Implement d6 wild dice/fumble skills and die-state rolls
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@@ -88,8 +88,8 @@ public sealed class ServiceCampaignTests
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var ownerCharacter = ServiceTestSupport.GetValue(service.CreateCharacter(ownerSession, "Owner Character", campaign.Id));
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var otherCharacter = ServiceTestSupport.GetValue(service.CreateCharacter(otherSession, "Other Character", campaign.Id));
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var ownerSkill = ServiceTestSupport.GetValue(service.CreateSkill(ownerSession, ownerCharacter.Id, "Stealth", "2D+1"));
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_ = ServiceTestSupport.GetValue(service.CreateSkill(otherSession, otherCharacter.Id, "Perception", "1D+2"));
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var ownerSkill = ServiceTestSupport.GetValue(service.CreateSkill(ownerSession, ownerCharacter.Id, "Stealth", "2D+1", 1, true));
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_ = ServiceTestSupport.GetValue(service.CreateSkill(otherSession, otherCharacter.Id, "Perception", "1D+2", 1, true));
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var ownerView = ServiceTestSupport.GetValue(service.GetCampaign(ownerSession, campaign.Id));
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Assert.Single(ownerView.Characters);
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