Implement d6 wild dice/fumble skills and die-state rolls
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@@ -34,19 +34,23 @@ public sealed class CampaignApiTests : ApiTestBase
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var createdSkill = await PostAsync<CreateSkillRequest, SkillSummary>(
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gmClient,
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$"/api/characters/{gmCharacter.Id}/skills",
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new CreateSkillRequest("Arcana", "2d12+2"));
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new CreateSkillRequest("Arcana", "2d12+2", 0, false));
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Assert.Equal("2d12+2", createdSkill.DiceRollDefinition);
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Assert.Equal(0, createdSkill.WildDice);
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Assert.False(createdSkill.AllowFumble);
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var updatedSkill = await PutAsync<UpdateSkillRequest, SkillSummary>(
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gmClient,
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$"/api/skills/{createdSkill.Id}",
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new UpdateSkillRequest("Arcana Mastery", "2d12+3"));
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new UpdateSkillRequest("Arcana Mastery", "2d12+3", 0, false));
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Assert.Equal("Arcana Mastery", updatedSkill.Name);
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Assert.Equal("2d12+3", updatedSkill.DiceRollDefinition);
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Assert.Equal(0, updatedSkill.WildDice);
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Assert.False(updatedSkill.AllowFumble);
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var invalidSkill = await gmClient.PostAsJsonAsync(
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$"/api/characters/{gmCharacter.Id}/skills",
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new CreateSkillRequest("Broken", "5D+4"));
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new CreateSkillRequest("Broken", "5D+4", 0, false));
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Assert.Equal(HttpStatusCode.BadRequest, invalidSkill.StatusCode);
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var details = await GetAsync<CampaignDetails>(gmClient, $"/api/campaigns/{campaign.Id}");
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