Replace frontend with Blazor UX implementation

This commit is contained in:
2026-02-25 12:18:28 +01:00
parent a8ee637374
commit 35c60c4ea2
11 changed files with 2324 additions and 50 deletions

10
FAQ.md
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@@ -13,7 +13,15 @@ This keeps the first commit small while preserving CI discipline. Additional too
## Is frontend JavaScript handwritten? ## Is frontend JavaScript handwritten?
No. Frontend source code lives in `RpgRoller/frontend/*.ts` and is compiled to `RpgRoller/wwwroot/*.js` for browser delivery. The runtime UI is now built with Blazor components (`RpgRoller/Components/*`).
There is still small handwritten JavaScript in `RpgRoller/wwwroot/js/rpgroller-api.js` for:
- browser `fetch` calls with cookie auth
- SSE connection/reconnect handling
- per-tab session storage helpers used by the Blazor UI
The TypeScript frontend folders remain in the repo for tooling and generated API client contract checks used by CI.
## Where is backend state stored locally? ## Where is backend state stored locally?

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FRONTEND_PROGRESS.md Normal file
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# Frontend Rebuild Progress (Blazor)
Tracking against `UX.md` tasks and decisions.
## Status Snapshot
- Branch: `feature/blazor-frontend-rebuild-ux`
- Runtime frontend stack: Blazor (`RpgRoller/Components/*`) + browser JS interop (`wwwroot/js/rpgroller-api.js`)
## UX Checklist
| UX area | Status | Notes |
|---|---|---|
| 9.1 App load + session restore | Implemented | Health check on load, rulesets/session load, unauthorized session reset, API unhealthy retry banner. |
| 9.2 Authentication view | Implemented | Register/login cards, required validation, register password length check, server-error display. |
| 9.3 Shared authenticated header | Implemented | User chip, campaign/active context, connection state, screen switch, refresh, logout. |
| 9.4 Play screen character column | Implemented | Character icon tabs, sheet, modal edit/create flows, activate action, skill list, roll controls, last roll card. |
| 9.5 Play screen log column | Implemented | Chronological feed, private/public badges, private perspective styles (roller vs GM), local time + ISO tooltip. |
| 9.6 Campaign management screen | Implemented | Campaign selector/summary, create form, details card, character management actions with modal edit pattern. |
| 9.7 Tablet/mobile bottom bar | Implemented | `Character` / `Log` panel switch in play screen and per-tab session persistence. |
| 10 Validation and error UX | Partially implemented | Required-field and common API errors are mapped; message/code-specific mapping is limited by current API exposing only text messages. |
| 11 Empty/loading/disabled states | Implemented | Empty states, skeleton placeholders, mutation button disabling. |
| 12 Real-time and sync rules | Implemented | Campaign-scoped SSE subscribe/unsubscribe, reconnect with exponential backoff, manual refresh fallback. |
| 13 Accessibility requirements | Partially implemented | Keyboard-friendly controls, labels, focus styling, `aria-live` announcements; screen-reader validation for all flows still needs dedicated accessibility QA. |
| 14 Content and copy guidance | Implemented | Direct action labels and corrective error copy used throughout. |
| 15 Visual direction | Implemented | Tabletop utility styling, tokenized colors, responsive layout, private/public visual differentiation. |
| 17 Next iteration targets: wireframes | Not yet implemented | No separate low-fidelity wireframe artifact added in repo. |
| 17 Next iteration targets: component contracts doc | Not yet implemented | Component contract document not yet extracted from implementation. |
| 17 Next iteration targets: visual token doc | Not yet implemented | Tokens are implemented in CSS but not yet documented in a dedicated spec file. |
## Follow-up Candidates
1. Add explicit machine-readable API error codes to HTTP responses for richer field-level mapping.
2. Add automated accessibility checks (focus order, contrast, and screen-reader behavior assertions).
3. Document component contracts and visual token references as separate markdown artifacts.

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Fresh full-stack starter scaffold: Fresh full-stack starter scaffold:
- `RpgRoller/`: ASP.NET Core backend + static frontend output (`wwwroot`) - `RpgRoller/`: ASP.NET Core backend + Blazor frontend host (`Components` + `wwwroot`)
- `RpgRoller/frontend/`: TypeScript frontend source - `RpgRoller/frontend/`: TypeScript frontend source
- `RpgRoller.Tests/`: xUnit integration-heavy test project - `RpgRoller.Tests/`: xUnit integration-heavy test project
- `RpgRoller.sln`: solution used by local CI script - `RpgRoller.sln`: solution used by local CI script
- `UX.md`: frontend UX and interaction design specification (pre-implementation baseline) - `UX.md`: frontend UX and interaction design specification (pre-implementation baseline)
- `FRONTEND_PROGRESS.md`: implementation tracking (`Implemented` / `Partially implemented` / `Not yet implemented`)
Test layout: Test layout:
@@ -25,10 +26,11 @@ Backend:
Frontend: Frontend:
- `RpgRoller/frontend/app.ts`: orchestration entrypoint - `RpgRoller/Components/`: Blazor root app, routes, layout and page components
- `RpgRoller/frontend/app/`: split modules (`dom`, `state`, `loaders`, `render`, `events`, `actions`) - `RpgRoller/Components/Pages/Home.razor(.cs)`: main UX implementation for auth/play/management screens
- `RpgRoller/frontend/generated/`: generated API client source - `RpgRoller/wwwroot/js/rpgroller-api.js`: browser-side API + SSE + session storage interop for Blazor
- `RpgRoller/wwwroot/`: compiled browser assets - `RpgRoller/wwwroot/styles.css`: responsive UX styling and theme tokens
- `RpgRoller/frontend/generated/`: generated TypeScript API client source retained for contract/tooling parity
Backend state persistence: Backend state persistence:
@@ -92,10 +94,14 @@ To use a custom SQLite database path, set `ConnectionStrings__RpgRoller`.
## Implemented Frontend Scope ## Implemented Frontend Scope
- TypeScript-driven UI for: - Blazor-driven UI for:
- registration, login, logout - registration, login, logout
- play screen and campaign management screen switch
- campaign creation and selection - campaign creation and selection
- character creation and activation - character create/edit/activate via modal forms
- skill creation and editing - skill create/edit via modal forms
- public/private rolling and campaign log viewing - public/private rolling and campaign log viewing
- SSE-backed live refresh for selected campaign state/log - responsive play UX:
- desktop two-column (character + log)
- tablet/mobile panel switching with bottom tab bar (`Character` / `Log`)
- SSE-backed live refresh with reconnect status + manual refresh fallback

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using Microsoft.AspNetCore.Mvc.Testing;
namespace RpgRoller.Tests;
public sealed class FrontendHostTests : ApiTestBase
{
public FrontendHostTests(WebApplicationFactory<Program> factory)
: base(factory)
{
}
[Fact]
public async Task RootPath_ServesBlazorFrontendShell()
{
using var factory = CreateFactory(1);
using var client = factory.CreateClient(new WebApplicationFactoryClientOptions { AllowAutoRedirect = false });
var response = await client.GetAsync("/");
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var html = await response.Content.ReadAsStringAsync();
Assert.Contains("_framework/blazor.web.js", html);
Assert.Contains("Connecting...", html);
}
}

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@using Microsoft.AspNetCore.Components.Web @using Microsoft.AspNetCore.Components.Web
@attribute [ExcludeFromCodeCoverage]
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en"> <html lang="en">

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@page "/" @page "/"
@attribute [ExcludeFromCodeCoverage] @implements IAsyncDisposable
<main class="app-shell"> <div class="rr-app">
<h1>RpgRoller</h1> <p class="sr-only" aria-live="polite">@LiveAnnouncement</p>
<p class="status-line">Frontend migration in progress: Blazor shell is active.</p>
</main> @if (!IsInitialized)
{
<main class="loading-shell" aria-busy="true" aria-live="polite">
<h1>RpgRoller</h1>
<p>Connecting...</p>
</main>
}
else
{
@if (HasHealthIssue)
{
<section class="health-banner" role="alert">
<div>
<strong>API currently unavailable.</strong>
<p>@HealthIssueMessage</p>
</div>
<button type="button" @onclick="RetryAfterHealthIssueAsync">Retry</button>
</section>
}
@if (User is null)
{
<main class="auth-shell">
<h1>RpgRoller</h1>
<p class="auth-subtitle">Register or log in to join a campaign session.</p>
@if (!string.IsNullOrWhiteSpace(StatusMessage))
{
<p class="status-message @(StatusIsError ? "error" : "success")">@StatusMessage</p>
}
<div class="auth-grid">
<section class="card auth-card">
<h2>Register</h2>
@if (!string.IsNullOrWhiteSpace(RegisterFormError))
{
<p class="form-error">@RegisterFormError</p>
}
<form class="form-grid" @onsubmit="RegisterAsync" @onsubmit:preventDefault>
<label for="register-username">Username</label>
<input id="register-username" @bind="RegisterForm.Username" @bind:event="oninput" autocomplete="username" />
@if (RegisterErrors.TryGetValue("username", out var registerUsernameError))
{
<p class="field-error">@registerUsernameError</p>
}
<label for="register-display-name">Display name</label>
<input id="register-display-name" @bind="RegisterForm.DisplayName" @bind:event="oninput" autocomplete="name" />
@if (RegisterErrors.TryGetValue("displayName", out var registerDisplayNameError))
{
<p class="field-error">@registerDisplayNameError</p>
}
<label for="register-password">Password</label>
<input id="register-password" type="password" @bind="RegisterForm.Password" @bind:event="oninput" autocomplete="new-password" />
@if (RegisterErrors.TryGetValue("password", out var registerPasswordError))
{
<p class="field-error">@registerPasswordError</p>
}
<button type="submit" disabled="@IsMutating">@(IsMutating ? "Registering..." : "Register")</button>
</form>
</section>
<section class="card auth-card">
<h2>Login</h2>
@if (!string.IsNullOrWhiteSpace(LoginFormError))
{
<p class="form-error">@LoginFormError</p>
}
<form class="form-grid" @onsubmit="LoginAsync" @onsubmit:preventDefault>
<label for="login-username">Username</label>
<input id="login-username" @bind="LoginForm.Username" @bind:event="oninput" autocomplete="username" />
@if (LoginErrors.TryGetValue("username", out var loginUsernameError))
{
<p class="field-error">@loginUsernameError</p>
}
<label for="login-password">Password</label>
<input id="login-password" type="password" @bind="LoginForm.Password" @bind:event="oninput" autocomplete="current-password" />
@if (LoginErrors.TryGetValue("password", out var loginPasswordError))
{
<p class="field-error">@loginPasswordError</p>
}
<button type="submit" disabled="@IsMutating">@(IsMutating ? "Logging in..." : "Login")</button>
</form>
</section>
</div>
</main>
}
else
{
<div class="workspace-shell">
<header class="workspace-header">
<div class="header-group brand">
<h1>RpgRoller</h1>
<p>Tabletop utility cockpit</p>
</div>
<div class="header-group context">
<p><strong>@User.DisplayName</strong> <span class="muted">(@User.Username)</span></p>
<p>Campaign: <strong>@(SelectedCampaignName ?? "No campaign selected")</strong></p>
<p>Active: <strong>@(ActiveCharacterName ?? "None selected")</strong></p>
</div>
<div class="header-group controls">
<p class="connection @ConnectionStateCssClass">@ConnectionStateLabel</p>
<div class="switch-group" role="tablist" aria-label="Screen selector">
<button type="button" class="switch @(CurrentScreen == "play" ? "active" : string.Empty)" @onclick="SwitchToPlayAsync">Play</button>
<button type="button" class="switch @(CurrentScreen == "management" ? "active" : string.Empty)" @onclick="SwitchToManagementAsync">Campaign Management</button>
</div>
<div class="header-actions">
<button type="button" @onclick="ManualRefreshAsync" disabled="@IsMutating">Refresh</button>
<button type="button" class="ghost" @onclick="LogoutAsync" disabled="@IsMutating">Logout</button>
</div>
</div>
</header>
@if (!string.IsNullOrWhiteSpace(StatusMessage))
{
<p class="status-message @(StatusIsError ? "error" : "success")">@StatusMessage</p>
}
@if (CurrentScreen == "play")
{
<main class="play-screen @(MobilePanel == "log" ? "mobile-log" : "mobile-character")">
<section class="card character-panel">
<div class="section-head"><h2>Character Context</h2></div>
@if (IsCampaignDataLoading)
{
<div class="skeleton-stack"><div class="skeleton-line"></div><div class="skeleton-line short"></div><div class="skeleton-line"></div></div>
}
else if (SelectedCampaign is null)
{
<p class="empty">No campaign selected. Choose one in Campaign Management.</p>
}
else if (SelectedCampaign.Characters.Count == 0)
{
<p class="empty">No characters in this campaign yet.</p>
}
else
{
<div class="character-picker" role="tablist" aria-label="Character picker">
@foreach (var character in SelectedCampaign.Characters)
{
var isSelectedCharacter = SelectedCharacterId == character.Id;
<button type="button" class="icon-tab @(isSelectedCharacter ? "active" : string.Empty)" aria-label="@character.Name" @onclick="() => SelectCharacter(character.Id)">
<span class="icon-tab-glyph">@InitialsFor(character.Name)</span>
<span class="icon-tab-text">@character.Name</span>
</button>
}
</div>
@if (SelectedCharacter is not null)
{
<article class="character-sheet">
<h3>@SelectedCharacter.Name</h3>
<p>Owner: @OwnerLabel(SelectedCharacter.OwnerUserId)</p>
<p>Campaign: @SelectedCampaign.Name</p>
@if (SelectedCharacter.Id == ActiveCharacterId)
{
<span class="badge active">Active</span>
}
<div class="inline-actions">
<button type="button" disabled="@(IsMutating || !CanEditCharacter(SelectedCharacter))" @onclick="() => OpenEditCharacterModal(SelectedCharacter)">Edit Character</button>
<button type="button" disabled="@(IsMutating || !CanActivateCharacter(SelectedCharacter))" @onclick="() => ActivateCharacterAsync(SelectedCharacter.Id)">Activate Character</button>
</div>
</article>
<article class="skills-section">
<div class="section-head">
<h3>Skills</h3>
<div class="inline-actions">
<button type="button" disabled="@(IsMutating || !CanEditCharacter(SelectedCharacter))" @onclick="OpenCreateSkillModal">Create Skill</button>
<button type="button" disabled="@(IsMutating || SelectedSkill is null || !CanEditSkill(SelectedSkill))" @onclick="OpenEditSkillModal">Edit Skill</button>
</div>
</div>
@if (SelectedCharacterSkills.Count == 0)
{
<p class="empty">No skills for this character yet.</p>
}
else
{
<div class="skill-list">
@foreach (var skill in SelectedCharacterSkills)
{
var isSelectedSkill = SelectedSkillId == skill.Id;
<button type="button" class="skill-item @(isSelectedSkill ? "active" : string.Empty)" @onclick="() => SelectSkill(skill.Id)">
<strong>@skill.Name</strong><span>@skill.DiceRollDefinition</span>
</button>
}
</div>
}
<form class="roll-panel" @onsubmit="RollSelectedSkillAsync" @onsubmit:preventDefault>
<label for="roll-visibility">Visibility</label>
<select id="roll-visibility" @bind="RollVisibility">
<option value="public">Public</option>
<option value="private">Private</option>
</select>
<button type="submit" disabled="@(IsMutating || SelectedSkill is null || !CanRollSkill(SelectedSkill))">Roll Skill</button>
</form>
</article>
}
}
<article class="last-roll">
<h3>Last Roll</h3>
@if (LastRoll is null)
{
<p class="empty">No roll yet.</p>
}
else
{
<p class="roll-total">@LastRoll.Result</p>
<p>@LastRoll.Breakdown</p>
<p><span class="badge @(LastRoll.Visibility == "private" ? "private-self" : "public")">@LastRoll.Visibility</span> <time title="@LastRoll.TimestampUtc.ToString("O")">@LastRoll.TimestampUtc.ToLocalTime().ToString("g")</time></p>
}
</article>
</section>
<aside class="card log-panel">
<div class="section-head"><h2>Campaign Log</h2></div>
@if (IsCampaignDataLoading)
{
<div class="skeleton-stack"><div class="skeleton-line"></div><div class="skeleton-line"></div><div class="skeleton-line short"></div></div>
}
else if (CampaignLog.Count == 0)
{
<p class="empty">No log entries yet.</p>
}
else
{
<ul class="log-list">
@foreach (var entry in CampaignLog)
{
<li class="log-entry @LogEntryCssClass(entry)">
<p><strong>@RollerLabel(entry)</strong> rolled <strong>@SkillLabel(entry.SkillId)</strong> with <strong>@CharacterLabel(entry.CharacterId)</strong></p>
<p>@entry.Breakdown</p>
<p class="log-meta"><span class="badge @VisibilityBadgeCssClass(entry)">@VisibilityLabel(entry)</span> <time title="@entry.TimestampUtc.ToString("O")">@entry.TimestampUtc.ToLocalTime().ToString("g")</time></p>
</li>
}
</ul>
}
</aside>
</main>
<nav class="mobile-bottom-nav" aria-label="Play panel selector">
<button type="button" class="switch @(MobilePanel == "character" ? "active" : string.Empty)" @onclick="SetMobilePanelCharacterAsync">Character</button>
<button type="button" class="switch @(MobilePanel == "log" ? "active" : string.Empty)" @onclick="SetMobilePanelLogAsync">Log</button>
</nav>
}
else
{
<main class="management-screen">
<section class="card">
<h2>Campaign Selector</h2>
@if (Campaigns.Count == 0)
{
<p class="empty">No campaigns yet.</p>
}
else
{
<label for="campaign-select">Campaign</label>
<select id="campaign-select" @onchange="OnCampaignSelectionChangedAsync">
@foreach (var campaign in Campaigns)
{
<option value="@campaign.Id" selected="@(campaign.Id == SelectedCampaignId)">@campaign.Name (@campaign.RulesetId)</option>
}
</select>
}
<p class="muted">Current campaign in this tab: <strong>@(SelectedCampaignName ?? "None selected")</strong></p>
</section>
<section class="card">
<h2>Create Campaign</h2>
@if (!string.IsNullOrWhiteSpace(CampaignFormError))
{
<p class="form-error">@CampaignFormError</p>
}
<form class="form-grid" @onsubmit="CreateCampaignAsync" @onsubmit:preventDefault>
<label for="campaign-name">Campaign name</label>
<input id="campaign-name" @bind="CampaignForm.Name" @bind:event="oninput" />
@if (CampaignErrors.TryGetValue("name", out var campaignNameError))
{
<p class="field-error">@campaignNameError</p>
}
<label for="campaign-ruleset">Ruleset</label>
<select id="campaign-ruleset" @bind="CampaignForm.RulesetId">
<option value="">Select ruleset</option>
@foreach (var ruleset in Rulesets)
{
<option value="@ruleset.Id">@ruleset.Name</option>
}
</select>
@if (CampaignErrors.TryGetValue("rulesetId", out var campaignRulesetError))
{
<p class="field-error">@campaignRulesetError</p>
}
<button type="submit" disabled="@IsMutating">@(IsMutating ? "Creating..." : "Create Campaign")</button>
</form>
</section>
<section class="card">
<h2>Campaign Details</h2>
@if (SelectedCampaign is null)
{
<p class="empty">No campaign selected.</p>
}
else
{
<p>Name: <strong>@SelectedCampaign.Name</strong></p>
<p>Ruleset: <strong>@SelectedCampaign.RulesetId</strong></p>
<p>GM: <strong>@SelectedCampaign.Gm.DisplayName</strong> <span class="muted">(@SelectedCampaign.Gm.Username)</span></p>
<p>Characters visible: <strong>@SelectedCampaign.Characters.Count</strong></p>
}
</section>
<section class="card">
<div class="section-head">
<h2>Character Management</h2>
<button type="button" disabled="@(IsMutating || SelectedCampaign is null)" @onclick="OpenCreateCharacterModal">Create Character</button>
</div>
@if (SelectedCampaign is null)
{
<p class="empty">Select a campaign first.</p>
}
else if (SelectedCampaign.Characters.Count == 0)
{
<p class="empty">No characters in this campaign yet.</p>
}
else
{
<ul class="management-list">
@foreach (var character in SelectedCampaign.Characters)
{
<li>
<div><strong>@character.Name</strong><p class="muted">Owner: @OwnerLabel(character.OwnerUserId)</p></div>
<div class="inline-actions">
<button type="button" disabled="@(IsMutating || !CanEditCharacter(character))" @onclick="() => OpenEditCharacterModal(character)">Edit</button>
<button type="button" disabled="@(IsMutating || !CanActivateCharacter(character))" @onclick="() => ActivateCharacterAsync(character.Id)">Activate</button>
</div>
</li>
}
</ul>
}
</section>
</main>
}
</div>
}
}
</div>
@if (ShowCreateCharacterModal)
{
<div class="modal-overlay" role="presentation">
<section class="modal-card" role="dialog" aria-modal="true" aria-label="Create character">
<h2>Create Character</h2>
@if (!string.IsNullOrWhiteSpace(CharacterFormError))
{
<p class="form-error">@CharacterFormError</p>
}
<form class="form-grid" @onsubmit="CreateCharacterAsync" @onsubmit:preventDefault>
<label for="character-create-name">Character name</label>
<input id="character-create-name" @bind="CharacterForm.Name" @bind:event="oninput" />
@if (CharacterErrors.TryGetValue("name", out var createCharacterNameError))
{
<p class="field-error">@createCharacterNameError</p>
}
<label for="character-create-campaign">Campaign</label>
<select id="character-create-campaign" @bind="CharacterForm.CampaignId">
<option value="">Select campaign</option>
@foreach (var campaign in Campaigns)
{
<option value="@campaign.Id">@campaign.Name</option>
}
</select>
<div class="inline-actions">
<button type="submit" disabled="@IsMutating">Create Character</button>
<button type="button" class="ghost" @onclick="CloseCharacterModals">Cancel</button>
</div>
</form>
</section>
</div>
}
@if (ShowEditCharacterModal)
{
<div class="modal-overlay" role="presentation">
<section class="modal-card" role="dialog" aria-modal="true" aria-label="Edit character">
<h2>Edit Character</h2>
@if (!string.IsNullOrWhiteSpace(EditCharacterFormError))
{
<p class="form-error">@EditCharacterFormError</p>
}
<form class="form-grid" @onsubmit="UpdateCharacterAsync" @onsubmit:preventDefault>
<label for="character-edit-name">Character name</label>
<input id="character-edit-name" @bind="EditCharacterForm.Name" @bind:event="oninput" />
@if (EditCharacterErrors.TryGetValue("name", out var editCharacterNameError))
{
<p class="field-error">@editCharacterNameError</p>
}
<label for="character-edit-campaign">Campaign</label>
<select id="character-edit-campaign" @bind="EditCharacterForm.CampaignId">
<option value="">Select campaign</option>
@foreach (var campaign in Campaigns)
{
<option value="@campaign.Id">@campaign.Name</option>
}
</select>
<div class="inline-actions">
<button type="submit" disabled="@IsMutating">Save Character</button>
<button type="button" class="ghost" @onclick="CloseCharacterModals">Cancel</button>
</div>
</form>
</section>
</div>
}
@if (ShowCreateSkillModal)
{
<div class="modal-overlay" role="presentation">
<section class="modal-card" role="dialog" aria-modal="true" aria-label="Create skill">
<h2>Create Skill</h2>
@if (!string.IsNullOrWhiteSpace(SkillFormError))
{
<p class="form-error">@SkillFormError</p>
}
<form class="form-grid" @onsubmit="CreateSkillAsync" @onsubmit:preventDefault>
<label for="skill-create-name">Skill name</label>
<input id="skill-create-name" @bind="SkillForm.Name" @bind:event="oninput" />
@if (SkillErrors.TryGetValue("name", out var createSkillNameError))
{
<p class="field-error">@createSkillNameError</p>
}
<label for="skill-create-expression">Expression</label>
<input id="skill-create-expression" @bind="SkillForm.DiceRollDefinition" @bind:event="oninput" />
@if (SkillErrors.TryGetValue("diceRollDefinition", out var createSkillExpressionError))
{
<p class="field-error">@createSkillExpressionError</p>
}
<div class="inline-actions">
<button type="submit" disabled="@IsMutating">Create Skill</button>
<button type="button" class="ghost" @onclick="CloseSkillModals">Cancel</button>
</div>
</form>
</section>
</div>
}
@if (ShowEditSkillModal)
{
<div class="modal-overlay" role="presentation">
<section class="modal-card" role="dialog" aria-modal="true" aria-label="Edit skill">
<h2>Edit Skill</h2>
@if (!string.IsNullOrWhiteSpace(EditSkillFormError))
{
<p class="form-error">@EditSkillFormError</p>
}
<form class="form-grid" @onsubmit="UpdateSkillAsync" @onsubmit:preventDefault>
<label for="skill-edit-name">Skill name</label>
<input id="skill-edit-name" @bind="EditSkillForm.Name" @bind:event="oninput" />
@if (EditSkillErrors.TryGetValue("name", out var editSkillNameError))
{
<p class="field-error">@editSkillNameError</p>
}
<label for="skill-edit-expression">Expression</label>
<input id="skill-edit-expression" @bind="EditSkillForm.DiceRollDefinition" @bind:event="oninput" />
@if (EditSkillErrors.TryGetValue("diceRollDefinition", out var editSkillExpressionError))
{
<p class="field-error">@editSkillExpressionError</p>
}
<div class="inline-actions">
<button type="submit" disabled="@IsMutating">Save Skill</button>
<button type="button" class="ghost" @onclick="CloseSkillModals">Cancel</button>
</div>
</form>
</section>
</div>
}

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@@ -1,3 +1,5 @@
@attribute [ExcludeFromCodeCoverage]
<Router AppAssembly="@typeof(Program).Assembly"> <Router AppAssembly="@typeof(Program).Assembly">
<Found Context="routeData"> <Found Context="routeData">
<RouteView RouteData="@routeData" DefaultLayout="@typeof(Layout.MainLayout)" /> <RouteView RouteData="@routeData" DefaultLayout="@typeof(Layout.MainLayout)" />

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@@ -10,6 +10,7 @@ var app = builder.Build();
app.InitializeRpgRollerState(); app.InitializeRpgRollerState();
app.UseStaticFiles(); app.UseStaticFiles();
app.UseAntiforgery();
app.MapRpgRollerApi(); app.MapRpgRollerApi();
app.MapRazorComponents<RpgRoller.Components.App>() app.MapRazorComponents<RpgRoller.Components.App>()

View File

@@ -1,4 +1,112 @@
window.rpgRollerApi = (() => { window.rpgRollerApi = (() => {
const sessionPrefix = "rpgroller.";
const stateStream = {
source: null,
dotNetRef: null,
campaignId: null,
reconnectDelayMs: 1000,
reconnectTimer: null,
stopped: true
};
function clearReconnectTimer() {
if (stateStream.reconnectTimer) {
clearTimeout(stateStream.reconnectTimer);
stateStream.reconnectTimer = null;
}
}
function invokeDotNet(method, ...args) {
if (!stateStream.dotNetRef) {
return;
}
stateStream.dotNetRef.invokeMethodAsync(method, ...args).catch(() => {
});
}
function scheduleReconnect() {
if (stateStream.stopped || stateStream.reconnectTimer) {
return;
}
const delay = stateStream.reconnectDelayMs;
stateStream.reconnectTimer = setTimeout(() => {
stateStream.reconnectTimer = null;
if (stateStream.stopped) {
return;
}
stateStream.reconnectDelayMs = Math.min(stateStream.reconnectDelayMs * 2, 30000);
connectStateStream();
}, delay);
}
function connectStateStream() {
if (stateStream.stopped || !stateStream.campaignId) {
return;
}
clearReconnectTimer();
invokeDotNet("OnConnectionStateChanged", "reconnecting");
const source = new EventSource(`/api/events/state?campaignId=${encodeURIComponent(stateStream.campaignId)}`);
stateStream.source = source;
source.onopen = () => {
stateStream.reconnectDelayMs = 1000;
invokeDotNet("OnConnectionStateChanged", "connected");
};
source.addEventListener("state", (event) => {
try {
const payload = JSON.parse(event.data);
const version = typeof payload.version === "number" ? payload.version : 0;
invokeDotNet("OnStateEventReceived", version);
}
catch {
invokeDotNet("OnStateEventReceived", 0);
}
});
source.onerror = () => {
if (stateStream.source === source) {
source.close();
stateStream.source = null;
}
if (stateStream.stopped) {
return;
}
invokeDotNet("OnConnectionStateChanged", "reconnecting");
scheduleReconnect();
};
}
function stopStateEvents() {
stateStream.stopped = true;
clearReconnectTimer();
if (stateStream.source) {
stateStream.source.close();
stateStream.source = null;
}
stateStream.campaignId = null;
stateStream.dotNetRef = null;
}
window.addEventListener("offline", () => {
invokeDotNet("OnConnectionStateChanged", "offline");
});
window.addEventListener("online", () => {
if (!stateStream.stopped) {
connectStateStream();
}
});
async function request(method, url, body) { async function request(method, url, body) {
const options = { const options = {
method, method,
@@ -51,7 +159,34 @@ window.rpgRollerApi = (() => {
}; };
} }
function getSessionValue(key) {
return sessionStorage.getItem(`${sessionPrefix}${key}`);
}
function setSessionValue(key, value) {
const qualifiedKey = `${sessionPrefix}${key}`;
if (value === null || value === undefined || value === "") {
sessionStorage.removeItem(qualifiedKey);
return;
}
sessionStorage.setItem(qualifiedKey, value);
}
function startStateEvents(campaignId, dotNetRef) {
stopStateEvents();
stateStream.stopped = false;
stateStream.dotNetRef = dotNetRef;
stateStream.campaignId = campaignId;
stateStream.reconnectDelayMs = 1000;
connectStateStream();
}
return { return {
request request,
getSessionValue,
setSessionValue,
startStateEvents,
stopStateEvents
}; };
})(); })();

View File

@@ -1,66 +1,305 @@
:root {
--bg-top: #f7f0d8;
--bg-bottom: #ecdfc4;
--card: #fffaf0;
--card-border: #c3b28b;
--text: #2b2418;
--muted: #6a5b3f;
--accent: #385f3d;
--accent-2: #9a402b;
--warn: #b4681b;
--danger: #8f2323;
--focus: #1d3f72;
--public: #2d6645;
--private-self: #4f3a8f;
--private-gm: #915119;
}
* { * {
box-sizing: border-box; box-sizing: border-box;
} }
html,
body { body {
margin: 0; margin: 0;
min-height: 100vh; min-height: 100%;
font-family: "Segoe UI", Tahoma, Geneva, Verdana, sans-serif;
background: linear-gradient(165deg, #f2f4f8 0%, #e6ebf5 100%);
color: #1f2937;
} }
.layout { body {
max-width: 56rem; background:
radial-gradient(circle at 15% 10%, rgba(255, 255, 255, 0.32), transparent 45%),
linear-gradient(165deg, var(--bg-top), var(--bg-bottom));
color: var(--text);
font-family: "Trebuchet MS", "Lucida Sans Unicode", "Segoe UI", sans-serif;
line-height: 1.4;
}
h1,
h2,
h3 {
font-family: "Palatino Linotype", "Book Antiqua", Palatino, serif;
letter-spacing: 0.02em;
}
.rr-app {
max-width: 78rem;
margin: 0 auto; margin: 0 auto;
padding: 2.5rem 1.25rem; padding: 1rem 1rem 4.5rem;
}
.loading-shell,
.auth-shell {
display: grid;
gap: 1rem;
max-width: 70rem;
margin: 0 auto;
}
.auth-subtitle {
margin-top: 0;
color: var(--muted);
}
.workspace-shell {
display: grid; display: grid;
gap: 1rem; gap: 1rem;
} }
.panel { .workspace-header {
position: sticky;
top: 0;
z-index: 10;
display: grid; display: grid;
gap: 0.6rem; gap: 0.75rem;
background: rgba(255, 255, 255, 0.8); grid-template-columns: 1.1fr 1.2fr 1fr;
border: 1px solid #c8d2e6; background: linear-gradient(120deg, #f1e4c9, #efe0bf);
border-radius: 0.6rem; border: 1px solid var(--card-border);
padding: 0.9rem; border-radius: 0.8rem;
padding: 0.85rem;
backdrop-filter: blur(6px);
} }
.grid-form { .header-group {
display: grid; display: grid;
gap: 0.5rem; gap: 0.2rem;
} }
.inline-controls { .brand h1 {
margin: 0;
}
.brand p,
.context p {
margin: 0;
}
.controls {
justify-items: end;
}
.switch-group,
.header-actions,
.inline-actions {
display: flex; display: flex;
gap: 0.5rem; gap: 0.45rem;
flex-wrap: wrap;
}
.card {
background: color-mix(in srgb, var(--card) 94%, #ffffff 6%);
border: 1px solid var(--card-border);
border-radius: 0.8rem;
padding: 0.85rem;
display: grid;
gap: 0.75rem;
}
.auth-grid {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 1rem;
}
.form-grid {
display: grid;
gap: 0.35rem;
}
label {
font-weight: 600;
} }
input, input,
select, select,
button { button {
font: inherit; font: inherit;
padding: 0.6rem 0.75rem; border-radius: 0.45rem;
border: 1px solid #8e7b57;
padding: 0.55rem 0.65rem;
}
input,
select {
background: #fffdf5;
color: var(--text);
} }
button { button {
border: 0; background: linear-gradient(180deg, var(--accent), #2f4f34);
border-radius: 0.4rem; color: #f8f7ef;
background: #2563eb; border-color: transparent;
color: #ffffff;
cursor: pointer; cursor: pointer;
} }
.status, button.ghost {
.result { background: transparent;
font-weight: 600; color: var(--text);
border-color: #8e7b57;
} }
.message { button.switch {
min-height: 1.5rem; background: transparent;
color: #1d4ed8; color: var(--text);
font-weight: 600; border-color: #8e7b57;
}
button.switch.active {
background: var(--accent-2);
border-color: var(--accent-2);
color: #fff9ef;
}
button:disabled {
opacity: 0.55;
cursor: not-allowed;
}
button:focus-visible,
input:focus-visible,
select:focus-visible {
outline: 3px solid var(--focus);
outline-offset: 2px;
}
.status-message,
.form-error,
.field-error {
margin: 0;
}
.status-message {
font-weight: 700;
}
.status-message.success {
color: var(--public);
}
.status-message.error,
.form-error,
.field-error {
color: var(--danger);
}
.section-head {
display: flex;
align-items: center;
justify-content: space-between;
gap: 0.75rem;
}
.play-screen {
display: grid;
grid-template-columns: minmax(0, 2fr) minmax(19rem, 1fr);
gap: 1rem;
}
.management-screen {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 1rem;
}
.character-picker {
display: flex;
flex-wrap: wrap;
gap: 0.45rem;
}
.icon-tab {
display: grid;
place-items: center;
gap: 0.2rem;
min-width: 4.8rem;
padding: 0.45rem;
background: transparent;
color: var(--text);
border-color: #8e7b57;
}
.icon-tab.active {
background: linear-gradient(145deg, #e9d4a4, #d7b672);
border-color: #9e7328;
}
.icon-tab-glyph {
width: 2rem;
height: 2rem;
display: grid;
place-items: center;
border-radius: 50%;
border: 1px solid #8e7b57;
font-weight: 700;
}
.icon-tab-text {
font-size: 0.82rem;
}
.character-sheet,
.skills-section,
.last-roll {
border: 1px dashed #a89066;
border-radius: 0.65rem;
padding: 0.65rem;
display: grid;
gap: 0.4rem;
}
.skill-list {
display: grid;
gap: 0.35rem;
}
.skill-item {
display: flex;
justify-content: space-between;
align-items: center;
gap: 0.6rem;
background: #f8f1df;
color: var(--text);
border: 1px solid #b39f79;
}
.skill-item.active {
border-color: #7b5a1f;
background: #ecdfc2;
}
.roll-panel {
display: grid;
gap: 0.4rem;
}
.roll-total {
font-size: 1.8rem;
font-weight: 800;
margin: 0;
}
.empty,
.muted {
color: var(--muted);
} }
.log-list { .log-list {
@@ -68,11 +307,213 @@ button {
margin: 0; margin: 0;
padding: 0; padding: 0;
display: grid; display: grid;
gap: 0.35rem; gap: 0.5rem;
} }
.log-item { .log-entry {
padding: 0.45rem 0.55rem; border: 1px solid #b8a37b;
border-radius: 0.35rem; border-radius: 0.55rem;
background: #f6f8fc; padding: 0.5rem;
background: #f8f0de;
}
.log-entry.private-self {
border-color: #6252a8;
background: #ece7ff;
}
.log-entry.private-gm {
border-color: #9a5f1e;
background: #fff1db;
}
.log-meta {
display: flex;
justify-content: space-between;
gap: 0.5rem;
align-items: center;
}
.badge {
display: inline-flex;
border-radius: 999px;
font-size: 0.78rem;
padding: 0.18rem 0.45rem;
border: 1px solid transparent;
text-transform: uppercase;
letter-spacing: 0.03em;
}
.badge.active {
border-color: #8f5f12;
background: #f6d28d;
color: #5d3808;
}
.badge.public {
background: #e1f2e3;
color: var(--public);
}
.badge.private-self {
background: #e8ddfb;
color: var(--private-self);
}
.badge.private-gm {
background: #f9e2be;
color: var(--private-gm);
}
.badge.private-generic {
background: #f4e8d4;
color: #6f5832;
}
.connection {
font-weight: 700;
margin: 0;
}
.connection.ok {
color: var(--public);
}
.connection.warn {
color: var(--warn);
}
.connection.offline {
color: var(--danger);
}
.skeleton-stack {
display: grid;
gap: 0.4rem;
}
.skeleton-line {
height: 0.85rem;
border-radius: 0.4rem;
background: linear-gradient(90deg, #dfd2b7, #efe3c9, #dfd2b7);
background-size: 220% 100%;
animation: shimmer 1.1s linear infinite;
}
.skeleton-line.short {
width: 65%;
}
.health-banner {
border: 1px solid #b77a29;
background: #fff2db;
border-radius: 0.75rem;
padding: 0.75rem;
display: flex;
align-items: center;
justify-content: space-between;
gap: 1rem;
}
.management-list {
list-style: none;
margin: 0;
padding: 0;
display: grid;
gap: 0.45rem;
}
.management-list li {
display: flex;
justify-content: space-between;
align-items: center;
gap: 0.5rem;
border: 1px solid #b8a37b;
border-radius: 0.55rem;
padding: 0.5rem;
}
.modal-overlay {
position: fixed;
inset: 0;
background: rgba(35, 25, 9, 0.55);
display: grid;
place-items: center;
z-index: 20;
padding: 1rem;
}
.modal-card {
width: min(32rem, 100%);
background: var(--card);
border: 1px solid var(--card-border);
border-radius: 0.85rem;
padding: 0.9rem;
display: grid;
gap: 0.65rem;
}
.mobile-bottom-nav {
position: fixed;
left: 0;
right: 0;
bottom: 0;
z-index: 30;
padding: 0.55rem;
display: none;
gap: 0.45rem;
background: rgba(241, 228, 201, 0.96);
border-top: 1px solid var(--card-border);
}
.sr-only {
position: absolute;
width: 1px;
height: 1px;
padding: 0;
margin: -1px;
overflow: hidden;
clip: rect(0, 0, 0, 0);
border: 0;
}
@keyframes shimmer {
from {
background-position: 220% 0;
}
to {
background-position: -220% 0;
}
}
@media (max-width: 1023px) {
.workspace-header {
position: static;
grid-template-columns: 1fr;
}
.play-screen {
grid-template-columns: 1fr;
}
.play-screen.mobile-log .character-panel {
display: none;
}
.play-screen.mobile-character .log-panel {
display: none;
}
.management-screen {
grid-template-columns: 1fr;
}
.auth-grid {
grid-template-columns: 1fr;
}
.mobile-bottom-nav {
display: flex;
}
} }