# CriticalResults

RawAffixText: +10H – 3∑∏ – 3∫
ParseStatus: partial
SourceImagePath: slash/cells/none__b__86-90.png
RawCellText:
Strike Stike to back. Foe goes prone trying to to back. Foe goes prone trying to
avoid avoid your strike. He gets up facing the your strike. He gets up facing the
wrong direction.
+10H – 3∑∏ – 3∫

DescriptionText:
Strike Stike to back. Foe goes prone trying to to back. Foe goes prone trying to avoid avoid your strike. He gets up facing the your strike. He gets up facing the wrong direction.

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DescriptionText: Blast to back breaks bone. Foe stumbles forward before falling down. He is having trouble standing.
RawAffixText: +9H – 4∑∏ – (-10)
ParseStatus: partial
SourceImagePath: slash/cells/none__c__86-90.png
RawCellText:
Blast to back breaks bone. Foe
stumbles forward before falling down.
He is having trouble standing.
+9H – 4∑∏ – (-10)

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RawAffixText: +6H – 6∑∏
ParseStatus: partial
SourceImagePath: slash/cells/none__d__86-90.png
RawCellText:
Your attempt to disarm foe is even more
effective. Sever opponent's hand. Foe is
in shock for 6 rounds and then dies.
+6H – 6∑∏

DescriptionText:
Your attempt to disarm foe is even more effective. Sever opponent's hand. Foe is in shock for 6 rounds and then dies.

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RawAffixText: +15H – (+10)
ParseStatus: partial
SourceImagePath: slash/cells/none__e__86-90.png
RawCellText:
Meat chopping strike severs foe's leg.
Foe drops and lapses in
unconsciousness. Foe dies in 9 rounds.
+15H – (+10)

DescriptionText:
Meat chopping strike severs foe's leg. Foe drops and lapses in unconsciousness. Foe dies in 9 rounds.

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RawCellText: Blow to foe's head. If no helmet, cut off foe's ear (all hearing ability is halved).
DescriptionText: Blow to foe's head. If no helmet, cut off foe's ear (all hearing ability is halved).
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RawAffixText: +7H – 3∑ – ∏ – (-20) – (+10)
ParseStatus: partial
SourceImagePath: slash/cells/none__b__91-95.png
RawCellText:
Strike to foe's hip. The blow has little
edge, but much impact. Your blow
staggers foe. His recovery is slow.
+7H – 3∑ – ∏ – (-20) – (+10)

DescriptionText:
Strike to foe's hip. The blow has little edge, but much impact. Your blow staggers foe. His recovery is slow.

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RawAffixText: +20H
ParseStatus: partial
SourceImagePath: slash/cells/none__c__91-95.png
RawCellText:
Chop the top of foe's thigh. Sever foe's
leg. Foe drops immediately and dies in 6
rounds due to shock and blood loss.
+20H

DescriptionText:
Chop the top of foe's thigh. Sever foe's leg. Foe drops immediately and dies in 6 rounds due to shock and blood loss.

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RawAffixText: +15H – 9∑∏
ParseStatus: partial
SourceImagePath: slash/cells/none__d__91-95.png
RawCellText:
Sever foe's weapon arm and bury your
sword into foe's side. Foe falls prone.
Foe is in shock for 12 rounds, then dies.
+15H – 9∑∏

DescriptionText:
Sever foe's weapon arm and bury your sword into foe's side. Foe falls prone. Foe is in shock for 12 rounds, then dies.

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RawCellText: Sever foe's spine. Foe collapses, paralyzed from the neck down permanently. +20H
DescriptionText: Sever foe's spine. Foe collapses, paralyzed from the neck down permanently.
RawAffixText: +20H
ParseStatus: partial
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DescriptionText: The tip of your weapon slashes foe's nose. Minor wound and a permanent scar.
RawAffixText: +2H – 6∑ – 2∫ – (-30)
ParseStatus: partial
SourceImagePath: slash/cells/none__a__96-99.png
RawCellText:
The tip of your weapon slashes
foe's nose. Minor wound and a
permanent scar.
+2H – 6∑ – 2∫ – (-30)

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      "SourceText": "2\u222B"
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DescriptionText: Strike to foe's head breaks skull and causes massive brain damage. Foe drops and dies in 6 rounds.
RawAffixText: +20H
ParseStatus: partial
SourceImagePath: slash/cells/none__b__96-99.png
RawCellText:
Strike to foe's head breaks skull and
causes massive brain damage. Foe
drops and dies in 6 rounds.
+20H

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RawAffixText: +18H – 12∑∏
ParseStatus: partial
SourceImagePath: slash/cells/none__c__96-99.png
RawCellText:
You cleave shield and arm in half Foe
attempts to catch his falling arm. Foe is
in shock for 12 rounds then dies.
+18H – 12∑∏

DescriptionText:
You cleave shield and arm in half Foe attempts to catch his falling arm. Foe is in shock for 12 rounds then dies.

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RawAffixText: +20H
ParseStatus: partial
SourceImagePath: slash/cells/none__d__96-99.png
RawCellText:
Slash foe's side. Foe dies in 3 rounds
due to internal organ damage. Foe is
down and unconscious immediately.
+20H

DescriptionText:
Slash foe's side. Foe dies in 3 rounds due to internal organ damage. Foe is down and unconscious immediately.

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RawAffixText: —
ParsedJson: {}
ParseStatus: raw
SourceImagePath: slash/cells/none__e__96-99.png
RawCellText:
Strike to foe's head destroys brain and
makes life difficult for the poor fool.
Foe expires in a heap—immediately.
—

DescriptionText:
Strike to foe's head destroys brain and makes life difficult for the poor fool. Foe expires in a heap—immediately.

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DescriptionText: Strike severs carotid artery and jugular vein, breaking foe's neck. Foe dies in 6 rounds of agony.
RawAffixText: —
ParsedJson: {}
ParseStatus: raw
SourceImagePath: slash/cells/none__a__100.png
RawCellText:
Strike severs carotid artery and
jugular vein, breaking foe's neck.
Foe dies in 6 rounds of agony.
—

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DescriptionText: Disembowel foe, killing him instantly. 25% chance your weapon is stuck in opponent for 1 round.
RawAffixText: —
ParsedJson: {}
ParseStatus: raw
SourceImagePath: slash/cells/none__b__100.png
RawCellText:
Disembowel foe, killing him instantly.
25% chance your weapon is stuck in
opponent for 1 round.
—

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DescriptionText: Strike up, in, and across foe's forehead. Destroy foe's eyes. Foe flips onto his back in pain.
RawAffixText: +5H – 30∑∏
ParseStatus: partial
SourceImagePath: slash/cells/none__c__100.png
RawCellText:
Strike up, in, and across foe's forehead.
Destroy foe's eyes. Foe flips onto his
back in pain.
+5H – 30∑∏

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RawAffixText: +12H
ParseStatus: partial
SourceImagePath: slash/cells/none__d__100.png
RawCellText:
Impale foe in heart. Foe dies instantly.
Heart is destroyed. 25% chance your
weapon is stuck in for 2 rounds.
+12H

DescriptionText:
Impale foe in heart. Foe dies instantly. Heart is destroyed. 25% chance your weapon is stuck in for 2 rounds.

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RawAffixText: +10H – 12∑∏
ParseStatus: partial
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RawCellText:
Very close! Strike to foe's groin area. All
vital organs are destroyed immediately.
Foe dies after 24 rounds of agony.
+10H – 12∑∏

DescriptionText:
Very close! Strike to foe's groin area. All vital organs are destroyed immediately. Foe dies after 24 rounds of agony.

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RawCellText: Your concern for damaging foe hinders you. +0H
DescriptionText: Your concern for damaging foe hinders you.
RawAffixText: +0H
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RawCellText: Your attempt is poorly planned. +0H
DescriptionText: Your attempt is poorly planned.
RawAffixText: +0H
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RawCellText: Your concern for foe is heart warming. +0H
DescriptionText: Your concern for foe is heart warming.
RawAffixText: +0H
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RawCellText: Nothing graceful about this attack. Foe does not even flinch. +1H
DescriptionText: Nothing graceful about this attack. Foe does not even flinch.
RawAffixText: +1H
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RawCellText: Strike to neck pinches a nerve. What did you do to him? Foe is unconscious. +3H
DescriptionText: Strike to neck pinches a nerve. What did you do to him? Foe is unconscious.
RawAffixText: +3H
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RawCellText: You pull your punch. +0H
DescriptionText: You pull your punch.
RawAffixText: +0H
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RawCellText: You're being too delicate. Bust him! +1H
DescriptionText: You're being too delicate. Bust him!
RawAffixText: +1H
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RawCellText: You will need to make a fist. +1H
DescriptionText: You will need to make a fist.
RawAffixText: +1H
ParseStatus: partial
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RawCellText: Pow! Right in the kisser. +2H
DescriptionText: Pow! Right in the kisser.
RawAffixText: +2H
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RawCellText: You simply hit foe in the face. +3H
DescriptionText: You simply hit foe in the face.
RawAffixText: +3H
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RawCellText: Mishandle strike. Try again. +1H
DescriptionText: Mishandle strike. Try again.
RawAffixText: +1H
ParseStatus: partial
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RawCellText: Your strike lands on foe's shoulder. Attack is of little profit. +1H
DescriptionText: Your strike lands on foe's shoulder. Attack is of little profit.
RawAffixText: +1H
ParseStatus: partial
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RawCellText: Blow to foe's chest. If foe is 2 feet tall or shorter, he is unconscious. +2H
DescriptionText: Blow to foe's chest. If foe is 2 feet tall or shorter, he is unconscious.
RawAffixText: +2H
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RawCellText: Blow to foe's chest. If foe is 3 feet tall or shorter, he is unconscious. +3H
DescriptionText: Blow to foe's chest. If foe is 3 feet tall or shorter, he is unconscious.
RawAffixText: +3H
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RawCellText: Boom! Crash! Pow! Crack! It looked impressive. +3H
DescriptionText: Boom! Crash! Pow! Crack! It looked impressive.
RawAffixText: +3H
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RawCellText: Foe's guard comes up and blocks your assault. +1H – π
DescriptionText: Foe's guard comes up and blocks your assault.
RawAffixText: +1H – π
ParseStatus: partial
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RawCellText: You attempt to kick foe in groin. You miss, but the threat is enough. +2H – π
DescriptionText: You attempt to kick foe in groin. You miss, but the threat is enough.
RawAffixText: +2H – π
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RawCellText: Side strike unbalances foe. He will recover quickly. +4H – π
DescriptionText: Side strike unbalances foe. He will recover quickly.
RawAffixText: +4H – π
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RawCellText: Blow to foe's side sends him reeling. He recovers and gets his guard up. +3H – π – 4(-10)
DescriptionText: Blow to foe's side sends him reeling. He recovers and gets his guard up.
RawAffixText: +3H – π – 4(-10)
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RawCellText: Strike to foe's side. Cheap shot, executed with grace. +3H – 4(-25)
DescriptionText: Strike to foe's side. Cheap shot, executed with grace.
RawAffixText: +3H – 4(-25)
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RawCellText: Awkward positioning spoils your strike. +1H – π
DescriptionText: Awkward positioning spoils your strike.
RawAffixText: +1H – π
ParseStatus: partial
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RawCellText: You miss foe's head and strike his shoulder. He is unbalanced. +2H – 2(-20)
DescriptionText: You miss foe's head and strike his shoulder. He is unbalanced.
RawAffixText: +2H – 2(-20)
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RawCellText: Chest strike. He almost falls, but foe grabs you for balance. Ooops! +3H – ∑
DescriptionText: Chest strike. He almost falls, but foe grabs you for balance. Ooops!
RawAffixText: +3H – ∑
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RawCellText: You trip foe and slam his shin. Simple, yet effective. +6H – 2∑
DescriptionText: You trip foe and slam his shin. Simple, yet effective.
RawAffixText: +6H – 2∑
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RawCellText: Foe leaves himself open. Your strike hits his side and breaks some ribs. +3H – ∑ – (-10)
DescriptionText: Foe leaves himself open. Your strike hits his side and breaks some ribs.
RawAffixText: +3H – ∑ – (-10)
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      "SourceText": "\u2211"
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RawCellText: Move in close. You gain the initiative next round. +2H
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RawCellText: Blow lands on foe's shield hand.You gain the initiative. +3H – (-5)
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RawCellText: You entangle foe's legs, but he breaks free. You push him clear. +5H – 3∑ – 3(-10)
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RawCellText: Step on foe's foot and try to push him over. You gain the initiative next round. +3H – 2(-25)
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RawCellText: You experiment with a knee strike to foe. It fails to be very effective. +6H – 2∑
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RawCellText: Strike to foe's chest. He is having some trouble. +2H – 3(-10)
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RawCellText: Back strike. Your position is better. Foe seeks to keep you at bay. +3H – ∑ – 2π
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RawCellText: Lower back strike sends foe reeling. He needs another shot to the kidneys. +5H – ∑∏
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RawCellText: Back strike adds insult to the injury. Foe spins around to face you. +3H – ∑∏
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RawCellText: Hard shot to foe's side causes a pain generated panic. His guard is down. +7H – ∑∏
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RawCellText: Stike falls on foe's leg. He shakes it off. +2H – ∑
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RawCellText: Your strike was less than you hoped. It still disorients your foe. +3H – ∑
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RawCellText: Hammer foe's thigh. Pain is in his eyes. Bruise muscles. +4H – ∑∏ – (-10)
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RawAffixText: +4H – ∑∏ – (-10)
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RawCellText: Chest strike causes deep bruise. Foe grabs at the pain in his chest. +5H – ∑∏
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RawCellText: Chest wound knocks foe down. He lands on his back.. He looks to be recovering. +8H – ∑∏ – 3(-10)
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RawCellText: Blow lightly strikes foe's head. He puts you at bay with a masterful turn. +3H – 6(-10)
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RawAffixText: +3H – π – 4(-10)
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Shoulder strike lands lightly. You put
more shove into it than strike. Foe is
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+3H – π – 4(-10)

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Shoulder strike lands lightly. You put more shove into it than strike. Foe is frantic to regain his balance.

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RawAffixText: +4H – 4∑π – (-10)
ParseStatus: partial
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Good strike. Foe has trouble getting his
act together. He stumbles around for
some time trying to defend himself.
+4H – 4∑π – (-10)

DescriptionText:
Good strike. Foe has trouble getting his act together. He stumbles around for some time trying to defend himself.

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RawAffixText: +5H – 2∑
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Hard blow to foe's thigh. Foe falls down,
but rebounds to his feet. You had hoped
he would stay down.
+5H – 2∑

DescriptionText:
Hard blow to foe's thigh. Foe falls down, but rebounds to his feet. You had hoped he would stay down.

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DescriptionText: Solid and strong, you bash foe in his stomach. He recoils 10 feet from you. He keeps his footing.
RawAffixText: +8H – 3∑ – ∏
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Solid and strong, you bash foe in his
stomach. He recoils 10 feet from you.
He keeps his footing.
+8H – 3∑ – ∏

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RawCellText: Backhand to foe's side. He steps 5 feet to the right, avoiding your reach. +3H – ∑
DescriptionText: Backhand to foe's side. He steps 5 feet to the right, avoiding your reach.
RawAffixText: +3H – ∑
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DescriptionText: Hard blow to foe's side. He is weakened by the pain. He doubles over in response to the assault.
RawAffixText: +6H – ∑ – 4(-30)
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Hard blow to foe's side. He is weakened
by the pain. He doubles over in
response to the assault.
+6H – ∑ – 4(-30)

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RawAffixText: +1H
ParseStatus: partial
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RawCellText:
You grip foe's arm and shake it until he
drops his weapon. Foe kicks himself
free. At least you disarmed him.
+1H

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You grip foe's arm and shake it until he drops his weapon. Foe kicks himself free. At least you disarmed him.

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RawAffixText: +5H – 2∑∏ – (+20)
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Catch foe in the middle of a swing. He
drops his weapon and grips his arm.
His forearm has a huge bruise.
+5H – 2∑∏ – (+20)

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Catch foe in the middle of a swing. He drops his weapon and grips his arm. His forearm has a huge bruise.

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RawAffixText: +10H – 2∑∏ – (-20)
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RawCellText:
Solid and effective, your blow lands on
foe's neck. A nerve is pinched. Foe falls
unconscious for 3 hours.
+10H – 2∑∏ – (-20)

DescriptionText:
Solid and effective, your blow lands on foe's neck. A nerve is pinched. Foe falls unconscious for 3 hours.

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RawCellText: Classic shot between foe's shoulder blades. He hurts. +9H – 2∑∏ – 4(-10)
DescriptionText: Classic shot between foe's shoulder blades. He hurts.
RawAffixText: +9H – 2∑∏ – 4(-10)
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DescriptionText: Grab foe's weapon arm and force it the wrong way. Foe is disarmed. Elbow is strained.
RawAffixText: +12H – 2∑∏ – (-20)
ParseStatus: partial
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RawCellText:
Grab foe's weapon arm and force it the
wrong way. Foe is disarmed. Elbow is
strained.
+12H – 2∑∏ – (-20)

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RawAffixText: +12H – 10∑∏ – 6(-80)
ParseStatus: partial
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RawCellText:
Bring foe down to his knees and slam
his head down. He is virtually
unconscious. He is yours. Finish him.
+12H – 10∑∏ – 6(-80)

DescriptionText:
Bring foe down to his knees and slam his head down. He is virtually unconscious. He is yours. Finish him.

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RawAffixText: +15H – 6∑
ParseStatus: partial
SourceImagePath: subdual/cells/none__d__66.png
RawCellText:
Solid strike to foe's head. The strike is
enough to knock foe out. He falls down
and out for 6 hours.
+15H – 6∑

DescriptionText:
Solid strike to foe's head. The strike is enough to knock foe out. He falls down and out for 6 hours.

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RawAffixText: +24H – (-20)
ParseStatus: partial
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RawCellText:
Brutal, but effective shot to foe's face.
His head snaps back and then flops
forward. He falls unconscious.
+24H – (-20)

DescriptionText:
Brutal, but effective shot to foe's face. His head snaps back and then flops forward. He falls unconscious.

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RawCellText: Chest strike is solid. Knock the wind out of your foe. He struggles to evade. +3H – 3(-20)
DescriptionText: Chest strike is solid. Knock the wind out of your foe. He struggles to evade.
RawAffixText: +3H – 3(-20)
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DescriptionText: Strong forearm assault drives foe back off his footing. He slips down to one knee.
RawAffixText: +5H – 4∑∏ – 4(-40)
ParseStatus: partial
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RawCellText:
Strong forearm assault drives foe back
off his footing. He slips down to one
knee.
+5H – 4∑∏ – 4(-40)

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DescriptionText: Strong blow to foe's chest breaks ribs. Your attack has little grace. Foe looks to be devastated.
RawAffixText: +5H – 2∑ – (-20)
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RawCellText:
Strong blow to foe's chest breaks ribs.
Your attack has little grace. Foe looks to
be devastated.
+5H – 2∑ – (-20)

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RawAffixText: +6H – 2∑∏ – (-35)
ParseStatus: partial
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RawCellText:
Smash foe's shoulder, breaking it. Arm
is useless. Foe struggles to stand. The
pain is too much for him.
+6H – 2∑∏ – (-35)

DescriptionText:
Smash foe's shoulder, breaking it. Arm is useless. Foe struggles to stand. The pain is too much for him.

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RawAffixText: +9H – 2∑∏ – (-30)
ParseStatus: partial
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RawCellText:
You attack lands unexpectedly on foe's
shoulder. It is fractured. Foe drops his
guard in response to the pain.
+9H – 2∑∏ – (-30)

DescriptionText:
You attack lands unexpectedly on foe's shoulder. It is fractured. Foe drops his guard in response to the pain.

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RawCellText: Side strike damages a muscle. Foe is disabled for the moment. +4H – 2∑
DescriptionText: Side strike damages a muscle. Foe is disabled for the moment.
RawAffixText: +4H – 2∑
ParseStatus: partial
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RawCellText: You try to kick foe off his feet. The strike lands on foe's calf. Deep bruise. +5H – ∑ – (-30)
DescriptionText: You try to kick foe off his feet. The strike lands on foe's calf. Deep bruise.
RawAffixText: +5H – ∑ – (-30)
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RawCellText: You assault foe's foot. He is unable to stand on it. +5H – ∑∏ – (-20)
DescriptionText: You assault foe's foot. He is unable to stand on it.
RawAffixText: +5H – ∑∏ – (-20)
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RawCellText: Leg strike causes foe to fall and fracture his leg. +10H – ∑∏ – (-55)
DescriptionText: Leg strike causes foe to fall and fracture his leg.
RawAffixText: +10H – ∑∏ – (-55)
ParseStatus: partial
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RawCellText: Strike to foe's thigh causes him to fall. Blow creates a terrible bruise. +9H – 3∑∏ – (-40)
DescriptionText: Strike to foe's thigh causes him to fall. Blow creates a terrible bruise.
RawAffixText: +9H – 3∑∏ – (-40)
ParseStatus: partial
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RawCellText: Blow to foe's shield arm. If foe has a shield, it should check for breakage.
DescriptionText: Blow to foe's shield arm. If foe has a shield, it should check for breakage.
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RawAffixText: +6H – 2∑∏ – 7(-10)
ParseStatus: partial
SourceImagePath: subdual/cells/none__b__76-80.png
RawCellText:
Heavy handed attack. It looks like you're
going for a kill. Foe avoids the worst.
Blow to foe's shield arm.
+6H – 2∑∏ – 7(-10)

DescriptionText:
Heavy handed attack. It looks like you're going for a kill. Foe avoids the worst. Blow to foe's shield arm.

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DescriptionText: Strike to foe's arm causes him to fall with a fracture. You punch at his head for added effect.
RawAffixText: +6H – 3∑ – 6(-30)
ParseStatus: partial
SourceImagePath: subdual/cells/none__c__76-80.png
RawCellText:
Strike to foe's arm causes him to fall
with a fracture. You punch at his head
for added effect.
+6H – 3∑ – 6(-30)

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DescriptionText: Strong blow to foe's weapon arm disarms him and causes him to fall. He lands hard and breaks a rib.
RawAffixText: +7H – 3∑ – (-25)
ParseStatus: partial
SourceImagePath: subdual/cells/none__d__76-80.png
RawCellText:
Strong blow to foe's weapon arm
disarms him and causes him to fall. He
lands hard and breaks a rib.
+7H – 3∑ – (-25)

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DescriptionText: Fierce blow to foe's weapon arm disarms him and sends him sprawling. You have his weapon.
RawAffixText: +10H – 4∑∏
ParseStatus: partial
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RawCellText:
Fierce blow to foe's weapon arm disarms
him and sends him sprawling. You have
his weapon.
+10H – 4∑∏

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RawAffixText: +5H – ∑∏ – (+10)
ParseStatus: partial
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RawCellText:
Strong grip and a shot to the side
make for an effective combination.
Foe is disabled for an instant.
+5H – ∑∏ – (+10)

DescriptionText:
Strong grip and a shot to the side make for an effective combination. Foe is disabled for an instant.

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RawAffixText: +6H – 3∑ – (+10)
ParseStatus: partial
SourceImagePath: subdual/cells/none__b__81-85.png
RawCellText:
Side strike knocks foe down. He pulls
you over with him. You fail to pummel
him into submission. You have a great
position.
+6H – 3∑ – (+10)

DescriptionText:
Side strike knocks foe down. He pulls you over with him. You fail to pummel him into submission. You have a great position.

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RawAffixText: +6H – 6∑
ParseStatus: partial
SourceImagePath: subdual/cells/none__c__81-85.png
RawCellText:
Strong blow to foe's side. Foe drops his
weapon to react to the pain. You move
to block him from its recovery. Foe
gives ground with little concern.
+6H – 6∑

DescriptionText:
Strong blow to foe's side. Foe drops his weapon to react to the pain. You move to block him from its recovery. Foe gives ground with little concern.

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RawAffixText: +7H – 2∑∏ – (-50)
ParseStatus: partial
SourceImagePath: subdual/cells/none__d__81-85.png
RawCellText:
Strike to foe's side sends him to the
ground. While falling, he fractures his
ankle. Foe goes unconscious from the
pain.
+7H – 2∑∏ – (-50)

DescriptionText:
Strike to foe's side sends him to the ground. While falling, he fractures his ankle. Foe goes unconscious from the pain.

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DescriptionText: Side strike knocks foe down. You hit him in the face as he falls. In the fall, he breaks his leg.
RawAffixText: +10H – 6∑∏ – (-50)
ParseStatus: partial
SourceImagePath: subdual/cells/none__e__81-85.png
RawCellText:
Side strike knocks foe down. You hit him
in the face as he falls. In the fall, he
breaks his leg.
+10H – 6∑∏ – (-50)

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RawCellText: Your attack is part grapple and sweep. You push foe off balance. +6H – 3∑∏
DescriptionText: Your attack is part grapple and sweep. You push foe off balance.
RawAffixText: +6H – 3∑∏
ParseStatus: partial
SourceImagePath: subdual/cells/none__a__86-90.png
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RawAffixText: +8H – (-30)
ParseStatus: partial
SourceImagePath: subdual/cells/none__b__86-90.png
RawCellText:
Hard strike to the back of foe's neck
terminates foe's conscious thoughts.
He drops. Foe's shoulder blade is
bruised.
+8H – (-30)

DescriptionText:
Hard strike to the back of foe's neck terminates foe's conscious thoughts. He drops. Foe's shoulder blade is bruised.

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RawAffixText: +10H – 6∑ – (+20)
ParseStatus: partial
SourceImagePath: subdual/cells/none__c__86-90.png
RawCellText:
Strong blow to foe's back knocks him
off his feet. Foe lands hard and is
knocked out by the impact. You have
him now.
+10H – 6∑ – (+20)

DescriptionText:
Strong blow to foe's back knocks him off his feet. Foe lands hard and is knocked out by the impact. You have him now.

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RawAffixText: +12H – (-10)
ParseStatus: partial
SourceImagePath: subdual/cells/none__d__86-90.png
RawCellText:
Blow to foe's back knocks him to the
ground. His weapon slides across the
floor. He hit very hard. Foe goes
unconscious for 5 rounds.
+12H – (-10)

DescriptionText:
Blow to foe's back knocks him to the ground. His weapon slides across the floor. He hit very hard. Foe goes unconscious for 5 rounds.

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RawAffixText: +15H – ∫ – (-30)
ParseStatus: partial
SourceImagePath: subdual/cells/none__e__86-90.png
RawCellText:
Nasty blow to face. Foe is knocked
down. Foe's lips curl up in a ball and froth
comes out of his mouth. You are
frightened. Foe goes unconscious.
+15H – ∫ – (-30)

DescriptionText:
Nasty blow to face. Foe is knocked down. Foe's lips curl up in a ball and froth comes out of his mouth. You are frightened. Foe goes unconscious.

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      "SourceText": "\u222B"
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RawAffixText: +7H – 2∑∏ – (-20)
ParseStatus: partial
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RawCellText:
Strike lands solid upon foe's neck.
His neck is sprained. He falls down
and has difficulty getting up.
+7H – 2∑∏ – (-20)

DescriptionText:
Strike lands solid upon foe's neck. His neck is sprained. He falls down and has difficulty getting up.

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RawAffixText: +10H – 6∑ – (-30)
ParseStatus: partial
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RawCellText:
Your knuckles go into foe's temples
and cause a painful overload to foe's
brain. He falls gripping his head for 2
rounds and passes out.
+10H – 6∑ – (-30)

DescriptionText:
Your knuckles go into foe's temples and cause a painful overload to foe's brain. He falls gripping his head for 2 rounds and passes out.

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RawCellText:
Overwhelming blow knocks foe down.
He fumbles his weapon and hits hard
trying to recover it. Foe goes
unconscious on impact.

DescriptionText:
Overwhelming blow knocks foe down. He fumbles his weapon and hits hard trying to recover it. Foe goes unconscious on impact.

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RawAffixText: +15H – (-20)
ParseStatus: partial
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RawCellText:
Grip foe's arm and hold it, while striking
him in the face until he goes
unconscious. Foe is unconscious for 15
rounds.
+15H – (-20)

DescriptionText:
Grip foe's arm and hold it, while striking him in the face until he goes unconscious. Foe is unconscious for 15 rounds.

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RawAffixText: +17H
ParseStatus: partial
SourceImagePath: subdual/cells/none__e__91-95.png
RawCellText:
Strike to shoulder breaks the collar bone.
Foe knocks himself out with a graceless
fall. You strike his head to make sure.
+17H

DescriptionText:
Strike to shoulder breaks the collar bone. Foe knocks himself out with a graceless fall. You strike his head to make sure.

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RawAffixText: +8H – (-30)
ParseStatus: partial
SourceImagePath: subdual/cells/none__a__96-99.png
RawCellText:
Solid strike turns foe's head and it
pinches a nerve in his neck. Foe
falls over and goes unconscious.
+8H – (-30)

DescriptionText:
Solid strike turns foe's head and it pinches a nerve in his neck. Foe falls over and goes unconscious.

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RawAffixText: +12H – 2∑∏ – (-50)
ParseStatus: partial
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RawCellText:
Fracture foe's skull with a lucky strike.
Foe falls unconscious. The swelling will
kill him in 2 hours.
+12H – 2∑∏ – (-50)

DescriptionText:
Fracture foe's skull with a lucky strike. Foe falls unconscious. The swelling will kill him in 2 hours.

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RawAffixText: +10H – 5∫ – (-40)
ParseStatus: partial
SourceImagePath: subdual/cells/none__c__96-99.png
RawCellText:
Blow lands on foe's forehead. His head
snaps back and he loses consciousnes.
He then drops hard on the ground and
hits his head.
+10H – 5∫ – (-40)

DescriptionText:
Blow lands on foe's forehead. His head snaps back and he loses consciousnes. He then drops hard on the ground and hits his head.

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      "SourceText": "5\u222B"
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RawAffixText: +17H
ParseStatus: partial
SourceImagePath: subdual/cells/none__d__96-99.png
RawCellText:
Strong blow to the abdomen causes foe
to fall to the ground. He hits his head.
Foe goes into a coma for 1 month.
+17H

DescriptionText:
Strong blow to the abdomen causes foe to fall to the ground. He hits his head. Foe goes into a coma for 1 month.

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RawAffixText: +25H
ParseStatus: partial
SourceImagePath: subdual/cells/none__e__96-99.png
RawCellText:
Your haste to get the advantage makes
your attack deadly. You snap foe's neck.
Foe falls and dies in 15 rounds.
+25H

DescriptionText:
Your haste to get the advantage makes your attack deadly. You snap foe's neck. Foe falls and dies in 15 rounds.

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DescriptionText: You pop foe on his head in what looks like a playful strike. He pauses 1 round, then passes out.
RawAffixText: +5H
ParseStatus: partial
SourceImagePath: subdual/cells/none__a__100.png
RawCellText:
You pop foe on his head in what
looks like a playful strike. He
pauses 1 round, then passes out.
+5H

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RawAffixText: +15H – (-60)
ParseStatus: partial
SourceImagePath: subdual/cells/none__b__100.png
RawCellText:
Strong blow to foe's back knocks him
down and paralyzes him. Serious nerve
damage. Foe is unconscious.
+15H – (-60)

DescriptionText:
Strong blow to foe's back knocks him down and paralyzes him. Serious nerve damage. Foe is unconscious.

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RawAffixText: +20H
ParseStatus: partial
SourceImagePath: subdual/cells/none__c__100.png
RawCellText:
Severe chest strike. Foe falls, breaking
his arm and hitting his head. He goes
into a coma for 2 weeks.
+20H

DescriptionText:
Severe chest strike. Foe falls, breaking his arm and hitting his head. He goes into a coma for 2 weeks.

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RawCellText: Pummel foe's head. He falls unconscious in a nice spot on the ground. +25H
DescriptionText: Pummel foe's head. He falls unconscious in a nice spot on the ground.
RawAffixText: +25H
ParseStatus: partial
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RawAffixText: (+20)
ParseStatus: partial
SourceImagePath: subdual/cells/none__e__100.png
RawCellText:
Textbook subdual. You strike foe on his
head. He settles to the ground in a silent
move. He is unconscious for 10 hours.
(+20)

DescriptionText:
Textbook subdual. You strike foe on his head. He settles to the ground in a silent move. He is unconscious for 10 hours.

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RawCellText: You strike the terrible beast hard. Your weapon breaks in half. +10H
DescriptionText: You strike the terrible beast hard. Your weapon breaks in half.
RawAffixText: +10H
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__normal__01-05.png
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RawCellText: Your weapon is knocked from your hand. It will take 2 rounds to recover. +10H
DescriptionText: Your weapon is knocked from your hand. It will take 2 rounds to recover.
RawAffixText: +10H
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__magic__01-05.png
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RawCellText: Your strike is powerful. You fumble the rest of the round. +10H
DescriptionText: Your strike is powerful. You fumble the rest of the round.
RawAffixText: +10H
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__mithril__01-05.png
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RawCellText: Your strike is powerful, but your grip was terrible. Roll a fumble for yourself. +10H
DescriptionText: Your strike is powerful, but your grip was terrible. Roll a fumble for yourself.
RawAffixText: +10H
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__holy_arms__01-05.png
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RawCellText: The numbing recoil of your strike to foe's chest sends you stumbling back. +10H
DescriptionText: The numbing recoil of your strike to foe's chest sends you stumbling back.
RawAffixText: +10H
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__slaying__01-05.png
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RawCellText: A decoration pops off your weapon with impact to foe's side. +2H
DescriptionText: A decoration pops off your weapon with impact to foe's side.
RawAffixText: +2H
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__normal__06-10.png
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RawAffixText: +3H
ParseStatus: partial
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RawCellText:
Your Your weapon hits at a bad angle. Take a weapon hits at a bad angle. Check
weapon for weapon breakage. Bum Luck. strength check. Bum luck.
+3H

DescriptionText:
Your Your weapon hits at a bad angle. Take a weapon hits at a bad angle. Check weapon for weapon breakage. Bum Luck. strength check. Bum luck.

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RawCellText: Your weapon lands uneven across foe's shoulder. Make a breakage check. +4H
DescriptionText: Your weapon lands uneven across foe's shoulder. Make a breakage check.
RawAffixText: +4H
ParseStatus: partial
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RawCellText: Blow foe's arm. Ready for a better strike. You gain the initiative next round. +6H
DescriptionText: Blow foe's arm. Ready for a better strike. You gain the initiative next round.
RawAffixText: +6H
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RawCellText: Strike lands at a bad angle. You check for weapon breakage. +8H
DescriptionText: Strike lands at a bad angle. You check for weapon breakage.
RawAffixText: +8H
ParseStatus: partial
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RawCellText: You are daunted by the beast's gaze and swing weakly. +3H
DescriptionText: You are daunted by the beast's gaze and swing weakly.
RawAffixText: +3H
ParseStatus: partial
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RawCellText: Your blow was deflected, but you gain the initiative next round. +4H
DescriptionText: Your blow was deflected, but you gain the initiative next round.
RawAffixText: +4H
ParseStatus: partial
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RawCellText: Acceptable strike to foe's leg.You gain the initiative next round. +5H
DescriptionText: Acceptable strike to foe's leg.You gain the initiative next round.
RawAffixText: +5H
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RawCellText: Back strike. Weapon seems to damage by touch only. +8H
DescriptionText: Back strike. Weapon seems to damage by touch only.
RawAffixText: +8H
ParseStatus: partial
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RawCellText: Blow to back. You gain the initiative next round. +10H
DescriptionText: Blow to back. You gain the initiative next round.
RawAffixText: +10H
ParseStatus: partial
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RawCellText: This terrible creature's hide deflects the strongest blows. +4H
DescriptionText: This terrible creature's hide deflects the strongest blows.
RawAffixText: +4H
ParseStatus: partial
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RawCellText: Glancing side blow. A spark of light reminds you your weapon is magical. +5H
DescriptionText: Glancing side blow. A spark of light reminds you your weapon is magical.
RawAffixText: +5H
ParseStatus: partial
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RawCellText: Glancing blow smears mithril like chalk across beast's hide. +6H
DescriptionText: Glancing blow smears mithril like chalk across beast's hide.
RawAffixText: +6H
ParseStatus: partial
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RawCellText: Your strike is solid and flat, but foe is not slowed at all. +10H
DescriptionText: Your strike is solid and flat, but foe is not slowed at all.
RawAffixText: +10H
ParseStatus: partial
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RawCellText: Sparks fly from your weapon as it embraces your foe. +12H
DescriptionText: Sparks fly from your weapon as it embraces your foe.
RawAffixText: +12H
ParseStatus: partial
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RawCellText: Solid strike to foe's side with your common weapon fails to penetrate. +5H
DescriptionText: Solid strike to foe's side with your common weapon fails to penetrate.
RawAffixText: +5H
ParseStatus: partial
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RawCellText: Foe is unbalanced. You gain the initiative next round. +6H
DescriptionText: Foe is unbalanced. You gain the initiative next round.
RawAffixText: +6H
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RawCellText: Solid, but nowhere near a vital spot. Bruise foe's calf muscle. +7H
DescriptionText: Solid, but nowhere near a vital spot. Bruise foe's calf muscle.
RawAffixText: +7H
ParseStatus: partial
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RawCellText: You strike the fell titan in the chest. He yells back at you. +12H
DescriptionText: You strike the fell titan in the chest. He yells back at you.
RawAffixText: +12H
ParseStatus: partial
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RawCellText: Boom! Solid without question. Try a vital spot next time. +15H
DescriptionText: Boom! Solid without question. Try a vital spot next time.
RawAffixText: +15H
ParseStatus: partial
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RawCellText: Your strike was more of a last minute parry to avoid the beast's. +6H
DescriptionText: Your strike was more of a last minute parry to avoid the beast's.
RawAffixText: +6H
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RawCellText: You deal out a sharp and hard leg strike. Foe steps back to look at his leg. +7H
DescriptionText: You deal out a sharp and hard leg strike. Foe steps back to look at his leg.
RawAffixText: +7H
ParseStatus: partial
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RawCellText: Strike lands on foe's horn. The vibration has some effect. +8H
DescriptionText: Strike lands on foe's horn. The vibration has some effect.
RawAffixText: +8H
ParseStatus: partial
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RawCellText: You step under his assault and strike him hard in the abdomen. +15H
DescriptionText: You step under his assault and strike him hard in the abdomen.
RawAffixText: +15H
ParseStatus: partial
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RawCellText: Rip sinew, hair, horn and scale with a glancing blow to side. +18H
DescriptionText: Rip sinew, hair, horn and scale with a glancing blow to side.
RawAffixText: +18H
ParseStatus: partial
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RawCellText: Two light and quick shots to foe's forearm, provides a modest result. +7H
DescriptionText: Two light and quick shots to foe's forearm, provides a modest result.
RawAffixText: +7H
ParseStatus: partial
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RawCellText: Blow to foe's back. Foe's hide is tough there. You need more strength. +8H
DescriptionText: Blow to foe's back. Foe's hide is tough there. You need more strength.
RawAffixText: +8H
ParseStatus: partial
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RawCellText: Your strike thumps foe on his nose. He is insulted, but not wounded badly. +9H
DescriptionText: Your strike thumps foe on his nose. He is insulted, but not wounded badly.
RawAffixText: +9H
ParseStatus: partial
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RawCellText: The vile beast leans foward. You strike at his snout in frantic response. +18H
DescriptionText: The vile beast leans foward. You strike at his snout in frantic response.
RawAffixText: +18H
ParseStatus: partial
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RawCellText: Unexpected weak spot found with your strike to foe's side. +20H
DescriptionText: Unexpected weak spot found with your strike to foe's side.
RawAffixText: +20H
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RawCellText: Strike foe's neck with the flat of your weapon during a moment of opportunity. +20H +20H
DescriptionText: Strike foe's neck with the flat of your weapon during a moment of opportunity. +20H
RawAffixText: +20H
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RawAffixText: +12H – 3∫ – (-10)
ParseStatus: partial
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RawCellText:
You step under foe's lunge and use the
force against him. Strike to under belly.
He feels the pain instantly.
+12H – 3∫ – (-10)

DescriptionText:
You step under foe's lunge and use the force against him. Strike to under belly. He feels the pain instantly.

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DescriptionText: Shin strike. Skin is torn open and bone is bruised. This one hurts. You have initiative.
RawAffixText: +15H – 5∫ – (-10)
ParseStatus: partial
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RawCellText:
Shin strike. Skin is torn open and bone
is bruised. This one hurts. You have
initiative.
+15H – 5∫ – (-10)

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RawAffixText: ∑∏ – 10 ∫ – (-15)
ParseStatus: partial
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RawCellText:
Your blow lands against foe's shoulder.
You are pleased with the effect. Blood
pours from the wound.
∑∏ – 10 ∫ – (-15)

DescriptionText:
Your blow lands against foe's shoulder. You are pleased with the effect. Blood pours from the wound.

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RawAffixText: +50H – (+20)
ParseStatus: partial
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RawCellText:
Your weapon seems to dig into foe's
chest and devour his heart. Foe dies
instantly. You are covered with blood.
+50H – (+20)

DescriptionText:
Your weapon seems to dig into foe's chest and devour his heart. Foe dies instantly. You are covered with blood.

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RawCellText: Solid strike on foe's leg. You move quickly away to avoid the retaliation. +8H
DescriptionText: Solid strike on foe's leg. You move quickly away to avoid the retaliation.
RawAffixText: +8H
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RawAffixText: +9H
ParseStatus: partial
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RawCellText:
Blow to thigh leaves a bad bruise. Your
weapon cracks and bends. It will break
after one more strike.
+9H

DescriptionText:
Blow to thigh leaves a bad bruise. Your weapon cracks and bends. It will break after one more strike.

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RawCellText: Hammering foe's thigh gets you some respect. You have the initiative. +10H
DescriptionText: Hammering foe's thigh gets you some respect. You have the initiative.
RawAffixText: +10H
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DescriptionText: Hard blow to foe's thigh. He stumbles, but does not fall. You have the initiative next round.
RawAffixText: +20H
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RawCellText:
Hard blow to foe's thigh. He stumbles,
but does not fall. You have the initiative
next round.
+20H

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RawCellText: Flat strike to foe's upper body. Heavy blow breaks some bones. Foe's guard is down. +30H – 2∑∏
DescriptionText: Flat strike to foe's upper body. Heavy blow breaks some bones. Foe's guard is down.
RawAffixText: +30H – 2∑∏
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RawCellText: Solid strike to foe's head just bounces off. +9H
DescriptionText: Solid strike to foe's head just bounces off.
RawAffixText: +9H
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RawCellText: Minor forearm wound.The beast used its forearm for defense. Foe soaks up the damage. +10H
DescriptionText: Minor forearm wound.The beast used its forearm for defense. Foe soaks up the damage.
RawAffixText: +10H
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RawCellText: Blow to foe's upper arm. This strike had few vices, but it was weak. Get it together. +15H
DescriptionText: Blow to foe's upper arm. This strike had few vices, but it was weak. Get it together.
RawAffixText: +15H
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RawAffixText: +13H – 5∫ – (-10) – (+10)
ParseStatus: partial
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RawCellText:
Catch foe in his exposed leg. You come
down hard on it. He will have a bruise.
It slows him. You have the initiative.
+13H – 5∫ – (-10) – (+10)

DescriptionText:
Catch foe in his exposed leg. You come down hard on it. He will have a bruise. It slows him. You have the initiative.

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DescriptionText: Hard glancing strike crosses foe's shoulder and chest. Shoulder is slashed and chest is bruised.
RawAffixText: +24H – 3∑∏ – 5∫ – (-20)
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__slaying__71-80.png
RawCellText:
Hard glancing strike crosses foe's
shoulder and chest. Shoulder is slashed
and chest is bruised.
+24H – 3∑∏ – 5∫ – (-20)

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RawCellText: Violent strike to foe's forearm. Foe is bruised. Your weapon must make a breakage check. +10H
DescriptionText: Violent strike to foe's forearm. Foe is bruised. Your weapon must make a breakage check.
RawAffixText: +10H
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RawAffixText: +15H
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__magic__81-90.png
RawCellText:
Blow to foe's arm joint lands poorly. Foe
will have a bruise. You think that you
know what went wrong.
+15H

DescriptionText:
Blow to foe's arm joint lands poorly. Foe will have a bruise. You think that you know what went wrong.

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RawAffixText: +20H
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__mithril__81-90.png
RawCellText:
Your strike hit no vitals, but you can
hear the ribs in foe's side crackle. Foe
fights on in some pain.
+20H

DescriptionText:
Your strike hit no vitals, but you can hear the ribs in foe's side crackle. Foe fights on in some pain.

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RawAffixText: +12H – π – 4∫ – (+20)
ParseStatus: partial
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RawCellText:
To make this strike land well, you
almost climb onto foe. You deal out a
brutal srike to his neck and leap back.
+12H – π – 4∫ – (+20)

DescriptionText:
To make this strike land well, you almost climb onto foe. You deal out a brutal srike to his neck and leap back.

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DescriptionText: Just when your swing looked to be failing your weapon took control and crashed into foe's thigh.
RawAffixText: +25H – 3∑∏ – 20∫ – (-25)
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__slaying__81-90.png
RawCellText:
Just when your swing looked to be failing
your weapon took control and crashed
into foe's thigh.
+25H – 3∑∏ – 20∫ – (-25)

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RawCellText: Well placed and hard. Try a vital spot next time. +15H
DescriptionText: Well placed and hard. Try a vital spot next time.
RawAffixText: +15H
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RawCellText: Blow is placed solidly against foe's side. The thick hide there protects him well. +20H
DescriptionText: Blow is placed solidly against foe's side. The thick hide there protects him well.
RawAffixText: +20H
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DescriptionText: Slash at foe's neck fails to land very hard. You have the initiative for 2 rounds.
RawAffixText: +12H – 4∫ – (+20)
ParseStatus: partial
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RawCellText:
Slash at foe's neck fails to land very
hard. You have the initiative for 2
rounds.
+12H – 4∫ – (+20)

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RawAffixText: +25H – 2∑∏ – 3∫
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RawCellText:
You have a uncomfortable opportunity
to strike foe in his mouth. If foe has a
breath weapon, he may not use it.
+25H – 2∑∏ – 3∫

DescriptionText:
You have a uncomfortable opportunity to strike foe in his mouth. If foe has a breath weapon, he may not use it.

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DescriptionText: Your master strike lands against foe's neck. Doom is in his face. He drops and dies in 3 rounds.
RawAffixText: +35H
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RawCellText:
Your master strike lands against foe's
neck. Doom is in his face.
He drops and dies in 3 rounds.
+35H

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RawCellText:
Blow severs vein and artery in foe's
upper leg. He drops and dies
after 12 inactive rounds. Awesome!
—

DescriptionText:
Blow severs vein and artery in foe's upper leg. He drops and dies after 12 inactive rounds. Awesome!

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RawAffixText: (+25)
ParseStatus: partial
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RawCellText:
You are a mighty warrior. Your strike
hits foe's neck and breaks it. Bones are
crushed and the spine in broken. Foe
drops in 1 round and dies.
(+25)

DescriptionText:
You are a mighty warrior. Your strike hits foe's neck and breaks it. Bones are crushed and the spine in broken. Foe drops in 1 round and dies.

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DescriptionText: Blow to lower skull area. Foe dies instantly. He stumbles on for 1 round, until he realizes this.
RawAffixText: (+20)
ParseStatus: partial
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RawCellText:
Blow to lower skull area. Foe dies
instantly. He stumbles on for 1 round,
until he realizes this.
(+20)

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RawCellText:
Weapon bites into foe's skull. He just
comes apart. He dies in 6 rounds. Your
weapon is stuck. Foe rolls over and takes
your weapon out of reach.
all allies get (+10)

DescriptionText:
Weapon bites into foe's skull. He just comes apart. He dies in 6 rounds. Your weapon is stuck. Foe rolls over and takes your weapon out of reach. all allies get (+10)

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RawAffixText: +40H
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__slaying__96-98.png
RawCellText:
Your weapon plunges into foe's chest
making the nature of its forging certain.
He dies a terrible and swift death. Take
12 rounds to reclaim your weapon.
+40H

DescriptionText:
Your weapon plunges into foe's chest making the nature of its forging certain. He dies a terrible and swift death. Take 12 rounds to reclaim your weapon.

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DescriptionText: You step into the right spot and rip open foe's side. Your blow shatters some ribs.
RawAffixText: +30H – 10∫ – (-25)
ParseStatus: partial
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RawCellText:
You step into the right spot and rip
open foe's side. Your blow shatters
some ribs.
+30H – 10∫ – (-25)

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RawCellText:
A little bird shows you the flaw in foe's
armor. Your strike plunges into this
vulnerable spot killing foe instantly.
—

DescriptionText:
A little bird shows you the flaw in foe's armor. Your strike plunges into this vulnerable spot killing foe instantly.

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RawCellText: Crush the bones in foe's neck with a mighty blow. Foe drops and dies in 1 round. +5H
DescriptionText: Crush the bones in foe's neck with a mighty blow. Foe drops and dies in 1 round.
RawAffixText: +5H
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RawAffixText: +20H
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__holy_arms__99-100.png
RawCellText:
Strike through foe's heart kills him
instantly. You are too close. He pins you
under him as he dies.
+20H

DescriptionText:
Strike through foe's heart kills him instantly. You are too close. He pins you under him as he dies.

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RawAffixText: (+25)
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__slaying__99-100.png
RawCellText:
Foe's eye is in reach and you ram your
weapon home. Foe dies after 3 rounds of
inactivity. You have half the round left.
(+25)

DescriptionText:
Foe's eye is in reach and you ram your weapon home. Foe dies after 3 rounds of inactivity. You have half the round left.

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RawCellText: Glancing strike to foe's abdomen loses much of the impact on foe's hide. +12H – 1∫ – (+10)
DescriptionText: Glancing strike to foe's abdomen loses much of the impact on foe's hide.
RawAffixText: +12H – 1∫ – (+10)
ParseStatus: partial
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DescriptionText: Wound foe along his side with an excellent strike. Foe leaps back away from your weapon.
RawAffixText: +13H – 2∫ – (+20)
ParseStatus: partial
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RawCellText:
Wound foe along his side with an
excellent strike. Foe leaps back away
from your weapon.
+13H – 2∫ – (+20)

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RawCellText: Graceful assault knocks down foe's defenses. He just cannot get his guard up. +30H – 3∑∏ – (+10)
DescriptionText: Graceful assault knocks down foe's defenses. He just cannot get his guard up.
RawAffixText: +30H – 3∑∏ – (+10)
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RawCellText: Brutal strike to foe's forearm. He reels from your presence. You are his bane. +30H – 2∑∏
DescriptionText: Brutal strike to foe's forearm. He reels from your presence. You are his bane.
RawAffixText: +30H – 2∑∏
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DescriptionText: Strike to foe's leg severs a vein and tears muscles. Foe flails around for 6 rounds before he dies.
RawAffixText: +20H – 6∑∏
ParseStatus: partial
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RawCellText:
Strike to foe's leg severs a vein and tears
muscles. Foe flails around for 6 rounds
before he dies.
+20H – 6∑∏

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DescriptionText: Your weapon wounds deep and cuts muscles and tendons. Foe's wound bleeds heavily.
RawAffixText: +20H – 5∫ – (-20)
ParseStatus: partial
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RawCellText:
Your weapon wounds deep and
cuts muscles and tendons. Foe's
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+20H – 5∫ – (-20)

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DescriptionText: You pop foe on his head with some useful results. Foe is confused just long enough for a blow.
RawAffixText: +25H – ∑∏ – (-20)
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__magic__151-175.png
RawCellText:
You pop foe on his head with some
useful results. Foe is confused just
long enough for a blow.
+25H – ∑∏ – (-20)

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DescriptionText: Incredible strike across foe's calf trips him to the ground. The bigger they are….
RawAffixText: +25H – 2∑∏ – (+10)
ParseStatus: partial
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RawCellText:
Incredible strike across foe's calf trips
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+25H – 2∑∏ – (+10)

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DescriptionText: Vicious blow to forehead sends foe to the ground. If he falls on stone, he is in a coma.
RawAffixText: +40H – 6∑∏
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__holy_arms__151-175.png
RawCellText:
Vicious blow to forehead sends foe to
the ground. If he falls on stone, he is in a
coma.
+40H – 6∑∏

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DescriptionText: Awesome blow to foe's neck. His neck and back are broken. Foe drops and suffocates in 12 rounds.
RawAffixText: +25H – (+20)
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__slaying__151-175.png
RawCellText:
Awesome blow to foe's neck. His neck
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+25H – (+20)

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DescriptionText: Foe presents a weak spot and you strike. Blow lands at the base of the neck. Tendons are damaged.
RawAffixText: +15H – (-25) – (+20)
ParseStatus: partial
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Foe presents a weak spot and you
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+15H – (-25) – (+20)

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RawAffixText: +20H – 2∏ – (+25)
ParseStatus: partial
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RawCellText:
Solid shot to foe's chest. Foe is down.
You take an 'A' Unbalancing Critical
result, because you are so close.
+20H – 2∏ – (+25)

DescriptionText:
Solid shot to foe's chest. Foe is down. You take an 'A' Unbalancing Critical result, because you are so close.

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DescriptionText: Brutal strike to foe's side. You rip him open and he is hating life. His blood gets all over you.
RawAffixText: +28H – 3∑∏ – 10∫ – (-40)
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__mithril__176-200.png
RawCellText:
Brutal strike to foe's side. You rip him
open and he is hating life. His blood gets
all over you.
+28H – 3∑∏ – 10∫ – (-40)

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RawCellText: Strike to foe's abdomen. Foe has the biggest bruise you have ever seen. +25H – 9∑∏ – (-25)
DescriptionText: Strike to foe's abdomen. Foe has the biggest bruise you have ever seen.
RawAffixText: +25H – 9∑∏ – (-25)
ParseStatus: partial
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RawAffixText: +24H – (-20)
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__slaying__176-200.png
RawCellText:
Clean strike to foe's eye kills him in one
round. He fights on for 1 round before he
realizes he is dead.
+24H – (-20)

DescriptionText:
Clean strike to foe's eye kills him in one round. He fights on for 1 round before he realizes he is dead.

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DescriptionText: When your strike lands on foe's back, bones crackle and pop. Internal damage is certain.
RawAffixText: +35H – 2∑ – 10∫ – (-30)
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__normal__201-250.png
RawCellText:
When your strike lands on foe's
back, bones crackle and pop.
Internal damage is certain.
+35H – 2∑ – 10∫ – (-30)

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DescriptionText: Rip open foe's abdomen. Blood covers you. This cruel wound will not be healed easily.
RawAffixText: +35H – 3∑∏ – 10∫ – (-40)
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__magic__201-250.png
RawCellText:
Rip open foe's abdomen. Blood covers
you. This cruel wound will not be
healed easily.
+35H – 3∑∏ – 10∫ – (-40)

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DescriptionText: Vicious blow to foe's leg. You can hear the mithril in your weapon talking, as you rip foe open.
RawAffixText: +30H – 6∑∏ – 12∫ – (-50)
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__mithril__201-250.png
RawCellText:
Vicious blow to foe's leg. You can hear
the mithril in your weapon talking, as
you rip foe open.
+30H – 6∑∏ – 12∫ – (-50)

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RawAffixText: +15H – (+20)
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__holy_arms__201-250.png
RawCellText:
You duck around foe's side and catch
him in the ear. Blow collapses skull.
Foe dies of massive brain damage in 3
rounds.
+15H – (+20)

DescriptionText:
You duck around foe's side and catch him in the ear. Blow collapses skull. Foe dies of massive brain damage in 3 rounds.

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RawAffixText: +35H
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__slaying__201-250.png
RawCellText:
Foe steps right into your swing. You tear
open foe's abdomenal and drop him in a
heap. You are entangled in his fall. Foe
dies in 4 rounds from shock.
+35H

DescriptionText:
Foe steps right into your swing. You tear open foe's abdomenal and drop him in a heap. You are entangled in his fall. Foe dies in 4 rounds from shock.

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DescriptionText: Foe lowers his eyes within your reach and you strike with great skill and fury. He is blinded.
RawAffixText: +20H – 6∑∏ – (–100)
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__normal__251plus.png
RawCellText:
Foe lowers his eyes within your
reach and you strike with great skill
and fury. He is blinded.
+20H – 6∑∏ – (–100)

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RawAffixText: (+20)
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__magic__251plus.png
RawCellText:
You leap up and slam foe in the eye. He
does not realize he is dead yet. Next
round he will. Your weapon is stuck for
a round.
(+20)

DescriptionText:
You leap up and slam foe in the eye. He does not realize he is dead yet. Next round he will. Your weapon is stuck for a round.

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RawAffixText: —
ParsedJson: {}
ParseStatus: raw
SourceImagePath: super_large_creature_weapon/cells/none__mithril__251plus.png
RawCellText:
Awe inspiring strike drives bone
through both lungs. Foe realizes his
doom before falling into a coma. He dies
in 18 rounds.
—

DescriptionText:
Awe inspiring strike drives bone through both lungs. Foe realizes his doom before falling into a coma. He dies in 18 rounds.

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DescriptionText: Your mighty blow is the stuff epics are made of. Foe's spine is broken. He dies in 2 rounds.
RawAffixText: +50H
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__holy_arms__251plus.png
RawCellText:
Your mighty blow is the stuff epics are
made of. Foe's spine is broken. He dies
in 2 rounds.
+50H

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DescriptionText: Strike to side kills foe after a chain reaction of bones shatter. You are covered with blood.
RawAffixText: +100H
ParseStatus: partial
SourceImagePath: super_large_creature_weapon/cells/none__slaying__251plus.png
RawCellText:
Strike to side kills foe after a chain
reaction of bones shatter. You are
covered with blood.
+100H

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RawCellText: Dubious strike. +0H
DescriptionText: Dubious strike.
RawAffixText: +0H
ParseStatus: partial
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RawCellText: You throw up some dust. +0H
DescriptionText: You throw up some dust.
RawAffixText: +0H
ParseStatus: partial
SourceImagePath: tiny/cells/none__b__01-05.png
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RawCellText: You're not very good, are you? +0H
DescriptionText: You're not very good, are you?
RawAffixText: +0H
ParseStatus: partial
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RawCellText: Get it right next time! +0H
DescriptionText: Get it right next time!
RawAffixText: +0H
ParseStatus: partial
SourceImagePath: tiny/cells/none__d__01-05.png
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RawCellText: You did very poorly. +1H
DescriptionText: You did very poorly.
RawAffixText: +1H
ParseStatus: partial
SourceImagePath: tiny/cells/none__e__01-05.png
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RawCellText: Zip. Less than effective. +0H
DescriptionText: Zip. Less than effective.
RawAffixText: +0H
ParseStatus: partial
SourceImagePath: tiny/cells/none__a__06-10.png
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RawCellText: You leap. Foe moves. You land. It had good form. +0H
DescriptionText: You leap. Foe moves. You land. It had good form.
RawAffixText: +0H
ParseStatus: partial
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  "CropTop": 484,
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RawCellText: Look over there! Baby eagles! +0H
DescriptionText: Look over there! Baby eagles!
RawAffixText: +0H
ParseStatus: partial
SourceImagePath: tiny/cells/none__c__06-10.png
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RawCellText: Your slash tears off a piece of fur or cloth. +1H
DescriptionText: Your slash tears off a piece of fur or cloth.
RawAffixText: +1H
ParseStatus: partial
SourceImagePath: tiny/cells/none__d__06-10.png
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RawCellText: Strike is not solid or well placed. +2H
DescriptionText: Strike is not solid or well placed.
RawAffixText: +2H
ParseStatus: partial
SourceImagePath: tiny/cells/none__e__06-10.png
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  "CropTop": 484,
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RawCellText: Feeble. +0H
DescriptionText: Feeble.
RawAffixText: +0H
ParseStatus: partial
SourceImagePath: tiny/cells/none__a__11-15.png
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RawCellText: You almost got a real grip. +0H
DescriptionText: You almost got a real grip.
RawAffixText: +0H
ParseStatus: partial
SourceImagePath: tiny/cells/none__b__11-15.png
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RawCellText: You really tear up foe's garments. Try his skin next time. +1H
DescriptionText: You really tear up foe's garments. Try his skin next time.
RawAffixText: +1H
ParseStatus: partial
SourceImagePath: tiny/cells/none__c__11-15.png
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RawCellText: Slash to neck, pulls off any necklaces foe is wearing. +1H
DescriptionText: Slash to neck, pulls off any necklaces foe is wearing.
RawAffixText: +1H
ParseStatus: partial
SourceImagePath: tiny/cells/none__d__11-15.png
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RawCellText: Entangle your claws in foe's clothes. You struggle to pull free. +2H
DescriptionText: Entangle your claws in foe's clothes. You struggle to pull free.
RawAffixText: +2H
ParseStatus: partial
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RawCellText: Victory to the oppressed! +1H
DescriptionText: Victory to the oppressed!
RawAffixText: +1H
ParseStatus: partial
SourceImagePath: tiny/cells/none__a__16-20.png
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  "CropLeft": 272,
  "CropTop": 840,
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RawCellText: Your lunge for foe's throat was blocked by his arm. +1H
DescriptionText: Your lunge for foe's throat was blocked by his arm.
RawAffixText: +1H
ParseStatus: partial
SourceImagePath: tiny/cells/none__b__16-20.png
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RawCellText: Glance off foe and grip the air. He steps out of your strike. +1H
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RawCellText: Solid chest strike yields a bruise. +2H
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RawCellText: Light cutting strike. It has a little effect, but you taste blood. +2H – ∫
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RawCellText: Jolly deadly attack. +1H
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RawCellText: You get in close, but foe kicks you clear before your strike turns deadly. +2H
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RawCellText: Strike catches foe in waist. His equipment blocks some damage. +2H
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RawCellText: The recoil from a missed strike lands against foe's back. It is a mild scratch. +3H
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RawCellText: Scratch foe in calf. It turns into a bleeder and you are very pleased. +2H – ∫
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RawCellText: Cruel blow for nature. +2H
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RawCellText: Attempt to disembowel falls short. Foe guards his stomach well. +3H
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RawCellText: Light grip. Foe breaks free, damaging himself. You are pleased. +2H – ∫
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RawCellText: Strike to foe's lower leg. If foe has no leg armor, you cause him pain.
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RawCellText: Solid shot to leg. Foe watches you break the skin on his thigh. +3H – ∫
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RawCellText: Poor follow through. You lose a claw. Your attack is dubious. +4H – 2(-5)
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RawCellText: Slash to foe's side does no cut deep. He turns to avoid the worst. +3H
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RawCellText: Solid strike to side does not break the skin. Foe turns to face you better. +4H
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RawCellText: Unexpected puncture in foe's side. You are pleased. Foe grips his side. +3H – ∫
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RawCellText: You bring a powerful blow around against foe's back. He leaps back away. +5H – π – ∫
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RawAffixText: +5H – π – ∫
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RawCellText: Leaping chest strike yields some measurable damage. +3H
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RawCellText: Good little gash, produces an effective wound. +3H – ∫
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RawAffixText: +3H – ∫
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RawCellText: Mild strike to chest catches in a soft spot. You are surprised at its effect. +4H – 2∫
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RawCellText: Slash foe's stomach. If foe's has no metal armor, you tear him open badly.
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RawCellText: Grip to foe's shield arm garments. Foe is unable to use his shield arm for 1 round. +6H – 1∫
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RawCellText: Light wound to thigh. Garments are torn. Promises are made. +1H – ∫
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RawCellText: Scratch foe's skin, but you do not break the skin. +6H
DescriptionText: Scratch foe's skin, but you do not break the skin.
RawAffixText: +6H
ParseStatus: partial
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RawCellText: Your original strike misses, but foe's thigh is available as a consolation. +4H – ∑ – 2∫
DescriptionText: Your original strike misses, but foe's thigh is available as a consolation.
RawAffixText: +4H – ∑ – 2∫
ParseStatus: partial
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RawCellText: Your strike catches the back of foe's thigh. Foe is unbalanced for a moment. +6H – ∑ – 2∫
DescriptionText: Your strike catches the back of foe's thigh. Foe is unbalanced for a moment.
RawAffixText: +6H – ∑ – 2∫
ParseStatus: partial
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RawCellText: You rip open foe's thigh. The look on his face tells you victory is near. +7H – ∑ – 3∫
DescriptionText: You rip open foe's thigh. The look on his face tells you victory is near.
RawAffixText: +7H – ∑ – 3∫
ParseStatus: partial
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RawCellText: Mild forearm wound. You are doing very well, keep it up. +2H – 2∫
DescriptionText: Mild forearm wound. You are doing very well, keep it up.
RawAffixText: +2H – 2∫
ParseStatus: partial
SourceImagePath: tiny/cells/none__a__61-65.png
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RawCellText: Raking forearm strike leaves a nasty scar. It bites deep enough to bleed. +3H – 2∫
DescriptionText: Raking forearm strike leaves a nasty scar. It bites deep enough to bleed.
RawAffixText: +3H – 2∫
ParseStatus: partial
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RawAffixText: +3H – 2π – 2∫
ParseStatus: partial
SourceImagePath: tiny/cells/none__c__61-65.png
RawCellText:
Foe blocks you with his arm and you
tear it up as payment. The damage is
substantial, before foe breaks free.
+3H – 2π – 2∫

DescriptionText:
Foe blocks you with his arm and you tear it up as payment. The damage is substantial, before foe breaks free.

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RawAffixText: +5H – 2π – 2∫ – (+10)
ParseStatus: partial
SourceImagePath: tiny/cells/none__d__61-65.png
RawCellText:
Grip to foe's forearm. Foe flails his arm
around trying to shake you off. You let
go and move to a better position.
+5H – 2π – 2∫ – (+10)

DescriptionText:
Grip to foe's forearm. Foe flails his arm around trying to shake you off. You let go and move to a better position.

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RawAffixText: +6H – 2∑ – 3∫
ParseStatus: partial
SourceImagePath: tiny/cells/none__e__61-65.png
RawCellText:
Slash across foe's chest and upper arm.
Strike causes a bruise and then opens up
a gaping wound on foe's shield arm.
+6H – 2∑ – 3∫

DescriptionText:
Slash across foe's chest and upper arm. Strike causes a bruise and then opens up a gaping wound on foe's shield arm.

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      "SourceText": "2\u2211"
    },
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RawAffixText: +4h – 2∑∏ – 2∫
ParseStatus: partial
SourceImagePath: tiny/cells/none__a__66.png
RawCellText:
You find a nice vulnerable spot
to rip open. Foe leaps back from
your cluches. He unbalances
himself to escape your assault.
+4h – 2∑∏ – 2∫

DescriptionText:
You find a nice vulnerable spot to rip open. Foe leaps back from your cluches. He unbalances himself to escape your assault.

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      "SourceText": "2\u2211\u220F"
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RawAffixText: +5H – 2∑ – (-20)
ParseStatus: partial
SourceImagePath: tiny/cells/none__b__66.png
RawCellText:
Your strike grips foe's calf. He pulls
away from you violently. His actions
further damage the wound. You do your
best, before he breaks free.
+5H – 2∑ – (-20)

DescriptionText:
Your strike grips foe's calf. He pulls away from you violently. His actions further damage the wound. You do your best, before he breaks free.

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      "EffectCode": "foe_penalty",
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RawAffixText: +4H – ∑ – (+10)
ParseStatus: partial
SourceImagePath: tiny/cells/none__c__66.png
RawCellText:
Violent move assaults foe's arm, wrist
and shoulder. Foe is shaken by the
vicious strike. He drops his weapon and
leaps back 10 feet. You stay with your
quarry looking for an advantage.
+4H – ∑ – (+10)

DescriptionText:
Violent move assaults foe's arm, wrist and shoulder. Foe is shaken by the vicious strike. He drops his weapon and leaps back 10 feet. You stay with your quarry looking for an advantage.

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ParseStatus: partial
SourceImagePath: tiny/cells/none__d__66.png
RawCellText:
Astounding head strike. If foe has no
helm, you make a bloody mess of foe's
scalp. To further your advantage you
push foe's head sideways.

DescriptionText:
Astounding head strike. If foe has no helm, you make a bloody mess of foe's scalp. To further your advantage you push foe's head sideways.

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RawAffixText: +15H – 24∑ – (-95)
ParseStatus: partial
SourceImagePath: tiny/cells/none__e__66.png
RawCellText:
Bizarre strike to eyes destroys 1 eye and
leaves the other blind for 2 days. Foe is
down and helpless for an hour. He will
need assistance to even stand. His
appearance is modified by -20.
+15H – 24∑ – (-95)

DescriptionText:
Bizarre strike to eyes destroys 1 eye and leaves the other blind for 2 days. Foe is down and helpless for an hour. He will need assistance to even stand. His appearance is modified by -20.

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      "SourceText": "24\u2211"
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      "EffectCode": "foe_penalty",
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RawCellText: Slash to foe's shoulder. It's not deadly, but it is a start. +3H – π –∫
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RawAffixText: +3H – π –∫
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RawCellText: Claw scratches acrossed a piece of metal. That screeching sound! +4H – ∑ – ∫
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RawAffixText: +4H – ∑ – ∫
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DescriptionText: Pull foe off balance with a grasp to his shoulder. He steps away and stumbles.
RawAffixText: +5H – ∑ – 2∫ – 1(-20)
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Pull foe off balance with a grasp to his
shoulder. He steps away and stumbles.
+5H – ∑ – 2∫ – 1(-20)

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RawCellText: Graceful slash to foe's shoulder sweeps blood onto foe's face. Foe is unsteady. +6H – ∑∏ – 2∫
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RawAffixText: +6H – ∑∏ – 2∫
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RawCellText: Inspired shoulder strike sends foe reeling. You tear tendons and cause pain. +7H – 2∑∏ – (-20)
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RawAffixText: +7H – 2∑∏ – (-20)
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RawCellText: You attempt to assault foe's lower leg. You have the initiative.
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RawCellText: Assault foe's shin. If foe has no armor, you tear his shin up. Foe struggles to throw you off.
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RawCellText: You slash into a muscle on foe's calf. You have the initiative next round. 2∑ – 2∫ – (-20)
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RawAffixText: 2∑ – 2∫ – (-20)
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RawCellText: Lower leg strike. If foe has no leg armor, heavy bruise. Foe stumbles back to avoid you.
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DescriptionText: Vicious leg wound bleeds hard. Foe's attempt to stop the bleeding gets it all over his hands.
RawAffixText: +5H – 3∑ – 4∫
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Vicious leg wound bleeds hard. Foe's
attempt to stop the bleeding gets it all
over his hands.
+5H – 3∑ – 4∫

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DescriptionText: Weak, but precise strike to foe's arm. Foe shakes you off, but you do some damage anyway.
RawAffixText: +3H – ∑ – ∫
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Weak, but precise strike to foe's
arm. Foe shakes you off, but you
do some damage anyway.
+3H – ∑ – ∫

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DescriptionText: Strong, but imprecise arm strike. The wound is of moderate size. You are proud to have created it.
RawAffixText: +5H – 2∫ – (-15)
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Strong, but imprecise arm strike. The
wound is of moderate size. You are
proud to have created it.
+5H – 2∫ – (-15)

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RawAffixText: +5H – 2∑ – 2∫ – (-25)
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You take a shot at foe's forearm. It lands
well. A muscle and tendon are slashed.
He holds on to his weapon.
+5H – 2∑ – 2∫ – (-25)

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You take a shot at foe's forearm. It lands well. A muscle and tendon are slashed. He holds on to his weapon.

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RawAffixText: +5H – 3∑ – 2∫ – (-25)
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Grab foe's arm. Foe struggles violently
to make you let go. You rend his arm
without mercy. He gets free and
stumbles back. You win this round.
+5H – 3∑ – 2∫ – (-25)

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Grab foe's arm. Foe struggles violently to make you let go. You rend his arm without mercy. He gets free and stumbles back. You win this round.

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RawAffixText: 2∑∏ – 3∫
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Sly arm strike gives foe a troublesome
wound. What looks like a tiny wound is
producing much blood. Foe does not fall
down, but he stumbles much.
2∑∏ – 3∫

DescriptionText:
Sly arm strike gives foe a troublesome wound. What looks like a tiny wound is producing much blood. Foe does not fall down, but he stumbles much.

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RawAffixText: +4H – ∑ –2∫
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Strike at foe's face. He panics and
stumbles back 5 feet. You fall clear
and prepare for another strike.
+4H – ∑ –2∫

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Strike at foe's face. He panics and stumbles back 5 feet. You fall clear and prepare for another strike.

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RawCellText: Flying face strike.
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RawCellText: Head strike. Foe's helm is knocked off. If foe has no helm, he has a vicious cut to his scalp.
DescriptionText: Head strike. Foe's helm is knocked off. If foe has no helm, he has a vicious cut to his scalp.
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RawCellText: Acrobatic face strike. If foe has no facial armor he will get some, when his nose heals.
DescriptionText: Acrobatic face strike. If foe has no facial armor he will get some, when his nose heals.
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RawCellText: Slash between foe's fingers. If foe has a metal gauntlet on, he is fine. +8H – 9∑ –3∫
DescriptionText: Slash between foe's fingers. If foe has a metal gauntlet on, he is fine.
RawAffixText: +8H – 9∑ –3∫
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RawCellText: Sudden well placed blow makes you feel you are mighty in battle. Your foe is convinced. +6H – 2∑
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RawAffixText: +6H – 2∑
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RawAffixText: +5H – 3∑ – 2∫
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Slash foe's neck. He thinks you just
killed him. The wound is not mortal.
Foe stumbles away fearful of death.
+5H – 3∑ – 2∫

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Slash foe's neck. He thinks you just killed him. The wound is not mortal. Foe stumbles away fearful of death.

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RawAffixText: +6H – 2∑∏
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Shoulder strike unbalances foe and
spins him around. He is frantic to turn
around and face you. You move the
other direction to prolong the effect.
+6H – 2∑∏

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Shoulder strike unbalances foe and spins him around. He is frantic to turn around and face you. You move the other direction to prolong the effect.

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RawAffixText: +5H – ∑
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Strong grip to foe's weapon arm. He
tries to throw you clear, but cannot.
He finally drops his weapon . You lose
your grip on him at the same time.
+5H – ∑

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Strong grip to foe's weapon arm. He tries to throw you clear, but cannot. He finally drops his weapon . You lose your grip on him at the same time.

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RawAffixText: +4H – 3∑ – ∏ – 3∫ – (-40)
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Rend open foe's lower back with a quick
double slash. Both wounds are deep and
nasty. Blood pours out all over you and
foe, making the combat seem brutal.
+4H – 3∑ – ∏ – 3∫ – (-40)

DescriptionText:
Rend open foe's lower back with a quick double slash. Both wounds are deep and nasty. Blood pours out all over you and foe, making the combat seem brutal.

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RawCellText: Leaping head stike. If foe has no helm, face and left ear is slashed. +3H – 2∑ – (-30)
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RawAffixText: +3H – 2∑ – (-30)
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RawAffixText: +5H – 3∑∏ – 2∫
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Foe blocks your attack with his arm
so you slash it in place of your original
target. Foe realizes his mistake.
+5H – 3∑∏ – 2∫

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Foe blocks your attack with his arm so you slash it in place of your original target. Foe realizes his mistake.

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DescriptionText: Strike lands near neck and cheek. Foe is disoriented and recoils from your onslaught.
RawAffixText: +3H – 2∑∏ – 2∫ – (-20)
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Strike lands near neck and cheek. Foe is
disoriented and recoils from your
onslaught.
+3H – 2∑∏ – 2∫ – (-20)

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RawAffixText: 2∑∏ – (-50)
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RawCellText:
Clean strike, you cleave the thumb on
foe's weapon arm. His arm is less than
useful. Foe drops his weapon.
2∑∏ – (-50)

DescriptionText:
Clean strike, you cleave the thumb on foe's weapon arm. His arm is less than useful. Foe drops his weapon.

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RawCellText: Dazzling leap knocks foe down. Foe hits on his back. Foe is disarmed and unconscious. +9H
DescriptionText: Dazzling leap knocks foe down. Foe hits on his back. Foe is disarmed and unconscious.
RawAffixText: +9H
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RawAffixText: 9∑ – 3∫
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RawCellText:
Insulting strike to foe's nose.
If foe has no nose guard, his nose
is shredded. Foe reels from your
onslaught.
9∑ – 3∫

DescriptionText:
Insulting strike to foe's nose. If foe has no nose guard, his nose is shredded. Foe reels from your onslaught.

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RawAffixText: 3∑∏ – 3∫ – (-40)
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Strike to foe's forehead. Foe is
blinded, until the bleeding is stopped.
Foe is off guard trying to stop the
bleeding. Now is your chance.
3∑∏ – 3∫ – (-40)

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Strike to foe's forehead. Foe is blinded, until the bleeding is stopped. Foe is off guard trying to stop the bleeding. Now is your chance.

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RawAffixText: +5H – 6∑∏ – (-75)
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Epic slash to foe's Achilles tendon. Foe
falls down. He is almost helpless. His
attempts to crawl away fail. You have
him now.
+5H – 6∑∏ – (-75)

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Epic slash to foe's Achilles tendon. Foe falls down. He is almost helpless. His attempts to crawl away fail. You have him now.

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RawAffixText: (-100)
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Strike foe in face. If foe has a visored
helm, he is blinded and helpless for a
week while the swelling lasts. If foe does
not have a visored helm, he loses 1 eye
and is blind in the other.
(-100)

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Strike foe in face. If foe has a visored helm, he is blinded and helpless for a week while the swelling lasts. If foe does not have a visored helm, he loses 1 eye and is blind in the other.

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RawAffixText: —
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Head strike is deadly. Slash open foe's
head and send him down. He hits hard.
The shock of your strike and the
concussion of the fall is too much for him
to handle. He dies in 9 rounds.
—

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Head strike is deadly. Slash open foe's head and send him down. He hits hard. The shock of your strike and the concussion of the fall is too much for him to handle. He dies in 9 rounds.

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RawCellText: Strike at foe's eyes. Without a visored helm, foe loses one of his eyes. +15H – 3∑∏ – (-75)
DescriptionText: Strike at foe's eyes. Without a visored helm, foe loses one of his eyes.
RawAffixText: +15H – 3∑∏ – (-75)
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RawAffixText: 6∑∏ – 3∫ – (-50)
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RawCellText:
Foe leaps back to avoid a slash to the
throat, too late. He falls down. You
expose some muscle and make a mess.
6∑∏ – 3∫ – (-50)

DescriptionText:
Foe leaps back to avoid a slash to the throat, too late. He falls down. You expose some muscle and make a mess.

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DescriptionText: Severe head strike. If foe has a helm he is unconscious for 1-10 days. Without a helm, foe is dead.
RawAffixText: +25H – ∫
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Severe head strike. If foe has a helm he
is unconscious for 1-10 days. Without a
helm, foe is dead.
+25H – ∫

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RawCellText: Strike to foe's eyes. Foe is blinded permanently. Foe is at your mercy. +10H – 6∑∏ – 2∫ – (-95)
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RawAffixText: +10H – 6∑∏ – 2∫ – (-95)
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DescriptionText: Unbelievable strike to foe's neck. Vein and artery severed. Foe dies after 6 rounds of inactivity.
RawAffixText: 20∫
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Unbelievable strike to foe's neck. Vein and
artery severed. Foe dies after 6 rounds of
inactivity.
20∫

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RawCellText: You and your foe both stumble. +0H
DescriptionText: You and your foe both stumble.
RawAffixText: +0H
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RawCellText: You lunge 5 feet past your foe. +0H
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RawAffixText: +0H
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RawCellText: Try again. What will your friends say? +0H
DescriptionText: Try again. What will your friends say?
RawAffixText: +0H
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RawCellText: "You're not very good, are you?" +1H
DescriptionText: "You're not very good, are you?"
RawAffixText: +1H
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RawCellText: You made a good sound effect. +2H
DescriptionText: You made a good sound effect.
RawAffixText: +2H
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RawCellText: Foe recognizes this assault from grade school. +0H
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RawAffixText: +0H
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RawCellText: Your opponent stands firmly in front of you. +1H
DescriptionText: Your opponent stands firmly in front of you.
RawAffixText: +1H
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RawCellText: When your attempt starts to fail, you slip in a punch. +2H
DescriptionText: When your attempt starts to fail, you slip in a punch.
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RawCellText: Your grip is neither firm or effective. Foe breaks free. +3H
DescriptionText: Your grip is neither firm or effective. Foe breaks free.
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RawCellText: It is solid, even if randomly placed. +5H
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RawCellText: Powerful strike fails to land solid. It still does some damage. +3H
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RawCellText: Weak side strike glances off kidneys. It could have been great. +4H
DescriptionText: Weak side strike glances off kidneys. It could have been great.
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RawCellText: Knuckle foe's arm. You will need to do better than this. +5H
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RawCellText: Back strike. It has little imagination. You might as well punch. +6H
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RawCellText: Strike lands on shoulder blade. +7H
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RawCellText: Foe seeks to push you away. He lashes out in defensive manner. +4H – π
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RawCellText: Glancing side blow. You unbalance your foe. He recovers quickly. +4H – π
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RawCellText: Strike side. Foe moves back to block your next attack. +5H – π
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RawCellText: Blow to foe's side sends him reeling. Foe checks wound for the damage. +7H – (-10)
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RawCellText: Blow to foe's side unbalances him and destroys equipment there. +8H – 1(-20)
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RawCellText: On line strike, but weak. Foe steps back and feigns an attack to draw off your assault. +4H – π
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DescriptionText: Your strike makes foe's footing uncertain. He pushes you clear and begins to right himself.
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RawCellText:
Your strike makes foe's footing
uncertain. He pushes you clear and
begins to right himself.
+5H – 1(-20)

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RawCellText: Shot to foe's chest. His lungs hesitate. He coughs it off and regains his footing. +6H – ∑
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RawAffixText: +6H – ∑
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RawCellText: Quick shot to chest causes foe to hesitate in pain.He still knows you're there. +8H – ∑
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RawCellText: Crack! Foe's rib reports damage to him in an unsubtle way. He is in pain. +9H – ∑ – 1(-10)
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RawAffixText: +9H – ∑ – 1(-10)
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RawCellText: Light bash breaks foe's focus. You have the initiative next round. +4H
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RawCellText: You salvage your attack by tripping foe. You have the initiative next round. +5H – 2(-5)
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RawAffixText: +5H – 2(-5)
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RawCellText: Grab foe's shoulder, while you bring your knee up to knock him over. +5H – 1(-40)
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RawAffixText: +5H – 1(-40)
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RawCellText: Strike to calf. Wound impairs foe's movements. You have the initiative. +7H – (-25)
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RawCellText: Hard glancing blow to foe's leg.
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RawCellText: Attempt to spin foe's around almost succeeds. Weak grip to side. +5H – π(-10)
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RawAffixText: +5H – π(-10)
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RawCellText: Your assault threatens to succeed. Your foe goes defensive to avoid your attack. +5H – π(-20)
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RawAffixText: +5H – π(-20)
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DescriptionText: Boom! Foe is hit in the face. He reels back 5 feet trying to regain his footing. His guard is down.
RawAffixText: +6H – ∑∏
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Boom! Foe is hit in the face. He reels
back 5 feet trying to regain his footing.
His guard is down.
+6H – ∑∏

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RawAffixText: +8H – ∑∏
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Double strike to both arms breaks foe's
defense. He is open to attack and is
having trouble recovering.
+8H – ∑∏

DescriptionText:
Double strike to both arms breaks foe's defense. He is open to attack and is having trouble recovering.

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RawCellText: Shot in back staggers foe for an instant. His guard drops and he is sadly unprotected. +12H – ∑∏
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RawAffixText: +12H – ∑∏
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RawCellText: Firm press to foe's chest. He give ground happily. Watch his weapon. +5H – π(-20)
DescriptionText: Firm press to foe's chest. He give ground happily. Watch his weapon.
RawAffixText: +5H – π(-20)
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RawCellText: Grab foe and bring knee up to cause damage. Foe blocks some of the force. +5H – ∑
DescriptionText: Grab foe and bring knee up to cause damage. Foe blocks some of the force.
RawAffixText: +5H – ∑
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RawCellText: Push foe's knee backwards. Foe struggles to avoid the pain. +6H – ∑∏
DescriptionText: Push foe's knee backwards. Foe struggles to avoid the pain.
RawAffixText: +6H – ∑∏
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RawCellText: Strike to chest takes wind out of foe. Foe's guard goes down. +10H – ∑∏
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RawAffixText: +10H – ∑∏
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RawCellText: Knock foe over as if he was a sack of beans. He hits and starts to stand up. +12H – ∑∏
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RawAffixText: +12H – ∑∏
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RawCellText: Strike thigh. Foe is pushed back.
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RawCellText: Foe bumps his thigh while blocking your attack. He steps back. +6H – π(-30)
DescriptionText: Foe bumps his thigh while blocking your attack. He steps back.
RawAffixText: +6H – π(-30)
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RawCellText: Skipping calf strike. Foe does not give ground.
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RawCellText: Miss foe's side and strike his thigh. You have initiative for 3 rounds. +12H – 2∑
DescriptionText: Miss foe's side and strike his thigh. You have initiative for 3 rounds.
RawAffixText: +12H – 2∑
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RawCellText: Strike causes foe to fumble his stride. He almost falls down. Foe is recovering. +14H – 3∑
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RawAffixText: +14H – 3∑
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RawCellText: Foe's arm is pinned for a moment. He recovers by twisting you off. +6H – ∑
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RawAffixText: +6H – ∑
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RawCellText: Bend weapon arm in the wrong direction. Foe drops his weapon. +6H
DescriptionText: Bend weapon arm in the wrong direction. Foe drops his weapon.
RawAffixText: +6H
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RawCellText: Excellent placement. Strike to weapon arm disarms foe. Foe is in great peril. +6H – 2∑
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RawAffixText: +6H – 2∑
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RawCellText: You catch foe's counter thrust and disarm him with a bash to the arm. +7H – 2∑ – (+20)
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RawAffixText: +7H – 2∑ – (+20)
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RawCellText: Bash foe in shoulder making him spin. You push him for good measure. +13H – 2∑∏
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RawAffixText: +13H – 2∑∏
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