequest, SkillSummary>(gmClient, $"/api/skills/{createdSkill.Id}", new("Arcana Mastery", "2d12+3", 0, false));
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var updatedSkill = await PutAsync<UpdateSkillRequest, SkillSummary>(gmClient, $"/api/skills/{createdSkill.Id}",
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new("Arcana Mastery", "2d12+3", 0, false));
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Assert.Equal("Arcana Mastery", updatedSkill.Name);
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Assert.Equal("2d12+3", updatedSkill.DiceRollDefinition);
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Assert.Equal(0, updatedSkill.WildDice);
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Assert.False(updatedSkill.AllowFumble);
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var invalidSkill = await gmClient.PostAsJsonAsync($"/api/characters/{gmCharacter.Id}/skills", new CreateSkillRequest("Broken", "5D+4", 0, false));
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var invalidSkill = await gmClient.PostAsJsonAsync($"/api/characters/{gmCharacter.Id}/skills",
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new CreateSkillRequest("Broken", "5D+4", 0, false));
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Assert.Equal(HttpStatusCode.BadRequest, invalidSkill.StatusCode);
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var details = await GetAsync<CampaignRoster>(gmClient, $"/api/campaigns/{campaign.Id}");
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@@ -53,14 +60,49 @@ public sealed class CampaignApiTests(WebApplicationFactory<Program> factory) : A
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Assert.Equal(gmCharacter.Id, currentCampaignCharacters[0].Id);
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Assert.Equal("Game Master", currentCampaignCharacters[0].OwnerDisplayName);
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var otherCampaign = await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns", new("Beta Campaign", "d6"));
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var otherCampaign =
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await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns",
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new("Beta Campaign", "d6"));
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var updatedCharacter = await PutAsync<UpdateCharacterRequest, CharacterSummary>(gmClient, $"/api/characters/{gmCharacter.Id}", new("Arin Updated", otherCampaign.Id));
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var updatedCharacter = await PutAsync<UpdateCharacterRequest, CharacterSummary>(gmClient,
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$"/api/characters/{gmCharacter.Id}", new("Arin Updated", otherCampaign.Id));
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Assert.Equal("Arin Updated", updatedCharacter.Name);
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Assert.Equal(otherCampaign.Id, updatedCharacter.CampaignId);
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}
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[Fact]
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public async Task GmCanActivateAnotherPlayersCharacter_AndMeReflectsCampaignContext()
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{
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using var factory = CreateFactory(3, 3, 3);
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using var gmClient = factory.CreateClient(new() { AllowAutoRedirect = false });
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using var playerClient = factory.CreateClient(new() { AllowAutoRedirect = false });
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using var outsiderClient = factory.CreateClient(new() { AllowAutoRedirect = false });
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await RegisterAsync(gmClient, "gm-activate", "Password123", "GM");
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await RegisterAsync(playerClient, "player-activate", "Password123", "Player");
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await RegisterAsync(outsiderClient, "outsider-activate", "Password123", "Outsider");
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await LoginAsync(gmClient, "gm-activate", "Password123");
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await LoginAsync(playerClient, "player-activate", "Password123");
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await LoginAsync(outsiderClient, "outsider-activate", "Password123");
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var campaign = await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns",
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new("Activation Campaign", "d6"));
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var playerCharacter = await PostAsync<CreateCharacterRequest, CharacterSummary>(playerClient, "/api/characters",
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new("Scout", campaign.Id));
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var gmActivate = await gmClient.PostAsync($"/api/characters/{playerCharacter.Id}/activate", null);
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Assert.Equal(HttpStatusCode.OK, gmActivate.StatusCode);
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var gmMe = await GetAsync<MeResponse>(gmClient, "/api/me");
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Assert.Equal(playerCharacter.Id, gmMe.ActiveCharacterId);
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Assert.Equal(campaign.Id, gmMe.CurrentCampaignId);
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var outsiderActivate = await outsiderClient.PostAsync($"/api/characters/{playerCharacter.Id}/activate", null);
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Assert.Equal(HttpStatusCode.BadRequest, outsiderActivate.StatusCode);
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}
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[Fact]
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public async Task CampaignCreation_AcceptsRolemasterRuleset()
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{
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@@ -70,7 +112,9 @@ public sealed class CampaignApiTests(WebApplicationFactory<Program> factory) : A
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await RegisterAsync(gmClient, "gm-rm-api", "Password123", "Game Master");
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await LoginAsync(gmClient, "gm-rm-api", "Password123");
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var campaign = await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns", new("Shadow World", "rolemaster"));
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var campaign =
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await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns",
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new("Shadow World", "rolemaster"));
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Assert.Equal("rolemaster", campaign.RulesetId);
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}
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@@ -84,23 +128,32 @@ public sealed class CampaignApiTests(WebApplicationFactory<Program> factory) : A
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await RegisterAsync(gmClient, "gm-rm-skill", "Password123", "Game Master");
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await LoginAsync(gmClient, "gm-rm-skill", "Password123");
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var campaign = await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns", new("Shadow World", "rolemaster"));
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var character = await PostAsync<CreateCharacterRequest, CharacterSummary>(gmClient, "/api/characters", new("Kalen", campaign.Id));
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var campaign =
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await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns",
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new("Shadow World", "rolemaster"));
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var character =
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await PostAsync<CreateCharacterRequest, CharacterSummary>(gmClient, "/api/characters",
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new("Kalen", campaign.Id));
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var missingFumbleRange = await gmClient.PostAsJsonAsync($"/api/characters/{character.Id}/skills", new CreateSkillRequest("Bad Open Ended", "d100!+35", 0, false));
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var missingFumbleRange = await gmClient.PostAsJsonAsync($"/api/characters/{character.Id}/skills",
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new CreateSkillRequest("Bad Open Ended", "d100!+35", 0, false));
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Assert.Equal(HttpStatusCode.BadRequest, missingFumbleRange.StatusCode);
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var group = await PostAsync<CreateSkillGroupRequest, SkillGroupSummary>(gmClient, $"/api/characters/{character.Id}/skill-groups", new("Perception", "d100!+15", 0, false, 5));
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var group = await PostAsync<CreateSkillGroupRequest, SkillGroupSummary>(gmClient,
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$"/api/characters/{character.Id}/skill-groups", new("Perception", "d100!+15", 0, false, 5));
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Assert.Equal(5, group.FumbleRange);
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var invalidRetry = await gmClient.PostAsJsonAsync($"/api/characters/{character.Id}/skills", new CreateSkillRequest("Bad Retry", "d100+35", 0, false, group.Id, null, true));
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var invalidRetry = await gmClient.PostAsJsonAsync($"/api/characters/{character.Id}/skills",
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new CreateSkillRequest("Bad Retry", "d100+35", 0, false, group.Id, null, true));
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Assert.Equal(HttpStatusCode.BadRequest, invalidRetry.StatusCode);
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var skill = await PostAsync<CreateSkillRequest, SkillSummary>(gmClient, $"/api/characters/{character.Id}/skills", new("Awareness", "d100!+35", 0, false, group.Id, 3, true));
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var skill = await PostAsync<CreateSkillRequest, SkillSummary>(gmClient,
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$"/api/characters/{character.Id}/skills", new("Awareness", "d100!+35", 0, false, group.Id, 3, true));
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Assert.Equal(3, skill.FumbleRange);
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Assert.True(skill.RolemasterAutoRetry);
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var updatedSkill = await PutAsync<UpdateSkillRequest, SkillSummary>(gmClient, $"/api/skills/{skill.Id}", new("Awareness", "d100!+45", 0, false, group.Id, 4, true));
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var updatedSkill = await PutAsync<UpdateSkillRequest, SkillSummary>(gmClient, $"/api/skills/{skill.Id}",
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new("Awareness", "d100!+45", 0, false, group.Id, 4, true));
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Assert.Equal(4, updatedSkill.FumbleRange);
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Assert.True(updatedSkill.RolemasterAutoRetry);
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@@ -128,23 +181,31 @@ public sealed class CampaignApiTests(WebApplicationFactory<Program> factory) : A
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await RegisterAsync(receiverClient, "receiver2", "Password123", "Receiver");
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await LoginAsync(receiverClient, "receiver2", "Password123");
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var campaign = await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns", new("Grouped Campaign", "d6"));
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var character = await PostAsync<CreateCharacterRequest, CharacterSummary>(ownerClient, "/api/characters", new("Grouped Hero", campaign.Id));
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var campaign =
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await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns",
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new("Grouped Campaign", "d6"));
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var character = await PostAsync<CreateCharacterRequest, CharacterSummary>(ownerClient, "/api/characters",
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new("Grouped Hero", campaign.Id));
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var createdGroup = await PostAsync<CreateSkillGroupRequest, SkillGroupSummary>(ownerClient, $"/api/characters/{character.Id}/skill-groups", new("Combat", "2D+1", 1, true));
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var renamedGroup = await PutAsync<UpdateSkillGroupRequest, SkillGroupSummary>(gmClient, $"/api/skill-groups/{createdGroup.Id}", new("Battle", "3D+2", 2, false));
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var createdGroup = await PostAsync<CreateSkillGroupRequest, SkillGroupSummary>(ownerClient,
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$"/api/characters/{character.Id}/skill-groups", new("Combat", "2D+1", 1, true));
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var renamedGroup = await PutAsync<UpdateSkillGroupRequest, SkillGroupSummary>(gmClient,
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$"/api/skill-groups/{createdGroup.Id}", new("Battle", "3D+2", 2, false));
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Assert.Equal("Battle", renamedGroup.Name);
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Assert.Equal("3D+2", renamedGroup.DiceRollDefinition);
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Assert.Equal(2, renamedGroup.WildDice);
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Assert.False(renamedGroup.AllowFumble);
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var groupedSkill = await PostAsync<CreateSkillRequest, SkillSummary>(ownerClient, $"/api/characters/{character.Id}/skills", new("Strike", "2D+1", 1, true, renamedGroup.Id));
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var groupedSkill = await PostAsync<CreateSkillRequest, SkillSummary>(ownerClient,
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$"/api/characters/{character.Id}/skills", new("Strike", "2D+1", 1, true, renamedGroup.Id));
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Assert.Equal(renamedGroup.Id, groupedSkill.SkillGroupId);
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var ungroupedSkill = await PutAsync<UpdateSkillRequest, SkillSummary>(ownerClient, $"/api/skills/{groupedSkill.Id}", new("Strike", "2D+1", 1, true));
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var ungroupedSkill = await PutAsync<UpdateSkillRequest, SkillSummary>(ownerClient,
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$"/api/skills/{groupedSkill.Id}", new("Strike", "2D+1", 1, true));
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Assert.Null(ungroupedSkill.SkillGroupId);
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var groupedAgainSkill = await PutAsync<UpdateSkillRequest, SkillSummary>(ownerClient, $"/api/skills/{groupedSkill.Id}", new("Strike", "2D+1", 1, true, renamedGroup.Id));
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var groupedAgainSkill = await PutAsync<UpdateSkillRequest, SkillSummary>(ownerClient,
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$"/api/skills/{groupedSkill.Id}", new("Strike", "2D+1", 1, true, renamedGroup.Id));
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Assert.Equal(renamedGroup.Id, groupedAgainSkill.SkillGroupId);
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var deleteSkill = await ownerClient.DeleteAsync($"/api/skills/{groupedAgainSkill.Id}");
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@@ -153,7 +214,8 @@ public sealed class CampaignApiTests(WebApplicationFactory<Program> factory) : A
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var deleteGroup = await ownerClient.DeleteAsync($"/api/skill-groups/{renamedGroup.Id}");
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Assert.Equal(HttpStatusCode.OK, deleteGroup.StatusCode);
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var transferResult = await PutAsync<UpdateCharacterRequest, CharacterSummary>(gmClient, $"/api/characters/{character.Id}", new("Grouped Hero", campaign.Id, "receiver2"));
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var transferResult = await PutAsync<UpdateCharacterRequest, CharacterSummary>(gmClient,
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$"/api/characters/{character.Id}", new("Grouped Hero", campaign.Id, "receiver2"));
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Assert.Equal("Grouped Hero", transferResult.Name);
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Assert.Equal("Receiver", transferResult.OwnerDisplayName);
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@@ -190,12 +252,17 @@ public sealed class CampaignApiTests(WebApplicationFactory<Program> factory) : A
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Assert.Contains(adminEntry.Roles, role => string.Equals(role, "admin", StringComparison.OrdinalIgnoreCase));
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Assert.Empty(playerEntry.Roles);
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var promotedPlayer = await PutAsync<UpdateUserRolesRequest, AdminUserSummary>(adminClient, $"/api/admin/users/{player.Id}/roles", new(["admin"]));
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var promotedPlayer = await PutAsync<UpdateUserRolesRequest, AdminUserSummary>(adminClient,
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$"/api/admin/users/{player.Id}/roles", new(["admin"]));
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Assert.Contains(promotedPlayer.Roles, role => string.Equals(role, "admin", StringComparison.OrdinalIgnoreCase));
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var campaign = await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns", new("Disposable Campaign", "d6"));
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var character = await PostAsync<CreateCharacterRequest, CharacterSummary>(playerClient, "/api/characters", new("Disposable Hero", campaign.Id));
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var skill = await PostAsync<CreateSkillRequest, SkillSummary>(playerClient, $"/api/characters/{character.Id}/skills", new("Stealth", "2D+1", 1, true));
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var campaign =
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await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns",
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new("Disposable Campaign", "d6"));
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var character = await PostAsync<CreateCharacterRequest, CharacterSummary>(playerClient, "/api/characters",
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new("Disposable Hero", campaign.Id));
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var skill = await PostAsync<CreateSkillRequest, SkillSummary>(playerClient,
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$"/api/characters/{character.Id}/skills", new("Stealth", "2D+1", 1, true));
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_ = await PostAsync<RollSkillRequest, RollResult>(playerClient, $"/api/skills/{skill.Id}/roll", new("public"));
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var deleteCampaign = await adminClient.DeleteAsync($"/api/campaigns/{campaign.Id}");
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@@ -267,13 +334,18 @@ public sealed class CampaignApiTests(WebApplicationFactory<Program> factory) : A
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await RegisterAsync(playerClient, "player-options", "Password123", "Player");
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await LoginAsync(playerClient, "player-options", "Password123");
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var firstCampaign = await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns", new("Alpha Visible", "d6"));
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var secondCampaign = await PostAsync<CreateCampaignRequest, CampaignSummary>(otherGmClient, "/api/campaigns", new("Beta Available", "d6"));
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var firstCampaign =
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await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns",
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new("Alpha Visible", "d6"));
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var secondCampaign =
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await PostAsync<CreateCampaignRequest, CampaignSummary>(otherGmClient, "/api/campaigns",
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new("Beta Available", "d6"));
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var playerVisibleCampaigns = await GetAsync<IReadOnlyList<CampaignSummary>>(playerClient, "/api/campaigns");
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Assert.Empty(playerVisibleCampaigns);
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var playerCampaignOptions = await GetAsync<IReadOnlyList<CampaignOption>>(playerClient, "/api/campaigns/options");
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var playerCampaignOptions =
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await GetAsync<IReadOnlyList<CampaignOption>>(playerClient, "/api/campaigns/options");
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Assert.Equal(2, playerCampaignOptions.Count);
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Assert.Contains(playerCampaignOptions, option => option.Id == firstCampaign.Id);
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Assert.Contains(playerCampaignOptions, option => option.Id == secondCampaign.Id);
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@@ -300,9 +372,13 @@ public sealed class CampaignApiTests(WebApplicationFactory<Program> factory) : A
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await RegisterAsync(otherClient, "other-delete", "Password123", "Other");
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await LoginAsync(otherClient, "other-delete", "Password123");
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var campaign = await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns", new("Deletion Campaign", "d6"));
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var ownerCharacter = await PostAsync<CreateCharacterRequest, CharacterSummary>(ownerClient, "/api/characters", new("Owner Character", campaign.Id));
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var otherCharacter = await PostAsync<CreateCharacterRequest, CharacterSummary>(otherClient, "/api/characters", new("Other Character", campaign.Id));
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var campaign =
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await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns",
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new("Deletion Campaign", "d6"));
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var ownerCharacter = await PostAsync<CreateCharacterRequest, CharacterSummary>(ownerClient, "/api/characters",
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new("Owner Character", campaign.Id));
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var otherCharacter = await PostAsync<CreateCharacterRequest, CharacterSummary>(otherClient, "/api/characters",
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new("Other Character", campaign.Id));
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var gmDeleteAttempt = await gmClient.DeleteAsync($"/api/characters/{ownerCharacter.Id}");
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Assert.Equal(HttpStatusCode.BadRequest, gmDeleteAttempt.StatusCode);
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@@ -333,14 +409,19 @@ public sealed class CampaignApiTests(WebApplicationFactory<Program> factory) : A
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await RegisterAsync(playerClient, "player-log-cap", "Password123", "Player");
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await LoginAsync(playerClient, "player-log-cap", "Password123");
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var campaign = await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns", new("Log Cap", "d6"));
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var character = await PostAsync<CreateCharacterRequest, CharacterSummary>(playerClient, "/api/characters", new("Roller", campaign.Id));
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var skill = await PostAsync<CreateSkillRequest, SkillSummary>(playerClient, $"/api/characters/{character.Id}/skills", new("Stealth", "2D+1", 1, true));
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var campaign =
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await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns", new("Log Cap", "d6"));
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var character =
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await PostAsync<CreateCharacterRequest, CharacterSummary>(playerClient, "/api/characters",
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new("Roller", campaign.Id));
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var skill = await PostAsync<CreateSkillRequest, SkillSummary>(playerClient,
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$"/api/characters/{character.Id}/skills", new("Stealth", "2D+1", 1, true));
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var rollIds = new List<Guid>();
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for (var i = 0; i < 105; i++)
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{
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var roll = await PostAsync<RollSkillRequest, RollResult>(playerClient, $"/api/skills/{skill.Id}/roll", new("public"));
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var roll = await PostAsync<RollSkillRequest, RollResult>(playerClient, $"/api/skills/{skill.Id}/roll",
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new("public"));
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rollIds.Add(roll.RollId);
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}
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@@ -369,14 +450,19 @@ public sealed class CampaignApiTests(WebApplicationFactory<Program> factory) : A
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await RegisterAsync(playerClient, "player-log-page", "Password123", "Player");
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await LoginAsync(playerClient, "player-log-page", "Password123");
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var campaign = await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns", new("Log Page", "d6"));
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var character = await PostAsync<CreateCharacterRequest, CharacterSummary>(playerClient, "/api/characters", new("Roller", campaign.Id));
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var skill = await PostAsync<CreateSkillRequest, SkillSummary>(playerClient, $"/api/characters/{character.Id}/skills", new("Stealth", "2D+1", 1, true));
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var campaign =
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await PostAsync<CreateCampaignRequest, CampaignSummary>(gmClient, "/api/campaigns", new("Log Page", "d6"));
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var character =
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await PostAsync<CreateCharacterRequest, CharacterSummary>(playerClient, "/api/characters",
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new("Roller", campaign.Id));
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var skill = await PostAsync<CreateSkillRequest, SkillSummary>(playerClient,
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$"/api/characters/{character.Id}/skills", new("Stealth", "2D+1", 1, true));
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var rollIds = new List<Guid>();
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for (var i = 0; i < 5; i++)
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{
|
||||
var roll = await PostAsync<RollSkillRequest, RollResult>(playerClient, $"/api/skills/{skill.Id}/roll", new("public"));
|
||||
var roll = await PostAsync<RollSkillRequest, RollResult>(playerClient, $"/api/skills/{skill.Id}/roll",
|
||||
new("public"));
|
||||
rollIds.Add(roll.RollId);
|
||||
}
|
||||
|
||||
@@ -393,8 +479,10 @@ public sealed class CampaignApiTests(WebApplicationFactory<Program> factory) : A
|
||||
Assert.False(string.IsNullOrWhiteSpace(entry.VisibilityLabel));
|
||||
});
|
||||
|
||||
var latestRoll = await PostAsync<RollSkillRequest, RollResult>(playerClient, $"/api/skills/{skill.Id}/roll", new("public"));
|
||||
var incrementalPage = await GetAsync<CampaignLogPage>(gmClient, $"/api/campaigns/{campaign.Id}/log/page?afterRollId={initialPage.Cursor}&limit=3");
|
||||
var latestRoll =
|
||||
await PostAsync<RollSkillRequest, RollResult>(playerClient, $"/api/skills/{skill.Id}/roll", new("public"));
|
||||
var incrementalPage = await GetAsync<CampaignLogPage>(gmClient,
|
||||
$"/api/campaigns/{campaign.Id}/log/page?afterRollId={initialPage.Cursor}&limit=3");
|
||||
|
||||
Assert.Single(incrementalPage.Entries);
|
||||
Assert.Equal(latestRoll.RollId, incrementalPage.Entries[0].RollId);
|
||||
|
||||
@@ -22,7 +22,8 @@ public sealed class ServicePersistenceTests
|
||||
var otherSession = ServiceTestSupport.GetValue(service.Login("other", "Password123")).SessionToken;
|
||||
|
||||
var campaign = ServiceTestSupport.GetValue(service.CreateCampaign(gmSession, "Main", "d6"));
|
||||
var ownerCharacter = ServiceTestSupport.GetValue(service.CreateCharacter(ownerSession, "Owner Character", campaign.Id));
|
||||
var ownerCharacter =
|
||||
ServiceTestSupport.GetValue(service.CreateCharacter(ownerSession, "Owner Character", campaign.Id));
|
||||
|
||||
Assert.False(service.GetMe(string.Empty).Succeeded);
|
||||
Assert.False(service.CreateCampaign(gmSession, "", "d6").Succeeded);
|
||||
@@ -32,12 +33,16 @@ public sealed class ServicePersistenceTests
|
||||
Assert.False(service.UpdateCharacter(string.Empty, ownerCharacter.Id, "Renamed", campaign.Id).Succeeded);
|
||||
Assert.False(service.UpdateCharacter(ownerSession, Guid.NewGuid(), "Renamed", campaign.Id).Succeeded);
|
||||
Assert.False(service.ActivateCharacter(string.Empty, ownerCharacter.Id).Succeeded);
|
||||
Assert.False(service.ActivateCharacter(gmSession, ownerCharacter.Id).Succeeded);
|
||||
Assert.True(service.ActivateCharacter(gmSession, ownerCharacter.Id).Succeeded);
|
||||
Assert.False(service.GetOwnCharacters(string.Empty).Succeeded);
|
||||
Assert.False(service.CreateSkill(string.Empty, ownerCharacter.Id, "Stealth", "2D+1", 1, true).Succeeded);
|
||||
Assert.False(service.CreateSkill(ownerSession, Guid.NewGuid(), "Stealth", "2D+1", 1, true).Succeeded);
|
||||
Assert.False(service.CreateSkill(otherSession, ownerCharacter.Id, "Stealth", "2D+1", 1, true).Succeeded);
|
||||
|
||||
var gmMe = ServiceTestSupport.GetValue(service.GetMe(gmSession));
|
||||
Assert.Equal(ownerCharacter.Id, gmMe.ActiveCharacterId);
|
||||
Assert.Equal(campaign.Id, gmMe.CurrentCampaignId);
|
||||
|
||||
using (var db = harness.CreateDbContext())
|
||||
{
|
||||
var ownerUser = db.Users.Single(u => u.UsernameNormalized == "OWNER");
|
||||
@@ -75,7 +80,8 @@ public sealed class ServicePersistenceTests
|
||||
Assert.NotNull(db.Users.Single(u => u.UsernameNormalized == "OWNER").ActiveCharacterId);
|
||||
}
|
||||
|
||||
var skill = ServiceTestSupport.GetValue(service.CreateSkill(ownerSession, ownerCharacter.Id, "Stealth", "2D+1", 1, true));
|
||||
var skill = ServiceTestSupport.GetValue(service.CreateSkill(ownerSession, ownerCharacter.Id, "Stealth", "2D+1",
|
||||
1, true));
|
||||
Assert.False(service.UpdateSkill(ownerSession, skill.Id, "", "2D+1", 1, true).Succeeded);
|
||||
Assert.False(service.UpdateSkill(string.Empty, skill.Id, "Stealth", "2D+1", 1, true).Succeeded);
|
||||
Assert.False(service.UpdateSkill(ownerSession, skill.Id, "Stealth", "bad", 1, true).Succeeded);
|
||||
@@ -105,13 +111,17 @@ public sealed class ServicePersistenceTests
|
||||
var gmSession = ServiceTestSupport.GetValue(service.Login("gm-rm-persist", "Password123")).SessionToken;
|
||||
var ownerSession = ServiceTestSupport.GetValue(service.Login("owner-rm-persist", "Password123")).SessionToken;
|
||||
|
||||
var campaign = ServiceTestSupport.GetValue(service.CreateCampaign(gmSession, "Rolemaster Persistence", "rolemaster"));
|
||||
var campaign =
|
||||
ServiceTestSupport.GetValue(service.CreateCampaign(gmSession, "Rolemaster Persistence", "rolemaster"));
|
||||
var character = ServiceTestSupport.GetValue(service.CreateCharacter(ownerSession, "Loremaster", campaign.Id));
|
||||
var group = ServiceTestSupport.GetValue(service.CreateSkillGroup(ownerSession, character.Id, "Perception", "d100!+25", 0, false, 5));
|
||||
var skill = ServiceTestSupport.GetValue(service.CreateSkill(ownerSession, character.Id, "Read Runes", "d100!+35", 0, false, group.Id, 3, true));
|
||||
var group = ServiceTestSupport.GetValue(service.CreateSkillGroup(ownerSession, character.Id, "Perception",
|
||||
"d100!+25", 0, false, 5));
|
||||
var skill = ServiceTestSupport.GetValue(service.CreateSkill(ownerSession, character.Id, "Read Runes",
|
||||
"d100!+35", 0, false, group.Id, 3, true));
|
||||
|
||||
using var reloadedHarness = ServiceTestSupport.CreateHarnessFromPath(harness.DbPath);
|
||||
var reloadedSheet = ServiceTestSupport.GetValue(reloadedHarness.Service.GetCharacterSheet(ownerSession, character.Id));
|
||||
var reloadedSheet =
|
||||
ServiceTestSupport.GetValue(reloadedHarness.Service.GetCharacterSheet(ownerSession, character.Id));
|
||||
|
||||
var reloadedGroup = Assert.Single(reloadedSheet.SkillGroups, current => current.Id == group.Id);
|
||||
Assert.Equal(5, reloadedGroup.FumbleRange);
|
||||
|
||||
@@ -41,7 +41,7 @@ public sealed class WorkspaceStateTests
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PlaySelections_FilterToOwnedCharactersAndPreferSelectedThenActive()
|
||||
public void PlaySelections_ForNonGm_FilterToOwnedCharactersAndPreferSelectedThenActive()
|
||||
{
|
||||
var userId = Guid.NewGuid();
|
||||
var ownedCharacter = new CharacterSummary(Guid.NewGuid(), "Owned", userId, Guid.NewGuid(), "User");
|
||||
@@ -70,6 +70,25 @@ public sealed class WorkspaceStateTests
|
||||
Assert.Equal(ownedCharacter.Id, state.PlaySelectedCharacterId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PlaySelections_ForGm_ExposeEntireCampaignAndKeepNonOwnedSelection()
|
||||
{
|
||||
var gmId = Guid.NewGuid();
|
||||
var otherCharacter = new CharacterSummary(Guid.NewGuid(), "Other", Guid.NewGuid(), Guid.NewGuid(), "Other");
|
||||
var ownedCharacter = new CharacterSummary(Guid.NewGuid(), "Owned", gmId, Guid.NewGuid(), "GM");
|
||||
var state = new WorkspaceState
|
||||
{
|
||||
User = new(gmId, "gm", "GM", []),
|
||||
SelectedCampaign = new(Guid.NewGuid(), "Alpha", "d6", new(gmId, "GM"),
|
||||
[ownedCharacter, otherCharacter]),
|
||||
SelectedCharacterId = otherCharacter.Id
|
||||
};
|
||||
|
||||
Assert.Equal(2, state.PlaySelectedCampaign!.Characters.Length);
|
||||
Assert.Equal(otherCharacter.Id, state.PlaySelectedCharacterId);
|
||||
Assert.Equal(otherCharacter.Id, state.PlaySelectedCharacter!.Id);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CampaignAndConnectionFlags_ReflectCurrentState()
|
||||
{
|
||||
|
||||
@@ -328,7 +328,7 @@ public sealed class WorkspacePlayCoordinator(
|
||||
return;
|
||||
|
||||
var character = state.SelectedCampaign.Characters.FirstOrDefault(c => c.Id == state.SelectedCharacterId.Value);
|
||||
if (character is null || !CanActivateCharacter(character, state.User) ||
|
||||
if (character is null || !CanActivateCharacter(character) ||
|
||||
state.ActiveCharacterId == character.Id)
|
||||
return;
|
||||
|
||||
@@ -410,9 +410,10 @@ public sealed class WorkspacePlayCoordinator(
|
||||
state.FreshCampaignLogRollId = rollId;
|
||||
}
|
||||
|
||||
private static bool CanActivateCharacter(CharacterSummary character, UserSummary? user)
|
||||
private bool CanActivateCharacter(CharacterSummary character)
|
||||
{
|
||||
return user is not null && character.OwnerUserId == user.Id;
|
||||
return state.User is not null &&
|
||||
(character.OwnerUserId == state.User.Id || state.IsCurrentUserGm);
|
||||
}
|
||||
|
||||
private static CampaignRollDetail ToCampaignRollDetail(RollResult roll)
|
||||
|
||||
@@ -109,6 +109,9 @@ public sealed class WorkspaceState
|
||||
return new(SelectedCampaign.Id, SelectedCampaign.Name, SelectedCampaign.RulesetId, SelectedCampaign.Gm,
|
||||
[]);
|
||||
|
||||
if (IsCurrentUserGm)
|
||||
return SelectedCampaign;
|
||||
|
||||
var ownedCharacters = SelectedCampaign.Characters.Where(character => character.OwnerUserId == User.Id)
|
||||
.ToArray();
|
||||
|
||||
|
||||
@@ -36,7 +36,8 @@ public sealed class GameCharacterService(GameStateStore stateStore, GamePersiste
|
||||
}
|
||||
}
|
||||
|
||||
public ServiceResult<CharacterSummary> UpdateCharacter(string sessionToken, Guid characterId, string name, Guid? campaignId, string? ownerUsername = null)
|
||||
public ServiceResult<CharacterSummary> UpdateCharacter(string sessionToken, Guid characterId, string name,
|
||||
Guid? campaignId, string? ownerUsername = null)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name))
|
||||
return ServiceResult<CharacterSummary>.Failure("invalid_character_name", "Character name is required.");
|
||||
@@ -56,10 +57,13 @@ public sealed class GameCharacterService(GameStateStore stateStore, GamePersiste
|
||||
|
||||
var isOwner = character.OwnerUserId == user.Id;
|
||||
var isAdmin = GameAuthorization.HasRole(user, UserRoles.Admin);
|
||||
var isSourceGm = character.CampaignId.HasValue && stateStore.CampaignsById.TryGetValue(character.CampaignId.Value, out var sourceCampaign) && sourceCampaign.GmUserId == user.Id;
|
||||
var isSourceGm = character.CampaignId.HasValue &&
|
||||
stateStore.CampaignsById.TryGetValue(character.CampaignId.Value, out var sourceCampaign) &&
|
||||
sourceCampaign.GmUserId == user.Id;
|
||||
var isTargetGm = targetCampaign is not null && targetCampaign.GmUserId == user.Id;
|
||||
if (!isOwner && !isAdmin && !isSourceGm && !isTargetGm)
|
||||
return ServiceResult<CharacterSummary>.Failure("forbidden", "Only the owner, GM, or admin can edit this character.");
|
||||
return ServiceResult<CharacterSummary>.Failure("forbidden",
|
||||
"Only the owner, GM, or admin can edit this character.");
|
||||
|
||||
var sourceCampaignId = character.CampaignId;
|
||||
var previousOwnerUserId = character.OwnerUserId;
|
||||
@@ -74,10 +78,13 @@ public sealed class GameCharacterService(GameStateStore stateStore, GamePersiste
|
||||
return ServiceResult<CharacterSummary>.Failure("owner_not_found", "Owner username was not found.");
|
||||
|
||||
if (targetOwnerUserId != character.OwnerUserId && !isAdmin && !isSourceGm && !isTargetGm)
|
||||
return ServiceResult<CharacterSummary>.Failure("forbidden", "Only the GM or admin can change character owner.");
|
||||
return ServiceResult<CharacterSummary>.Failure("forbidden",
|
||||
"Only the GM or admin can change character owner.");
|
||||
|
||||
character.OwnerUserId = targetOwnerUserId;
|
||||
if (character.OwnerUserId != previousOwnerUserId && stateStore.UsersById.TryGetValue(previousOwnerUserId, out var previousOwner) && previousOwner.ActiveCharacterId == character.Id)
|
||||
if (character.OwnerUserId != previousOwnerUserId &&
|
||||
stateStore.UsersById.TryGetValue(previousOwnerUserId, out var previousOwner) &&
|
||||
previousOwner.ActiveCharacterId == character.Id)
|
||||
previousOwner.ActiveCharacterId = null;
|
||||
}
|
||||
|
||||
@@ -130,7 +137,15 @@ public sealed class GameCharacterService(GameStateStore stateStore, GamePersiste
|
||||
return ServiceResult<bool>.Failure("character_not_found", "Character was not found.");
|
||||
|
||||
if (character.OwnerUserId != user.Id)
|
||||
return ServiceResult<bool>.Failure("forbidden", "You can activate only your own character.");
|
||||
{
|
||||
if (!GameContextResolver.TryResolveCharacterCampaignLocked(stateStore, character, out var campaign,
|
||||
out var campaignError))
|
||||
return ServiceResult<bool>.Failure(campaignError!.Code, campaignError.Message);
|
||||
|
||||
if (campaign!.GmUserId != user.Id)
|
||||
return ServiceResult<bool>.Failure("forbidden",
|
||||
"You can activate only your own character unless you GM its campaign.");
|
||||
}
|
||||
|
||||
user.ActiveCharacterId = character.Id;
|
||||
persistenceService.PersistStateLocked();
|
||||
@@ -146,7 +161,9 @@ public sealed class GameCharacterService(GameStateStore stateStore, GamePersiste
|
||||
if (user is null)
|
||||
return ServiceResult<IReadOnlyList<CharacterSummary>>.Failure("unauthorized", "You must be logged in.");
|
||||
|
||||
var characters = stateStore.CharactersById.Values.Where(character => character.OwnerUserId == user.Id).OrderBy(character => character.Name, StringComparer.OrdinalIgnoreCase).Select(character => GameDtoMapper.ToCharacterSummary(stateStore, character)).ToArray();
|
||||
var characters = stateStore.CharactersById.Values.Where(character => character.OwnerUserId == user.Id)
|
||||
.OrderBy(character => character.Name, StringComparer.OrdinalIgnoreCase)
|
||||
.Select(character => GameDtoMapper.ToCharacterSummary(stateStore, character)).ToArray();
|
||||
|
||||
return ServiceResult<IReadOnlyList<CharacterSummary>>.Success(characters);
|
||||
}
|
||||
@@ -160,11 +177,13 @@ public sealed class GameCharacterService(GameStateStore stateStore, GamePersiste
|
||||
var campaignId = character.CampaignId;
|
||||
stateStore.CharactersById.Remove(characterId);
|
||||
|
||||
var skillGroupIds = stateStore.SkillGroupsById.Values.Where(group => group.CharacterId == characterId).Select(group => group.Id).ToHashSet();
|
||||
var skillGroupIds = stateStore.SkillGroupsById.Values.Where(group => group.CharacterId == characterId)
|
||||
.Select(group => group.Id).ToHashSet();
|
||||
foreach (var skillGroupId in skillGroupIds)
|
||||
stateStore.SkillGroupsById.Remove(skillGroupId);
|
||||
|
||||
var skillIds = stateStore.SkillsById.Values.Where(skill => skill.CharacterId == characterId).Select(skill => skill.Id).ToHashSet();
|
||||
var skillIds = stateStore.SkillsById.Values.Where(skill => skill.CharacterId == characterId)
|
||||
.Select(skill => skill.Id).ToHashSet();
|
||||
foreach (var skillId in skillIds)
|
||||
stateStore.SkillsById.Remove(skillId);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user