Implement d6 wild dice/fumble skills and die-state rolls

This commit is contained in:
2026-02-26 08:26:12 +01:00
parent 0f44cc466b
commit 11ab7c959b
22 changed files with 560 additions and 50 deletions

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@@ -27,21 +27,21 @@ public sealed class ServiceSkillRollTests
var missingTargetCampaign = service.UpdateCharacter(ownerSession, character.Id, "Renamed", Guid.NewGuid());
Assert.False(missingTargetCampaign.Succeeded);
var noSkillName = service.CreateSkill(ownerSession, character.Id, "", "1d20");
var noSkillName = service.CreateSkill(ownerSession, character.Id, "", "1d20", 0, false);
Assert.False(noSkillName.Succeeded);
var invalidExpression = service.CreateSkill(ownerSession, character.Id, "Skill", "5D+4");
var invalidExpression = service.CreateSkill(ownerSession, character.Id, "Skill", "5D+4", 0, false);
Assert.False(invalidExpression.Succeeded);
var skill = ServiceTestSupport.GetValue(service.CreateSkill(ownerSession, character.Id, "Skill", "1d20+2"));
var skill = ServiceTestSupport.GetValue(service.CreateSkill(ownerSession, character.Id, "Skill", "1d20+2", 0, false));
var missingSkillUpdate = service.UpdateSkill(ownerSession, Guid.NewGuid(), "X", "1d20");
var missingSkillUpdate = service.UpdateSkill(ownerSession, Guid.NewGuid(), "X", "1d20", 0, false);
Assert.False(missingSkillUpdate.Succeeded);
var forbiddenSkillUpdate = service.UpdateSkill(otherSession, skill.Id, "X", "1d20");
var forbiddenSkillUpdate = service.UpdateSkill(otherSession, skill.Id, "X", "1d20", 0, false);
Assert.False(forbiddenSkillUpdate.Succeeded);
var gmSkillUpdate = service.UpdateSkill(gmSession, skill.Id, "GM Edit", "2d6+1");
var gmSkillUpdate = service.UpdateSkill(gmSession, skill.Id, "GM Edit", "2d6+1", 0, false);
Assert.True(gmSkillUpdate.Succeeded);
var missingRoll = service.RollSkill(ownerSession, Guid.NewGuid(), "public");