Implement d6 wild dice/fumble skills and die-state rolls
This commit is contained in:
@@ -35,7 +35,9 @@ public sealed class RollVisibilityApiTests : ApiTestBase
|
||||
var skill = await PostAsync<CreateSkillRequest, SkillSummary>(
|
||||
playerClient,
|
||||
$"/api/characters/{playerCharacter.Id}/skills",
|
||||
new CreateSkillRequest("Stealth", "2D+1"));
|
||||
new CreateSkillRequest("Stealth", "2D+1", 1, true));
|
||||
Assert.Equal(1, skill.WildDice);
|
||||
Assert.True(skill.AllowFumble);
|
||||
|
||||
await RegisterAsync(observerClient, "observer", "Password123", "Observer");
|
||||
await LoginAsync(observerClient, "observer", "Password123");
|
||||
|
||||
Reference in New Issue
Block a user