Add skill-group prototypes, delete flows, and per-group skill creation UX
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@@ -61,6 +61,9 @@ public sealed class RpgRollerDbContext : DbContext
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{
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entity.HasKey(x => x.Id);
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entity.Property(x => x.Name).IsRequired().HasMaxLength(128);
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entity.Property(x => x.DiceRollDefinition).IsRequired().HasMaxLength(128);
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entity.Property(x => x.WildDice).IsRequired();
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entity.Property(x => x.AllowFumble).IsRequired();
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entity.HasIndex(x => x.CharacterId);
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});
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