Add skill-group prototypes, delete flows, and per-group skill creation UX
This commit is contained in:
@@ -7,15 +7,19 @@ namespace RpgRoller.Components.Pages.HomeControls;
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[ExcludeFromCodeCoverage]
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public partial class CharacterPanel
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{
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private void OpenCreateSkillModal()
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private void OpenCreateSkillModal(Guid? skillGroupId = null)
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{
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var selectedGroup = skillGroupId.HasValue
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? SelectedCharacterSkillGroups.FirstOrDefault(group => group.Id == skillGroupId.Value)
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: null;
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CreateSkillInitialModel = new()
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{
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Name = string.Empty,
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DiceRollDefinition = string.Empty,
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SkillGroupId = string.Empty,
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WildDice = IsD6 ? 1 : 0,
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AllowFumble = IsD6
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DiceRollDefinition = selectedGroup?.DiceRollDefinition ?? string.Empty,
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SkillGroupId = selectedGroup?.Id.ToString() ?? string.Empty,
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WildDice = selectedGroup?.WildDice ?? (IsD6 ? 1 : 0),
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AllowFumble = selectedGroup?.AllowFumble ?? IsD6
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};
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CreateSkillFormVersion++;
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@@ -71,6 +75,9 @@ public partial class CharacterPanel
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private void OpenCreateSkillGroupModal()
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{
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SkillGroupState.Model.Name = string.Empty;
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SkillGroupState.Model.DiceRollDefinition = string.Empty;
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SkillGroupState.Model.WildDice = IsD6 ? 1 : 0;
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SkillGroupState.Model.AllowFumble = IsD6;
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SkillGroupState.ResetValidation();
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ShowCreateSkillGroupModal = true;
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}
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@@ -79,6 +86,9 @@ public partial class CharacterPanel
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{
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EditingSkillGroupId = skillGroup.Id;
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SkillGroupState.Model.Name = skillGroup.Name;
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SkillGroupState.Model.DiceRollDefinition = skillGroup.DiceRollDefinition;
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SkillGroupState.Model.WildDice = skillGroup.WildDice;
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SkillGroupState.Model.AllowFumble = skillGroup.AllowFumble;
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SkillGroupState.ResetValidation();
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ShowEditSkillGroupModal = true;
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}
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@@ -98,6 +108,12 @@ public partial class CharacterPanel
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if (string.IsNullOrWhiteSpace(SkillGroupState.Model.Name))
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SkillGroupState.Errors["name"] = "Skill group name is required.";
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if (string.IsNullOrWhiteSpace(SkillGroupState.Model.DiceRollDefinition))
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SkillGroupState.Errors["diceRollDefinition"] = "Expression is required.";
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if (IsD6 && SkillGroupState.Model.WildDice < 1)
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SkillGroupState.Errors["wildDice"] = "D6 groups require at least one wild die.";
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if (!SelectedCharacterId.HasValue)
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SkillGroupState.Errors["character"] = "Select a character first.";
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@@ -111,7 +127,14 @@ public partial class CharacterPanel
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try
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{
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var selectedCharacterId = SelectedCharacterId!.Value;
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var createdGroup = await ApiClient.RequestAsync<SkillGroupSummary>("POST", $"/api/characters/{selectedCharacterId}/skill-groups", new CreateSkillGroupRequest(SkillGroupState.Model.Name.Trim()));
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var createdGroup = await ApiClient.RequestAsync<SkillGroupSummary>(
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"POST",
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$"/api/characters/{selectedCharacterId}/skill-groups",
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new CreateSkillGroupRequest(
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SkillGroupState.Model.Name.Trim(),
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SkillGroupState.Model.DiceRollDefinition.Trim(),
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SkillGroupState.Model.WildDice,
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SkillGroupState.Model.AllowFumble));
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CloseSkillGroupModals();
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await SkillGroupCreated.InvokeAsync(createdGroup.Id);
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}
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@@ -132,6 +155,12 @@ public partial class CharacterPanel
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if (string.IsNullOrWhiteSpace(SkillGroupState.Model.Name))
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SkillGroupState.Errors["name"] = "Skill group name is required.";
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if (string.IsNullOrWhiteSpace(SkillGroupState.Model.DiceRollDefinition))
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SkillGroupState.Errors["diceRollDefinition"] = "Expression is required.";
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if (IsD6 && SkillGroupState.Model.WildDice < 1)
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SkillGroupState.Errors["wildDice"] = "D6 groups require at least one wild die.";
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if (!EditingSkillGroupId.HasValue)
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SkillGroupState.Errors["group"] = "Select a skill group first.";
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@@ -145,7 +174,14 @@ public partial class CharacterPanel
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try
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{
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var editingSkillGroupId = EditingSkillGroupId!.Value;
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var updatedGroup = await ApiClient.RequestAsync<SkillGroupSummary>("PUT", $"/api/skill-groups/{editingSkillGroupId}", new UpdateSkillGroupRequest(SkillGroupState.Model.Name.Trim()));
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var updatedGroup = await ApiClient.RequestAsync<SkillGroupSummary>(
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"PUT",
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$"/api/skill-groups/{editingSkillGroupId}",
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new UpdateSkillGroupRequest(
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SkillGroupState.Model.Name.Trim(),
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SkillGroupState.Model.DiceRollDefinition.Trim(),
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SkillGroupState.Model.WildDice,
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SkillGroupState.Model.AllowFumble));
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CloseSkillGroupModals();
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await SkillGroupUpdated.InvokeAsync(updatedGroup.Id);
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}
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@@ -159,6 +195,32 @@ public partial class CharacterPanel
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}
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}
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private async Task DeleteSkillAsync(Guid skillId)
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{
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try
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{
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await ApiClient.RequestAsync<bool>("DELETE", $"/api/skills/{skillId}");
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await SkillDeleted.InvokeAsync(skillId);
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}
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catch (ApiRequestException ex)
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{
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await ErrorOccurred.InvokeAsync(ex.Message);
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}
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}
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private async Task DeleteSkillGroupAsync(Guid skillGroupId)
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{
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try
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{
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await ApiClient.RequestAsync<bool>("DELETE", $"/api/skill-groups/{skillGroupId}");
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await SkillGroupDeleted.InvokeAsync(skillGroupId);
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}
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catch (ApiRequestException ex)
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{
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await ErrorOccurred.InvokeAsync(ex.Message);
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}
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}
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private static string InitialsFor(string value)
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{
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var words = value.Split(' ', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
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@@ -250,6 +312,15 @@ public partial class CharacterPanel
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[Parameter]
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public EventCallback<Guid> SkillGroupUpdated { get; set; }
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[Parameter]
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public EventCallback<Guid> SkillDeleted { get; set; }
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[Parameter]
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public EventCallback<Guid> SkillGroupDeleted { get; set; }
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[Parameter]
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public EventCallback<string> ErrorOccurred { get; set; }
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[Parameter]
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public EventCallback<Guid> RollRequested { get; set; }
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}
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