# CriticalResults

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Perfect throw sends foe flying over your
shoulder. He lands how you want him to,
within 10 feet. If you like, he dies on
impact. If not, he is knocked out.
—

DescriptionText:
Perfect throw sends foe flying over your shoulder. He lands how you want him to, within 10 feet. If you like, he dies on impact. If not, he is knocked out.

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RawCellText: Hard, but less than smooth throw attempt. Foe is unbalanced. +7H – 2∑
DescriptionText: Hard, but less than smooth throw attempt. Foe is unbalanced.
RawAffixText: +7H – 2∑
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DescriptionText: Strong throw. Foe is left a second behind you and confused. You have initiative for 6 rounds.
RawAffixText: +8H
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Strong throw. Foe is left a second
behind you and confused. You have
initiative for 6 rounds.
+8H

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DescriptionText: Glancing kick to foe's face. Your recovery strikes foe in side. Foe steps back 5 feet to recover.
RawAffixText: 2∑ – (-10)
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Glancing kick to foe's face. Your
recovery strikes foe in side. Foe steps
back 5 feet to recover.
2∑ – (-10)

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RawAffixText: +5H – 2∑ – (-20)
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RawCellText:
You make it look simple. You throw foe
down on his shield shoulder. Break
collar bone and arm. Arm is useless.
+5H – 2∑ – (-20)

DescriptionText:
You make it look simple. You throw foe down on his shield shoulder. Break collar bone and arm. Arm is useless.

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RawCellText:
Foe lands on shield arm. If foe has shield,
it is broken. If foe has no shield, arm is
shattered and useless.

DescriptionText:
Foe lands on shield arm. If foe has shield, it is broken. If foe has no shield, arm is shattered and useless.

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RawCellText: Fall bruises foe's thigh. He gets back to his feet instantly. +2H – 2∑∏ – (-5)
DescriptionText: Fall bruises foe's thigh. He gets back to his feet instantly.
RawAffixText: +2H – 2∑∏ – (-5)
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RawCellText: Fall from throw tears ligaments in foe's leg. Foe rises with some difficulty. +5H – ∑∏ – (-10)
DescriptionText: Fall from throw tears ligaments in foe's leg. Foe rises with some difficulty.
RawAffixText: +5H – ∑∏ – (-10)
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RawAffixText: 2∑∏ – (-25)
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RawCellText:
You sweep foe down and grip his leg to
keep it from breaking his fall. He strains
a muscle trying to break free.
2∑∏ – (-25)

DescriptionText:
You sweep foe down and grip his leg to keep it from breaking his fall. He strains a muscle trying to break free.

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RawAffixText: +5H – 2∑∏ – (-30)
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RawCellText:
You assist foe in falling very hard.
Foe's leg is fractured. He rolls away from
you to get off his wounded leg.
+5H – 2∑∏ – (-30)

DescriptionText:
You assist foe in falling very hard. Foe's leg is fractured. He rolls away from you to get off his wounded leg.

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RawAffixText: 2∑∏ – (-40)
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RawCellText:
You sweep foe over. Foe falls and breaks
his hip. You strike at foe's mild hip
fracture for advantage.
2∑∏ – (-40)

DescriptionText:
You sweep foe over. Foe falls and breaks his hip. You strike at foe's mild hip fracture for advantage.

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DescriptionText: Foe falls on his shield side. If he has a shield, it is broken. If no shield, arm is sprained.
RawAffixText: 2∑ – (-10)
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Foe falls on his shield side. If he
has a shield, it is broken. If no
shield, arm is sprained.
2∑ – (-10)

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RawCellText: Foe breaks his fall with his weapon hand. He sprains two fingers when landing. 2∑ – (-25)
DescriptionText: Foe breaks his fall with his weapon hand. He sprains two fingers when landing.
RawAffixText: 2∑ – (-25)
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RawAffixText: +6H – 6π – (-40)
ParseStatus: partial
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RawCellText:
You knock foe over and ride him down.
He throws you off, but lands on his
shield arm. He dislocates his shoulder.
+6H – 6π – (-40)

DescriptionText:
You knock foe over and ride him down. He throws you off, but lands on his shield arm. He dislocates his shoulder.

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DescriptionText: You throw foe down hard and deadly. He lands on his back and cracks his shoulder blade.
RawAffixText: +9H – 2∑∏ – (-20)
ParseStatus: partial
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RawCellText:
You throw foe down hard and deadly.
He lands on his back and cracks his
shoulder blade.
+9H – 2∑∏ – (-20)

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RawAffixText: 4∑ – ∏
ParseStatus: partial
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You send foe over backwards. He
stumbles 10 feet. He falls on his elbow .
Joint is shattered. Arm is useless.
4∑ – ∏

DescriptionText:
You send foe over backwards. He stumbles 10 feet. He falls on his elbow . Joint is shattered. Arm is useless.

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RawCellText: Sweep unbalances foe and puts you in a good position for your next strike. +3H – 3∑ – (+25)
DescriptionText: Sweep unbalances foe and puts you in a good position for your next strike.
RawAffixText: +3H – 3∑ – (+25)
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RawAffixText: +9H – 2∑∏
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Sweep knocks foe 10 feet to side. If foe
has a cloak or cape, he falls down. If not,
foe is facing the wrong way.
+9H – 2∑∏

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Sweep knocks foe 10 feet to side. If foe has a cloak or cape, he falls down. If not, foe is facing the wrong way.

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DescriptionText: Sweep staggers foe. You step in close for better position. Foe is oblivious to your advantage.
RawAffixText: 2∑∏ – (+30)
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Sweep staggers foe. You step in close
for better position. Foe is oblivious to
your advantage.
2∑∏ – (+30)

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RawAffixText: +10H
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Your throwing grip lands on foe's
weapon hand. You tear tendons and
muscles in his wrist. He drops his
weapon. Arm is useless.
+10H

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Your throwing grip lands on foe's weapon hand. You tear tendons and muscles in his wrist. He drops his weapon. Arm is useless.

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RawAffixText: +5H – 6∑∏
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Throw foe with a running assault. You
carry him a good 10 feet to land on his
face. As he yells dirt shovels into his
mouth. You try not to laugh.
+5H – 6∑∏

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Throw foe with a running assault. You carry him a good 10 feet to land on his face. As he yells dirt shovels into his mouth. You try not to laugh.

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DescriptionText: Foe lands on his back. He rolls over and stands up. Bruised muscles. The damage is done.
RawAffixText: 2∑∏ – (-20)
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Foe lands on his back. He rolls over
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The damage is done.
2∑∏ – (-20)

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DescriptionText: Foe lands on his back. He realizes that he is in peril. The impact tears tendons and breaks bones.
RawAffixText: 2∑∏ – (-25)
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Foe lands on his back. He realizes that he
is in peril. The impact tears tendons and
breaks bones.
2∑∏ – (-25)

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RawAffixText: 3∑∏ – (-50)
ParseStatus: partial
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Strike to legs. Throw foe to the ground.
He will always remember this one. Foe
has cracked a vertebrae.
3∑∏ – (-50)

DescriptionText:
Strike to legs. Throw foe to the ground. He will always remember this one. Foe has cracked a vertebrae.

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RawAffixText: 6∑∏
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Throw foe down. You immobilize him in
an arm lock. It will take a special move
to get out of your grip.
6∑∏

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Throw foe down. You immobilize him in an arm lock. It will take a special move to get out of your grip.

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DescriptionText: Throw sends foe flying into an available enemy within 10 feet. Both are knocked down and confused.
RawAffixText: +9H – 3∑∏
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Throw sends foe flying into an available
enemy within 10 feet. Both are knocked
down and confused.
+9H – 3∑∏

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DescriptionText: Foe breaks his nose on a piece of equipment when you throw him. He is down and confused.
RawAffixText: +7H – 2∑∏ – (-25)
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Foe breaks his nose on a piece of
equipment when you throw him.
He is down and confused.
+7H – 2∑∏ – (-25)

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RawAffixText: 12∑∏ – (-30)
ParseStatus: partial
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Fall breaks ribs, and disarms foe. Foe
hits the ground rolling. His attempts to
stand facing in the wrong direction.
12∑∏ – (-30)

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Fall breaks ribs, and disarms foe. Foe hits the ground rolling. His attempts to stand facing in the wrong direction.

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RawAffixText: +9H – 15∏
ParseStatus: partial
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Sweep downs foe and you put him in a
leg-breaking hold. You pin foe and may
break his leg at your leasure.
+9H – 15∏

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Sweep downs foe and you put him in a leg-breaking hold. You pin foe and may break his leg at your leasure.

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RawAffixText: +10H
ParseStatus: partial
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RawCellText:
Throw bashes foe against nearby hard
surface. Foe is knocked out. You may kill
him when you like. He is at your mercy.
+10H

DescriptionText:
Throw bashes foe against nearby hard surface. Foe is knocked out. You may kill him when you like. He is at your mercy.

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RawAffixText: —
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RawCellText:
Sly rolling throw sends foe into air. You
guide foe to the ground. He is knocked
unconscious and disarmed.
—

DescriptionText:
Sly rolling throw sends foe into air. You guide foe to the ground. He is knocked unconscious and disarmed.

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RawCellText: Excellent throw sends foe down on his head. If foe has no helm, he is knocked out. 9∑
DescriptionText: Excellent throw sends foe down on his head. If foe has no helm, he is knocked out.
RawAffixText: 9∑
ParseStatus: partial
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RawAffixText: +20H
ParseStatus: partial
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RawCellText:
With but one strike, you disarm foe ,
knock him out and kick him onto his
back. You're not a dragon yet.
+20H

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With but one strike, you disarm foe , knock him out and kick him onto his back. You're not a dragon yet.

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RawAffixText: —
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RawCellText:
Throw foe against a hard surface of your
choice. Crack skull. If foe has helm, he is
in a coma. If no helm, he dies in 1 round.
—

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Throw foe against a hard surface of your choice. Crack skull. If foe has helm, he is in a coma. If no helm, he dies in 1 round.

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RawCellText:
Your attack breaks foe's ribs. You throw
him down and impale him on his broken
ribs. He dies in 6 rounds.
—

DescriptionText:
Your attack breaks foe's ribs. You throw him down and impale him on his broken ribs. He dies in 6 rounds.

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RawAffixText: (+25)
ParseStatus: partial
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RawCellText:
You grapple your foe firmly, sweep his
feet out from under him and then throw
him to the ground. The impact breaks his
neck. He dies instantly.
(+25)

DescriptionText:
You grapple your foe firmly, sweep his feet out from under him and then throw him to the ground. The impact breaks his neck. He dies instantly.

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RawCellText:
Snazzy throw. Foe is knocked down
with a controlled grip. You may
finish him or hold him
immobile and helpless.
—

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Snazzy throw. Foe is knocked down with a controlled grip. You may finish him or hold him immobile and helpless.

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Fabulous throw sends foe flying. Foe's
neck is broken on impact and he dies
after rolling 15 feet. You are a mighty
warrior to all who see your work.
—

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Fabulous throw sends foe flying. Foe's neck is broken on impact and he dies after rolling 15 feet. You are a mighty warrior to all who see your work.

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RawCellText:
Bring foe down with your knee under
his back. You break his back and
paralyze him from the shoulders down.
You take a deadly looking stance.
—

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Bring foe down with your knee under his back. You break his back and paralyze him from the shoulders down. You take a deadly looking stance.

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RawAffixText: —
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RawCellText:
Foe lunges toward you in a threatening
move. A brutal grapple from below
breaks foe's back, as you throw him.
He is paralyzed from the neck down.
—

DescriptionText:
Foe lunges toward you in a threatening move. A brutal grapple from below breaks foe's back, as you throw him. He is paralyzed from the neck down.

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RawAffixText: (+25)
ParseStatus: partial
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RawCellText:
Using but half the round, you use a
rolling throw to send foe against an
available hard surface of your choice. Foe
dies from many wounds instantly.
(+25)

DescriptionText:
Using but half the round, you use a rolling throw to send foe against an available hard surface of your choice. Foe dies from many wounds instantly.

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RawCellText: Lots of fireworks, but little effect. +1H
DescriptionText: Lots of fireworks, but little effect.
RawAffixText: +1H
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RawCellText: Somewhere a bell tolls. +1H
DescriptionText: Somewhere a bell tolls.
RawAffixText: +1H
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RawCellText: Weak blast. +2H
DescriptionText: Weak blast.
RawAffixText: +2H
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RawCellText: Foe dances around your blast. +3H
DescriptionText: Foe dances around your blast.
RawAffixText: +3H
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RawCellText: Foe does damage trying to dodge. +4H
DescriptionText: Foe does damage trying to dodge.
RawAffixText: +4H
ParseStatus: partial
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RawCellText: Power flows over foe. +2H
DescriptionText: Power flows over foe.
RawAffixText: +2H
ParseStatus: partial
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RawCellText: Foe is singed by the mana blast. +3H
DescriptionText: Foe is singed by the mana blast.
RawAffixText: +3H
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RawCellText: A few extra sparks startle foe. +4H
DescriptionText: A few extra sparks startle foe.
RawAffixText: +4H
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RawCellText: Foe must have mana repellant on! Why didn't that work? +5H
DescriptionText: Foe must have mana repellant on! Why didn't that work?
RawAffixText: +5H
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RawCellText: Foe dodges, but loses ground. You have the iniative next round. +5H
DescriptionText: Foe dodges, but loses ground. You have the iniative next round.
RawAffixText: +5H
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RawCellText: Foe's eyes are filled with raw power. You have the initiative next round. +3H
DescriptionText: Foe's eyes are filled with raw power. You have the initiative next round.
RawAffixText: +3H
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RawCellText: Foe is shaken by the force of your blast. You have the initiative next round. +3H
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RawAffixText: +3H
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RawCellText: Foe is impressed, but you know your blast was nothing spectacular. You have the +4H
DescriptionText: Foe is impressed, but you know your blast was nothing spectacular. You have the
RawAffixText: +4H
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RawCellText: Foe is completely surrounded by mana; he seems only shaken. You have initiative next +5H
DescriptionText: Foe is completely surrounded by mana; he seems only shaken. You have initiative next
RawAffixText: +5H
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DescriptionText: The quick flash of light makes foe cautious. You have the initiative next round.
RawAffixText: +7H - +(4d10-30)P
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RawCellText:
The quick flash of light makes
foe cautious. You have the
initiative next round.
+7H - +(4d10-30)P

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RawCellText: Blast shakes foe to the bone. You have the initiative next round. +4H
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RawCellText: Foe cannot evade. You have the initiative for the next two +1H
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RawCellText: Foe gets an unusual rash. You have the initiative next +6H
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RawAffixText: +6H
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RawCellText: Foe attacks the blast itself and it seems to work! +7H -  - +(3d10-24)P
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RawAffixText: +7H -  - +(3d10-24)P
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      "SourceText": "\uF072"
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RawCellText: Foe is taken aback by your fierce expression. +8H -  -+(4d10-28)P
DescriptionText: Foe is taken aback by your fierce expression.
RawAffixText: +8H -  -+(4d10-28)P
ParseStatus: partial
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RawCellText: Foe's gear begins to glow from the assault! +5H
DescriptionText: Foe's gear begins to glow from the assault!
RawAffixText: +5H
ParseStatus: partial
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DescriptionText: The blast rattles foe's armor (which must check for breakage). For a moment the armor glows.
RawAffixText: +7H
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The blast rattles foe's armor
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+7H

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DescriptionText: This fancy lightshow makes foe wary of you. His equipment will glow for the next d10 days.
RawAffixText: +8H -  - +(2d10-18)P
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RawCellText:
This fancy lightshow makes foe
wary of you. His equipment will
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+8H -  - +(2d10-18)P

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RawCellText: Good blast causes foe to stagger. He won't underestimate you again. +9H -  - +(3d10-21)P
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RawAffixText: +9H -  - +(3d10-21)P
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DescriptionText: You force foe back, but he is not as seriously damaged as you had hoped.
RawAffixText: +10H - 2  - +(4d10-25)P
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You force foe back, but he is not
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+10H - 2  - +(4d10-25)P

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RawCellText: Raw mana ripples foe's exposed skin. He is easily distracted. +7H - 
DescriptionText: Raw mana ripples foe's exposed skin. He is easily distracted.
RawAffixText: +7H - 
ParseStatus: partial
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DescriptionText: Foe's shield begins to melt from the blast. Unless he drops it, it will burn him.
RawAffixText: +8H -  - +(2d10-18)P
ParseStatus: partial
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RawCellText:
Foe's shield begins to melt from
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+8H -  - +(2d10-18)P

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RawAffixText: +9H -  - +(2d10-16)P
ParseStatus: partial
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RawCellText:
Foe legs get weak from the of
the blast. You gain the initiative
while he tries to regain his
balance.
+9H -  - +(2d10-16)P

DescriptionText:
Foe legs get weak from the of the blast. You gain the initiative while he tries to regain his balance.

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DescriptionText: A wave of mana washes over foe. Any exposed skin is given a good sunburn. He doesn't feel so good.
RawAffixText: +10H - 2  - +(3d10-20)P
ParseStatus: partial
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RawCellText:
A wave of mana washes over
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+10H - 2  - +(3d10-20)P

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DescriptionText: Something in foe's backpack seems to attract the blast. His neck and shoulders are lightly burned.
RawAffixText: +11H - 3  - +(4d10-24)P
ParseStatus: partial
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RawCellText:
Something in foe's backpack
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+11H - 3  - +(4d10-24)P

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RawCellText: Foe's shirt now glows magically. +8H -  - +(d10-9)P
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RawAffixText: +8H -  - +(d10-9)P
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RawCellText: Foe dodges most of the blast, but not all of it. +9H -  - +(2d10-16)P
DescriptionText: Foe dodges most of the blast, but not all of it.
RawAffixText: +9H -  - +(2d10-16)P
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DescriptionText: The raw power slaps foe around. All exposed skin suffers from a mild sunburn.
RawAffixText: +10H - 2  - +(2d10-14)P
ParseStatus: partial
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The raw power slaps foe
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+10H - 2  - +(2d10-14)P

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RawAffixText: +11H - 3  - +(3d10-19)P
ParseStatus: partial
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RawCellText:
Foe is surprised by the pain
from your blast. He is having
difficulty focussing his attention
on you.
+11H - 3  - +(3d10-19)P

DescriptionText:
Foe is surprised by the pain from your blast. He is having difficulty focussing his attention on you.

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DescriptionText: Blast strikes foe's weapon. Wooden weapon is destroyed. Metal weapon becomes too hot to hold.
RawAffixText: +13H - 4  - +(4d10-24)P
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Blast strikes foe's weapon.
Wooden weapon is destroyed.
Metal weapon becomes too hot
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+13H - 4  - +(4d10-24)P

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RawCellText: A random piece of foe's equipment bursts from the influx of power. +9H -  - +(d10-8)P
DescriptionText: A random piece of foe's equipment bursts from the influx of power.
RawAffixText: +9H -  - +(d10-8)P
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DescriptionText: Foe ducks, but the blast hits his back. He is falls forward, but keeps his feet.
RawAffixText: +9H - 2  - +(2d10-14)P
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Foe ducks, but the blast hits his
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+9H - 2  - +(2d10-14)P

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DescriptionText: Foe turns to avoid the blast and takes the full force on his side. Armor does not help.
RawAffixText: +10H - 4  - +(2d10-12)P
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Foe turns to avoid the blast and
takes the full force on his side.
Armor does not help.
+10H - 4  - +(2d10-12)P

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DescriptionText: Good blast. Foe thinks his clothes are ablaze and runs aimlessly about for 3 rounds.
RawAffixText: +11H - 4  - +(3d10-18)P
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RawCellText:
Good blast. Foe thinks his
clothes are ablaze and runs
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+11H - 4  - +(3d10-18)P

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DescriptionText: The raw power is seeking foe's heart. He frantically scampers back. His chest is burned.
RawAffixText: +14H - 3  -  - +(4d10-22)P
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RawCellText:
The raw power is seeking foe's
heart. He frantically scampers
back. His chest is burned.
+14H - 3  -  - +(4d10-22)P

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RawAffixText: +10H - 2  - +(d10-7)P
ParseStatus: partial
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RawCellText:
Foe's hair is now magically
imbued! If he does not wear a hat
(or helm), his head will glow like a
lantern.
+10H - 2  - +(d10-7)P

DescriptionText:
Foe's hair is now magically imbued! If he does not wear a hat (or helm), his head will glow like a lantern.

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DescriptionText: Mana engulfs foe completely. When the blast ends, he realizes that he is not dead.
RawAffixText: +11H - 3  - +(2d10-12)P
ParseStatus: partial
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RawCellText:
Mana engulfs foe completely.
When the blast ends, he
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+11H - 3  - +(2d10-12)P

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DescriptionText: Strong blast to foe's legs knocks him back 5 feet. He doesn't know what hit him.
RawAffixText: +11H -3  - +(2d10-10)P
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RawCellText:
Strong blast to foe's legs
knocks him back 5 feet. He
doesn't know what hit him.
+11H -3  - +(2d10-10)P

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RawCellText: Foe staggers to get clear of the blast that has targetted his head. +11H - 2  - +(3d10-17)P
DescriptionText: Foe staggers to get clear of the blast that has targetted his head.
RawAffixText: +11H - 2  - +(3d10-17)P
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RawAffixText: +16H - 4  - +(4d10-20)P
ParseStatus: partial
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RawCellText:
Blast targets foe's neck. Any
neck gear is melted away and
clothes on the shoulders are
partially burned.
+16H - 4  - +(4d10-20)P

DescriptionText:
Blast targets foe's neck. Any neck gear is melted away and clothes on the shoulders are partially burned.

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RawAffixText: +10H - 3  - +(d10-6)P
ParseStatus: partial
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RawCellText:
Foe's left side is hit, spinning him
around. Any object held in the left
hand is now permanently
damaged.
+10H - 3  - +(d10-6)P

DescriptionText:
Foe's left side is hit, spinning him around. Any object held in the left hand is now permanently damaged.

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DescriptionText: Focussed blast melts foe's leg armor. The blast is short-lived, but armor is now gone.
RawAffixText: +10H- 2  -  - + (2d10-11)P
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Focussed blast melts foe's leg
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+10H- 2  -  - + (2d10-11)P

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DescriptionText: Raw magic completely covers foe. He almost loses his footing. He thinks he is on fire.
RawAffixText: +11H - 3  -  - (-5) - +(2d10-9)P
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Raw magic completely covers
foe. He almost loses his footing.
He thinks he is on fire.
+11H - 3  -  - (-5) - +(2d10-9)P

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DescriptionText: Powerlul blast disarms foe. The mana seems to cling to foe, making him glow for a while.
RawAffixText: +14H - 7  - +(3d10-14)P
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Powerlul blast disarms foe. The
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+14H - 7  - +(3d10-14)P

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RawAffixText: +16H - 5  - (-10) - +(4d10-16)P
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Raw power strikes foe's legs.
They begin to feel like runny jello.
skin is burned and muscles are
damaged.
+16H - 5  - (-10) - +(4d10-16)P

DescriptionText:
Raw power strikes foe's legs. They begin to feel like runny jello. skin is burned and muscles are damaged.

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RawCellText: Mana completely engulfs foe, making him stumble backwards. +10H -  - (-10) - +(2d10)P
DescriptionText: Mana completely engulfs foe, making him stumble backwards.
RawAffixText: +10H -  - (-10) - +(2d10)P
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DescriptionText: Foe throws himself to the ground to avoid the blast, but the blast hits him anyway.
RawAffixText: +11H - 5  - +(2d10)P
ParseStatus: partial
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RawCellText:
Foe throws himself to the
ground to avoid the blast, but
the blast hits him anyway.
+11H - 5  - +(2d10)P

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DescriptionText: Powerful blast to foe's weapon arm spins him around twice before he falls to the ground.
RawAffixText: +13H - 3  - +(3d10)P
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Powerful blast to foe's weapon
arm spins him around twice
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+13H - 3  - +(3d10)P

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DescriptionText: Foe closes his eyes too late! He is blinded for 2d10 rounds and has severe burns on his face.
RawAffixText: 15  - (-5) - +(4d10)P
ParseStatus: partial
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RawCellText:
Foe closes his eyes too late! He
is blinded for 2d10 rounds and
has severe burns on his face.
15  - (-5) - +(4d10)P

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RawCellText: Foe will glow for d10 hours. He screams in pain, drops, and dies in 6 rounds. +26H - (+5d10)P
DescriptionText: Foe will glow for d10 hours. He screams in pain, drops, and dies in 6 rounds.
RawAffixText: +26H - (+5d10)P
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DescriptionText: Foe spins to avoid the blast. His side glows for a moment. Any old wounds are aggrevated.
RawAffixText: +9H - 3  - (-5) - +(d10-6)P
ParseStatus: partial
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RawCellText:
Foe spins to avoid the blast. His
side glows for a moment. Any old
wounds are aggrevated.
+9H - 3  - (-5) - +(d10-6)P

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RawAffixText: 10)P
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RawCellText:
Foe cannot evade the strike.
Mana invades foe's garments
and equipment; making
everything glow for 6 rounds.
( ) (
10)P

DescriptionText:
Foe cannot evade the strike. Mana invades foe's garments and equipment; making everything glow for 6 rounds. ( ) (

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RawAffixText: 3  -  - (-10) - +(2d10-8)P
ParseStatus: partial
SourceImagePath: mana/cells/none__c__67-70.png
RawCellText:
Foe attempts to dodge, the
blast, but trips. He drops to one
knee, but rises quickly. His skin
blisters.
3  -  - (-10) - +(2d10-8)P

DescriptionText:
Foe attempts to dodge, the blast, but trips. He drops to one knee, but rises quickly. His skin blisters.

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RawAffixText: +16H - 3  - +(3d10-13)P
ParseStatus: partial
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RawCellText:
Foe can be quite acrobatic
when he wants to be. He jumps
away from your blast, but falls
to the ground in doing so. He is
prone for 1 round.
+16H - 3  - +(3d10-13)P

DescriptionText:
Foe can be quite acrobatic when he wants to be. He jumps away from your blast, but falls to the ground in doing so. He is prone for 1 round.

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RawAffixText: 5  - (-10) - +(4d10-14)P
ParseStatus: partial
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RawCellText:
The blast completely destroyed
anything organic in foe's hand.
Non-organic materials are turned
to slag.
5  - (-10) - +(4d10-14)P

DescriptionText:
The blast completely destroyed anything organic in foe's hand. Non-organic materials are turned to slag.

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RawCellText: Raw mana melts away foe's clothing and singes his hair. +13H -  - +(d10-5)P
DescriptionText: Raw mana melts away foe's clothing and singes his hair.
RawAffixText: +13H -  - +(d10-5)P
ParseStatus: partial
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DescriptionText: Mana blast is strong around the edges, damaging foe's arm and leg armor. Everything else heats up.
RawAffixText: +10H -  - (+10)-+(2d10-8)P
ParseStatus: partial
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RawCellText:
Mana blast is strong around the
edges, damaging foe's arm and
leg armor. Everything else
heats up.
+10H -  - (+10)-+(2d10-8)P

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RawAffixText: 8  - (-10) - +(2d10-6)P
ParseStatus: partial
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RawCellText:
Quick blast hits foe directly in
the chest. Organic armor is
immediately destroyed. Metal
armor melts.
8  - (-10) - +(2d10-6)P

DescriptionText:
Quick blast hits foe directly in the chest. Organic armor is immediately destroyed. Metal armor melts.

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DescriptionText: Mana blast causes foe's nervous system to ovedoad. He suffers nerve damage in his weapon arm.
RawAffixText: 5  - (-45) - +(3d10-11 )P
ParseStatus: partial
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RawCellText:
Mana blast causes foe's
nervous system to ovedoad. He
suffers nerve damage in his
weapon arm.
5  - (-45) - +(3d10-11 )P

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DescriptionText: Chest strike knocks foe down. Any chest armor is destroyed. The raw mana crackles over foe.
RawAffixText: +16H - 6  - (-55) - +(4d10-12)P
ParseStatus: partial
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RawCellText:
Chest strike knocks foe down.
Any chest armor is destroyed.
The raw mana crackles over foe.
+16H - 6  - (-55) - +(4d10-12)P

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DescriptionText: Foe's right arm is targetted by the blast. Any weapon there is damaged.
RawAffixText: +11H - 3  -  - +(d10-4)P
ParseStatus: partial
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RawCellText:
Foe's right arm is targetted by the
blast. Any weapon there is
damaged.
+11H - 3  -  - +(d10-4)P

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RawCellText: Foe's waist is gripped by the blast. He finds it hard to breathe. +21H - 2  - +(2d10-6) P
DescriptionText: Foe's waist is gripped by the blast. He finds it hard to breathe.
RawAffixText: +21H - 2  - +(2d10-6) P
ParseStatus: partial
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RawAffixText: 5  - (-35) - +(2d10-5)P
ParseStatus: partial
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RawCellText:
Strike proves fatal for foe's
hand. One hand is completely
useless (and scarred). Clothing
is destroyed.
5  - (-35) - +(2d10-5)P

DescriptionText:
Strike proves fatal for foe's hand. One hand is completely useless (and scarred). Clothing is destroyed.

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RawCellText: Blast goes right through foe. His abdomen is badly burned. 7  - 3  - +(3d10-9)P
DescriptionText: Blast goes right through foe. His abdomen is badly burned.
RawAffixText: 7  - 3  - +(3d10-9)P
ParseStatus: partial
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      "SourceText": "3 \uF06C"
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RawAffixText: +21H -11  - +(4d10-10)P
ParseStatus: partial
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RawCellText:
The magical forces fuse all of
foe's fingers into one appendage.
The skin on his arms is badly
scarred.
+21H -11  - +(4d10-10)P

DescriptionText:
The magical forces fuse all of foe's fingers into one appendage. The skin on his arms is badly scarred.

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DescriptionText: Foe ducks to avoid the blast, but takes it full in the face. He is knocked down.
RawAffixText: +9H - 3  - (-15) - +(d10-3)P
ParseStatus: partial
SourceImagePath: mana/cells/none__a__81-85.png
RawCellText:
Foe ducks to avoid the blast, but
takes it full in the face. He is
knocked down.
+9H - 3  - (-15) - +(d10-3)P

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RawCellText: Forceful blast knocks foe down. All equipment must check for breakage. 2  - +(2d10-4)P
DescriptionText: Forceful blast knocks foe down. All equipment must check for breakage.
RawAffixText: 2  - +(2d10-4)P
ParseStatus: partial
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RawAffixText: 2  - (-15) - +(2d10-3)P
ParseStatus: partial
SourceImagePath: mana/cells/none__c__81-85.png
RawCellText:
Massive blast destroys all
leather covers on foe; though
foe stumbles clear of the rest of
the blast.
2  - (-15) - +(2d10-3)P

DescriptionText:
Massive blast destroys all leather covers on foe; though foe stumbles clear of the rest of the blast.

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DescriptionText: Blast grabs foe around the chest. Any armor on the upper arms and chest is destroyed.
RawAffixText: +16H - 8  - +(3d10-6)P
ParseStatus: partial
SourceImagePath: mana/cells/none__d__81-85.png
RawCellText:
Blast grabs foe around the
chest. Any armor on the upper
arms and chest is destroyed.
+16H - 8  - +(3d10-6)P

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DescriptionText: The raw magic enter foe's mouth and fills him up. He glows brightly for 12 rounds, then dies.
RawAffixText: +21H - +(4d10-8)P
ParseStatus: partial
SourceImagePath: mana/cells/none__e__81-85.png
RawCellText:
The raw magic enter foe's mouth
and fills him up. He glows brightly
for 12 rounds, then dies.
+21H - +(4d10-8)P

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RawAffixText: +11H - 2(-5) - +(d10-2)P
ParseStatus: partial
SourceImagePath: mana/cells/none__a__86-90.png
RawCellText:
Foe is blasted backwards by the
blast. He tries to stand, but one leg
refuses to operate (paralyzed for
d10 rounds).
+11H - 2(-5) - +(d10-2)P

DescriptionText:
Foe is blasted backwards by the blast. He tries to stand, but one leg refuses to operate (paralyzed for d10 rounds).

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RawCellText: All leg coverings are blasted away. Skin underneath is severely burned. +17H - 2  - +(2d10-3)P
DescriptionText: All leg coverings are blasted away. Skin underneath is severely burned.
RawAffixText: +17H - 2  - +(2d10-3)P
ParseStatus: partial
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RawAffixText: +16H - 8  - (-80) - +(2d10-2)P
ParseStatus: partial
SourceImagePath: mana/cells/none__c__86-90.png
RawCellText:
Foe's shield arm no longer has
any flesh (and is completely
useless). His head, side, and
legs are burned. If foe has a
shield, it is destroyed.
+16H - 8  - (-80) - +(2d10-2)P

DescriptionText:
Foe's shield arm no longer has any flesh (and is completely useless). His head, side, and legs are burned. If foe has a shield, it is destroyed.

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RawAffixText: +1H - +(3d10-5)P
ParseStatus: partial
SourceImagePath: mana/cells/none__d__86-90.png
RawCellText:
Powerlul blast to foe. If foe has
abdominal armor, he is knocked
out. If not, he dies in 12 inactive
rounds from organ damage.
+1H - +(3d10-5)P

DescriptionText:
Powerlul blast to foe. If foe has abdominal armor, he is knocked out. If not, he dies in 12 inactive rounds from organ damage.

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RawAffixText: +21H - +(4d10-6)P
ParseStatus: partial
SourceImagePath: mana/cells/none__e__86-90.png
RawCellText:
Massive fluxes of mana fuse
foe's kneecaps to the leg bones.
Foe will die in 9 rounds from
shock and nervous system
overload.
+21H - +(4d10-6)P

DescriptionText:
Massive fluxes of mana fuse foe's kneecaps to the leg bones. Foe will die in 9 rounds from shock and nervous system overload.

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RawAffixText: +16H - 2  - +(d10-1)P
ParseStatus: partial
SourceImagePath: mana/cells/none__a__91-95.png
RawCellText:
Foe takes the strike right in the
chest. Any armor there heats up,
burning foe's chest. Foe's neck
now has a nice sunburn.
+16H - 2  - +(d10-1)P

DescriptionText:
Foe takes the strike right in the chest. Any armor there heats up, burning foe's chest. Foe's neck now has a nice sunburn.

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RawAffixText: 8  - +(2d10-2)P
ParseStatus: partial
SourceImagePath: mana/cells/none__b__91-95.png
RawCellText:
The blast hits foe between the
eyes. If wearing a helmet, it is
blasted off his head. Hair and
scalp are singed. Blast blinds
foe for 6 rounds.
8  - +(2d10-2)P

DescriptionText:
The blast hits foe between the eyes. If wearing a helmet, it is blasted off his head. Hair and scalp are singed. Blast blinds foe for 6 rounds.

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RawAffixText: +19H - 9  - (-85) - +(2d10-1)P
ParseStatus: partial
SourceImagePath: mana/cells/none__c__91-95.png
RawCellText:
Foe falls under the weight of
your blast. He can find no
release from the pain. Foe is
unconscious and twitching.
+19H - 9  - (-85) - +(2d10-1)P

DescriptionText:
Foe falls under the weight of your blast. He can find no release from the pain. Foe is unconscious and twitching.

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RawAffixText: +1H - +(3d10-4)P
ParseStatus: partial
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RawCellText:
Mana consumes foe's upper
body. If he has a helm, he is
permanently blinded and in a
coma for 2d10 days. If not, he
dies in 6 rounds.
+1H - +(3d10-4)P

DescriptionText:
Mana consumes foe's upper body. If he has a helm, he is permanently blinded and in a coma for 2d10 days. If not, he dies in 6 rounds.

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RawAffixText: +26H - +(4d10-4)P
ParseStatus: partial
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RawCellText:
Foe glows intensely for 6 rounds
(while he writhes in pain). Then
foe collapses into a pile of
glowing ash.
+26H - +(4d10-4)P

DescriptionText:
Foe glows intensely for 6 rounds (while he writhes in pain). Then foe collapses into a pile of glowing ash.

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RawCellText: Raw power fills foe until his eyes glow. He is blinded for d10 rounds.  - 4  - +(d10)P
DescriptionText: Raw power fills foe until his eyes glow. He is blinded for d10 rounds.
RawAffixText:  - 4  - +(d10)P
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RawAffixText: +21H -12  - (+10) - + (2d10-1 )P
ParseStatus: partial
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RawCellText:
The mana blast hits foe in the
neck. Powerlul light erupts from
his mouth. He falls to the
ground and dies in nine painful
rounds.
+21H -12  - (+10) - +
(2d10-1 )P

DescriptionText:
The mana blast hits foe in the neck. Powerlul light erupts from his mouth. He falls to the ground and dies in nine painful rounds.

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RawAffixText: +1H - +(2d10)P
ParseStatus: partial
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RawCellText:
Massive magical blast mutates
foe. If he has no chest armor,
he dies instantly. Otherwise, he
screams for nine rounds before
dieing.
+1H - +(2d10)P

DescriptionText:
Massive magical blast mutates foe. If he has no chest armor, he dies instantly. Otherwise, he screams for nine rounds before dieing.

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RawAffixText: +21H - +(3d10-2)P
ParseStatus: partial
SourceImagePath: mana/cells/none__d__96-99.png
RawCellText:
Magical blast begins to cook
foe. Internal organs are toasted
and blood evaporates. He dies
in 6 inactive rounds. Oh the
pain!
+21H - +(3d10-2)P

DescriptionText:
Magical blast begins to cook foe. Internal organs are toasted and blood evaporates. He dies in 6 inactive rounds. Oh the pain!

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RawAffixText: (+10) - +(4d10-2)P
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RawCellText:
Foe is momentarily transformed
into a power monster, but is
consumed by the raging mana.
All that is left are the echoes of
his screams.
(+10) - +(4d10-2)P

DescriptionText:
Foe is momentarily transformed into a power monster, but is consumed by the raging mana. All that is left are the echoes of his screams.

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RawAffixText: +21H - 5  - +(d10)P
ParseStatus: partial
SourceImagePath: mana/cells/none__a__100.png
RawCellText:
The mana scars foe' permanently.
He loses consciousness from the
blast and has dreams of being on
fire.
+21H - 5  - +(d10)P

DescriptionText:
The mana scars foe' permanently. He loses consciousness from the blast and has dreams of being on fire.

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RawAffixText: +26H
ParseStatus: partial
SourceImagePath: mana/cells/none__b__100.png
RawCellText:
The powerful blast melts away
foe's clothing and starts to peel
away the skin underneath. Foe
falls into a coma for d10 weeks,
then dies.
+26H

DescriptionText:
The powerful blast melts away foe's clothing and starts to peel away the skin underneath. Foe falls into a coma for d10 weeks, then dies.

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RawAffixText: (+10) - +(2d10)P
ParseStatus: partial
SourceImagePath: mana/cells/none__c__100.png
RawCellText:
Focussed blast to foe's head
proves fatal. If foe has a helm,
his head cooks (dies in 2
rounds); otherwise, head is
vaporized instantly.
(+10) - +(2d10)P

DescriptionText:
Focussed blast to foe's head proves fatal. If foe has a helm, his head cooks (dies in 2 rounds); otherwise, head is vaporized instantly.

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RawAffixText: (+15) - +(3d10)P
ParseStatus: partial
SourceImagePath: mana/cells/none__d__100.png
RawCellText:
Foe cannot handle the mana
ovedoad. His screams are
heard miles away, while he dies
in 2 rounds. He continues to
glow.
(+15) - +(3d10)P

DescriptionText:
Foe cannot handle the mana ovedoad. His screams are heard miles away, while he dies in 2 rounds. He continues to glow.

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RawAffixText: (+20) - +(4d10)P
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RawCellText:
Mana consumes everything. Foe
is instantly dead. Everything
within 10' will glow for d10 days
(within 50' will glow for d10
hours).
(+20) - +(4d10)P

DescriptionText:
Mana consumes everything. Foe is instantly dead. Everything within 10' will glow for d10 days (within 50' will glow for d10 hours).

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RawCellText: Foe avoids most of the attack. +0H
DescriptionText: Foe avoids most of the attack.
RawAffixText: +0H
ParseStatus: partial
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RawCellText: Glancing blow. Nothing extra. +0H
DescriptionText: Glancing blow. Nothing extra.
RawAffixText: +0H
ParseStatus: partial
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RawCellText: Foe dances clear of the worst. +1H
DescriptionText: Foe dances clear of the worst.
RawAffixText: +1H
ParseStatus: partial
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RawCellText: Strike bounces off. +2H
DescriptionText: Strike bounces off.
RawAffixText: +2H
ParseStatus: partial
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RawCellText: Strike lands flat. +3H
DescriptionText: Strike lands flat.
RawAffixText: +3H
ParseStatus: partial
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RawCellText: Strike failed to connect well. +1H
DescriptionText: Strike failed to connect well.
RawAffixText: +1H
ParseStatus: partial
SourceImagePath: puncture/cells/none__a__06-10.png
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RawCellText: Panck! +2H
DescriptionText: Panck!
RawAffixText: +2H
ParseStatus: partial
SourceImagePath: puncture/cells/none__b__06-10.png
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RawCellText: Nick your weapon and your foe. +3H
DescriptionText: Nick your weapon and your foe.
RawAffixText: +3H
ParseStatus: partial
SourceImagePath: puncture/cells/none__c__06-10.png
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RawCellText: Strike lands without energy. +4H
DescriptionText: Strike lands without energy.
RawAffixText: +4H
ParseStatus: partial
SourceImagePath: puncture/cells/none__d__06-10.png
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RawCellText: Shot unbalances foe. You have initiative. +5H
DescriptionText: Shot unbalances foe. You have initiative.
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RawCellText: Strike causes foe to flinch. You gain initiative next round. +1H
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RawCellText: Foe questions his resolve. You gain initiative next round. +3H
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RawCellText: Foe's evasion puts him out of position. You gain initiative next round. +5H
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RawCellText: Foe evades and maneuvers for a better position. +2H – π
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RawCellText: Foe is fearful of your skill and steps back from your mighty onslaught. +3H – π
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RawCellText: Foe steps back defensively. +1H-π
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RawAffixText: +1H-π
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RawCellText: For steps back and avoids the worst. +2H – (π-10)
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RawAffixText: +2H – (π-10)
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RawCellText: Blow to foe's side. If foe has a belt it is severed. +3H – (π-20)
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RawCellText: Precise strike to foe's side. You have the initiative for 1 round. (-10)
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RawCellText: Foe vibrates from the impact of the strike. ∑ – (+20)
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RawAffixText: ∑ – (+20)
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RawCellText: Convince foe of his peril by just missing his abdomen. +2H – π (+10)
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RawAffixText: +2H – π (+10)
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RawAffixText: +2H – 2π
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Foe is uncertain about your next attack.
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(you gain the initiative).
+2H – 2π

DescriptionText:
Foe is uncertain about your next attack. He choses to let you make the first move (you gain the initiative).

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RawCellText: Strike crosses foe's head. If he has a helm it is knocked off and dented. ∑ – ∫
DescriptionText: Strike crosses foe's head. If he has a helm it is knocked off and dented.
RawAffixText: ∑ – ∫
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RawCellText: You wound foe in hip. Strike strips equipment from right side of waist. ∑ – 2∫
DescriptionText: You wound foe in hip. Strike strips equipment from right side of waist.
RawAffixText: ∑ – 2∫
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DescriptionText: Deal foe a measurable blow to his side. Any one container on your foe now has a hole in it.
RawAffixText: +2H – 2∫ – (-10)
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Deal foe a measurable blow to his side.
Any one container on your foe now has a
hole in it.
+2H – 2∫ – (-10)

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RawCellText: Nick foe's calf with long follow through. ∫
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RawAffixText: ∫
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RawCellText: Cheap shot to foe's shin.
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RawCellText: Strike along foe's calf. The damage takes a moment to show. 2∫
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RawAffixText: 2∫
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RawCellText: Close call for foe's groin.
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RawCellText: Strike to upper leg rips clothing.
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RawCellText: Foe's evasion exposes his back to your strike. +2H – (π-30)
DescriptionText: Foe's evasion exposes his back to your strike.
RawAffixText: +2H – (π-30)
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RawCellText: Blow to back damages any equipment worn there. ∑ – ∫
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RawAffixText: ∑ – ∫
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RawCellText: Lower back strike sends foe reeling. His guard is still up. 2∑ – ∫
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RawCellText: Light strike pins foe's weapon arm to his side. +6H – ∑∏
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RawCellText: Strike to side. If foe has armor, the blow tears it open and exposes skin.
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RawCellText: Strike to foe's chest and he looks impressed. (π-25) – 2∫
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RawCellText: Solid strike to foe's chest. Blood from wound ruins any heraldry. +3H – 2∫ – 2π
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DescriptionText: Strike toward chest. If foe has a shield, it is out of position for the rest of the round.
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RawCellText: Solid chest strike leaves bruises and blood. +5H – π – 3∫ – (-15)
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DescriptionText: Foe goes low to evade your attack. Strike takes foe down on one knee. Finish him.
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RawCellText: Minor thigh wound. It could have been better. +2H – ∑ – 2∫
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RawAffixText: +2H – ∑ – 2∫
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RawCellText: Thigh wound does some damage. +3H – ∑∏ – 2∫
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RawAffixText: +3H – ∑∏ – 2∫
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RawCellText: Strike to foe's thigh.
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RawCellText: Strike foe in abdomen.
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RawCellText: Blow to foe's side. He stumbles to your right 10 feet. +6H – ∑∏ – 5∫
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RawCellText: Minor forearm wound numbs foe's grip. +2H – 2∫ –(-10)
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RawCellText: Forearm strike shakes foe up. Foe attempts a recovery. +2H – ∑ – 2∫ – (-10)
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RawCellText: Solid strike to foe's right forearm.
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RawCellText: Blow to foe's weapon arm. Arm is numb. +3H – 2∑ – 3∫ – (-10)
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RawAffixText: +3H – 2∑ – 3∫ – (-10)
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RawCellText: Catch foe's forearm. The wound opens up nicely. Foe is in pain. +5H – 2∑ – 3∫ – (-15)
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RawCellText: Strike to foe's shield shoulder. Arm is useless. That must really hurt! 3∑ – (+10)
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RawAffixText: 3∑ – (+10)
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RawCellText: Foe blocks your attack with his elbow. Elbow is shattered. Shield arm is useless. +3H – 4∑ – 2π
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RawAffixText: +3H – 4∑ – 2π
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RawCellText: Strike shatters foe's knee. Foe crumbles to the ground. He is down for 3 rounds. 2∑∏ – (-90)
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RawAffixText: 2∑∏ – (-90)
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DescriptionText: Strike to head kills foe, if he has no helm. If he has a helm he in knocked out for 6 hours.
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Strike to head kills foe, if he has no
helm. If he has a helm he in knocked out
for 6 hours.
+10H

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RawCellText: Strike through both of foe's lungs. Foe drops and passes out. He dies 6 rounds later. (+10)
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RawCellText: Strike along foe's neck. +5H – 3∑ – ∏
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RawAffixText: +5H – 3∑ – ∏
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RawCellText: Strike to foe's neck. It's not enough for a kill. 2∑ –3∫ – (-5)
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RawAffixText: 2∑ –3∫ – (-5)
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RawCellText: Strike along foe's neck. Foe is frantic to evade death. 4∑ – 2∏ – (+15)
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RawAffixText: 4∑ – 2∏ – (+15)
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RawCellText: Strike down foe's defenses with a blow to both arms. +3H – 2∑∏ – (-20)
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RawAffixText: +3H – 2∑∏ – (-20)
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RawCellText: Shot raises foe's arm up, severing many muscles and tendons. Arm is useless. 6∑ – 3∫
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RawAffixText: 6∑ – 3∫
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RawCellText: Strike to lower leg.
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RawCellText: Strike to foe's calf. Slash muscle. Foe almost falls down. +3H – 2∑∏ – (-40)
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RawAffixText: +3H – 2∑∏ – (-40)
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RawCellText: Destructive strike to lower leg. If foe has leg armor, it is torn free. +5H – 2∑∏ – (-50)
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RawAffixText: +5H – 2∑∏ – (-50)
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RawCellText: Excellent blow to lower leg slashes muscles and cartilage. Foe falls prone. +6H – 2∑∏ – (-50)
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RawCellText: Strike plunges into leg with deadly effect. Foe drops, gripping his leg in pain. 3∑∏ – (-75)
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RawCellText: Strike foe in upper arm. You tear his pretty clothes. +3H – 2∑ – 3∫ – (-25)
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RawAffixText: +3H – 2∑ – 3∫ – (-25)
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RawCellText: Strike to shield side. If foe has shield, your weapon is stuck in it for a round. 3∑ – 3∫ – (-30)
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RawAffixText: 3∑ – 3∫ – (-30)
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RawCellText: Strike through muscle in shield arm. If foe has a shield, he drops it. 6∑ – 3∫ – (-25)
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RawAffixText: 6∑ – 3∫ – (-25)
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RawCellText: Strike to foe's shield arm. Arm is useless. +12H – 6∑ – 3∫
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RawAffixText: +12H – 6∑ – 3∫
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RawCellText: Strike foe in weapon arm, the bone is broken. Arm is useless. +10H - 3∑∏
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RawCellText: Deep wound in foe's side. Well, it looked like a killing blow. 6∑ – 5∫ – (+20)
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RawAffixText: 6∑ – 5∫ – (+20)
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RawCellText: Tear open foe's side in a graphic display of violence. +6H – 3∑∏ – 5∫ – (-25)
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RawCellText: Strike bites into foe's ribs. The impact sounds truly terrible. +6H – 3∑∏ – (-25) – 5∫
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RawCellText: Major abdomenal wound. Blood pours out in frightening quantities. +10H – 3∑∏ – 6∫ – (-20)
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RawCellText: Strike to foe's back severs a vein. Foe goes to his knees and dies in 12 rounds. —
DescriptionText: Strike to foe's back severs a vein. Foe goes to his knees and dies in 12 rounds.
RawAffixText: —
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RawCellText: Catch foe in the back. He drops his guard and stumbles foward. 2∑∏ – 2∫ – (-20)
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RawAffixText: 2∑∏ – 2∫ – (-20)
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DescriptionText: Strike to foe's head. If foe has no helm he dies. If foe has helm, he falls to his knees.
RawAffixText: +6H – 2∑∏
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Strike to foe's head. If foe has no helm
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+6H – 2∑∏

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RawCellText: Strike impacts on foe's head. If he has no helm, he dies. Helm is destroyed. +6H – 2∑∏
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RawAffixText: +6H – 2∑∏
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RawCellText: Strike through foes kidneys. Foe is down and immobile for 2 hours, then he dies. +9H
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RawCellText: Strike plunges in just below foe's collarbone Foe drops and dies in 12 rounds. —
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RawCellText: Strike to foe's ear. Foe hears at -50.
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RawCellText: Strike to foe's hip.
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RawAffixText: —
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RawCellText:
Strike to chest. If foe has plate chest
armor, he drops and dies in 9 rounds. If
not, he dies instantly.
—

DescriptionText:
Strike to chest. If foe has plate chest armor, he drops and dies in 9 rounds. If not, he dies instantly.

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RawAffixText: —
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RawCellText:
Strike through foe's side spills his guts
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rounds, then dies.
—

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Strike through foe's side spills his guts on the floor. Foe fights on normally for 6 rounds, then dies.

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RawCellText: Your weapon passes through the arm and sticks out the other side. Foe dies in 12 rounds. 12∑
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RawAffixText: 12∑
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RawCellText: Strike to nose. There is a permanent scar. Foe's eyes are crossed for a moment. 3∑∏ – 3∫
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RawAffixText: 3∑∏ – 3∫
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RawCellText: Strike through foe's cheek and throat. Foe drops and dies after 9 rounds of incapacity. (+20)
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DescriptionText: Strike through foe's neck breaks backbone and severs spine. Foe is paralyzed from the neck down.
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Strike through foe's neck breaks
backbone and severs spine. Foe is
paralyzed from the neck down.
—

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RawAffixText: —
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RawCellText:
Strike plunges into doomed foe's chest
and emerges from the other side. Foe
drops and dies in 6 rounds.
—

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Strike plunges into doomed foe's chest and emerges from the other side. Foe drops and dies in 6 rounds.

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RawAffixText: —
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RawCellText:
Shot through heart sends foe reeling
back 10 feet to a place suitable for death.
Your weapon is stuck in reeling foe.
—

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Shot through heart sends foe reeling back 10 feet to a place suitable for death. Your weapon is stuck in reeling foe.

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DescriptionText: Strike through neck. Sever vein and artery. Foe cannot breath. Foe drops and dies of heart failure.
RawAffixText: —
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RawCellText:
Strike through neck. Sever vein and
artery. Foe cannot breath. Foe
drops and dies of heart failure.
—

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RawCellText:
Strike plunges into foe's eye. Foe dies
instantly. Foe remains standing for a
moment until he realizes this.
all allies get +10 for 1 round

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Strike plunges into foe's eye. Foe dies instantly. Foe remains standing for a moment until he realizes this. all allies get +10 for 1 round

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RawCellText: Shot through both ears proves effective. Foe dies instantly. Pretty shot. 6(+20)
DescriptionText: Shot through both ears proves effective. Foe dies instantly. Pretty shot.
RawAffixText: 6(+20)
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RawCellText: Strike through brain makes life difficult for foe. You have a half round left to act. (+20)
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RawAffixText: (+20)
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RawCellText: Strike to foe's eye. Foe dies instantly. Carry on soldier. (+25)
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RawAffixText: (+25)
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RawCellText: Weak strike. +0H
DescriptionText: Weak strike.
RawAffixText: +0H
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RawCellText: Feeble strike falls clear of target. +0H
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RawAffixText: +0H
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RawCellText: Firm shot. Good recovery. Try again. +1H
DescriptionText: Firm shot. Good recovery. Try again.
RawAffixText: +1H
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RawCellText: Strike lands poorly. +2H
DescriptionText: Strike lands poorly.
RawAffixText: +2H
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RawCellText: Your attack is weak. +3H
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RawCellText: Good form, but it disappoints. +1H
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RawCellText: Hard strike with no edge. Foe steps clear before you sort it out. +2H
DescriptionText: Hard strike with no edge. Foe steps clear before you sort it out.
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RawCellText: Strike foe with more force than edge. +3H
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RawCellText: An opening appears and all you can to is smack foe lightly. +4H
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RawCellText: Unbalance foe. You receive initiative next round. +5H
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RawCellText: Blade misses foe's face by inches. You receive initiative next round. +1H
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RawCellText: Foe steps quickly out of your reach. You receive initiative next round. +3H
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RawCellText: Blow to foe's side yields the initiative to you next round. +6H
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RawAffixText: +6H
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RawCellText: You force your opponent back. He keeps you at bay with wild swings. +3H – π
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RawAffixText: +3H – π
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RawCellText: You push aside foe's weapon and force him back. +4H – π
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RawCellText: Strike passes under foe's arm. It fails to bite deep. He recoils. +1H – π
DescriptionText: Strike passes under foe's arm. It fails to bite deep. He recoils.
RawAffixText: +1H – π
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RawCellText: Blow to foe's side. Foe defends energetically. +2H – (π-10)
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RawAffixText: +2H – (π-10)
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RawCellText: Your assault catches foe in side and forces him back 5 feet. +4H – (π-20)
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RawAffixText: +4H – (π-20)
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RawCellText: You lean in and slash foe's side. You receive initiative next round. +2H – (-10)
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RawAffixText: +2H – (-10)
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RawCellText: Strong blow to foe's ribs. Foe drops his guard and almost his weapon. ∑∏ – (+10)
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RawAffixText: ∑∏ – (+10)
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RawCellText: Foe's evasion puts him out of an aggressive posture. +2H – π – (+10)
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RawAffixText: +2H – π – (+10)
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RawCellText: Foe is shaken by your blow to his side. His defensive measures look clumsy. +2H – (π-20)
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RawAffixText: +2H – (π-20)
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RawAffixText: +3H – ∑
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RawCellText:
You break foe's rib with a lightning
strike to his chest. He recovers quickly.
His shield side still faces you.
+3H – ∑

DescriptionText:
You break foe's rib with a lightning strike to his chest. He recovers quickly. His shield side still faces you.

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DescriptionText: Arm and chest strike. Foe cannot defend himself for a moment. You step around his shielded side.
RawAffixText: +3H – ∑∏
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RawCellText:
Arm and chest strike. Foe cannot defend
himself for a moment. You step around
his shielded side.
+3H – ∑∏

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RawAffixText: +3H – ∫ – (-10)
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Foe avoids your main effort, but you nick
him on your recovery. Foe receives minor
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+3H – ∫ – (-10)

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Foe avoids your main effort, but you nick him on your recovery. Foe receives minor side wound and stumbles back 10 feet.

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RawCellText: Minor thigh wound. Cut foe with the smallest of slashes. ∫
DescriptionText: Minor thigh wound. Cut foe with the smallest of slashes.
RawAffixText: ∫
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RawCellText: Strike foe in shin. If he doesn't have greaves, you slash open foe's shin.
DescriptionText: Strike foe in shin. If he doesn't have greaves, you slash open foe's shin.
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RawCellText: The blow does nothing more than open a wide cut in foe. +2H – 2∫
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RawAffixText: +2H – 2∫
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RawCellText: Foe blocks your attack on his chest. You slash foe's upper area. +3H – 2∫
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RawAffixText: +3H – 2∫
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RawCellText: Blow to foe's upper leg. Leg armor helps block the blow.
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RawCellText: Blow to foe's back. Foe attempts to ward you off with a wild swing. +2H – (π-30)
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RawAffixText: +2H – (π-30)
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RawCellText: Foe twists oddly to avoid your attack. Blow strikes foe's back. +4H – (π-30)
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RawAffixText: +4H – (π-30)
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RawAffixText: +3H – ∑∏ – ∫
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Blow to foe's back. Foe twists out of it
and you turn your weapon to magnify
the wound. Foe yells out.
+3H – ∑∏ – ∫

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Blow to foe's back. Foe twists out of it and you turn your weapon to magnify the wound. Foe yells out.

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DescriptionText: Reach long and catch foe in his lower back. He twists out of it, but is unbalanced.
RawAffixText: +3H – ∑∏ – 2∫
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Reach long and catch foe in his lower
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+3H – ∑∏ – 2∫

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DescriptionText: Strike to foe's stomach. He doubles over in pain and you pull your sword clean with one more sweep.
RawAffixText: +4H – ∑∏ – 3∫
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Strike to foe's stomach. He doubles over
in pain and you pull your sword clean
with one more sweep.
+4H – ∑∏ – 3∫

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RawCellText: Blow to foe's chest. Foe stumbles back and puts up a feeble guard. +2H – (π-25) – ∫
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RawAffixText: +2H – (π-25) – ∫
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RawCellText:
Quality strike. Minor chest wound. If foe
has armor, he only staggers. If not, the
wound is effective.

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Quality strike. Minor chest wound. If foe has armor, he only staggers. If not, the wound is effective.

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DescriptionText: Blow lands solidly upon foe's chest. You get some slashing action, but not a mortal wound.
RawAffixText: +4H – π – 2∫ – (-10)
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Blow lands solidly upon foe's chest.
You get some slashing action, but not a
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+4H – π – 2∫ – (-10)

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RawAffixText: +5H – π – 3∫ – (-15)
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Heavy blow to upper torso. Wound falls
open and foe is in pain. His guard is still
up, amazingly enough.
+5H – π – 3∫ – (-15)

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Heavy blow to upper torso. Wound falls open and foe is in pain. His guard is still up, amazingly enough.

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RawAffixText: +6H – 2∑ – 4∫ – (-10)
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Cut foe open with little grace. You are
unsure of your success until you see all
the blood coming out of his chest.
+6H – 2∑ – 4∫ – (-10)

DescriptionText:
Cut foe open with little grace. You are unsure of your success until you see all the blood coming out of his chest.

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RawCellText: You recover from your initial swing and bring edge across foe's thigh. +3H – π – 2∫
DescriptionText: You recover from your initial swing and bring edge across foe's thigh.
RawAffixText: +3H – π – 2∫
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RawCellText: Edge makes contact well enough. Minor thigh wound. +4H – 2π – 2∫
DescriptionText: Edge makes contact well enough. Minor thigh wound.
RawAffixText: +4H – 2π – 2∫
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RawCellText: Strike to side slips down onto foe's thigh. The wound is effective. +5H – ∑ – 2∫
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RawAffixText: +5H – ∑ – 2∫
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RawCellText: Tip of your blade gets a hit on foe's thigh. You twist your weapon. +6H – 2∑ – 2∫
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RawAffixText: +6H – 2∑ – 2∫
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RawCellText: Thigh wound. Your blow cuts deep and severs an important vein. +8H – 2∑ – 5∫
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RawAffixText: +8H – 2∑ – 5∫
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RawCellText: You feign high and strike low. Slash foe in back of upper leg. +3H – 2∫ – (-10)
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RawAffixText: +3H – 2∫ – (-10)
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RawCellText: Nick foe in his forearm. Wound bleeds surprisingly strongly. +4H – ∑ – 2∫ – (-10)
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RawAffixText: +4H – ∑ – 2∫ – (-10)
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RawCellText: Catch part of foe's forearm. You make a long slice in foe's arm. +4H – ∑ – 3∫ – (-10)
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RawAffixText: +4H – ∑ – 3∫ – (-10)
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RawCellText: You are lucky to strike foe's forearm while recovering from a lunge. +4H – 2∑ – 3∫ – (-10)
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RawAffixText: +4H – 2∑ – 3∫ – (-10)
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RawCellText: Foe tries to disarm you and pays with a nasty cut to his forearm. +6H – 2∑ – 3∫ – (-15)
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RawAffixText: +6H – 2∑ – 3∫ – (-15)
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RawAffixText: +9H – 3∑ – (+10)
ParseStatus: partial
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RawCellText:
Foe blocks your attack with his
shield arm. Shoulder is broken and
arm is useless. You have initiative.
+9H – 3∑ – (+10)

DescriptionText:
Foe blocks your attack with his shield arm. Shoulder is broken and arm is useless. You have initiative.

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RawAffixText: +8H – 4∑ – 2∏
ParseStatus: partial
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RawCellText:
Your strike misses torso and breaks
foe's elbow. Foe drops his weapon and
his weapon arm is useless.
+8H – 4∑ – 2∏

DescriptionText:
Your strike misses torso and breaks foe's elbow. Foe drops his weapon and his weapon arm is useless.

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DescriptionText: Your swing falls short when foe leaps back. You shatter foe's knee. Foe is knocked down.
RawAffixText: +6H – 3∏ – (-90)
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RawCellText:
Your swing falls short when foe leaps
back. You shatter foe's knee. Foe is
knocked down.
+6H – 3∏ – (-90)

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RawAffixText: +15H
ParseStatus: partial
SourceImagePath: slash/cells/none__d__66.png
RawCellText:
You knock foe out for 6 hours with a
strike to side of head. If foe has no helm,
you kill him instantly.
+15H

DescriptionText:
You knock foe out for 6 hours with a strike to side of head. If foe has no helm, you kill him instantly.

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RawAffixText: +12H – (+10)
ParseStatus: partial
SourceImagePath: slash/cells/none__e__66.png
RawCellText:
Block foe's weapon arm away and then
sever it. Foe drops immediately and
expires in 12 rounds. Good shot!
+12H – (+10)

DescriptionText:
Block foe's weapon arm away and then sever it. Foe drops immediately and expires in 12 rounds. Good shot!

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RawCellText: Strike lands close against foe's neck. Foe is horrified. +6H – 3∑ – ∏
DescriptionText: Strike lands close against foe's neck. Foe is horrified.
RawAffixText: +6H – 3∑ – ∏
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RawCellText: Your attempt to behead foe almost works. Neck strike. Foe is not happy. +7H – 2∑ – 3∫ – (-5)
DescriptionText: Your attempt to behead foe almost works. Neck strike. Foe is not happy.
RawAffixText: +7H – 2∑ – 3∫ – (-5)
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RawCellText: Slash foe's neck. Your weapon cuts neck garments (and armor) free. +8H – 4∑ – 2∏ – (+10)
DescriptionText: Slash foe's neck. Your weapon cuts neck garments (and armor) free.
RawAffixText: +8H – 4∑ – 2∏ – (+10)
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RawCellText: You strike foe's shoulder and slash muscles. +5H – 3∑ – (-20) – (+10)
DescriptionText: You strike foe's shoulder and slash muscles.
RawAffixText: +5H – 3∑ – (-20) – (+10)
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RawCellText: Slash tendons and crush the bones in foe's shield arm shoulder. Arm is useless. 4∑ – 2∫
DescriptionText: Slash tendons and crush the bones in foe's shield arm shoulder. Arm is useless.
RawAffixText: 4∑ – 2∫
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RawCellText: Blow falls on lower leg. Slash tendons. Poor sucker. +4H – 2∑ – 2∫ – (-30)
DescriptionText: Blow falls on lower leg. Slash tendons. Poor sucker.
RawAffixText: +4H – 2∑ – 2∫ – (-30)
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DescriptionText: Slash muscle in foe's calf. Foe is in too much pain to regain footing quickly.
RawAffixText: +6H – 3∑ – ∏ – (-40)
ParseStatus: partial
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RawCellText:
Slash muscle in foe's calf. Foe is in too
much pain to regain footing quickly.
+6H – 3∑ – ∏ – (-40)

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DescriptionText: Slash muscle and tendons in foe's lower leg. Foe stumbles forward into you with his guard down.
RawAffixText: +7H – 2∑∏ – (-45)
ParseStatus: partial
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RawCellText:
Slash muscle and tendons in foe's lower
leg. Foe stumbles forward into you with
his guard down.
+7H – 2∑∏ – (-45)

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DescriptionText: Slash muscle and sever tendons in foe's lower leg. He can't stand much longer. His guard is feeble.
RawAffixText: 3∑ – 2∏ – (-50)
ParseStatus: partial
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RawCellText:
Slash muscle and sever tendons in foe's
lower leg. He can't stand much longer.
His guard is feeble.
3∑ – 2∏ – (-50)

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RawAffixText: +8H – 6∑ – (-70)
ParseStatus: partial
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RawCellText:
Slash foe's lower leg and sever muscle
and tendons. Foe will fall without
something to lean against.
+8H – 6∑ – (-70)

DescriptionText:
Slash foe's lower leg and sever muscle and tendons. Foe will fall without something to lean against.

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RawCellText: Foe goes low, but you still catch his upper arm. It's a bleeder. +5H – 2∑∏ – 3∫ – (-25)
DescriptionText: Foe goes low, but you still catch his upper arm. It's a bleeder.
RawAffixText: +5H – 2∑∏ – 3∫ – (-25)
ParseStatus: partial
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RawCellText: Foe moves his shield arm too slowly. You gladly slash his arm. +6H – 2∑∏ – 3∫ – (-30)
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RawAffixText: +6H – 2∑∏ – 3∫ – (-30)
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DescriptionText: You come in high and fast. Slash muscle and tendons in foe's shield arm. Foe's arm is useless.
RawAffixText: +9H – 6∑ – 4∫
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You come in high and fast. Slash muscle
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arm is useless.
+9H – 6∑ – 4∫

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RawAffixText: +10H – 4∑ – 2∏
ParseStatus: partial
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RawCellText:
Foe mistakenly brings his weapon arm
across your blade. Sever tendons.
Foe's arm is limp and useless.
+10H – 4∑ – 2∏

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Foe mistakenly brings his weapon arm across your blade. Sever tendons. Foe's arm is limp and useless.

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RawAffixText: +12H – 3∑∏
ParseStatus: partial
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RawCellText:
Foe reaches out to block your blow. You
sever two fingers and break his shield
arm making it useless.
+12H – 3∑∏

DescriptionText:
Foe reaches out to block your blow. You sever two fingers and break his shield arm making it useless.

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RawCellText: Foe steps right into your swing. You make a large wound. +6H – 5∑ – 6∫ – (+20)
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RawAffixText: +6H – 5∑ – 6∫ – (+20)
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DescriptionText: Your edge bites half its width into foe. Open up a terrible wound. Blood goes everywhere.
RawAffixText: +7H – 2∑∏ – 6∫
ParseStatus: partial
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RawCellText:
Your edge bites half its width into foe.
Open up a terrible wound. Blood goes
everywhere.
+7H – 2∑∏ – 6∫

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DescriptionText: You follow your training well. You extend on your slashing arc. Strike lands against foe's side.
RawAffixText: +8H – 2∑∏ – 4∫ – (-20)
ParseStatus: partial
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RawCellText:
You follow your training well. You
extend on your slashing arc. Strike
lands against foe's side.
+8H – 2∑∏ – 4∫ – (-20)

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RawAffixText: +10H – 4∑ – 2∏ – 8∫ – (-10)
ParseStatus: partial
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RawCellText:
You plunge your weapon into foe's
stomach. Major abdomenal wound. Foe
is instantly pale from blood loss.
+10H – 4∑ – 2∏ – 8∫ – (-10)

DescriptionText:
You plunge your weapon into foe's stomach. Major abdomenal wound. Foe is instantly pale from blood loss.

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RawCellText: Sever opponent's hand. Sad. Foe is down and in shock for 12 rounds, then dies. +5H – 12∑∏
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RawAffixText: +5H – 12∑∏
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RawCellText: Foe turns out and away from your swing. You still catch his side. +8H – 2∑∏ – 2∫ – (-10)
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RawAffixText: +8H – 2∑∏ – 2∫ – (-10)
ParseStatus: partial
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