Implement d6 wild dice/fumble skills and die-state rolls

This commit is contained in:
2026-02-26 08:26:12 +01:00
parent 0f44cc466b
commit 11ab7c959b
22 changed files with 560 additions and 50 deletions

View File

@@ -34,19 +34,23 @@ public sealed class CampaignApiTests : ApiTestBase
var createdSkill = await PostAsync<CreateSkillRequest, SkillSummary>(
gmClient,
$"/api/characters/{gmCharacter.Id}/skills",
new CreateSkillRequest("Arcana", "2d12+2"));
new CreateSkillRequest("Arcana", "2d12+2", 0, false));
Assert.Equal("2d12+2", createdSkill.DiceRollDefinition);
Assert.Equal(0, createdSkill.WildDice);
Assert.False(createdSkill.AllowFumble);
var updatedSkill = await PutAsync<UpdateSkillRequest, SkillSummary>(
gmClient,
$"/api/skills/{createdSkill.Id}",
new UpdateSkillRequest("Arcana Mastery", "2d12+3"));
new UpdateSkillRequest("Arcana Mastery", "2d12+3", 0, false));
Assert.Equal("Arcana Mastery", updatedSkill.Name);
Assert.Equal("2d12+3", updatedSkill.DiceRollDefinition);
Assert.Equal(0, updatedSkill.WildDice);
Assert.False(updatedSkill.AllowFumble);
var invalidSkill = await gmClient.PostAsJsonAsync(
$"/api/characters/{gmCharacter.Id}/skills",
new CreateSkillRequest("Broken", "5D+4"));
new CreateSkillRequest("Broken", "5D+4", 0, false));
Assert.Equal(HttpStatusCode.BadRequest, invalidSkill.StatusCode);
var details = await GetAsync<CampaignDetails>(gmClient, $"/api/campaigns/{campaign.Id}");

View File

@@ -35,7 +35,9 @@ public sealed class RollVisibilityApiTests : ApiTestBase
var skill = await PostAsync<CreateSkillRequest, SkillSummary>(
playerClient,
$"/api/characters/{playerCharacter.Id}/skills",
new CreateSkillRequest("Stealth", "2D+1"));
new CreateSkillRequest("Stealth", "2D+1", 1, true));
Assert.Equal(1, skill.WildDice);
Assert.True(skill.AllowFumble);
await RegisterAsync(observerClient, "observer", "Password123", "Observer");
await LoginAsync(observerClient, "observer", "Password123");