Add skill-group prototypes, delete flows, and per-group skill creation UX
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@@ -392,6 +392,24 @@ public partial class Workspace : IAsyncDisposable
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SetStatus("Skill group updated.", false);
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}
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private async Task OnSkillDeletedAsync(Guid _)
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{
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await RefreshCampaignScopeAsync();
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SetStatus("Skill deleted.", false);
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}
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private async Task OnSkillGroupDeletedAsync(Guid _)
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{
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await RefreshCampaignScopeAsync();
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SetStatus("Skill group deleted.", false);
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}
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private Task OnCharacterPanelErrorAsync(string message)
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{
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SetStatus(message, true);
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return Task.CompletedTask;
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}
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private async Task RollSkillAsync(Guid skillId)
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{
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if (SelectedCampaign is null)
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