# CriticalResults

DescriptionText: Shrapnel imbedded in foe's buttocks. He will need a special pillow just to sit down.
RawAffixText: +20H – (-15)
ParseStatus: partial
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RawCellText:
Shrapnel imbedded in foe's
buttocks. He will need a special
pillow just to sit down.
+20H – (-15)

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RawAffixText: +20H – (-40) – (+25)
ParseStatus: partial
SourceImagePath: ballistic-shrapnel/cells/none__b__66.png
RawCellText:
Blast to foe's head! Amazingly, foe's
head is mostly intact. He will just be in a
coma for three days.
+20H – (-40) – (+25)

DescriptionText:
Blast to foe's head! Amazingly, foe's head is mostly intact. He will just be in a coma for three days.

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RawAffixText: +10H – 5∑∏ – (-30) – (+25)
ParseStatus: partial
SourceImagePath: ballistic-shrapnel/cells/none__c__66.png
RawCellText:
Foe forget to duck. He takes shrapnel in
the eyes. Foe spins head over heels
backwards and will die in 10 rounds if
not tended to by a doctor.
+10H – 5∑∏ – (-30) – (+25)

DescriptionText:
Foe forget to duck. He takes shrapnel in the eyes. Foe spins head over heels backwards and will die in 10 rounds if not tended to by a doctor.

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RawAffixText: +50H – 8∑∏ – 15∫ – (-75)
ParseStatus: partial
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RawCellText:
Abdomenal blast knocks foe through the
nearest wall. Major internal damage to all
kinds of organs. Hope a doctor is on
hand.
+50H – 8∑∏ – 15∫ – (-75)

DescriptionText:
Abdomenal blast knocks foe through the nearest wall. Major internal damage to all kinds of organs. Hope a doctor is on hand.

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RawAffixText: +50H – 15∑∏ – 15∫ – (-75)
ParseStatus: partial
SourceImagePath: ballistic-shrapnel/cells/none__e__66.png
RawCellText:
Surprise shot to foe's groin. Foe no longer
needs his "little black book". You are
stunned for 3 rounds in sympathy. He
collapses and won't get up until tomorrow.
+50H – 15∑∏ – 15∫ – (-75)

DescriptionText:
Surprise shot to foe's groin. Foe no longer needs his "little black book". You are stunned for 3 rounds in sympathy. He collapses and won't get up until tomorrow.

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RawCellText: Foe's knee is peppered with shrapnel. Amazingly, no permanent damage. +3H – π
DescriptionText: Foe's knee is peppered with shrapnel. Amazingly, no permanent damage.
RawAffixText: +3H – π
ParseStatus: partial
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RawCellText: Knee strike fractures bone. Very impressive. +7H – ∑ – (-10)
DescriptionText: Knee strike fractures bone. Very impressive.
RawAffixText: +7H – ∑ – (-10)
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RawCellText: Great shot to foe's leg causes him to drop. +20H – 3∑ – 3∫ – (-20)
DescriptionText: Great shot to foe's leg causes him to drop.
RawAffixText: +20H – 3∑ – 3∫ – (-20)
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RawAffixText: +25H – 5∑∏ – 4∫ – (-30)
ParseStatus: partial
SourceImagePath: ballistic-shrapnel/cells/none__d__67-70.png
RawCellText:
Blast to foe's leg shatters his knee cap.
He will have a bad limp until the major
tendon damage is healed.
+25H – 5∑∏ – 4∫ – (-30)

DescriptionText:
Blast to foe's leg shatters his knee cap. He will have a bad limp until the major tendon damage is healed.

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RawCellText: Blast annihilates foe's leg below the knee. Wow! +35H – 6∑∏ – 8∫ – (-50)
DescriptionText: Blast annihilates foe's leg below the knee. Wow!
RawAffixText: +35H – 6∑∏ – 8∫ – (-50)
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RawCellText: Blast in the gut throws foe backwards 10'. +5H – π
DescriptionText: Blast in the gut throws foe backwards 10'.
RawAffixText: +5H – π
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RawCellText: Shot in the stomach does minor muscle damage. But the scar looks like a turnip… +7H – 2∑ – (-10)
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RawCellText: Abdomenal hit causes muscle and organ damage. Foe flies off his feet. +12H – 3∑ – 5∫ – (-20)
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RawAffixText: +12H – 3∑ – 5∫ – (-20)
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RawCellText: Lower abdominal shot causes much internal damage to internal organs. +12H – 4∑∏ – 7∫ – (-20)
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RawCellText: Blast rips out foe's kidney. Who needs a surgeon. +35H – 6∑∏ – 10∫ – (-40)
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DescriptionText: Blast in foe's side leaves a mass of flesh dangling. Surprising, it only leaves a small scar.
RawAffixText: +8H – 3π – ∫ – (-10)
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Blast in foe's side leaves a mass of
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+8H – 3π – ∫ – (-10)

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RawCellText: Shrapnel finds a home in foe's side, breaking a few ribs in the process. +12H – 3∑ – (-10)
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RawAffixText: +20H – 4∑∏ – (-20)
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Solid shot to foe's ribs is followed by the
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+20H – 4∑∏ – (-20)

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Solid shot to foe's ribs is followed by the sound of breaking bone. There is also major muscle and tendon damage.

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DescriptionText: Shrapnel breaks ribs and lodges inside foe. The bleeding just won't seem to stop! Get a medic.
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+35H – 4∑∏ – 7∫ – (-20)

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RawCellText: Gut shot rips out several organs. Find a donor, quickly. +35H – 6∑∏ – 15∫ – (-40)
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RawCellText: Impressive shot right in the abdomen knocks foe backwards. +10H – 3∑ – 2∏- 2∫ – (-10)
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DescriptionText: Blast rips into foe's gut and causes major damage to everything it finds there.
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+15H – 4∑ – 5∫ – (-20)

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RawCellText: Upper abdominal hit damages internal organs and muscles. +14H – 3∑∏ – 6∫ – (-20)
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RawAffixText: +14H – 3∑∏ – 6∫ – (-20)
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RawCellText: Blast in the gut leaves a gaping hole. Amazing, foe is still standing! +25H – 6∑∏ – 9∫ – (-30)
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RawAffixText: +35 H – 6∫
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Shrapnel passes clean through foe's
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+35 H – 6∫

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Shrapnel passes clean through foe's abdomen and lodges in his spine. Foe is paralyzed until it is removed, and then still suffers a -30 penalty to all maneuvers.

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RawCellText: Chest strike rips all of foe's buttons off his shirt. +12H – 3∑ – 3∫ – (-10)
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DescriptionText: Blast in the chest breaks ribs and tears muscles and tendons. Get a new shirt.
RawAffixText: +15H – 3∑ – ∏ – 3∫ – (-15)
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Blast in the chest breaks ribs and tears
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+15H – 3∑ – ∏ – 3∫ – (-15)

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RawCellText: Foe is wheezing as blast perforates a lung. +25H – 4∑∏ – 6∫ – (-25)
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RawCellText: Shrapnel lodges near foe's heart. Sternum is shattered. +25H – 4∑∏ – 8∫ – (-30)
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RawAffixText: (+20)
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Blast through foe's chest and destroy his
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(+20)

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Blast through foe's chest and destroy his heart. Foe flies 20' and everyone is stunned for two rounds.

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RawCellText: Blast to foe's head rips off one ear. Foe hears at -30. +8H – 3∑∏ – 2∫ – (-10)
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RawAffixText: +8H – 3∑∏ – 2∫ – (-10)
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DescriptionText: Shrapnel strikes foe's head. Luckily he has a mighty skull and only loses his hair.
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Shrapnel strikes foe's head. Luckily he
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+8H – 3∑ – ∫ – (-5)

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DescriptionText: Shrapnel to side of foe's head. He can no longer hear or see from that side of the head.
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Shrapnel to side of foe's head. He can no
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+15H – 4∑∏ – 6∫ – (-20)

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DescriptionText: Blast cracks foe's skull. He is in a coma for 3 weeks then awakens with amnesia (and a headache).
RawAffixText: +40H – 10∫
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Blast cracks foe's skull. He is in a coma
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+40H – 10∫

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RawCellText: Blast tears off the top of foe's head. Death is instantaneous. (+20)
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RawAffixText: +12H – 4∑∏ – (-15)
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Shrapnel peppers foe's jaw and
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+12H – 4∑∏ – (-15)

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Shrapnel peppers foe's jaw and leaves several holes. Foe has trouble talking because of damage to the tongue.

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RawAffixText: +11H – 3∑∏ – 3∫ – (-15)
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Blast shatters foe's jaw. He cannot talk
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+11H – 3∑∏ – 3∫ – (-15)

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Blast shatters foe's jaw. He cannot talk until healed. He suffers a -10 to his temporary Appearance and -5 to his potential Appearance.

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RawCellText: Blast rips through foe's throat. He is now a mute. +20H – 4∑∏ – 6∫ – (-25)
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RawAffixText: +20H – 4∑∏ – 6∫ – (-25)
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DescriptionText: Shrapnel destroys foe's neck (and wind pipe). He will probably die before he suffocates.
RawAffixText: +25H – 5∑∏ – 12∫ – (-20)
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Shrapnel destroys foe's neck (and wind
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+25H – 5∑∏ – 12∫ – (-20)

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RawCellText: Foe is left with nothing on top of his neck. Anyone got a mop? (+20)
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RawCellText: Shrapnel passes through the ear and into the brain. Foe is very dead. (+20)
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RawCellText: Foe's face is ripped off; right before he dies from shrapnel in the brain. (+20)
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RawCellText: Foe's head is opened from the blast. He is quite dead. You have half a round left to act. (+20)
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RawCellText: Strong blast to foe's head cracks his skull. He is in coma for next two years. (+20)
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RawCellText: Don't loose your head! Ooops. Too late… (+25)
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RawCellText: Feeble. You're getting old. +0H
DescriptionText: Feeble. You're getting old.
RawAffixText: +0H
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RawCellText: Maybe next time.... +0H
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RawCellText: Barely made it. +1H
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RawCellText: Great move. +2H
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RawCellText: Light blow, but foe's thinks it's your best. +2H
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RawAffixText: +2H
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RawCellText: A glancing blow. +1H
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RawCellText: You pull at foe's hair. +2H
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RawCellText: You gain the initiative next round. +2H
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RawCellText: Things just failed to connect right. +3H – π
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RawCellText: Push foe with the punch. You receive initiative next round. +1H
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RawCellText: Deflected blow, but you gain the initiative next round. +2H
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RawCellText: You move quickly after blocking punch.You gain the initiative next round. +2H
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RawCellText: Use your body like a broom. Foe is unbalanced. +2H – π
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RawCellText: You block foe's forearm. You gain the initiative next round. +4H – π
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RawCellText: Foe steps aside unbalanced.You gain the initiative next round. +2H
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RawCellText: Your backhand is powerful. Strike foe across his face.You unbalance him. +2H – π
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RawCellText: Step into foe to knock him down. Bash to side unbalances foe. +3H – π
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RawCellText: Elbow to foe's side sends him reeling. Your follow-up swing misses. +4H – 2π
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RawCellText: Duck in close and hammer foe's side. You gain the initiative next round. +5H – ∑
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RawCellText: Good placement. You gain the initiative for the next two rounds. +3H
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RawCellText: Push foe back and kick his leg. You gain the initiative next round. +3H – π
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RawCellText: You try to sweep your foe off his feet. +4H – π – (+10)
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RawCellText: You trip foe. He shuffles a full 15 feet before he gets his balance. +5H – ∑ – π
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RawCellText: Cheap shot to foe's side bruises ribs. Foe crashes into the nearest obstacle. +8H – ∑ – 4(-20)
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RawCellText: Slight abrasion. You gain the initiative for the next two rounds. +4H
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RawCellText: Leg strike unsteadies foe. You stomp foe's feet for an extra advantage. +4H – π
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RawCellText: Boot to calf hits hard. You have the initiative next round. +5H – ∑ – (-20)
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RawCellText: You go in low and strike foe in his calf. He stumbles back with a nasty bruise. +6H – 2∑
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RawCellText: Strike to the back of foe's leg gives you a back attack next round. +10H – ∑
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RawCellText: Foe lunges past you and you come down on his back. He realizes his pain. +5H – ∑
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DescriptionText: You grab foe and bring your knee into foe's side. Strike lifts foe up and sends foe reeling.
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You grab foe and bring your knee into
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RawCellText: You bash foe brutally. Your strike is solid. +10H – ∑∏
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RawCellText: Strike lands solid to the chest. Foe leaps back on the defensive. +5H – π
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RawCellText: You strike foe in his chest. Foe reels. +6H – ∑
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RawCellText: Classic grip to foe's collar garment. You punch him hard. He stumbles back 5 feet. +8H – 2∑
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RawCellText: Chest strike causes deep bruise. Foe looks very surprised. +10H – ∑∏ – (-10)
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RawCellText: Chest wound knocks foe down. Your attack puts you in the place he was just standing. +10H – 2∑∏
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RawCellText: Foe kicks out at you and you strike his leg in response. +5H – ∑
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RawCellText: You duck down and strike across at foe. Blow to thigh leaves a bad bruise. +6H – 2∑
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RawAffixText: +10H – 2∑∏
ParseStatus: partial
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RawCellText:
Bring your forearm down on foe's thigh,
with most of your weight behind it. You
have the initiative next round.
+10H – 2∑∏

DescriptionText:
Bring your forearm down on foe's thigh, with most of your weight behind it. You have the initiative next round.

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RawAffixText: +10H – 3∑∏
ParseStatus: partial
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RawCellText:
You do not know what a sweep or a
throw is, but this surely seems like one.
You slam foe to the ground.
+10H – 3∑∏

DescriptionText:
You do not know what a sweep or a throw is, but this surely seems like one. You slam foe to the ground.

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RawCellText: Arm strike gives foe a bruised bicep. You are cruel. +6H – (π-25)
DescriptionText: Arm strike gives foe a bruised bicep. You are cruel.
RawAffixText: +6H – (π-25)
ParseStatus: partial
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RawCellText: You block foe's guard and punch him in the face. He just stands there. +6H – ∑∏
DescriptionText: You block foe's guard and punch him in the face. He just stands there.
RawAffixText: +6H – ∑∏
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      "SourceText": "\u2211\u220F"
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RawCellText: Catch weapon arm and strike it across your own knee. Foe drops his weapon. +8H – 2∑∏ – (+5)
DescriptionText: Catch weapon arm and strike it across your own knee. Foe drops his weapon.
RawAffixText: +8H – 2∑∏ – (+5)
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RawCellText: Strike to nerve in foe's upper arm causes him to drop whatever he is carrying. +10H – 2∑∏ – (+5)
DescriptionText: Strike to nerve in foe's upper arm causes him to drop whatever he is carrying.
RawAffixText: +10H – 2∑∏ – (+5)
ParseStatus: partial
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RawCellText: Strong shoulder strike and a follow-up strike to the face. +10H – 4∑∏
DescriptionText: Strong shoulder strike and a follow-up strike to the face.
RawAffixText: +10H – 4∑∏
ParseStatus: partial
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RawAffixText: +8H – 6∑ – (-15)
ParseStatus: partial
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RawCellText:
Grapple foe's weapon arm and jerk
his weapon free. Foe goes twisting
and spinning out of your grasp.
+8H – 6∑ – (-15)

DescriptionText:
Grapple foe's weapon arm and jerk his weapon free. Foe goes twisting and spinning out of your grasp.

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      "SourceText": "6\u2211"
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RawAffixText: +18H – 3∑ – 6(-60)
ParseStatus: partial
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RawCellText:
Hammer foe in his kidneys. You know
he is in pain. He grips his side and falls
down. Finish him, the pain will not last.
+18H – 3∑ – 6(-60)

DescriptionText:
Hammer foe in his kidneys. You know he is in pain. He grips his side and falls down. Finish him, the pain will not last.

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DescriptionText: Nasty strike to foe's mouth knocks out 2 teeth and reduces foe's appearance, by 5, when he smiles.
RawAffixText: +9H – 6∑∏ – (-45)
ParseStatus: partial
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RawCellText:
Nasty strike to foe's mouth knocks out 2
teeth and reduces foe's appearance, by
5, when he smiles.
+9H – 6∑∏ – (-45)

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RawAffixText: +15H – (-60)
ParseStatus: partial
SourceImagePath: brawling/cells/none__d__66.png
RawCellText:
Drive your finger into foe's eye, causing
blindness. There is a 10% chance that
this affliction is permanent.
+15H – (-60)

DescriptionText:
Drive your finger into foe's eye, causing blindness. There is a 10% chance that this affliction is permanent.

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RawAffixText: (+10)
ParseStatus: partial
SourceImagePath: brawling/cells/none__e__66.png
RawCellText:
Face strike is so hard foe's cheekbone is
shattered. The shards mortally wound
foe. He dies after 10 rounds of agony.
(+10)

DescriptionText:
Face strike is so hard foe's cheekbone is shattered. The shards mortally wound foe. He dies after 10 rounds of agony.

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RawCellText: Blow to abdomen. Foe bends over and throws up. +4H – 2∑∏
DescriptionText: Blow to abdomen. Foe bends over and throws up.
RawAffixText: +4H – 2∑∏
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RawCellText: Blow to foe's chest. You have mastered the common punch. +8H – ∑∏
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RawAffixText: +8H – ∑∏
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RawCellText: Strong blow to foe's forearm causes fracture. +10H – 2∑∏
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RawAffixText: +10H – 2∑∏
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RawCellText: Smash foe's hip. You have the initiative next round. +12H – 2∑∏ – (-10)
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RawAffixText: +12H – 2∑∏ – (-10)
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RawCellText: Throw foe into a solid object. He falls down. +12H
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RawAffixText: +12H
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RawCellText: Leg strike damages muscle and sends foe stumbling back. +6H – 3∑
DescriptionText: Leg strike damages muscle and sends foe stumbling back.
RawAffixText: +6H – 3∑
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DescriptionText: Calf strike delivers a deep bruise. Foe looks down at the damage, forgetting about you.
RawAffixText: +10H – 2∑ – ∏
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Calf strike delivers a deep bruise. Foe
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+10H – 2∑ – ∏

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DescriptionText: A light punch unbalances foe. A kick to foe's leg knocks him down. He falls forward under you.
RawAffixText: +10H – 2∑∏ – (+5)
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A light punch unbalances foe. A kick to
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+10H – 2∑∏ – (+5)

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DescriptionText: Leg strike causes foe to fall. You push him to hinder his landing and he sprains his ankle.
RawAffixText: +12H – 3∑ – (-20)
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Leg strike causes foe to fall. You push
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+12H – 3∑ – (-20)

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DescriptionText: Snap palm into place against foe's knee. Tendon and cartilage damage. Foe has difficulty standing.
RawAffixText: +15H – 5∑ – (-50)
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Snap palm into place against foe's knee.
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+15H – 5∑ – (-50)

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RawCellText: Blow to foe's shield arm. If foe has anything that resembles a shield, it is broken. +8H – 2∑∏
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RawAffixText: +8H – 2∑∏
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DescriptionText: You snap foe's arm around like a noodle. His wrist is strained with the impact.
RawAffixText: +10H – 2∑∏ – (+5)
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You snap foe's arm around like
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+10H – 2∑∏ – (+5)

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RawAffixText: +10H – 3∑ – (-30)
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Grip foe's weapon arm and drive his fist
against a hard surface. Hand is
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+10H – 3∑ – (-30)

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Grip foe's weapon arm and drive his fist against a hard surface. Hand is fractured. Foe is disarmed.

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DescriptionText: Strong blow to foe's weapon arm fractures his wrist. The pain makes his hand useless.
RawAffixText: +15H – 3∑ – (-30)
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Strong blow to foe's weapon arm
fractures his wrist. The pain makes his
hand useless.
+15H – 3∑ – (-30)

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RawAffixText: +18H – ∫ – 2∑∏
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Fierce blow to foe's weapon arm breaks
bone. Arm is useless. Use arm as
leverage to flip foe onto his stomach.
+18H – ∫ – 2∑∏

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Fierce blow to foe's weapon arm breaks bone. Arm is useless. Use arm as leverage to flip foe onto his stomach.

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DescriptionText: Precision strike to foe's arm disarms him. Weapon hand is fractured. Foe is in pain.
RawAffixText: +8H – 2∑∏ – (-25)
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Precision strike to foe's arm
disarms him. Weapon hand is
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+8H – 2∑∏ – (-25)

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DescriptionText: Hand strike jams foe's fingers into their sockets. Ouch! Foe drops everything in his hands.
RawAffixText: +10H – 3∑ – (-15)
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Hand strike jams foe's fingers into their
sockets. Ouch! Foe drops everything in
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+10H – 3∑ – (-15)

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DescriptionText: Strong blow to foe's arm fractures shoulder. You hit his shoulder one more time to make your point.
RawAffixText: +10H – 3∑∏ – (-20)
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Strong blow to foe's arm fractures
shoulder. You hit his shoulder one
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+10H – 3∑∏ – (-20)

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DescriptionText: Grab foe's weapon arm and pull him over. Your kick to the ribs finally drops him to the ground.
RawAffixText: +15H – 3∑∏
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Grab foe's weapon arm and pull him
over. Your kick to the ribs finally drops
him to the ground.
+15H – 3∑∏

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DescriptionText: Shoulder strike breaks foe's collar bone. Miscellaneous internal organ damage.
RawAffixText: +18H – 6∑∏ – ∫ – (-30)
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Shoulder strike breaks foe's collar bone.
Miscellaneous internal organ damage.
+18H – 6∑∏ – ∫ – (-30)

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RawAffixText: +8H – 3∑∏ – (+20)
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Two brutal punches to foe's face.
This barrage leaves foe confused
and swinging in the wrong
direction.
+8H – 3∑∏ – (+20)

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Two brutal punches to foe's face. This barrage leaves foe confused and swinging in the wrong direction.

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RawAffixText: +10H – 4∑ – (-25)
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Grab foe's weapon arm and beat on it
without concern for the rest of foe. Foe
is disarmed as ligaments are torn and
muscles are pulled.
+10H – 4∑ – (-25)

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Grab foe's weapon arm and beat on it without concern for the rest of foe. Foe is disarmed as ligaments are torn and muscles are pulled.

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RawAffixText: +12H – 3∑∏ – (-30)
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Accurate chest strike knocks wind out
of foe. He falls over on you and you
knock him off with an upper cut. He
stand back up and stumbles 5 feet.
+12H – 3∑∏ – (-30)

DescriptionText:
Accurate chest strike knocks wind out of foe. He falls over on you and you knock him off with an upper cut. He stand back up and stumbles 5 feet.

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RawAffixText: +18H – 6∑
ParseStatus: partial
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Blow to front of foe's neck. His head
snaps back, but it does not break his
neck. Foe cannot speak for 2-20 hours.
He yells in silence.
+18H – 6∑

DescriptionText:
Blow to front of foe's neck. His head snaps back, but it does not break his neck. Foe cannot speak for 2-20 hours. He yells in silence.

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RawAffixText: +20H – ∑– 10∫ –(-50)
ParseStatus: partial
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Nasty blow ruptures stomach. Foe is
knocked down. Internal bleeding is
mortal. Foe will die in 20 rounds. He is
still active.
+20H – ∑– 10∫ –(-50)

DescriptionText:
Nasty blow ruptures stomach. Foe is knocked down. Internal bleeding is mortal. Foe will die in 20 rounds. He is still active.

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RawCellText: Head strike breaks foe's nose. Appearance drops by 5 due to black eyes. +10H – 3∑∏ – (-25)
DescriptionText: Head strike breaks foe's nose. Appearance drops by 5 due to black eyes.
RawAffixText: +10H – 3∑∏ – (-25)
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RawAffixText: +12H – 8∑∏ – (-40)
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RawCellText:
Land a solid shot to foe's head. Foe is
definitely impressed. He steps toward
you to keep from falling.
+12H – 8∑∏ – (-40)

DescriptionText:
Land a solid shot to foe's head. Foe is definitely impressed. He steps toward you to keep from falling.

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RawAffixText: +15H – 9∑∏ – (-35)
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Precision strike to foe's head sends him
to the ground. You can actually see the
stars spinning around his head.
+15H – 9∑∏ – (-35)

DescriptionText:
Precision strike to foe's head sends him to the ground. You can actually see the stars spinning around his head.

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RawAffixText: +20H – 9∑ – (-30) – (+10)
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RawCellText:
Strong blow to face cracks jawbone.
Ow! Jaw is stuck open and foe appears
permanently surprised about something.
+20H – 9∑ – (-30) – (+10)

DescriptionText:
Strong blow to face cracks jawbone. Ow! Jaw is stuck open and foe appears permanently surprised about something.

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RawAffixText: +25H – 6∑∏ – (-75)
ParseStatus: partial
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RawCellText:
Blow to foe's side. Bruise ribs, a kidney
and a lung. Foe manages to remain
standing. Oh that hurts ya know!
+25H – 6∑∏ – (-75)

DescriptionText:
Blow to foe's side. Bruise ribs, a kidney and a lung. Foe manages to remain standing. Oh that hurts ya know!

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RawAffixText: +10H
ParseStatus: partial
SourceImagePath: brawling/cells/none__a__96-99.png
RawCellText:
Blow to solar plexus causes foe to
vomit. He falls to his knees. Foe is
unable to do anything but retch. Do
you have pity?
+10H

DescriptionText:
Blow to solar plexus causes foe to vomit. He falls to his knees. Foe is unable to do anything but retch. Do you have pity?

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DescriptionText: Groin strike is solid. You kick him again. Your strike leaves foe helpless. Really unkind.
RawAffixText: +18H – 12∑∏
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RawCellText:
Groin strike is solid. You kick him again.
Your strike leaves foe helpless. Really
unkind.
+18H – 12∑∏

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RawAffixText: +20H
ParseStatus: partial
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Strike foe in his head. If he has a helm,
you pull it off and hit him with it. He is
knocked out for 4 hours. If foe has no
helm, you knock him out for 5 rounds.
+20H

DescriptionText:
Strike foe in his head. If he has a helm, you pull it off and hit him with it. He is knocked out for 4 hours. If foe has no helm, you knock him out for 5 rounds.

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RawAffixText: +25H – ∫
ParseStatus: partial
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RawCellText:
Strong blow to the abdomen causes
internal bleeding and organ damage. Foe
makes it a habit of spitting blood.
+25H – ∫

DescriptionText:
Strong blow to the abdomen causes internal bleeding and organ damage. Foe makes it a habit of spitting blood.

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RawAffixText: +30 hits – ∫ – (+20)
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Grip foe's neck. You shake him violently,
while attempting to choke him. He passes
out. You can finish him if you want.
+30 hits – ∫ – (+20)

DescriptionText:
Grip foe's neck. You shake him violently, while attempting to choke him. He passes out. You can finish him if you want.

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RawAffixText: +13H
ParseStatus: partial
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RawCellText:
Elbow foe's face and then punch
him hard. He is paralyzed from the
neck down for 2 days. He falls
instantly to the ground.
+13H

DescriptionText:
Elbow foe's face and then punch him hard. He is paralyzed from the neck down for 2 days. He falls instantly to the ground.

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RawAffixText: +20H
ParseStatus: partial
SourceImagePath: brawling/cells/none__b__100.png
RawCellText:
Strike to foe's head. If he has no helm,
he is in a coma for 10-100 days.
If foe has a helm it leaves a bruise on his
head. Foe drops and is unconscious.
+20H

DescriptionText:
Strike to foe's head. If he has no helm, he is in a coma for 10-100 days. If foe has a helm it leaves a bruise on his head. Foe drops and is unconscious.

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RawAffixText: +25H – ∫
ParseStatus: partial
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RawCellText:
Mighty strike crashes into foe's head.
If he has a helmet, he is unconscious
for 1-10 days. If he has no helmet, skull
collapses and brain is dead.
+25H – ∫

DescriptionText:
Mighty strike crashes into foe's head. If he has a helmet, he is unconscious for 1-10 days. If he has no helmet, skull collapses and brain is dead.

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RawCellText:
Grip foe's arm and pound on foe's head.
One shot hits hard. Crushing strike to
foe's temple. Foe dies instantly.

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Grip foe's arm and pound on foe's head. One shot hits hard. Crushing strike to foe's temple. Foe dies instantly.

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RawCellText:
Your strike is frightening. Foe's head
snaps to one side. Foe cannot breathe. He
looks upon the world one last time and
then dies. You are horrified at his doom.

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Your strike is frightening. Foe's head snaps to one side. Foe cannot breathe. He looks upon the world one last time and then dies. You are horrified at his doom.

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RawCellText: Cold breeze yields little damage. +0H
DescriptionText: Cold breeze yields little damage.
RawAffixText: +0H
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RawCellText: Attack yields a brief climate change. +0H
DescriptionText: Attack yields a brief climate change.
RawAffixText: +0H
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RawCellText: You give foe's cheeks a rosy hue. +1H
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RawAffixText: +1H
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RawCellText: Your blast looks good, works poorly. +2H
DescriptionText: Your blast looks good, works poorly.
RawAffixText: +2H
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RawCellText: Sharp and cold air assaults foe's skin. +3H
DescriptionText: Sharp and cold air assaults foe's skin.
RawAffixText: +3H
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RawCellText: Feeble and poorly directed. Foe is not really concerned. +1H
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RawAffixText: +1H
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RawCellText: Burst of cold causes target mild discomfort. +2H
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RawAffixText: +2H
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RawCellText: Your attack conjures a bitter arctic wind. Foe is not impressed. +3H
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RawAffixText: +3H
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RawCellText: Foe shields himself. Your attack misses most of its mark. +4H
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RawAffixText: +4H
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RawCellText: Ice up the ground and foe's feet. He springs clear. You have initiative. +4H
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RawAffixText: +4H
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RawCellText: Foe dodges your attack with too much effort. You have initiative. +2H
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RawAffixText: +2H
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RawCellText: Foe evades frantically. He is still chilled. You have initiative next round. +3H
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RawCellText: Encrust foe with ice. He is unbalanced as he shakes it off. You gain initiative. +4H
DescriptionText: Encrust foe with ice. He is unbalanced as he shakes it off. You gain initiative.
RawAffixText: +4H
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RawCellText: Light frosting leaves foe unsteady. You must hit him again. +5H – π
DescriptionText: Light frosting leaves foe unsteady. You must hit him again.
RawAffixText: +5H – π
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RawCellText: Frigid strike to foe's torso and face. You have the initiative. +6H – π
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RawAffixText: +6H – π
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RawCellText: Foe is fearful of your assault. Your attack gives you the initiative. +3H
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RawAffixText: +3H
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RawCellText: Assault blinds foe for a moment. You have 2 rounds of initiative. +4H
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RawAffixText: +4H
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RawCellText: Numbing whirlwind encircles foe. You have 2 rounds of initiative. +5H
DescriptionText: Numbing whirlwind encircles foe. You have 2 rounds of initiative.
RawAffixText: +5H
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RawCellText: Foe's attempts to evade and strikes himself. You try not to laugh. +6H – π
DescriptionText: Foe's attempts to evade and strikes himself. You try not to laugh.
RawAffixText: +6H – π
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RawCellText: Foe's failed efforts to avoid your attack puts him at a grave disadvantage. +7H – π
DescriptionText: Foe's failed efforts to avoid your attack puts him at a grave disadvantage.
RawAffixText: +7H – π
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RawCellText: Burst of cold to the face sends foe stumbling back. You have initiative for 2 rounds. +4H
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RawAffixText: +4H
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RawAffixText: +5H
ParseStatus: partial
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RawCellText:
Frost laden blast forces foe back. Any
containers of water freeze and burst
open. You have 2 rounds of initiative.
+5H

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Frost laden blast forces foe back. Any containers of water freeze and burst open. You have 2 rounds of initiative.

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RawAffixText: +6H – π
ParseStatus: partial
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RawCellText:
Disorient foe with a tricky shot. His
garments have failed to keep out the
chill. Press him while you can.
+6H – π

DescriptionText:
Disorient foe with a tricky shot. His garments have failed to keep out the chill. Press him while you can.

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RawAffixText: +7H – π – ∫ –(-20)
ParseStatus: partial
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RawCellText:
With a burst of white, you shower foe
with ice crystals. Foe closes his eyes to
avoid the onslaught.
+7H – π – ∫ –(-20)

DescriptionText:
With a burst of white, you shower foe with ice crystals. Foe closes his eyes to avoid the onslaught.

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RawAffixText: +8H – (2π-15)
ParseStatus: partial
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RawCellText:
Freeze foe's hair and scalp. If foe has
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+8H – (2π-15)

DescriptionText:
Freeze foe's hair and scalp. If foe has long hair, it breaks off! Foe struggles in vain to repair the damage.

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RawCellText: Your attack freezes one of foe's metal items. Foe takes a defensive stance. +5H – π
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RawAffixText: +5H – π
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RawCellText: Foe makes a futile attempt to parry the attack;. He loses 3 rounds of initiative. +6H – π
DescriptionText: Foe makes a futile attempt to parry the attack;. He loses 3 rounds of initiative.
RawAffixText: +6H – π
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RawCellText: Catch foe in lower leg. You gain initiative while foe regains footing. +7H – 2π – ∫
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RawAffixText: +7H – 2π – ∫
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RawCellText: Foe ices down; freezing any exposed skin. The pain is great. +9H – ∑ – 2∫ – (-20)
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RawAffixText: +9H – ∑ – 2∫ – (-20)
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RawCellText: Assault to foe's legs. Hypothermic, he struggles to remain standing. ∑ – (-20)
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RawAffixText: ∑ – (-20)
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RawCellText: Scatter your attack all over foe's chest. Foe is covered with frost. He looks ghoulish. +6H – 2π
DescriptionText: Scatter your attack all over foe's chest. Foe is covered with frost. He looks ghoulish.
RawAffixText: +6H – 2π
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DescriptionText: Cold penetrates foe's chest and gives him frostbite. The pain must be severe. He stumbles back.
RawAffixText: +7H – 2π – 2∫
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Cold penetrates foe's chest and gives
him frostbite. The pain must be severe.
He stumbles back.
+7H – 2π – 2∫

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RawAffixText: +8H – ∑
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RawCellText:
Blast hits foe's chest and scatters. The
cold stings all exposed skin. Foe has a
shocked look on his face.
+8H – ∑

DescriptionText:
Blast hits foe's chest and scatters. The cold stings all exposed skin. Foe has a shocked look on his face.

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RawAffixText: +9H – ∑ – 2∫ – (-10)
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Assault lands on foe's weapon arm. He
makes a supreme effort to pull his arm
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+9H – ∑ – 2∫ – (-10)

DescriptionText:
Assault lands on foe's weapon arm. He makes a supreme effort to pull his arm away. Foe is unable to protect himself.

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DescriptionText: Glancing strike to lower back. Foe is spun about and slings his weapon away. You have him now.
RawAffixText: +10H – ∑
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RawCellText:
Glancing strike to lower back. Foe is
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+10H – ∑

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RawCellText: Blow to foe's chest. Your attack has force and foe stumbles. +7H – ∑
DescriptionText: Blow to foe's chest. Your attack has force and foe stumbles.
RawAffixText: +7H – ∑
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RawCellText: Strong off-center blast takes foe in his shield arm wrist and side. +8H – ∑ – 3∫
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RawAffixText: +8H – ∑ – 3∫
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RawCellText: Hard strike to chest, armor does not help. Blow leaves its frigid mark. +5H – 2∑ – (-10)
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RawAffixText: +5H – 2∑ – (-10)
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RawCellText: Heavy blow to shield shoulder. Foe is knocked back 5 feet. Muscle damage. +10H – 2∑ – 3∫
DescriptionText: Heavy blow to shield shoulder. Foe is knocked back 5 feet. Muscle damage.
RawAffixText: +10H – 2∑ – 3∫
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RawCellText: Blow to side. Foe seeks to regain his wind and survive your next onslaught. +11H – ∑∏ – 4∫
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RawAffixText: +11H – ∑∏ – 4∫
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DescriptionText: Strike falls on an exposed area. Foe gives ground. He is shaken but his guard is still up.
RawAffixText: +8H – 2∑
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Strike falls on an exposed area. Foe
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+8H – 2∑

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RawAffixText: +9H – 2∑ – 2∫
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RawCellText:
Foe turns to avoid your attack and
exposes his back. All wood on his back
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+9H – 2∑ – 2∫

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Foe turns to avoid your attack and exposes his back. All wood on his back becomes frozen and brittle.

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RawCellText:
Strong blast hits foe low. His legs
almost give with the pain. Foe recoils
5 feet away from your assault.

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Strong blast hits foe low. His legs almost give with the pain. Foe recoils 5 feet away from your assault.

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DescriptionText: Miss foe's arm and strike his thigh. He loses his footing. Skin and nerve damage causes foe pain.
RawAffixText: ∑∏ – 3∫ – (-15)
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Miss foe's arm and strike his thigh. He
loses his footing. Skin and nerve
damage causes foe pain.
∑∏ – 3∫ – (-15)

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RawAffixText: +10H – ∑∏ – 4∫ – (-20)
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RawCellText:
Your blast engulfs foe's weapon arm
and climbs toward his torso. He steps
away frantic to evade the pain.
+10H – ∑∏ – 4∫ – (-20)

DescriptionText:
Your blast engulfs foe's weapon arm and climbs toward his torso. He steps away frantic to evade the pain.

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RawCellText: Well placed. Strike slams into foe's weapon arm. Foe's evasion is comical.
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RawCellText: Solid strike to foe's forearm. Foe's hand frozen shut for 1 round. +10H – ∑∏ – (-5) – 3∫
DescriptionText: Solid strike to foe's forearm. Foe's hand frozen shut for 1 round.
RawAffixText: +10H – ∑∏ – (-5) – 3∫
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RawCellText: Blast freeze dries organic material on foe's back. +11H – 4∑
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RawAffixText: +11H – 4∑
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RawCellText:
Blast freezes foe's arm and shield. If
no shield,arm useless from nerve arm useless from nerve
damage.

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Blast freezes foe's arm and shield. If no shield,arm useless from nerve arm useless from nerve damage.

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RawCellText: Strike to foe's waist. All equipment on belt freezes and breaks if foe moves. +13H – 3∑ – (- 30)
DescriptionText: Strike to foe's waist. All equipment on belt freezes and breaks if foe moves.
RawAffixText: +13H – 3∑ – (- 30)
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RawAffixText: +10H – 3∑∏
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RawCellText:
Steal the heat from foe's neck and
chest area. Foe drops anything he is
holding and blocks his throat.
+10H – 3∑∏

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Steal the heat from foe's neck and chest area. Foe drops anything he is holding and blocks his throat.

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DescriptionText: Foe is covered by the blast. All extremities are damaged. The pain grows until foe is warmed up.
RawAffixText: 4∑∏ – 3∫
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RawCellText:
Foe is covered by the blast. All
extremities are damaged. The pain
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4∑∏ – 3∫

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RawAffixText: 6∑ – (-15) – 4∫
ParseStatus: partial
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RawCellText:
Foe's response to your burst of cold
sends him to the ground hard. Foe
jams his wrist into the ground.
6∑ – (-15) – 4∫

DescriptionText:
Foe's response to your burst of cold sends him to the ground hard. Foe jams his wrist into the ground.

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RawAffixText: 4∑ – (-30) – 4∫
ParseStatus: partial
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Frigid onslaught fills foes eyes and
mouth with ice. Foe is blinded for a
moment until he can clear his eyes.
4∑ – (-30) – 4∫

DescriptionText:
Frigid onslaught fills foes eyes and mouth with ice. Foe is blinded for a moment until he can clear his eyes.

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DescriptionText: Your strike steals the heat out of foe's neck and upper chest. Nerves and muscles are damaged.
RawAffixText: +15H – 8∑∏ – 4∫
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Your strike steals the heat out of foe's
neck and upper chest. Nerves and
muscles are damaged.
+15H – 8∑∏ – 4∫

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DescriptionText: Score a hit to foe's side. It produces mild frostbite. Any herbs on foe's belt are ruined.
RawAffixText: +10H – ∑∏ – (-5)
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RawCellText:
Score a hit to foe's side. It produces
mild frostbite. Any herbs on foe's belt
are ruined.
+10H – ∑∏ – (-5)

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RawAffixText: +11H – 2∑ – ∏ – (-10)
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Spray foe's face with a powerful chill.
He tries without success to push your
attack away . The damage endures.
becomes frozen and brittle.
+11H – 2∑ – ∏ – (-10)

DescriptionText:
Spray foe's face with a powerful chill. He tries without success to push your attack away . The damage endures. becomes frozen and brittle.

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RawAffixText: +12H – 2∑ – ∏ – (-15)
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RawCellText:
Freeze foe's weapon arm. It is useless
until it is warmed up. Foe is in great
pain and stuggles to stand.
+12H – 2∑ – ∏ – (-15)

DescriptionText:
Freeze foe's weapon arm. It is useless until it is warmed up. Foe is in great pain and stuggles to stand.

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RawCellText:
Polar wind pierces deep into chest and
leaves foe trembling. You are close to
victory. Foe faces the wrong way.

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Polar wind pierces deep into chest and leaves foe trembling. You are close to victory. Foe faces the wrong way.

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RawCellText:
Blow to foe's shield arm. He is
knocked down. If foe has a shield, it is
broken. If not, the arm is broken.

DescriptionText:
Blow to foe's shield arm. He is knocked down. If foe has a shield, it is broken. If not, the arm is broken.

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RawCellText: Strong unbalancing blast. Foe's body temperature drops. +11H – 2∑ – (-10)
DescriptionText: Strong unbalancing blast. Foe's body temperature drops.
RawAffixText: +11H – 2∑ – (-10)
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RawCellText: Strike lands on foe's legs. The pain and shock cause him to falter. +12H – 2∑∏ – 3∫
DescriptionText: Strike lands on foe's legs. The pain and shock cause him to falter.
RawAffixText: +12H – 2∑∏ – 3∫
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RawCellText: Side strike hits foe just right. Any leather or cloth freezes and shatters. 2∑∏ – 3∫ – (-20)
DescriptionText: Side strike hits foe just right. Any leather or cloth freezes and shatters.
RawAffixText: 2∑∏ – 3∫ – (-20)
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DescriptionText: Blast drains the heat from foe's weapon arm. Hand and arm are useless. The hand is frozen closed.
RawAffixText: +13H – 2∑∏ – (-50)
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RawCellText:
Blast drains the heat from foe's
weapon arm. Hand and arm are
useless. The hand is frozen closed.
+13H – 2∑∏ – (-50)

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RawAffixText: +15H – 3∑
ParseStatus: partial
SourceImagePath: cold/cells/none__e__71-75.png
RawCellText:
Blast freezes weapon hand, shoulder
and face. Foe is numb and needs time
to warm up. Foe is still standing.
+15H – 3∑

DescriptionText:
Blast freezes weapon hand, shoulder and face. Foe is numb and needs time to warm up. Foe is still standing.

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ParseStatus: partial
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RawCellText:
Strike to foe's shield arm. If foe sees it
he may block with a shield. Foe recoils
5 feet from the blast.

DescriptionText:
Strike to foe's shield arm. If foe sees it he may block with a shield. Foe recoils 5 feet from the blast.

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RawCellText:
Chest strike freezes what it touches.
Equipment is damaged. The pain
persists. Chest armor is destroyed.

DescriptionText:
Chest strike freezes what it touches. Equipment is damaged. The pain persists. Chest armor is destroyed.

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RawCellText:
Blow to foe's arms. Any metal
armguards freeze, immobilizing arms
until the armor is removed or unfrozen.

DescriptionText:
Blow to foe's arms. Any metal armguards freeze, immobilizing arms until the armor is removed or unfrozen.

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RawAffixText: +15H – 3∑∏ – (-25)
ParseStatus: partial
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RawCellText:
Strike to foe's side downs him. Severe
frostbite hampers movements. Any
liquid among foe's equipment freezes.
+15H – 3∑∏ – (-25)

DescriptionText:
Strike to foe's side downs him. Severe frostbite hampers movements. Any liquid among foe's equipment freezes.

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DescriptionText: Solid chest strike. Foe flips onto his back , dropping all he holds. Foe is at your mercy.
RawAffixText: 12∑ – (-30)
ParseStatus: partial
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RawCellText:
Solid chest strike. Foe flips onto his
back , dropping all he holds. Foe is at
your mercy.
12∑ – (-30)

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RawCellText: Back blast. Any glass on back is broken. Painful bruise. +13H – 2∑∏
DescriptionText: Back blast. Any glass on back is broken. Painful bruise.
RawAffixText: +13H – 2∑∏
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DescriptionText: Clean hard strike pushes foe over, cracking ribs. His recovery lacks grace.
RawAffixText: +12H – 2∑∏ – (-15) – 4∫
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RawCellText:
Clean hard strike pushes foe over,
cracking ribs. His recovery lacks grace.
+12H – 2∑∏ – (-15) – 4∫

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RawCellText: Arctic blast to foe's torso. Foe is badly frostbitten and falls to knees in pain. 6∑ – 5∫ – (-40)
DescriptionText: Arctic blast to foe's torso. Foe is badly frostbitten and falls to knees in pain.
RawAffixText: 6∑ – 5∫ – (-40)
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RawCellText: Freezes foe's hands. Arms are useless. Foe drops what he was carrying. 9∑ – 6∫
DescriptionText: Freezes foe's hands. Arms are useless. Foe drops what he was carrying.
RawAffixText: 9∑ – 6∫
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RawCellText: Assault to throat and face is terminal. Foe is still active but dies in 12 rounds. +17H
DescriptionText: Assault to throat and face is terminal. Foe is still active but dies in 12 rounds.
RawAffixText: +17H
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RawCellText:
Assault to foe's lower leg freezes part
of it. Foe falls down. Without leg
armor, foot must be amputated.

DescriptionText:
Assault to foe's lower leg freezes part of it. Foe falls down. Without leg armor, foot must be amputated.

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RawCellText:
Strike lower leg and freeze it. With leg
armor, he needs aid in 20 rnds to keep
the foot. Without leg armor, it's gone.

DescriptionText:
Strike lower leg and freeze it. With leg armor, he needs aid in 20 rnds to keep the foot. Without leg armor, it's gone.

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RawAffixText: 9∑ – 6∫ – (-80)
ParseStatus: partial
SourceImagePath: cold/cells/none__c__86-90.png
RawCellText:
Blow to foe's knees. They freeze up
and foe falls. On impact, foe shatters a
knee. His fall makes it twice as bad.
9∑ – 6∫ – (-80)

DescriptionText:
Blow to foe's knees. They freeze up and foe falls. On impact, foe shatters a knee. His fall makes it twice as bad.

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RawAffixText: +25H – (-40)
ParseStatus: partial
SourceImagePath: cold/cells/none__d__86-90.png
RawCellText:
Chest hit causes much pain. If foe is
warmly clothed he is knocked out. If
not he dies of shock in 12 rounds.
+25H – (-40)

DescriptionText:
Chest hit causes much pain. If foe is warmly clothed he is knocked out. If not he dies of shock in 12 rounds.

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RawAffixText: –
ParsedJson: {}
ParseStatus: raw
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RawCellText:
Your ruthless tempest entangles foe
and steals the warmth from his body.
He drops and dies in 9 inactive rounds.
–

DescriptionText:
Your ruthless tempest entangles foe and steals the warmth from his body. He drops and dies in 9 inactive rounds.

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SourceImagePath: cold/cells/none__a__91-95.png
RawCellText:
Blow lands on foe's face. It freezes his
nose, ears and cheeks. Foe collapses.
Without helm, foe loses both ears.

DescriptionText:
Blow lands on foe's face. It freezes his nose, ears and cheeks. Foe collapses. Without helm, foe loses both ears.

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RawAffixText: +17H – 3∑∏ – (-75)
ParseStatus: partial
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RawCellText:
Connect with foe's hip. Hip is
fractured. Skin and muscles are
frostbitten. Foe falls down. He is
almost helpless.
+17H – 3∑∏ – (-75)

DescriptionText:
Connect with foe's hip. Hip is fractured. Skin and muscles are frostbitten. Foe falls down. He is almost helpless.

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DescriptionText: Freeze the blood in foe's thigh. As it warms the clots move to his heart killing him in 9 rounds.
RawAffixText: +15H – 3∑∏ – (–30)
ParseStatus: partial
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RawCellText:
Freeze the blood in foe's thigh. As it
warms the clots move to his heart
killing him in 9 rounds.
+15H – 3∑∏ – (–30)

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RawAffixText: +18H
ParseStatus: partial
SourceImagePath: cold/cells/none__d__91-95.png
RawCellText:
All warmth is driven from foe's lower
body. Vital organs are destroyed. Foe
is immobile, and dies in 9 rounds.
+18H

DescriptionText:
All warmth is driven from foe's lower body. Vital organs are destroyed. Foe is immobile, and dies in 9 rounds.

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RawAffixText: +19H
ParseStatus: partial
SourceImagePath: cold/cells/none__e__91-95.png
RawCellText:
Push foe backwards and off balance.
The blood in foe's extremeties is
frozen. He dies in 6 rounds of agony.
+19H

DescriptionText:
Push foe backwards and off balance. The blood in foe's extremeties is frozen. He dies in 6 rounds of agony.

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RawAffixText: 9∑
ParseStatus: partial
SourceImagePath: cold/cells/none__a__96-99.png
RawCellText:
Chest strike sends foe over hard. He is
knocked out. His lips freeze and split
open. He cannot speak for 2 weeks.
9∑

DescriptionText:
Chest strike sends foe over hard. He is knocked out. His lips freeze and split open. He cannot speak for 2 weeks.

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RawAffixText: –
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ParseStatus: raw
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RawCellText:
Blast foe's neck and collarbone. Neck
armor will block the attack, but foe is
knocked out. If the neck is exposed it
freezes solid and foe dies in 9 rounds.
–

DescriptionText:
Blast foe's neck and collarbone. Neck armor will block the attack, but foe is knocked out. If the neck is exposed it freezes solid and foe dies in 9 rounds.

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RawAffixText: +18H
ParseStatus: partial
SourceImagePath: cold/cells/none__c__96-99.png
RawCellText:
Your onslaught freezes foe's torso and
head. Foe remains standing for a
moment. He goes into shock and dies
6 rounds later.
+18H

DescriptionText:
Your onslaught freezes foe's torso and head. Foe remains standing for a moment. He goes into shock and dies 6 rounds later.

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RawAffixText: +19H
ParseStatus: partial
SourceImagePath: cold/cells/none__d__96-99.png
RawCellText:
Foe's heart and lungs are suddenly
frozen by your arctic blast. Foe is
finished. He dies of shock and
suffocation in 6 rounds.
+19H

DescriptionText:
Foe's heart and lungs are suddenly frozen by your arctic blast. Foe is finished. He dies of shock and suffocation in 6 rounds.

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DescriptionText: Foe is a lifeless frozen statue. He is quite dead and well preserved. Store in a cool dry place.
RawAffixText: +20H – (+10)
ParseStatus: partial
SourceImagePath: cold/cells/none__e__96-99.png
RawCellText:
Foe is a lifeless frozen statue. He is
quite dead and well preserved. Store in
a cool dry place.
+20H – (+10)

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RawCellText: Foe is sent into a month long coma by the attack. He loses his nose to frostbite. +21H
DescriptionText: Foe is sent into a month long coma by the attack. He loses his nose to frostbite.
RawAffixText: +21H
ParseStatus: partial
SourceImagePath: cold/cells/none__a__100.png
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RawAffixText: (+5)
ParseStatus: partial
SourceImagePath: cold/cells/none__b__100.png
RawCellText:
Assault drops foe's body temperature;
his heart stops. He dies in 1 round;
well preserved. You are respected by all.
(+5)

DescriptionText:
Assault drops foe's body temperature; his heart stops. He dies in 1 round; well preserved. You are respected by all.

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RawAffixText: –
ParsedJson: {}
ParseStatus: raw
SourceImagePath: cold/cells/none__c__100.png
RawCellText:
Blast freezes foe's eyes, mouth, and
neck. Foe falls down in a coma for 2
weeks and paralyzed from neck down.
–

DescriptionText:
Blast freezes foe's eyes, mouth, and neck. Foe falls down in a coma for 2 weeks and paralyzed from neck down.

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RawAffixText: +20H
ParseStatus: partial
SourceImagePath: cold/cells/none__d__100.png
RawCellText:
Massive assault freezes foe's body
completely. He remains standing, but if
knocked over he will shatter.
+20H

DescriptionText:
Massive assault freezes foe's body completely. He remains standing, but if knocked over he will shatter.

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RawAffixText: (+20)
ParseStatus: partial
SourceImagePath: cold/cells/none__e__100.png
RawCellText:
Foe freezes solid and shatters into a
thousand pieces. Most land within 20
feet from where he was standing.
(+20)

DescriptionText:
Foe freezes solid and shatters into a thousand pieces. Most land within 20 feet from where he was standing.

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RawCellText: Blast is frightful, but ineffective. +0H
DescriptionText: Blast is frightful, but ineffective.
RawAffixText: +0H
ParseStatus: partial
SourceImagePath: electricity/cells/none__a__01-05.png
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RawCellText: Your strike's energy is poorly aimed. +0H
DescriptionText: Your strike's energy is poorly aimed.
RawAffixText: +0H
ParseStatus: partial
SourceImagePath: electricity/cells/none__b__01-05.png
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RawCellText: Strike's energy soaks into the ground. +1H
DescriptionText: Strike's energy soaks into the ground.
RawAffixText: +1H
ParseStatus: partial
SourceImagePath: electricity/cells/none__c__01-05.png
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RawCellText: Bright flash and little heat disturb foe. +2H
DescriptionText: Bright flash and little heat disturb foe.
RawAffixText: +2H
ParseStatus: partial
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RawCellText: Foe avoids blast but feels charged. +3H
DescriptionText: Foe avoids blast but feels charged.
RawAffixText: +3H
ParseStatus: partial
SourceImagePath: electricity/cells/none__e__01-05.png
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RawCellText: Sparks fly. Foe is illuminated by blast. +1H
DescriptionText: Sparks fly. Foe is illuminated by blast.
RawAffixText: +1H
ParseStatus: partial
SourceImagePath: electricity/cells/none__a__06-10.png
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RawCellText: Foe's hair stands on end. Frightening! +2H
DescriptionText: Foe's hair stands on end. Frightening!
RawAffixText: +2H
ParseStatus: partial
SourceImagePath: electricity/cells/none__b__06-10.png
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RawCellText: Foe waves off sparks and smoke. +3H
DescriptionText: Foe waves off sparks and smoke.
RawAffixText: +3H
ParseStatus: partial
SourceImagePath: electricity/cells/none__c__06-10.png
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RawCellText: Static gathers on foe. Zap! +4H
DescriptionText: Static gathers on foe. Zap!
RawAffixText: +4H
ParseStatus: partial
SourceImagePath: electricity/cells/none__d__06-10.png
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RawCellText: Foe sees spots. You have initiative. +4H
DescriptionText: Foe sees spots. You have initiative.
RawAffixText: +4H
ParseStatus: partial
SourceImagePath: electricity/cells/none__e__06-10.png
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RawCellText: Bolt reaches for foe but then grounds out. You have initiative. +2H
DescriptionText: Bolt reaches for foe but then grounds out. You have initiative.
RawAffixText: +2H
ParseStatus: partial
SourceImagePath: electricity/cells/none__a__11-15.png
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RawCellText: Mild jolt to foe's shoulder causes him to hesitate. You have initiative. +2H
DescriptionText: Mild jolt to foe's shoulder causes him to hesitate. You have initiative.
RawAffixText: +2H
ParseStatus: partial
SourceImagePath: electricity/cells/none__b__11-15.png
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RawCellText: The thunderous crack of your attack panics foe. You gain the initiative. +3H
DescriptionText: The thunderous crack of your attack panics foe. You gain the initiative.
RawAffixText: +3H
ParseStatus: partial
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RawCellText: Bolt jumps to foe's weapons and then into the ground. You have initiative. +4H
DescriptionText: Bolt jumps to foe's weapons and then into the ground. You have initiative.
RawAffixText: +4H
ParseStatus: partial
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RawCellText: Flash unbalances foe and sends him on the defensive. You have initiative. +5H – ∑
DescriptionText: Flash unbalances foe and sends him on the defensive. You have initiative.
RawAffixText: +5H – ∑
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RawCellText: Foe flinches from the static in the air. You have the initiative. +3H
DescriptionText: Foe flinches from the static in the air. You have the initiative.
RawAffixText: +3H
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RawCellText: The blast of light and heat daunts foe. He looks away; you have initiative. +4H
DescriptionText: The blast of light and heat daunts foe. He looks away; you have initiative.
RawAffixText: +4H
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RawCellText: Flying debris obstructs foe's vision. You have 2 rounds of initiative. +3H
DescriptionText: Flying debris obstructs foe's vision. You have 2 rounds of initiative.
RawAffixText: +3H
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RawCellText: Foe strikes out at the blast to protect himself. It seems to work well enough. +4H – π
DescriptionText: Foe strikes out at the blast to protect himself. It seems to work well enough.
RawAffixText: +4H – π
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RawCellText: Foe fails to avoid some of the attack and almost falls down. +6H – ∑
DescriptionText: Foe fails to avoid some of the attack and almost falls down.
RawAffixText: +6H – ∑
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RawCellText: Foe recoils from thundering sound of the blast. He loses 2 rounds initiative. +4H
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RawCellText: Flashes of light and sharp cracks. Foe's impressed.You have 2 rnds initiative. +5H
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RawAffixText: +5H
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RawCellText: Any coins on foe heat up smolder in foe's pockets. He steps back. +6H – π
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RawAffixText: +6H – π
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RawCellText: Your attack jolts foe into action. He steps back and swings in all directions. +5H – 2π – ∫
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RawAffixText: +5H – 2π – ∫
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RawCellText: Foe is magnetized foe a moment. It distracts him. He is dazed. +10H – 2∑
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RawAffixText: +10H – 2∑
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RawCellText: Blast almost misses, but it grounds into foe's weapon arm.
DescriptionText: Blast almost misses, but it grounds into foe's weapon arm.
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RawCellText: Foe's side and back are entangled by blast. Foe is shaken. +2H – π – ∫
DescriptionText: Foe's side and back are entangled by blast. Foe is shaken.
RawAffixText: +2H – π – ∫
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RawCellText: Foe heats up and goes on defensive until he cools. His footing is good. +7H – 2π
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RawAffixText: +7H – 2π
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DescriptionText: Entangle foe in deadly blue light. Garments smolder and traces of energy inhabit his equipment.
RawAffixText: +7H – ∑ – 2(-10)
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RawCellText:
Entangle foe in deadly blue light.
Garments smolder and traces of
energy inhabit his equipment.
+7H – ∑ – 2(-10)

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RawAffixText: +12H –2∑
ParseStatus: partial
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RawCellText:
Foe's equipment is infested by the
blast. Garments are scorched; exposed
skin is burned. Foe is a wreck.
+12H –2∑

DescriptionText:
Foe's equipment is infested by the blast. Garments are scorched; exposed skin is burned. Foe is a wreck.

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RawAffixText: +2H – π – ∫
ParseStatus: partial
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RawCellText:
Small bits of electrical energy chase
around foe's body. Foe makes a futile
effort to throw them off.
+2H – π – ∫

DescriptionText:
Small bits of electrical energy chase around foe's body. Foe makes a futile effort to throw them off.

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DescriptionText: Strike hits foe's chest. Clothes smoke, then burn. Foe flails his arms trying to put them out.
RawAffixText: +6H – 2π
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RawCellText:
Strike hits foe's chest. Clothes smoke,
then burn. Foe flails his arms trying to
put them out.
+6H – 2π

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RawAffixText: +7H – 2∑
ParseStatus: partial
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RawCellText:
Strike connects with foe's arm. It
careens off each piece of metal foe is
wearing. Exposed areas are blistered.
+7H – 2∑

DescriptionText:
Strike connects with foe's arm. It careens off each piece of metal foe is wearing. Exposed areas are blistered.

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RawAffixText: +7H – 2∑ – 2(-10)
ParseStatus: partial
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RawCellText:
Direct hit to foe's chest illuminates foe.
Much of the strike grounds out. Some
of the energy remains for an instant.
+7H – 2∑ – 2(-10)

DescriptionText:
Direct hit to foe's chest illuminates foe. Much of the strike grounds out. Some of the energy remains for an instant.

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RawAffixText: +13H – 2∑ – ∏
ParseStatus: partial
SourceImagePath: electricity/cells/none__e__46-50.png
RawCellText:
Blast to foe's waist. He stumbles,
dazzled by light, and twitches for the
next hour. You have 6 rds of initiative.
+13H – 2∑ – ∏

DescriptionText:
Blast to foe's waist. He stumbles, dazzled by light, and twitches for the next hour. You have 6 rds of initiative.

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RawCellText: Direct sizzling blast to foe's shoulder. It grounds out and leaves foe dazed. +6H –∑
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RawAffixText: +6H –∑
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RawCellText: Back strike throws equipment about. Minor burns to exposed skin. +7H – ∑ – 2∫
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RawAffixText: +7H – ∑ – 2∫
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RawCellText: Hard strike to side, armor does not help. Blow leaves a permanent mark. +7H – ∑∏ – ∫
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RawAffixText: +7H – ∑∏ – ∫
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RawCellText: Blast assaults foe's shield arm. If foe has metal armor he is knocked out. +10H – 2∑ – π
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RawAffixText: +10H – 2∑ – π
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RawCellText: Weapon arm endures a terrible onslaught. Foe drops all in his hand. +13H – 2∑ – 2∫
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RawAffixText: +13H – 2∑ – 2∫
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RawCellText: Foe is jerked off balance by the strike and has trouble regaining footing. +7H – 3π
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RawAffixText: +7H – 3π
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RawCellText: Blast heats up metal on foe, causing painful burns to contacting flesh.
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RawCellText: Strong blast hits foe low. His legs almost give from the pain. Foe recoils.
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RawCellText: You hits hard; foe's abdomen is hammered. He steps back 5 feet.
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RawCellText: Bolt passes through foe's leg before grounding. Foe suffers .
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RawCellText: Well placed. Strike slams into foe's weapon arm. Foe's evasion is comical.
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RawCellText: Foe's reflexes are numbed by blast. He is dazed and moving slowly. +9H – ∑∏
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RawAffixText: +9H – ∑∏
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RawCellText: Strike is low and pours into ground. A stray bolt arches into foe's leg. +10H – 2∑ – π
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RawAffixText: +10H – 2∑ – π
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RawCellText: Blast to foe's shield shoulder. Foe's shield arm and shield ignite.
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RawCellText: Foe is overcome by the flash. He falls, entangled in his smoldering garments. +14H – 2∑ – π
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RawAffixText: +14H – 2∑ – π
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DescriptionText: Disrupt the beating of foe's heart for a moment. Reflexes strain muscles. Foe is knocked down.
RawAffixText: 3 ∑
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Disrupt the beating of foe's heart for a
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3 ∑

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RawAffixText: +15H – 3∑∏ – 2∫ – (-20)
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Bright flash illumnates foe and jolts
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+15H – 3∑∏ – 2∫ – (-20)

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RawAffixText: +9H – 12∑
ParseStatus: partial
SourceImagePath: electricity/cells/none__c__66.png
RawCellText:
Any metal armor on arm and chest
becomes fused together in the blast.
Foe's arm is then pinned and useless.
+9H – 12∑

DescriptionText:
Any metal armor on arm and chest becomes fused together in the blast. Foe's arm is then pinned and useless.

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DescriptionText: Foe's neck absorbs the bulk of the attack. Nerves overload. Foe is knocked out and mute for a week.
RawAffixText: +20H – 4∫
ParseStatus: partial
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Foe's neck absorbs the bulk of the
attack. Nerves overload. Foe is
knocked out and mute for a week.
+20H – 4∫

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RawCellText: Boom! Foe's skeleton crackles with the impact. He drops and dies in 2 rounds. (+10)
DescriptionText: Boom! Foe's skeleton crackles with the impact. He drops and dies in 2 rounds.
RawAffixText: (+10)
ParseStatus: partial
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RawAffixText: +7H – ∑π
ParseStatus: partial
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RawCellText:
Blast climbs up foe's side and sends
him stumbling back 5 feet. He blocks
his face against a renewed assault.
+7H – ∑π

DescriptionText:
Blast climbs up foe's side and sends him stumbling back 5 feet. He blocks his face against a renewed assault.

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RawAffixText: +10H – 2∑ – ∏
ParseStatus: partial
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RawCellText:
Strike lands on shoulder and streaks
down back. Foe steps foward in failing
attempt to duck. He is vulnerable.
+10H – 2∑ – ∏

DescriptionText:
Strike lands on shoulder and streaks down back. Foe steps foward in failing attempt to duck. He is vulnerable.

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DescriptionText: Back blast. Foe drops to one knee and rises again with some difficulty. Skin is blistered badly.
RawAffixText: +11H – 2∑∏ – (-10)
ParseStatus: partial
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RawCellText:
Back blast. Foe drops to one knee and
rises again with some difficulty. Skin is
blistered badly.
+11H – 2∑∏ – (-10)

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RawAffixText: +12H – 2∑ – (-20)
ParseStatus: partial
SourceImagePath: electricity/cells/none__d__67-70.png
RawCellText:
The shock of the assault inhabits foe's
spine. Muscles and tendons are
stretched. He has trouble standing.
+12H – 2∑ – (-20)

DescriptionText:
The shock of the assault inhabits foe's spine. Muscles and tendons are stretched. He has trouble standing.

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DescriptionText: Blasted leaps onto foe's shield arm. His arm and any shield are on fire. Metal is fused.
RawAffixText: 4∑ – 3∫ – (-40)
ParseStatus: partial
SourceImagePath: electricity/cells/none__e__67-70.png
RawCellText:
Blasted leaps onto foe's shield arm.
His arm and any shield are on fire.
Metal is fused.
4∑ – 3∫ – (-40)

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RawAffixText: +8H – 3∑ – (-5)
ParseStatus: partial
SourceImagePath: electricity/cells/none__a__71-75.png
RawCellText:
Your attack infects foe with electrical
energy. It dances all over him. It takes
some time for him to recover.
+8H – 3∑ – (-5)

DescriptionText:
Your attack infects foe with electrical energy. It dances all over him. It takes some time for him to recover.

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RawAffixText: 4∑ – 2∏
ParseStatus: partial
SourceImagePath: electricity/cells/none__b__71-75.png
RawCellText:
Chest and arm blast damages organic
armor. Metal armor will heat up
painfully. Foe smells own hair burning.
4∑ – 2∏

DescriptionText:
Chest and arm blast damages organic armor. Metal armor will heat up painfully. Foe smells own hair burning.

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RawCellText: Chest blast. Organic armor is destroyed. Metal armor is scalding hot. +12H – 8∑
DescriptionText: Chest blast. Organic armor is destroyed. Metal armor is scalding hot.
RawAffixText: +12H – 8∑
ParseStatus: partial
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DescriptionText: Attack engulfs foe's weapon. Hand and arm are useless. Skin, muscles, and nerves are damaged.
RawAffixText: +13H – 3∑
ParseStatus: partial
SourceImagePath: electricity/cells/none__d__71-75.png
RawCellText:
Attack engulfs foe's weapon. Hand and
arm are useless. Skin, muscles, and
nerves are damaged.
+13H – 3∑

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