# CriticalResults

RawCellText: Miss foe's arm and strike his thigh. He stumbles and drops something. +6H – ∑ – (-10)
DescriptionText: Miss foe's arm and strike his thigh. He stumbles and drops something.
RawAffixText: +6H – ∑ – (-10)
ParseStatus: partial
SourceImagePath: krush/cells/none__d__56-60.png
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RawCellText: Blow to foe's thigh causes his right leg to falter for a moment. +10H – ∑∏ – (-10)
DescriptionText: Blow to foe's thigh causes his right leg to falter for a moment.
RawAffixText: +10H – ∑∏ – (-10)
ParseStatus: partial
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RawCellText: Strike to weapon forearm.
DescriptionText: Strike to weapon forearm.
ParsedJson: {}
ParseStatus: partial
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RawCellText: Blow to foe's forearm. The strike is solid. The pain is certain. +9H – ∑ – (-10)
DescriptionText: Blow to foe's forearm. The strike is solid. The pain is certain.
RawAffixText: +9H – ∑ – (-10)
ParseStatus: partial
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RawCellText: Catch foe in mid-swing and disarm him. His weapon tumbles behind you. +8H – ∑
DescriptionText: Catch foe in mid-swing and disarm him. His weapon tumbles behind you.
RawAffixText: +8H – ∑
ParseStatus: partial
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RawCellText: Blow to forearm. Blow tears clothing, but not skin. Arm is bruised. +10H – ∑∏ – (-10)
DescriptionText: Blow to forearm. Blow tears clothing, but not skin. Arm is bruised.
RawAffixText: +10H – ∑∏ – (-10)
ParseStatus: partial
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RawCellText: Strike foe's weapon arm with a titanic blow. Foe drops his weapon and reels. +10H – ∑ – (-15)
DescriptionText: Strike foe's weapon arm with a titanic blow. Foe drops his weapon and reels.
RawAffixText: +10H – ∑ – (-15)
ParseStatus: partial
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DescriptionText: Shatter shoulder in foe's shield arm. Arm is quite useless. Foe drops shield, if he has one.
RawAffixText: +8H – 2∑∏
ParseStatus: partial
SourceImagePath: krush/cells/none__a__66.png
RawCellText:
Shatter shoulder in foe's shield
arm. Arm is quite useless. Foe
drops shield, if he has one.
+8H – 2∑∏

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RawAffixText: 3∑∏
ParseStatus: partial
SourceImagePath: krush/cells/none__b__66.png
RawCellText:
Drive elbow backwards and break it.
Arm is useless. Foe drops weapon,
leans way over, and yells out.
3∑∏

DescriptionText:
Drive elbow backwards and break it. Arm is useless. Foe drops weapon, leans way over, and yells out.

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DescriptionText: That does it for him. Your strike lands on foe's knee. The knee buckles and foe goes down hard.
RawAffixText: +9H – 3∑∏ – (-90)
ParseStatus: partial
SourceImagePath: krush/cells/none__c__66.png
RawCellText:
That does it for him. Your strike lands
on foe's knee. The knee buckles and foe
goes down hard.
+9H – 3∑∏ – (-90)

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RawAffixText: +20H
ParseStatus: partial
SourceImagePath: krush/cells/none__d__66.png
RawCellText:
Masterful strike to foe's head. If he has
no helm, he is dead. If he has a helm, he
is knocked out for 4 hours.
+20H

DescriptionText:
Masterful strike to foe's head. If he has no helm, he is dead. If he has a helm, he is knocked out for 4 hours.

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RawAffixText: +15H – (+10)
ParseStatus: partial
SourceImagePath: krush/cells/none__e__66.png
RawCellText:
Crush what was once foe's head. If foe Crush what was once foe's head; he
has a helm, it is destroyed also.You are dies instantly. If foe has a helm, it is
spackled with blood. destroyed also. You are speckled
with blood.
+15H – (+10)

DescriptionText:
Crush what was once foe's head. If foe Crush what was once foe's head; he has a helm, it is destroyed also.You are dies instantly. If foe has a helm, it is spackled with blood. destroyed also. You are speckled with blood.

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RawCellText: Solid strike to foe's chest. Knocks the breath out of foe. +8H – 3∑ – ∏
DescriptionText: Solid strike to foe's chest. Knocks the breath out of foe.
RawAffixText: +8H – 3∑ – ∏
ParseStatus: partial
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RawCellText: Bloom! Shot strikes foe's upper chest. Foe stumbles. +10H – 2∑∏ – (-10)
DescriptionText: Bloom! Shot strikes foe's upper chest. Foe stumbles.
RawAffixText: +10H – 2∑∏ – (-10)
ParseStatus: partial
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RawCellText: Strike to chest causes a host of trouble. +10H – 3∑ – 2∏ – (-10)
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RawAffixText: +10H – 3∑ – 2∏ – (-10)
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RawCellText: Blow to shoulder.
DescriptionText: Blow to shoulder.
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RawCellText: Blow to foe's shield arm. If foe has a shield, it is broken. If not, arm is broken.
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RawCellText: Shot takes foe in lower leg. He fails to jump over it. +5H – 2∑∏ – (-20)
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RawAffixText: +5H – 2∑∏ – (-20)
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RawCellText: Strike to foe's right achilles tendon. Oh that hurts ya know! +10H – 2∑ – ∏ – (-35)
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RawAffixText: +10H – 2∑ – ∏ – (-35)
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RawCellText: Strike twists foe's knee. +10H – 2∑∏ – (-40)
DescriptionText: Strike twists foe's knee.
RawAffixText: +10H – 2∑∏ – (-40)
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RawCellText: Blow lands with a crack. Leg bone is broken. Major cartilage damage. +12H – 2∑∏ – (-50)
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RawAffixText: +12H – 2∑∏ – (-50)
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RawCellText: Blow to foe's hip bonebreaks it. Help! Foe has fallen and cannot get up. +15H – 3∑ – (-75)
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RawAffixText: +15H – 3∑ – (-75)
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RawCellText: Blow to foe's shield arm destroys shield. If no shield, arm is broken.
DescriptionText: Blow to foe's shield arm destroys shield. If no shield, arm is broken.
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RawCellText: Blow to foe's shield arm breaks wrist. Hand is useless. Foe drops shield. +6H – ∑
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RawAffixText: +6H – ∑
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RawAffixText: +9H – ∑∏ – (-50)
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RawCellText:
Blow to foe's weapon arm. A metal
armguard is bent and the arm is useless
until until the armor is removed.
+9H – ∑∏ – (-50)

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Blow to foe's weapon arm. A metal armguard is bent and the arm is useless until until the armor is removed.

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RawAffixText: +8H – ∑∏
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RawCellText:
Blow breaks foe's weapon arm.
Sling foe's weapon to the right 5 feet.
Foe's arm is useless. Tendon damage.
+8H – ∑∏

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Blow breaks foe's weapon arm. Sling foe's weapon to the right 5 feet. Foe's arm is useless. Tendon damage.

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RawAffixText: +9H – 2∑∏
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RawCellText:
Slap foe's arm and elbow around like
string. Joint is shattered. Arm is useless.
Foe should have stayed in bed.
+9H – 2∑∏

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Slap foe's arm and elbow around like string. Joint is shattered. Arm is useless. Foe should have stayed in bed.

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RawCellText: Blow to foe's side sends him stumbling 5 feet to your right. +10H – 2∑∏ – (-20)
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RawAffixText: +10H – 2∑∏ – (-20)
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RawCellText: Blow thunders as it connects. Foe's ribs crackle in response. It hurts. +12H – 2∑∏ – (-25)
DescriptionText: Blow thunders as it connects. Foe's ribs crackle in response. It hurts.
RawAffixText: +12H – 2∑∏ – (-25)
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RawCellText: Foe yells out before the impact and is silenced by the blow. Ribs crack. +12H – 3∑∏ – (-40)
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RawAffixText: +12H – 3∑∏ – (-40)
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RawCellText: Blow lands on foe's side. He goes down hard. Victory is close. +15H – 3∑∏ – (+10)
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RawAffixText: +15H – 3∑∏ – (+10)
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RawCellText: Blow to foe's armpit. Crush ribs and destroy organs. Foe dies in 3 rounds. +30H
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RawCellText: Strike foe in lower back. Muscles and cartilege are damaged. +12H – 3∑∏ – (-25)
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RawAffixText: +12H – 3∑∏ – (-25)
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DescriptionText: Foe makes a mistake and pays. You send him prone with a fell strike. Tendons are smashed.
RawAffixText: 4∑∏ – (-30)
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Foe makes a mistake and pays. You
send him prone with a fell strike.
Tendons are smashed.
4∑∏ – (-30)

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RawCellText: Powerful blow sweeps foe onto his back. Bones break and muscles tear. +20H – 6∑ – (-50)
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RawAffixText: +20H – 6∑ – (-50)
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RawAffixText: +25H
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RawCellText:
Blow to foe's neck. If foe has a throat
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down. If not, he dies in two rounds.
+25H

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Blow to foe's neck. If foe has a throat protector, he is paralyzed from the neck down. If not, he dies in two rounds.

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RawAffixText: —
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RawCellText:
Neck strike shatters bone and severs an
artery. Foe cannot breath. Foe is inactive
and suffocates in 12 rounds.
—

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Neck strike shatters bone and severs an artery. Foe cannot breath. Foe is inactive and suffocates in 12 rounds.

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RawCellText: Break foe's nose.
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RawCellText: Strike to foe's head. If he has no helm, he falls into a coma for 3 weeks. +20H – 12∑
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RawAffixText: +20H – 12∑
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RawCellText: Blow to thigh. Compound fracture severs an artery. Foe goes down hard and dies in 12 rounds. +9H
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RawAffixText: +9H
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RawAffixText: —
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RawCellText:
Strike comes down on the shield
shoulder of foe. Arm shatters. Foe dies
from shock and blood loss in 9 rounds.
—

DescriptionText:
Strike comes down on the shield shoulder of foe. Arm shatters. Foe dies from shock and blood loss in 9 rounds.

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DescriptionText: Blast to foe's back. A bone is driven into vital organs. Foe is down and dies in six rounds.
RawAffixText: +25H
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Blast to foe's back. A bone is driven into
vital organs. Foe is down and dies in six
rounds.
+25H

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DescriptionText: Blow to foe's head. If foe has no helm, he is dead. If foe has a helm, he is knocked down.
RawAffixText: +20H – 6∑
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Blow to foe's head. If foe has no
helm, he is dead. If foe has a helm,
he is knocked down.
+20H – 6∑

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RawCellText: Blast foe's chest. Send ribcage into heart. Foe drops and dies in 6 rounds. (+20)
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RawAffixText: (+20)
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RawCellText:
Blow to foe's abdomen. Strike destroys
a variety of organs. Poor fool expires
after 6 rounds of inactivity.
—

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Blow to foe's abdomen. Strike destroys a variety of organs. Poor fool expires after 6 rounds of inactivity.

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DescriptionText: Crush foe's chest cavity. He grips your arm, looks into your eyes, then drops and dies in 3 rounds.
RawAffixText: (+25)
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Crush foe's chest cavity. He grips your
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and dies in 3 rounds.
(+25)

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RawAffixText: +30H – (+20)
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Blow to foe's face. If visored, the visor is
driven into his face and foe dies in 10
rounds. Without a visor, he dies
instantly. You have half the round left.
+30H – (+20)

DescriptionText:
Blow to foe's face. If visored, the visor is driven into his face and foe dies in 10 rounds. Without a visor, he dies instantly. You have half the round left.

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RawCellText: Crush foe's jaw. Drive bone through brain. Foe dies instantly. +50H – (+20)
DescriptionText: Crush foe's jaw. Drive bone through brain. Foe dies instantly.
RawAffixText: +50H – (+20)
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RawCellText: Blow snaps neck. Foe is paralyzed from the shoulders down. +25H – 15∑
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RawAffixText: +25H – 15∑
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RawCellText: Strike to forehead. Destroy foe's eyes. Send his helm flying. Foe is spun about. +30H – 24∑∏
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RawAffixText: +30H – 24∑∏
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RawAffixText: +25H
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RawCellText:
Blast to foe's heart. It stops. He dies.
You consider yourself to be deadly.
Fine work. You are ready to slay.
+25H

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Blast to foe's heart. It stops. He dies. You consider yourself to be deadly. Fine work. You are ready to slay.

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DescriptionText: Blow turns hip to dust. Foe falls down. Attempts to stand. Falls again and dies in 6 rounds.
RawAffixText: +35H – 2∑ – 6(-30)
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Blow turns hip to dust. Foe falls down.
Attempts to stand. Falls again and dies in
6 rounds.
+35H – 2∑ – 6(-30)

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RawCellText: Your karma is not strong enough to damage such a beast. +0H
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RawAffixText: +0H
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RawCellText: Sparks fly. The enchantment fails. You had hoped for more damage. +5H
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RawAffixText: +5H
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RawCellText: The strength of your strike is not up to the challange. +0H
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RawAffixText: +0H
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RawCellText: You warn foe of his doom with this tiny whisper of your power. +3H
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RawAffixText: +3H
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RawCellText: It looked powerful but your foe did not even stumble. +1H
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RawAffixText: +1H
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RawCellText: Foe throws off the magic that threatens his very existance. +9H
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RawAffixText: +9H
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RawCellText: Strike lands with little result. You had better get serious soon. +1H
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RawAffixText: +1H
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RawCellText: Foe evades much of the damage. Maybe next time. +5H
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RawAffixText: +5H
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RawCellText: You are daunted by the beast's gaze and your aim fails. +3H
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RawAffixText: +3H
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RawCellText: Strike lands solid. Foe howls out in pain and anger! +12H
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RawAffixText: +12H
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RawCellText: The beast is made of stronger stuff than you hoped. +2H
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RawAffixText: +2H
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RawCellText: Your blast scrapes along foe's shoulder hissing as it touches his skin. +9H
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RawAffixText: +9H
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RawCellText: The strike is powerful, but poorly placed. Remember, Focus. +5H
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RawAffixText: +5H
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RawCellText: Chest strike leaves visible damage. Foe makes a futile attempt to brush it off. +15H
DescriptionText: Chest strike leaves visible damage. Foe makes a futile attempt to brush it off.
RawAffixText: +15H
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RawCellText: Strike glances off foe and damages his surroundings. +3H
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RawAffixText: +3H
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RawCellText: Your strike is solid and flat, foe is burned by the enchantment. +12H
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RawAffixText: +12H
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RawCellText: .The attack lands well but seems only to scuff scuff your foe's skin. +7H
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RawAffixText: +7H
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RawCellText: Firm strike to foe's lower abdomen. Measurable damage has been done. +18H
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RawAffixText: +18H
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RawCellText: Solid, but nowhere near a vital spot. Bruise foe's calf muscle. +5H
DescriptionText: Solid, but nowhere near a vital spot. Bruise foe's calf muscle.
RawAffixText: +5H
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RawCellText: Heavy assault yields a measure of damage to foe's leg. +15H
DescriptionText: Heavy assault yields a measure of damage to foe's leg.
RawAffixText: +15H
ParseStatus: partial
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RawCellText: Solid attack yields predictable damage. +10H
DescriptionText: Solid attack yields predictable damage.
RawAffixText: +10H
ParseStatus: partial
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RawCellText: Your assault entangles foe's arm for an instant. Arm is bruised. +20H
DescriptionText: Your assault entangles foe's arm for an instant. Arm is bruised.
RawAffixText: +20H
ParseStatus: partial
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RawCellText: Blow is placed solidly against foe's side. His vitals are beyond reach. +7H
DescriptionText: Blow is placed solidly against foe's side. His vitals are beyond reach.
RawAffixText: +7H
ParseStatus: partial
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RawCellText: Strike tears down foe's back. He ducts down in He ducks down in pain. +18H
DescriptionText: Strike tears down foe's back. He ducts down in He ducks down in pain.
RawAffixText: +18H
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RawCellText: Weak attack to a vulnerable spot. Foe is enraged by the close call. +13H
DescriptionText: Weak attack to a vulnerable spot. Foe is enraged by the close call.
RawAffixText: +13H
ParseStatus: partial
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RawCellText: Blow to foe's back. Foe's hide is tough, but much damage is done. +25H
DescriptionText: Blow to foe's back. Foe's hide is tough, but much damage is done.
RawAffixText: +25H
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RawCellText: Strike threatens foe's eyes and he flinches. You have initiative. +7H
DescriptionText: Strike threatens foe's eyes and he flinches. You have initiative.
RawAffixText: +7H
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RawCellText: Blast to foe's face. Most of the damage misses him. Some does not. +20H
DescriptionText: Blast to foe's face. Most of the damage misses him. Some does not.
RawAffixText: +20H
ParseStatus: partial
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DescriptionText: Blast drives into foe's mouth. The concussion knocks him down and puts him into a coma for a month.
RawAffixText: +30H
ParseStatus: partial
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RawCellText:
Blast drives into foe's mouth. The concussion
knocks him down and puts him into a coma for
a month.
+30H

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RawAffixText: (+10)
ParseStatus: partial
SourceImagePath: large_creature_magic/cells/large__slaying__66.png
RawCellText:
Assaulting foe's very living essence, your strike
lands upon his head. His life is stripped from
him. He dies instantly.
(+10)

DescriptionText:
Assaulting foe's very living essence, your strike lands upon his head. His life is stripped from him. He dies instantly.

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RawAffixText: +25H – (-75)
ParseStatus: partial
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RawCellText:
You find a weak point. Unexpectedly, foe reels
and falls down. His shoulder is shattered. He
gets up slowly.
+25H – (-75)

DescriptionText:
You find a weak point. Unexpectedly, foe reels and falls down. His shoulder is shattered. He gets up slowly.

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RawAffixText: +30H
ParseStatus: partial
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RawCellText:
Collapse foe's chest with perfect placement.
His lungs are destroyed and his heart stops. He
dies after 6 rounds of wheezing.
+30H

DescriptionText:
Collapse foe's chest with perfect placement. His lungs are destroyed and his heart stops. He dies after 6 rounds of wheezing.

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RawCellText: Solid strike on foe's leg. Foe feels the assault. +15H +15H
DescriptionText: Solid strike on foe's leg. Foe feels the assault.
RawAffixText: +15H +15H
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RawCellText: Attack hammers foe in his shield side. He is in much pain . +30H
DescriptionText: Attack hammers foe in his shield side. He is in much pain .
RawAffixText: +30H
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RawCellText: Although not deadly, this strike leaves a visible and encouraging wound. You may win yet. +12H
DescriptionText: Although not deadly, this strike leaves a visible and encouraging wound. You may win yet.
RawAffixText: +12H
ParseStatus: partial
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RawCellText: Assault bounces off foe's primary arm. Arm is damaged but still functioning. Try again. +25H
DescriptionText: Assault bounces off foe's primary arm. Arm is damaged but still functioning. Try again.
RawAffixText: +25H
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RawAffixText: +20H
ParseStatus: partial
SourceImagePath: large_creature_magic/cells/large__normal__71-80.png
RawCellText:
Solid strike to foe's head hurts him, but he is
still coming. If foe has head gear it is knocked
off.
+20H

DescriptionText:
Solid strike to foe's head hurts him, but he is still coming. If foe has head gear it is knocked off.

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RawAffixText: +12H – 3∑
ParseStatus: partial
SourceImagePath: large_creature_magic/cells/large__slaying__71-80.png
RawCellText:
Etch a nasty wound in foe's chest over his
vitals. He is upset greatly. You have initiative
for 6 rounds.
+12H – 3∑

DescriptionText:
Etch a nasty wound in foe's chest over his vitals. He is upset greatly. You have initiative for 6 rounds.

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RawCellText: Blow to foe's upper arm. Discoloration and various bruises mark your success. +15H
DescriptionText: Blow to foe's upper arm. Discoloration and various bruises mark your success.
RawAffixText: +15H
ParseStatus: partial
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RawCellText: Solid strike to the chest. Foe steps back 10 feet and rebounds. +25H
DescriptionText: Solid strike to the chest. Foe steps back 10 feet and rebounds.
RawAffixText: +25H
ParseStatus: partial
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RawAffixText: +15H – 3∑
ParseStatus: partial
SourceImagePath: large_creature_magic/cells/large__normal__81-90.png
RawCellText:
Strong blast staggers your terrible foe. He is as
surprised as you are at this success. He loses
6 rounds of initiative.
+15H – 3∑

DescriptionText:
Strong blast staggers your terrible foe. He is as surprised as you are at this success. He loses 6 rounds of initiative.

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DescriptionText: Blow to foe's arm joint lands poorly. Foe will have a bruise. You think you know what went wrong.
RawAffixText: +25H – 3∑
ParseStatus: partial
SourceImagePath: large_creature_magic/cells/large__slaying__81-90.png
RawCellText:
Blow to foe's arm joint lands poorly. Foe will
have a bruise. You think you know what went
wrong.
+25H – 3∑

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RawAffixText: +20H
ParseStatus: partial
SourceImagePath: large_creature_magic/cells/super_large__normal__81-90.png
RawCellText:
Your strike hit no vitals, but you can hear the
ribs in foe's side crackle. Foe fights on in some
pain.
+20H

DescriptionText:
Your strike hit no vitals, but you can hear the ribs in foe's side crackle. Foe fights on in some pain.

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RawCellText: Sparks fly and smoke rises off foe as your assault impacts. +30H
DescriptionText: Sparks fly and smoke rises off foe as your assault impacts.
RawAffixText: +30H
ParseStatus: partial
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DescriptionText: Hard and effective, your strike almost brings foe down. He stumbles, but does not fall.
RawAffixText: +20H – 2∑∏
ParseStatus: partial
SourceImagePath: large_creature_magic/cells/large__normal__91-95.png
RawCellText:
Hard and effective, your strike almost brings
foe down. He stumbles, but does not fall.
+20H – 2∑∏

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RawCellText: You concentrate the energy of the strike and fracture foe's leg bone. 2∑π – (-30)
DescriptionText: You concentrate the energy of the strike and fracture foe's leg bone.
RawAffixText: 2∑π – (-30)
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RawCellText: Heavy and hard. Your strike is effective. Foe's abdomen is damaged. +30H +30H
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RawAffixText: +30H +30H
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RawAffixText: +25H – 2∑∏
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Your attack lands with a beautiful crash. Foe's
leg is heavily damaged.
He struggles to keeps his defense up.
+25H – 2∑∏

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Your attack lands with a beautiful crash. Foe's leg is heavily damaged. He struggles to keeps his defense up.

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RawAffixText: –
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RawCellText:
Strike lands and tears down into foe's neck.
This vicious blast crushes foe's neck and
shatters his spine. He falls unmoving and dies
in 3 rounds.
–

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Strike lands and tears down into foe's neck. This vicious blast crushes foe's neck and shatters his spine. He falls unmoving and dies in 3 rounds.

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RawAffixText: (+15)
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RawCellText:
You are a mighty enchanter. Your strike hits
foe's chest and neck. His neck is broken. Foe
drops and dies.
(+15)

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You are a mighty enchanter. Your strike hits foe's chest and neck. His neck is broken. Foe drops and dies.

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RawAffixText: –
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RawCellText:
Your onslaught lands against foe's skull. Brain
is damaged. Swelling fractures his skull. Foe
drops and dies in 6 rounds.
–

DescriptionText:
Your onslaught lands against foe's skull. Brain is damaged. Swelling fractures his skull. Foe drops and dies in 6 rounds.

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RawAffixText: –
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RawCellText:
Shot lands against foe's chest. Strike infests
foe with terminal poison. The full burden of the
enchantment ends his life instantly.
–

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Shot lands against foe's chest. Strike infests foe with terminal poison. The full burden of the enchantment ends his life instantly.

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RawAffixText: –
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RawCellText:
You step into the right spot and rip open foe's
side. Your blow shatters some ribs. Foe dies in
6 painful rounds.
–

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You step into the right spot and rip open foe's side. Your blow shatters some ribs. Foe dies in 6 painful rounds.

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DescriptionText: Perfect aim. Foe's carotid artery and jugular vein are torn open. Foe drops and dies in 3 rounds.
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Perfect aim. Foe's carotid artery and jugular
vein are torn open. Foe drops and dies in 3
rounds.
–

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RawAffixText: 12∑∏ – (-95)
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Violent strike to foe's face. His eyes are badly
damaged. He is blinded.
He falls over. You have him now.
12∑∏ – (-95)

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Violent strike to foe's face. His eyes are badly damaged. He is blinded. He falls over. You have him now.

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RawCellText: Blast to foe's head. Inner ear destroyed. Foe dies in 6 inactive rounds. +20H
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RawAffixText: +20H
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RawCellText: Glancing strike to foe's abdomen loses much of the impact on foe's hide. +30H – 3∑∏
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RawAffixText: +30H – 3∑∏
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DescriptionText: Side strike. Attack careens down foe's chest and leg. Skin is torn away. Foe roars his defiance.
RawAffixText: +35H – 5∑∏
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Side strike. Attack careens down foe's chest
and leg. Skin is torn away. Foe roars his
defiance.
+35H – 5∑∏

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DescriptionText: Titanic blast sends foe stumbling despite his bulk. He is unable to defend himself for a moment.
RawAffixText: +30H – 2∑∏
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Titanic blast sends foe stumbling despite his
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+30H – 2∑∏

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RawCellText: Foe stumbles 10 feet to his right with the impact of your attack. He is vulnerable. +35H – 3∑∏
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RawAffixText: +35H – 3∑∏
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RawCellText: Your weapon wounds deep and cuts muscles and tendons. 5∑∏ – (-20)
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RawAffixText: 5∑∏ – (-20)
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DescriptionText: Fracture a bone in foe's forearm. It twists in a painful direction. His guard is down.
RawAffixText: +40H – 6∑∏ – (-25)
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Fracture a bone in foe's forearm. It twists in a
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+40H – 6∑∏ – (-25)

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DescriptionText: Side strike. Foe steps to the side and takes the damage in his ribs. Bones are broken.
RawAffixText: 4∑∏ – (-20)
ParseStatus: partial
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RawCellText:
Side strike. Foe steps to the side and takes the
damage in his ribs. Bones are broken.
4∑∏ – (-20)

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RawCellText: Blast breaks bones and causes bleeding in foe's leg. He can still operate. 5∫ – (-20)
DescriptionText: Blast breaks bones and causes bleeding in foe's leg. He can still operate.
RawAffixText: 5∫ – (-20)
ParseStatus: partial
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DescriptionText: Foe presents a weak spot and you strike. Blow lands at the base of the neck. Tendons are damaged.
RawAffixText: +35H – (-35) – 10∫
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Foe presents a weak spot and you strike. Blow
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+35H – (-35) – 10∫

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DescriptionText: He is knocked down and out. Ribs are shattered. The concussion causes internal bleeding.
RawAffixText: 10∫ – (-50)
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He is knocked down and out. Ribs are
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10∫ – (-50)

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RawAffixText: +30H – 5∫ – (-30)
ParseStatus: partial
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Mighty is your strike. Its your turn to give.
Foe's chest tears open and blood sprays on all
bystanders.
+30H – 5∫ – (-30)

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Mighty is your strike. Its your turn to give. Foe's chest tears open and blood sprays on all bystanders.

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RawAffixText: +40H – 10∫ – (-50)
ParseStatus: partial
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RawCellText:
Epic assault to foe's side sends foe onto his
back. Wounds are severe.
Internal bleeding. He is in trouble.
+40H – 10∫ – (-50)

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Epic assault to foe's side sends foe onto his back. Wounds are severe. Internal bleeding. He is in trouble.

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RawAffixText: –
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RawCellText:
When your strike lands on foe's back, bones
crackle and pop. Foe is paralyzed and in a 3
month coma +50H.
–

DescriptionText:
When your strike lands on foe's back, bones crackle and pop. Foe is paralyzed and in a 3 month coma +50H.

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RawCellText: Assault causes mortal damage. Foe's organs fail. He is inacitve and dies after 3 rounds. +50H
DescriptionText: Assault causes mortal damage. Foe's organs fail. He is inacitve and dies after 3 rounds.
RawAffixText: +50H
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RawCellText: Snap foe's head back and fracture his spine. Foe is paralyzed from the neck down. +40H
DescriptionText: Snap foe's head back and fracture his spine. Foe is paralyzed from the neck down.
RawAffixText: +40H
ParseStatus: partial
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RawAffixText: +50H
ParseStatus: partial
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RawCellText:
Hammer foe's neck and face. The energy
engulfs his throat. Nerves are destroyed. Foe
dies after 9 inactive rounds.
+50H

DescriptionText:
Hammer foe's neck and face. The energy engulfs his throat. Nerves are destroyed. Foe dies after 9 inactive rounds.

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DescriptionText: Foe lowers his eyes within your reach and you strike with great skill and fury. Foe dies instantly.
RawAffixText: +20H
ParseStatus: partial
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Foe lowers his eyes within your reach and you
strike with great skill and fury. Foe dies
instantly.
+20H

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RawAffixText: –
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RawCellText:
Impact of blast drives content of skull in all
directions. Foe falls and flails around violently.
He dies instantly.
–

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Impact of blast drives content of skull in all directions. Foe falls and flails around violently. He dies instantly.

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RawAffixText: –
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RawCellText:
Shatter parts of foe's skeleton. Heart and lungs
are damaged. Foe falls dead.
His blood pours out onto the floor.
–

DescriptionText:
Shatter parts of foe's skeleton. Heart and lungs are damaged. Foe falls dead. His blood pours out onto the floor.

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RawAffixText: (+20)
ParseStatus: partial
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Blast goes in through foe's eye and comes out
ugly. Foe dies instantly. His terrible bulk comes
crashing down.
(+20)

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Blast goes in through foe's eye and comes out ugly. Foe dies instantly. His terrible bulk comes crashing down.

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RawCellText: Weapon shatters on foe's solid form. +12H
DescriptionText: Weapon shatters on foe's solid form.
RawAffixText: +12H
ParseStatus: partial
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RawCellText: You fumble your weapon (roll on the fumble table). +15H
DescriptionText: You fumble your weapon (roll on the fumble table).
RawAffixText: +15H
ParseStatus: partial
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RawCellText: Your weapon bites hard, but you move poorly. Lose initiative. +18H
DescriptionText: Your weapon bites hard, but you move poorly. Lose initiative.
RawAffixText: +18H
ParseStatus: partial
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RawCellText: Glancing blow shakes you up. You suffer a -10 penalty next round. +20H
DescriptionText: Glancing blow shakes you up. You suffer a -10 penalty next round.
RawAffixText: +20H
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RawCellText: Blade touches foe's exposed skin. Your weapon hisses. +5H
DescriptionText: Blade touches foe's exposed skin. Your weapon hisses.
RawAffixText: +5H
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RawCellText: Solid, but futile. +3H
DescriptionText: Solid, but futile.
RawAffixText: +3H
ParseStatus: partial
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RawCellText: Blow to foe's side. Pretty sparks. +4H
DescriptionText: Blow to foe's side. Pretty sparks.
RawAffixText: +4H
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RawCellText: Your weapon glances off foe's side and leaves a measurable wound. +5H
DescriptionText: Your weapon glances off foe's side and leaves a measurable wound.
RawAffixText: +5H
ParseStatus: partial
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RawCellText: Your swing lands lightly. You had hoped for better. +9H
DescriptionText: Your swing lands lightly. You had hoped for better.
RawAffixText: +9H
ParseStatus: partial
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RawCellText: Your blow is solid, but lands on a well protected area. +10H
DescriptionText: Your blow is solid, but lands on a well protected area.
RawAffixText: +10H
ParseStatus: partial
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RawCellText: Hardly enough for victory. Weak side strike. +6H
DescriptionText: Hardly enough for victory. Weak side strike.
RawAffixText: +6H
ParseStatus: partial
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RawCellText: Your blade guides itself in, but you miss the opportunity. +8H
DescriptionText: Your blade guides itself in, but you miss the opportunity.
RawAffixText: +8H
ParseStatus: partial
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RawCellText: Blow shoulder. It's well placed, but you'll need a lucky shot at this pace. +9H
DescriptionText: Blow shoulder. It's well placed, but you'll need a lucky shot at this pace.
RawAffixText: +9H
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RawCellText: Your strike lands solid and righteous. You wish it had landed a little more. +12H
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RawAffixText: +12H
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RawCellText: A mortal blow poorly placed. Maybe you're holding it wrong? +15H
DescriptionText: A mortal blow poorly placed. Maybe you're holding it wrong?
RawAffixText: +15H
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RawCellText: Strong blow to foe's forearm yields its measure. +9H
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RawAffixText: +9H
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RawCellText: You give out an epic strike, but foe is an epic creature. +10H
DescriptionText: You give out an epic strike, but foe is an epic creature.
RawAffixText: +10H
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RawCellText: You strike is solid, but your grip fails on impact. +12H
DescriptionText: You strike is solid, but your grip fails on impact.
RawAffixText: +12H
ParseStatus: partial
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RawCellText: You trip foe and slam his shin with your weapon. You are not being noble. +15H
DescriptionText: You trip foe and slam his shin with your weapon. You are not being noble.
RawAffixText: +15H
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RawCellText: Bruise to foe's shoulder is made worse by your weapon's strong enchantment. +20H
DescriptionText: Bruise to foe's shoulder is made worse by your weapon's strong enchantment.
RawAffixText: +20H
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RawCellText: Strike to beast's chest. Some unseen piece of protection blocks your attack. +12H
DescriptionText: Strike to beast's chest. Some unseen piece of protection blocks your attack.
RawAffixText: +12H
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RawCellText: Hard strike to foe's thigh. It glances off. You really wish that had landed better. +15H
DescriptionText: Hard strike to foe's thigh. It glances off. You really wish that had landed better.
RawAffixText: +15H
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RawAffixText: +20H
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__mithril__31-40.png
RawCellText:
Your strike lands in a critical spot on
foe's abdomen. You are unable to
mortally wound him, for the moment.
+20H

DescriptionText:
Your strike lands in a critical spot on foe's abdomen. You are unable to mortally wound him, for the moment.

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RawCellText: Your weapon sparks against the beast's hide and he realizes its mighty blessing. +25H
DescriptionText: Your weapon sparks against the beast's hide and he realizes its mighty blessing.
RawAffixText: +25H
ParseStatus: partial
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RawCellText: Your weapon strikes foe like a clap of thunder, clawing at his very essence. +30H
DescriptionText: Your weapon strikes foe like a clap of thunder, clawing at his very essence.
RawAffixText: +30H
ParseStatus: partial
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RawCellText: Strike lands upon foe's side. He responds by leaping back away from you. +15H
DescriptionText: Strike lands upon foe's side. He responds by leaping back away from you.
RawAffixText: +15H
ParseStatus: partial
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RawAffixText: +18H
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__magic__41-50.png
RawCellText:
Your blade bites into foe's skin with a
hiss. Foe roars out at you. You ready
yourself for what comes next.
+18H

DescriptionText:
Your blade bites into foe's skin with a hiss. Foe roars out at you. You ready yourself for what comes next.

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RawCellText: Hack at foe's neck, landing on his shoulder. He moves before the strike bites deeper. +25H
DescriptionText: Hack at foe's neck, landing on his shoulder. He moves before the strike bites deeper.
RawAffixText: +25H
ParseStatus: partial
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RawCellText: Heavy blow with all of your weight behind it hits foe in his side. +30H
DescriptionText: Heavy blow with all of your weight behind it hits foe in his side.
RawAffixText: +30H
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RawAffixText: +12H – ∏ – 5∫
ParseStatus: partial
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RawCellText:
Your weapon drives deep into foe's
abdomen. Blood pours out of foe. He
looks looks like a statue in a fountain.
+12H – ∏ – 5∫

DescriptionText:
Your weapon drives deep into foe's abdomen. Blood pours out of foe. He looks looks like a statue in a fountain.

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RawCellText: Blow crashes into foe's leg. The damage is obvious by the look on his face. +20H
DescriptionText: Blow crashes into foe's leg. The damage is obvious by the look on his face.
RawAffixText: +20H
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RawCellText: Blow to foe's back. It concerns him greatly. Good luck. +5H – ∑
DescriptionText: Blow to foe's back. It concerns him greatly. Good luck.
RawAffixText: +5H – ∑
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RawCellText: Grip foe's hide for leverage, before you strike. Blow lands solid, but he throws you clear. +30H
DescriptionText: Grip foe's hide for leverage, before you strike. Blow lands solid, but he throws you clear.
RawAffixText: +30H
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RawAffixText: +10H – π – 2∫
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__holy_arms__51-65.png
RawCellText:
Strike lands lightly against foe's
shoulder. You have the initiative for 3
rounds. Foe's blood gets all over you.
+10H – π – 2∫

DescriptionText:
Strike lands lightly against foe's shoulder. You have the initiative for 3 rounds. Foe's blood gets all over you.

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      "SourceText": "\u03C0"
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RawAffixText: —
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RawCellText:
Cave in the side of foe's head. Foe is
down and dies in 2 rounds. Your foot is
pinned under him for a round.
—

DescriptionText:
Cave in the side of foe's head. Foe is down and dies in 2 rounds. Your foot is pinned under him for a round.

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RawCellText: Well placed strike to foe's neck severs the jugular vein. Foe falls and dies in 6 rounds. —
DescriptionText: Well placed strike to foe's neck severs the jugular vein. Foe falls and dies in 6 rounds.
RawAffixText: —
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RawAffixText: +30H
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__magic__66.png
RawCellText:
Vicious strike to abdomenal region
destroys a variety of organs. Foe falls
over with a crash. He dies in 3 rounds.
+30H

DescriptionText:
Vicious strike to abdomenal region destroys a variety of organs. Foe falls over with a crash. He dies in 3 rounds.

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RawAffixText: —
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ParseStatus: raw
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RawCellText:
Strike to foe's heart. He dies instantly.
You hit him one more time to make sure
he is dead. Very clean kill.
—

DescriptionText:
Strike to foe's heart. He dies instantly. You hit him one more time to make sure he is dead. Very clean kill.

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RawAffixText: +20H
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__holy_arms__66.png
RawCellText:
Drive home your attack right between
your foe's eyes. He dies instantly. You
have half the round left.
+20H

DescriptionText:
Drive home your attack right between your foe's eyes. He dies instantly. You have half the round left.

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RawCellText: Chest wound knocks foe down. +10H – 2∑∏
DescriptionText: Chest wound knocks foe down.
RawAffixText: +10H – 2∑∏
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RawCellText: Foe's leg catches your failing strike at the right moment. The leg is bruised badly. +25H
DescriptionText: Foe's leg catches your failing strike at the right moment. The leg is bruised badly.
RawAffixText: +25H
ParseStatus: partial
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RawCellText: Blow to thigh leaves a bad bruise. Foe almost falls over on you. You leap clear. +30H
DescriptionText: Blow to thigh leaves a bad bruise. Foe almost falls over on you. You leap clear.
RawAffixText: +30H
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RawAffixText: +15H – 2∑ – (-20) – (+10)
ParseStatus: partial
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RawCellText:
Strike to foe's thigh. Despite his size, it
sends him back. Your Mithril bites deep
and leaves a painful wound.
+15H – 2∑ – (-20) – (+10)

DescriptionText:
Strike to foe's thigh. Despite his size, it sends him back. Your Mithril bites deep and leaves a painful wound.

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RawAffixText: +20H – 2∑∏ – (+10)
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Foe loses his footing with your solid
strike. He takes time to gain his balance.
You are in good position.
+20H – 2∑∏ – (+10)

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Foe loses his footing with your solid strike. He takes time to gain his balance. You are in good position.

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RawAffixText: +20H – (+10)
ParseStatus: partial
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RawCellText:
Plunge weapon into foe's heart. Your
weapon seems to know the way. The
wound is instantly mortal. He dies.
+20H – (+10)

DescriptionText:
Plunge weapon into foe's heart. Your weapon seems to know the way. The wound is instantly mortal. He dies.

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RawCellText: Arm strike gives foe a bruise. +30H
DescriptionText: Arm strike gives foe a bruise.
RawAffixText: +30H
ParseStatus: partial
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RawCellText: Minor forearm wound. The beast's guard is down for an instant. Press your attack. +13H – 3∑∏
DescriptionText: Minor forearm wound. The beast's guard is down for an instant. Press your attack.
RawAffixText: +13H – 3∑∏
ParseStatus: partial
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RawAffixText: +20H – 2∑∏ – 3∫
ParseStatus: partial
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RawCellText:
Tear him up! Your strike lands along
foe's arm. The wound is bleeding
everywhere. It's all over you, as well.
+20H – 2∑∏ – 3∫

DescriptionText:
Tear him up! Your strike lands along foe's arm. The wound is bleeding everywhere. It's all over you, as well.

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DescriptionText: Tear open foe's leg with a brutal side swing. Foe is unbalanced and bleeding. His guard goes down.
RawAffixText: +9H – ∑∏ – 3∫ – (-10)
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__holy_arms__71-80.png
RawCellText:
Tear open foe's leg with a brutal side
swing. Foe is unbalanced and bleeding.
His guard goes down.
+9H – ∑∏ – 3∫ – (-10)

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DescriptionText: Strike comes up under foe's arm. Blow breaks bones in upper arm. Arm is useless. Foe stumbles back.
RawAffixText: +15H – 3∑
ParseStatus: partial
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RawCellText:
Strike comes up under foe's arm. Blow
breaks bones in upper arm. Arm is
useless. Foe stumbles back.
+15H – 3∑

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DescriptionText: Strong blast to foe's stomach staggers foe. His guard drops for a moment. You have a chance.
RawAffixText: +20H – 2∑∏ – (+10)
ParseStatus: partial
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RawCellText:
Strong blast to foe's stomach
staggers foe. His guard drops for a
moment. You have a chance.
+20H – 2∑∏ – (+10)

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DescriptionText: Hard blow to foe's back. If foe has wings they are damaged. If not, foe has broken ribs.
RawAffixText: +22H – 3∑ – ∏
ParseStatus: partial
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RawCellText:
Hard blow to foe's back. If foe has
wings they are damaged. If not, foe has
broken ribs.
+22H – 3∑ – ∏

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DescriptionText: Reverse your strike to catch foe in his lower leg. He stumbles back out of reach.
RawAffixText: +15H – 2∑ – 2∫ – (-20)
ParseStatus: partial
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RawCellText:
Reverse your strike to catch foe in his
lower leg. He stumbles back out of
reach.
+15H – 2∑ – 2∫ – (-20)

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RawAffixText: +30H
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__holy_arms__81-90.png
RawCellText:
With a mighty cross swing you strike
foe's head. If he has a helm (or hard
head) you knock him out. If he has no
helm, you behead him and he dies.
+30H

DescriptionText:
With a mighty cross swing you strike foe's head. If he has a helm (or hard head) you knock him out. If he has no helm, you behead him and he dies.

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RawAffixText: +25H – (+15)
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__slaying__81-90.png
RawCellText:
You see the opportunity you have needed.
A legendary strike to foe's chest destroys
heart and other vital organs. He drops
and dies instantly.
+25H – (+15)

DescriptionText:
You see the opportunity you have needed. A legendary strike to foe's chest destroys heart and other vital organs. He drops and dies instantly.

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DescriptionText: Strong blow to foe's leg yields a gaping wound. If foe has blood, you see a lot of it.
RawAffixText: +18H – 3∑ – 5∫ –(-10)
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RawCellText:
Strong blow to foe's leg yields a
gaping wound. If foe has blood,
you see a lot of it.
+18H – 3∑ – 5∫ –(-10)

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      "SourceText": "3\u2211"
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RawCellText: You strike at foe's face. It hits and causes him some difficulty. +5H – 3∫ – (-25) – (+20)
DescriptionText: You strike at foe's face. It hits and causes him some difficulty.
RawAffixText: +5H – 3∫ – (-25) – (+20)
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DescriptionText: Weapon impacts upon foe's head with unmatched force. Foe comes over and is knocked out.
RawAffixText: +30H – (+10)
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__mithril__91-95.png
RawCellText:
Weapon impacts upon foe's head with
unmatched force. Foe comes over and is
knocked out.
+30H – (+10)

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RawAffixText: —
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RawCellText:
Your victory strike. Your weapon
crashes into foe's chest and downs him
for 2 rounds. He dies in 6 rounds.
—

DescriptionText:
Your victory strike. Your weapon crashes into foe's chest and downs him for 2 rounds. He dies in 6 rounds.

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RawCellText:
Blow to foe's leg slashes an artery open.
Foe falls gripping his leg. He is inactive
for 12 sad rounds and then dies.
—

DescriptionText:
Blow to foe's leg slashes an artery open. Foe falls gripping his leg. He is inactive for 12 sad rounds and then dies.

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RawAffixText: —
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RawCellText:
Plunge your weapon into foe's
heart. Foe dies instantly, and falls
on you. You are pinned for 6
rounds and +20H!
—

DescriptionText:
Plunge your weapon into foe's heart. Foe dies instantly, and falls on you. You are pinned for 6 rounds and +20H!

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RawAffixText: +25H
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__magic__96-98.png
RawCellText:
Your weapon plunges into foe's chest.
He drops and dies in 3 rounds. Your
weapon is stuck in him for 12 rounds.
+25H

DescriptionText:
Your weapon plunges into foe's chest. He drops and dies in 3 rounds. Your weapon is stuck in him for 12 rounds.

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RawAffixText: —
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ParseStatus: raw
SourceImagePath: large_creature_weapon/cells/none__mithril__96-98.png
RawCellText:
Strike foe in his head and destroy his
brain. If that's not power, what is?
You have half the round left to act.
—

DescriptionText:
Strike foe in his head and destroy his brain. If that's not power, what is? You have half the round left to act.

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DescriptionText: Strike foe in his ear. He dies next round. You are very confident in your combat skills.
RawAffixText: +15H – (+25)
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__holy_arms__96-98.png
RawCellText:
Strike foe in his ear. He dies next round.
You are very confident in your combat
skills.
+15H – (+25)

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RawAffixText: —
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RawCellText:
True to its name, your weapon slays foe
by crushing his skull. Parts of bone fly in
all directions. Not a pretty sight. Foe
drops instantly to the ground.
—

DescriptionText:
True to its name, your weapon slays foe by crushing his skull. Parts of bone fly in all directions. Not a pretty sight. Foe drops instantly to the ground.

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DescriptionText: Strike through foe's lungs. Foe falls down and dies after 6 rounds. Allies get a bonus!
RawAffixText: +24H – (+20)
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__normal__99-100.png
RawCellText:
Strike through foe's lungs. Foe falls
down and dies after 6 rounds.
Allies get a bonus!
+24H – (+20)

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RawAffixText: +35H – ∑∏
ParseStatus: partial
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RawCellText:
Hard but flat strike. Your weapon takes
much of the impact. In addition to his
wound, your weapon is broken.
+35H – ∑∏

DescriptionText:
Hard but flat strike. Your weapon takes much of the impact. In addition to his wound, your weapon is broken.

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      "SourceText": "\u2211\u220F"
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RawAffixText: +20H – 6∑∏
ParseStatus: partial
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RawCellText:
You find a weak point and hammer foe's
neck. Your weapon sticks in foe for 2
rounds, while he struggles to breathe.
He dies in 6 rounds.
+20H – 6∑∏

DescriptionText:
You find a weak point and hammer foe's neck. Your weapon sticks in foe for 2 rounds, while he struggles to breathe. He dies in 6 rounds.

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DescriptionText: Your precision surgery blinds foe. He quickly loses his direction and is in trouble.
RawAffixText: +5H – 2∑∏ – (-100)
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RawCellText:
Your precision surgery blinds foe. He
quickly loses his direction and is in
trouble.
+5H – 2∑∏ – (-100)

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RawCellText:
Strike foe in his face. His cheek bones
collapse. His neck is a bloody pulp. He
dies a round later. Your weapon is lodged
in foe.
—

DescriptionText:
Strike foe in his face. His cheek bones collapse. His neck is a bloody pulp. He dies a round later. Your weapon is lodged in foe.

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DescriptionText: Awesome strike to shoulder sends foe stumbling. He has trouble getting his balance back.
RawAffixText: +50H – 3∑∏ – (-35)
ParseStatus: partial
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RawCellText:
Awesome strike to shoulder sends
foe stumbling. He has trouble
getting his balance back.
+50H – 3∑∏ – (-35)

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      "SourceText": "3\u2211\u220F"
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      "Modifier": -35,
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RawAffixText: +20H – (+10)
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__magic__101-150.png
RawCellText:
Strike foe in the side of his head. Foe
stumbles back a few feet before he falls
to the ground. He is out for 3 hours.
+20H – (+10)

DescriptionText:
Strike foe in the side of his head. Foe stumbles back a few feet before he falls to the ground. He is out for 3 hours.

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RawAffixText: +60H
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__mithril__101-150.png
RawCellText:
Catch foe in chin with all your weight
behind the weapon. Head snaps back
and chin shatters. Foe is knocked out for
30 days.
+60H

DescriptionText:
Catch foe in chin with all your weight behind the weapon. Head snaps back and chin shatters. Foe is knocked out for 30 days.

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DescriptionText: You miss foe's weapon arm, but the strike lands on foe's knee. The results are acceptable.
RawAffixText: +3H – 2∑ – 2∫ – (-30)
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__holy_arms__101-150.png
RawCellText:
You miss foe's weapon arm, but the
strike lands on foe's knee. The results
are acceptable.
+3H – 2∑ – 2∫ – (-30)

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      "SourceText": "2\u2211"
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DescriptionText: Sever a vein in foe's forelimb. He falls to his knees. Blood is everywhere. He dies in 6 rounds.
RawAffixText: +20H – 6∑∏ – 12∫
ParseStatus: partial
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RawCellText:
Sever a vein in foe's forelimb. He falls to
his knees. Blood is everywhere. He dies in
6 rounds.
+20H – 6∑∏ – 12∫

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RawCellText: Strike drives bone into kidneys and liver. Foe drops and dies in 6 rounds. What a pity. —
DescriptionText: Strike drives bone into kidneys and liver. Foe drops and dies in 6 rounds. What a pity.
RawAffixText: —
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RawAffixText: —
ParsedJson: {}
ParseStatus: raw
SourceImagePath: large_creature_weapon/cells/none__magic__151-175.png
RawCellText:
Strike shatters foe's jaw and sends it up
into his brain. Foe is dead before he hits
the ground. Half round left to act.
—

DescriptionText:
Strike shatters foe's jaw and sends it up into his brain. Foe is dead before he hits the ground. Half round left to act.

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RawAffixText: —
ParsedJson: {}
ParseStatus: raw
SourceImagePath: large_creature_weapon/cells/none__mithril__151-175.png
RawCellText:
Strike foe in the abdomen. The wound is
mortal. A variety of important organs are
destroyed on impact. Foe drops and
dies after 6 rounds.
—

DescriptionText:
Strike foe in the abdomen. The wound is mortal. A variety of important organs are destroyed on impact. Foe drops and dies after 6 rounds.

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RawAffixText: —
ParsedJson: {}
ParseStatus: raw
SourceImagePath: large_creature_weapon/cells/none__holy_arms__151-175.png
RawCellText:
Smooth strike to foe's cheek. Just as he
was about to deal you a deadly blow,
you crush the side of his head. He dies.
You have half the round left.
—

DescriptionText:
Smooth strike to foe's cheek. Just as he was about to deal you a deadly blow, you crush the side of his head. He dies. You have half the round left.

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DescriptionText: You almost sever foe's head, with a mighty blow to his neck. Foe is inactive and dies in 5 rounds.
RawAffixText: (+20)
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__slaying__151-175.png
RawCellText:
You almost sever foe's head, with a
mighty blow to his neck. Foe is inactive
and dies in 5 rounds.
(+20)

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RawAffixText: +35H – (+15)
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__normal__176-200.png
RawCellText:
Strike to bowels destroys foe's
abdomenal areas. Foe's blood is all
over you. Foe dies in 12 rounds.
+35H – (+15)

DescriptionText:
Strike to bowels destroys foe's abdomenal areas. Foe's blood is all over you. Foe dies in 12 rounds.

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DescriptionText: Shot along side foe's head penetrates his ear and he dies in 3 rounds. You are mighty in battle.
RawAffixText: +10H – (+20)
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__magic__176-200.png
RawCellText:
Shot along side foe's head penetrates
his ear and he dies in 3 rounds.
You are mighty in battle.
+10H – (+20)

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      "SourceText": "\u002B10H"
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      "SourceText": "(\u002B20)"
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RawAffixText: +5H – 2(-20)
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__mithril__176-200.png
RawCellText:
Death comes swiftly! Your strike severs
an artery in foe's leg. Foe fights for 2
rounds, then drops and dies in 6
rounds.
+5H – 2(-20)

DescriptionText:
Death comes swiftly! Your strike severs an artery in foe's leg. Foe fights for 2 rounds, then drops and dies in 6 rounds.

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RawAffixText: +20H
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__holy_arms__176-200.png
RawCellText:
Strike penetrates to foe's spine. Spine is
broken and foe is paralyzed from the
waist down. You will not have trouble
killing him.
+20H

DescriptionText:
Strike penetrates to foe's spine. Spine is broken and foe is paralyzed from the waist down. You will not have trouble killing him.

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RawAffixText: (+20)
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__slaying__176-200.png
RawCellText:
Strike to abdomen damages a variety of
organs. Internal bleeding will kill foe in 4
rounds. You have half the round to act.
(+20)

DescriptionText:
Strike to abdomen damages a variety of organs. Internal bleeding will kill foe in 4 rounds. You have half the round to act.

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RawAffixText: +15H – 6∑ – (-30)
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__normal__201-250.png
RawCellText:
Blow to foe's forearm severs a vein.
Foe dies in 7 rounds from shock
and blood loss. He is still standing.
+15H – 6∑ – (-30)

DescriptionText:
Blow to foe's forearm severs a vein. Foe dies in 7 rounds from shock and blood loss. He is still standing.

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      "SourceText": "6\u2211"
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RawAffixText: +15H
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__magic__201-250.png
RawCellText:
Strike to foe's back. Hit severs spine.
Foe is paralyzed from the neck down.
Sadly, your weapon is broken.
+15H

DescriptionText:
Strike to foe's back. Hit severs spine. Foe is paralyzed from the neck down. Sadly, your weapon is broken.

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RawAffixText: +20H – 2(+15)
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__mithril__201-250.png
RawCellText:
Heart strike. Your foe dies in true epic
form. He tumbles backwards and lands
with a thunderous sound. Your strike
knocks you to your knees. Foe is dead.
+20H – 2(+15)

DescriptionText:
Heart strike. Your foe dies in true epic form. He tumbles backwards and lands with a thunderous sound. Your strike knocks you to your knees. Foe is dead.

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RawAffixText: +25H – 3(+20)
ParseStatus: partial
SourceImagePath: large_creature_weapon/cells/none__holy_arms__201-250.png
RawCellText:
Your weapon swings out and hammers
foe's evil heart. He expires and your
sword sings a joyful note. All who see
your mighty deed are inspired by it.
+25H – 3(+20)

DescriptionText:
Your weapon swings out and hammers foe's evil heart. He expires and your sword sings a joyful note. All who see your mighty deed are inspired by it.

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RawAffixText: —
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ParseStatus: raw
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RawCellText:
Snap foe's head and break his neck. Foe
drops and dies. You may direct another
attack at anything you can reach.
—

DescriptionText:
Snap foe's head and break his neck. Foe drops and dies. You may direct another attack at anything you can reach.

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DescriptionText: You grapple your foe and deal him a mighty blow. You are knocked out. Foe is also impaired.
RawAffixText: +35H – 3∑∏
ParseStatus: partial
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RawCellText:
You grapple your foe and deal him
a mighty blow. You are knocked
out. Foe is also impaired.
+35H – 3∑∏

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RawCellText: Strike through foe's eye proves fatal. He dies immediately. You avoid his fall. +20H – (+25)
DescriptionText: Strike through foe's eye proves fatal. He dies immediately. You avoid his fall.
RawAffixText: +20H – (+25)
ParseStatus: partial
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DescriptionText: You blind foe with a vicious crossing strike to the eyes. He grips his face and falls to his kness.
RawAffixText: +10H – 6∑ – (-100)
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RawCellText:
You blind foe with a vicious crossing
strike to the eyes. He grips his face and
falls to his kness.
+10H – 6∑ – (-100)

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RawCellText:
Strike to foe's ribs puntures a lung. Foe
is knocked out. Your weapon is stuck in
foe for 6 rounds. Good luck.
—

DescriptionText:
Strike to foe's ribs puntures a lung. Foe is knocked out. Your weapon is stuck in foe for 6 rounds. Good luck.

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RawAffixText: +6H – 24∑∏
ParseStatus: partial
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RawCellText:
Drive foe's eyes back into his skull, with
a cross strike. Foe is blind and prone. Foe
is in pain. He does not even try to get up.
+6H – 24∑∏

DescriptionText:
Drive foe's eyes back into his skull, with a cross strike. Foe is blind and prone. Foe is in pain. He does not even try to get up.

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RawCellText: Strike loses its power. +0H
DescriptionText: Strike loses its power.
RawAffixText: +0H
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RawCellText: Fine artistry, but no extra damage. +0H
DescriptionText: Fine artistry, but no extra damage.
RawAffixText: +0H
ParseStatus: partial
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RawCellText: Glancing blow makes a strange sound. +1H
DescriptionText: Glancing blow makes a strange sound.
RawAffixText: +1H
ParseStatus: partial
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RawCellText: You impress foe with your form. +2H
DescriptionText: You impress foe with your form.
RawAffixText: +2H
ParseStatus: partial
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RawCellText: How did you botch this beautiful strike? +3H
DescriptionText: How did you botch this beautiful strike?
RawAffixText: +3H
ParseStatus: partial
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RawCellText: Strike slows to a tap. +1H
DescriptionText: Strike slows to a tap.
RawAffixText: +1H
ParseStatus: partial
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RawCellText: Your master would be so embarrassed. +2H
DescriptionText: Your master would be so embarrassed.
RawAffixText: +2H
ParseStatus: partial
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RawCellText: Not so solid a strike. +3H
DescriptionText: Not so solid a strike.
RawAffixText: +3H
ParseStatus: partial
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RawCellText: Foe steps out of most of the strike. +4H
DescriptionText: Foe steps out of most of the strike.
RawAffixText: +4H
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RawCellText: Glancing strike makes foe respect you. +5H
DescriptionText: Glancing strike makes foe respect you.
RawAffixText: +5H
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RawAffixText: +3H
ParseStatus: partial
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RawCellText:
You maneauver for a better You maneuver for a better
position. You have initiative. position. You have initiative.
+3H

DescriptionText:
You maneauver for a better You maneuver for a better position. You have initiative. position. You have initiative.

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RawCellText: Blow to shoulder. Foe steps back and yields the initiative to you.
DescriptionText: Blow to shoulder. Foe steps back and yields the initiative to you.
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RawCellText: Forceful. Foe steps back. You have initiative. +5H
DescriptionText: Forceful. Foe steps back. You have initiative.
RawAffixText: +5H
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RawCellText: Kick foe's side. He stumbles out of the way. You have the initiative.
DescriptionText: Kick foe's side. He stumbles out of the way. You have the initiative.
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RawCellText: You strike foe to unbalance him before you attempt a killing blow. +7H – ∑
DescriptionText: You strike foe to unbalance him before you attempt a killing blow.
RawAffixText: +7H – ∑
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      "SourceText": "\u2211"
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RawCellText: You take an open shot to foe's side. You have initiative. +4H
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RawAffixText: +4H
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RawCellText: Good shot! You have initiative for 2 rounds. +5H
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RawAffixText: +5H
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RawCellText: Hard strike. Foe lashes out to avoid your next attack. +6H – π
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RawAffixText: +6H – π
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RawCellText: Foe blocks your attack. He falls back to recover from your onslaught. +8H – (π-10)
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RawAffixText: +8H – (π-10)
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RawCellText: Snappy double shot to ribs. Crack! Ribs are fractured. +5H – ∑ – (-10)
DescriptionText: Snappy double shot to ribs. Crack! Ribs are fractured.
RawAffixText: +5H – ∑ – (-10)
ParseStatus: partial
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RawCellText: Light, but well placed strike. You are already starting your next attack. +5H – π
DescriptionText: Light, but well placed strike. You are already starting your next attack.
RawAffixText: +5H – π
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RawCellText: Strong, but poorly aimed strike forces foe to defend himself energetically. +6H – π
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DescriptionText: Grab foe and bring your knee into his ribs. The force of the strike throws him from your grasp.
RawAffixText: +6H – ∑
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Grab foe and bring your knee into his
ribs. The force of the strike throws him
from your grasp.
+6H – ∑

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DescriptionText: Blow to chest. Use your forehead in a brutal way to subdue foe. You have initiative for 3 rounds.
RawAffixText: +3H – ∑
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Blow to chest. Use your forehead in a
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+3H – ∑

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RawAffixText: (-20)
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Side strike jars foe's kidneys. Heavy
bruise to muscles. Foe steps right into
that one. He is in pain.
(-20)

DescriptionText:
Side strike jars foe's kidneys. Heavy bruise to muscles. Foe steps right into that one. He is in pain.

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DescriptionText: Mild strike to foe's chest. He can see your next strike coming and he attempts to block it.
RawAffixText: +6H – (π-10)
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Mild strike to foe's chest. He can
see your next strike coming and he
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+6H – (π-10)

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RawCellText: Chest strike. Foe makes a strange noise on impact. He blocks and recovers. +7H – (π-20)
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RawAffixText: +7H – (π-20)
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DescriptionText: Clever feint finds an opening in foe's guard. Your strike is light and fast. Bruise foe's chest.
RawAffixText: +8H – ∑
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Clever feint finds an opening in foe's
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Bruise foe's chest.
+8H – ∑

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DescriptionText: Chest strike. Foe falls forward onto one knee in front of you. His guard is down for a moment.
RawAffixText: +5H – ∑∏
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Chest strike. Foe falls forward onto one
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+5H – ∑∏

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DescriptionText: Strike is solid. It turns foe around. You have a clean shot at foe's back next round, if you hurry.
RawAffixText: ∑
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Strike is solid. It turns foe around. You
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∑

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RawCellText: Foe is confused by your attack. He steps back to parry your next strike. +6H – (π-25)
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RawAffixText: +6H – (π-25)
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RawCellText: Glancing kick to foe's back. The effects are reasonable for your modest effort. +5H – ∑
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RawAffixText: +5H – ∑
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RawCellText: Step to the side and catch foe in his back. He stumbles forward. His guard is down. ∑∏
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RawAffixText: ∑∏
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DescriptionText: Solid chest strike. The impact confuses foe greatly. His ribs are fractured. He hates you.
RawAffixText: +3H – 2∑ – (-10)
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Solid chest strike. The impact confuses
foe greatly. His ribs are fractured. He
hates you.
+3H – 2∑ – (-10)

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DescriptionText: Draw down foe's defenses with a feint and then hammer him in chest. Your tactics are acceptable.
RawAffixText: +5H – 2∑ – ∏
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Draw down foe's defenses with a feint
and then hammer him in chest. Your
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+5H – 2∑ – ∏

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RawCellText: Strike bends foe's hip in an odd direction. He is unbalanced. +3H – ∑
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RawCellText: Side strike sends foe stumbling to the left 5 feet. He recovers to face you. +6H – ∑
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RawCellText: With a circular block and a focused central strike you break foe's defenses. ∑∏ – (+20)
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RawAffixText: ∑∏ – (+20)
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RawCellText: Textbook shot to foe's upper leg. The bruise is deep. Foe does not fall down. +6H – (-25)
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RawAffixText: +6H – (-25)
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RawCellText: Hip strike spins foe. He is suspicious of gravity and struggles to stay standing. +5H – 3∑
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RawAffixText: +5H – 3∑
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RawCellText: Fist to chest. A solid punch. Foe is rattled a little. +5H – ∑
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RawCellText: Boom! Good shot to foe's stomach. He almost loses his lunch. +3H –2∑
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RawCellText: Strong wheel kick sends foe 10 feet in any desired direction. +8H – 2∑
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RawAffixText: +8H – 2∑
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RawCellText: Back strike. Foe attempts to flee and then changes his mind. +4H – 3∑
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RawAffixText: +4H – 3∑
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RawCellText: Shoulder strike. Foe is badly unbalances and unable to defend himself. 2∑ – ∏ – (-10)
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RawAffixText: 2∑ – ∏ – (-10)
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DescriptionText: Blow on top of foe's foot is slightly misplaced, but quick. Bruise toe and mash toe nails.
RawAffixText: +5H – 5(-20)
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Blow on top of foe's foot is slightly
misplaced, but quick. Bruise toe
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+5H – 5(-20)

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RawCellText: Kick in back of foe's leg. He stumbles, but does not fall. You move to gain advantage. +7H – 2∑
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RawAffixText: +7H – 2∑
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DescriptionText: Brutal strike to upper leg. The bruise is deep. The pain makes it hard for foe to stand on the leg.
RawAffixText: +5H – (-25)
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Brutal strike to upper leg. The bruise is
deep. The pain makes it hard for foe to
stand on the leg.
+5H – (-25)

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RawCellText: Blow strikes a nerve in foe's upper leg. He is not in pain, but his leg is numb. 2∑ – 6(-25)
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RawAffixText: 2∑ – 6(-25)
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RawCellText: Draw out foe's weapon arm. You strike cleanly to disarm him. Textbook. +3H
DescriptionText: Draw out foe's weapon arm. You strike cleanly to disarm him. Textbook.
RawAffixText: +3H
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DescriptionText: Strike Achilles tendon. Foe almost falls. He recovers his balance, but the pain is strong.
RawAffixText: +7H – 2∑ –(-50)
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Strike Achilles tendon. Foe almost
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the pain is strong.
+7H – 2∑ –(-50)

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RawAffixText: +4H – 9∑ – (-50)
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Strike foe in his forehead. The shock
sprains neck and fractures foe's jaw.
He cannot seem to close his jaw.
+4H – 9∑ – (-50)

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Strike foe in his forehead. The shock sprains neck and fractures foe's jaw. He cannot seem to close his jaw.

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RawAffixText: —
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Knife hand strike breaks foe's weapon
arm, leaving it useless. Follow-up punch
to solar plexus knocks foe out.
—

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Knife hand strike breaks foe's weapon arm, leaving it useless. Follow-up punch to solar plexus knocks foe out.

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RawAffixText: (+20)
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Grip foe's weapon arm. Dislocate the
arm and then break it. Use your
advantage to pull foe over and kick him in
the face. Foe is knocked out.
(+20)

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Grip foe's weapon arm. Dislocate the arm and then break it. Use your advantage to pull foe over and kick him in the face. Foe is knocked out.

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RawCellText: Simultaneous palm strike to both of foe's ears. Destroy foe's hearing and balance. 24∑ – (-95)
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RawAffixText: 24∑ – (-95)
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RawCellText: Weak spearhand to foe's side. It yields an excellent effect. +2H – 2∑
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RawAffixText: +2H – 2∑
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RawCellText: Spear hand strike to chest. Elbow shot to foe's side causes some confusion. +3H – 3∑
DescriptionText: Spear hand strike to chest. Elbow shot to foe's side causes some confusion.
RawAffixText: +3H – 3∑
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RawCellText: Strong knife hand to upper portion of foe's shield arm. Arm is broken. —
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RawAffixText: —
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RawCellText: Press your attack under the bottom of foe's ribcage. Knock the wind out of foe. 2∑∏
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RawAffixText: 2∑∏
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RawCellText: Elbow to solar plexus and back of fist to foe's face. Foe drops. +5H - 3∑ – 2∏
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RawAffixText: +5H - 3∑ – 2∏
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RawCellText: Knife hand, spear hand combination. Foe must roll a weapon fumble. ∑
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RawAffixText: ∑
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DescriptionText: Hammer foe's weapon arm as it passes near you. The bruise is deep. Foe holds tight to his weapon.
RawAffixText: +6H – 2∑ – (-20)
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Hammer foe's weapon arm as it passes
near you. The bruise is deep. Foe holds
tight to his weapon.
+6H – 2∑ – (-20)

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RawCellText: Strike to back of lower leg. Foe struggles to keep balance. He is unable to defend himself. 2∑∏
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RawAffixText: 2∑∏
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RawAffixText: 2∑∏ – (-25)
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RawCellText:
Firm flat palm strike to foe's collarbone.
Bone is broken. Foe guard is down. It
hurts him to raise his arm.
2∑∏ – (-25)

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Firm flat palm strike to foe's collarbone. Bone is broken. Foe guard is down. It hurts him to raise his arm.

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DescriptionText: Kick foe's knee in backwards. Tendons and muscles are torn. Foe yells out frightfully in response.
RawAffixText: +5H – 3∑ – (-50)
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Kick foe's knee in backwards. Tendons
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+5H – 3∑ – (-50)

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RawAffixText: +6H – ∑
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RawCellText:
Blow to foe's shield arm. If foe has a
shield, it is broken. If foe has no
shield, his arm is broken.
+6H – ∑

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Blow to foe's shield arm. If foe has a shield, it is broken. If foe has no shield, his arm is broken.

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RawAffixText: 2∑ – (-25)
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You find an opening and strike the back
of foe's knee. The impact damages
tendons and unbalances foe.
2∑ – (-25)

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You find an opening and strike the back of foe's knee. The impact damages tendons and unbalances foe.

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DescriptionText: You turn a block into a strike to foe's weapon arm. Foe is disarmed. Strike damages cartilage.
RawAffixText: ∑ – (-10)
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You turn a block into a strike to foe's
weapon arm. Foe is disarmed. Strike
damages cartilage.
∑ – (-10)

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RawCellText: Stirke and grip area behind foe's knee. Tendon and cartilage damage insures your success. (-75)
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RawAffixText: (-75)
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RawAffixText: —
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RawCellText:
Front kick to midsection doubles foe over.
You follow with a knee strike which
breaks foe's nose and knocks foe out.
—

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Front kick to midsection doubles foe over. You follow with a knee strike which breaks foe's nose and knocks foe out.

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RawCellText: Kick to foe's weapon arm. Foe is disarmed. Your strike does little else. +3H
DescriptionText: Kick to foe's weapon arm. Foe is disarmed. Your strike does little else.
RawAffixText: +3H
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DescriptionText: Kick foe's weapon arm and send weapon flying 5 feet away. You break 2 of foe's weapons.
RawAffixText: +3H – 2∑ – (-20)
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Kick foe's weapon arm and send
weapon flying 5 feet away. You break 2
of foe's weapons.
+3H – 2∑ – (-20)

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RawCellText: Heel kick breaks bone in foe's foot. Foe has trouble standing. His foot looks bad. 2∑∏ – (-50)
DescriptionText: Heel kick breaks bone in foe's foot. Foe has trouble standing. His foot looks bad.
RawAffixText: 2∑∏ – (-50)
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DescriptionText: Kick to foe's leg is clean and mean. Leg is broken above the knee. Foe falls over slowly.
RawAffixText: +5H – 5∑∏ – (-75)
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Kick to foe's leg is clean and mean. Leg
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+5H – 5∑∏ – (-75)

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DescriptionText: Powerful strike shatters knee and then disjoints it. Foe drops. Oh that hurts!
RawAffixText: +15H – 12∑∏ – (-80)
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Powerful strike shatters knee and then
disjoints it. Foe drops. Oh that hurts!
+15H – 12∑∏ – (-80)

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RawAffixText: 3∑
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Fluid move followed by a leaping
kick to foe's back knocks foe down.
He is shaken and tries to stand.
3∑

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Fluid move followed by a leaping kick to foe's back knocks foe down. He is shaken and tries to stand.

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DescriptionText: Wheel kick knocks foe flat. Smash tendons and tear muscle. You spin clear with too much energy.
RawAffixText: 9∑ – (-30)
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Wheel kick knocks foe flat. Smash
tendons and tear muscle. You spin clear
with too much energy.
9∑ – (-30)

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RawCellText: Clean strike to lower leg rips Achilles tendon and drops foe. +10H – 9∑ – (-80)
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RawAffixText: +10H – 9∑ – (-80)
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Open-handed blow to foe's adam's apple
crushes foe's windpipe. Foe dies in 18
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—

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Open-handed blow to foe's adam's apple crushes foe's windpipe. Foe dies in 18 rounds of shock and asphyxiation.

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Round house kick to kidneys drops foe to
his knees. You grip foe's neck and snap
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—

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Round house kick to kidneys drops foe to his knees. You grip foe's neck and snap it very effectively. Foe dies in 9 rounds.

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DescriptionText: Strike to nerve in foe's leg. Foe's leg buckles. He does not fall, he crouches down in pain.
RawAffixText: +8H – 2∑∏ – 6(-40)
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Strike to nerve in foe's leg. Foe's leg
buckles. He does not fall, he
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+8H – 2∑∏ – 6(-40)

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DescriptionText: Strike to foe's knee shatters joint. Foe drops down hard. He grips his knee and spits out an oath.
RawAffixText: 4∑∏ – (-85)
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Strike to foe's knee shatters joint.
Foe drops down hard. He grips his
knee and spits out an oath.
4∑∏ – (-85)

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RawCellText: Flying kick to foe's back. You knock foe down, disarm him, and leave him in trouble. 12∑∏
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RawAffixText: 12∑∏
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DescriptionText: Jab to foe's eyes blinds him. Crescent kick sends foe 10 feet in the direction you select.
RawAffixText: 10∑ – (-100)
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Jab to foe's eyes blinds him. Crescent
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10∑ – (-100)

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DescriptionText: Strike to abdomen ruptures spleen. Foe spits out blood instantly. He drops and dies in 12 rounds.
RawAffixText: (+10)
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Strike to abdomen ruptures spleen. Foe
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(+10)

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RawAffixText: 3∑∏
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You block foe's attack. You then
follow-up with a side strike that
knocks foe down. Foe hits hard and
loses his direction.
3∑∏

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You block foe's attack. You then follow-up with a side strike that knocks foe down. Foe hits hard and loses his direction.

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RawAffixText: 20∑∏ –20(-100)
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Roundhouse kick knocks foe out and
fractures collarbone. Neck is sprained
and shoulder muscles are bruised.
20∑∏ –20(-100)

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Roundhouse kick knocks foe out and fractures collarbone. Neck is sprained and shoulder muscles are bruised.

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RawCellText: Kick to foe's solar plexus. He stumbles back 10 feet. He falls very hard. +30H – 30∑∏
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RawAffixText: +30H – 30∑∏
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Round house kick catches foe in back of
head. You slam foe's head into the
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—

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Round house kick catches foe in back of head. You slam foe's head into the ground. Severe concussion. Foe dies of hemorrhage in 9 rounds.

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RawCellText:
Double palmstrike to foe's nose breaks
cartilage and drives bone into brain.
The effects are rapid. Foe dies after 6
rounds prone and immobile.
—

DescriptionText:
Double palmstrike to foe's nose breaks cartilage and drives bone into brain. The effects are rapid. Foe dies after 6 rounds prone and immobile.

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RawAffixText: (-75)
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RawCellText:
Gooseneck strike. Foe's inner ear
ruptured. Foe stands there while
your follow-up strike knocks him
down and out!
(-75)

DescriptionText:
Gooseneck strike. Foe's inner ear ruptured. Foe stands there while your follow-up strike knocks him down and out!

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RawAffixText: +5H
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RawCellText:
Knife hand strike to foe's weapon arm
breaks bone. Kick to lower back breaks
foe's backbone, leaving foe paralyzed
from the waist down.
+5H

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Knife hand strike to foe's weapon arm breaks bone. Kick to lower back breaks foe's backbone, leaving foe paralyzed from the waist down.

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RawCellText:
Sweep lays foe out and heel strike to
foe's sternum collapses the ribcage.
Foe is helpless and dies in 4 rounds.
—

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Sweep lays foe out and heel strike to foe's sternum collapses the ribcage. Foe is helpless and dies in 4 rounds.

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RawCellText:
Gooosh! Awesome spear hand strike
finds seam, penetrates solar plexus and
ruptures the heart. Foe dies instantly.
—

DescriptionText:
Gooosh! Awesome spear hand strike finds seam, penetrates solar plexus and ruptures the heart. Foe dies instantly.

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RawCellText:
Disarm foe and use his weapon to kill him.
A follow-up strike breaks his neck and
you send him 5 feet in any direction.
He is dead twice.
—

DescriptionText:
Disarm foe and use his weapon to kill him. A follow-up strike breaks his neck and you send him 5 feet in any direction. He is dead twice.

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RawCellText: Acrobatic, but no extra damage. +0H
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RawAffixText: +0H
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RawCellText: You look like you are trying to sweep yourself. Fortunately, you fail. +0H
DescriptionText: You look like you are trying to sweep yourself. Fortunately, you fail.
RawAffixText: +0H
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RawCellText: Clever strike exposes foe's garment tags and washing instructions. +1H
DescriptionText: Clever strike exposes foe's garment tags and washing instructions.
RawAffixText: +1H
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RawCellText: You forget you are a master martial artist and attack at rank 1. +2H
DescriptionText: You forget you are a master martial artist and attack at rank 1.
RawAffixText: +2H
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RawCellText: Your attack looked deadly, but failed to connect. +3H
DescriptionText: Your attack looked deadly, but failed to connect.
RawAffixText: +3H
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RawCellText: Rip your pants and miss an opportunity. +1H
DescriptionText: Rip your pants and miss an opportunity.
RawAffixText: +1H
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RawCellText: Your attack is little more than a clumsy grip. +1H
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RawAffixText: +1H
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RawCellText: You slip in a punch, after failing your sweep. +2H
DescriptionText: You slip in a punch, after failing your sweep.
RawAffixText: +2H
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RawCellText: It looks like you're sparring. Your foe is serious. +3H
DescriptionText: It looks like you're sparring. Your foe is serious.
RawAffixText: +3H
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RawCellText: Knee to thigh. Unbalance foe. You have the initiative. +4H
DescriptionText: Knee to thigh. Unbalance foe. You have the initiative.
RawAffixText: +4H
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RawCellText: You get to a better position and you have the initiative next round. +1H
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RawAffixText: +1H
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RawCellText: Your attack is deflected, but you gain the initiative next round. +3H
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RawAffixText: +3H
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RawCellText: Your form confuses foe greatly. He responds slowly, you have initiative. (+20)
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RawAffixText: (+20)
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RawCellText: Foe steps out of your assault and puts up a determined defense. +4H – π
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RawAffixText: +4H – π
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RawCellText: Base your grip on a garment that tears off. You miss a good throw. ∑ – (+10)
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RawAffixText: ∑ – (+10)
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RawCellText: Your attack causes foe to seek saftey behind his weapon. +2H – π
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RawAffixText: +2H – π
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RawCellText: Foe is dazzled by your form. He seeks to avoid your onslaught. (π-10)
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RawAffixText: (π-10)
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RawCellText: Foe fights back and pushes you clear. He unbalances himself in the process. +3H – (π-20)
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RawAffixText: +3H – (π-20)
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RawCellText: Your attack causes foe to strike himself lightly. You are happy with the result. +4H – ∑
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RawAffixText: +4H – ∑
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RawCellText: A soft strike and a hard punch leaves an openning for you to exploit. +2H – ∑∏
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RawAffixText: +2H – ∑∏
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RawCellText: Foe leaps back from your attempts. He needs some time to recover. +2H – (π-10)
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RawAffixText: +2H – (π-10)
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DescriptionText: You almost connect your grapple with the force of a kick. Foe escapes and wards you away.
RawAffixText: +3H – (π-20)
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You almost connect your grapple with
the force of a kick. Foe escapes and
wards you away.
+3H – (π-20)

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RawCellText: Solid strike is not a sweep. Your foe stands listless for a moment and then recovers. +4H – ∑
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RawAffixText: +4H – ∑
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DescriptionText: Sweep almost takes foe off his feet. He drops down on one knee, but struggles back to his feet.
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Sweep almost takes foe off his feet.
He drops down on one knee, but
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+4H – ∑∏

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RawAffixText: 2∑
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Sweep foe over. He spends some time
trying to recover his balance. You recover
and prepare for an opportunity.
2∑

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Sweep foe over. He spends some time trying to recover his balance. You recover and prepare for an opportunity.

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RawCellText: Sweep is little more than a threatening kick. Foe steps back. +3H – (π-20)
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RawAffixText: +3H – (π-20)
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RawCellText: Sweep bruises foe's leg. Foe limps clear of your attack. +4H – 3(-25)
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RawAffixText: +4H – 3(-25)
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RawAffixText: (-10)
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Sweep to foe's legs. Foe jumps over
some of your assault, but not all of it.
Leg is bruised. You have initiative.
(-10)

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Sweep to foe's legs. Foe jumps over some of your assault, but not all of it. Leg is bruised. You have initiative.

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DescriptionText: Sweep strikes foe's calf. Foe does not fall, but the bruise is heavy. Foe is in pain.
RawAffixText: +5H – (-20)
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Sweep strikes foe's calf. Foe does not
fall, but the bruise is heavy. Foe is in
pain.
+5H – (-20)

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RawAffixText: +5H – ∑ – (-20)
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Sweep takes foe down on one knee. He
breaks free and stands in pain. Try a shot
to that bruise and you have him.
+5H – ∑ – (-20)

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Sweep takes foe down on one knee. He breaks free and stands in pain. Try a shot to that bruise and you have him.

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RawCellText: Foe jumps over your assault. He strikes out at you in defense. +4H – (π-25)
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RawAffixText: +4H – (π-25)
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RawCellText: Your sweep pushes foe to the side. He recovers at bay. +5H – ∑
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RawAffixText: +5H – ∑
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RawCellText: Sweep foe over. He does not fall. You look for a good opening, while foe recovers. +4H – 2∑
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RawAffixText: +4H – 2∑
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DescriptionText: Foe's feet come out from under him. He makes a remarkable recovery, but it's not that remarkable.
RawAffixText: +5H – ∑∏
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Foe's feet come out from under him.
He makes a remarkable recovery, but
it's not that remarkable.
+5H – ∑∏

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DescriptionText: You almost disarm foe. He bends down to recover his weapon. You have the advantage. Finish him.
RawAffixText: +7H – 2∑∏
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You almost disarm foe. He bends down
to recover his weapon. You have the
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+7H – 2∑∏

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RawCellText: Foe must step back 3 feet to avoid your sweep. +5H – (π-30)
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RawAffixText: +5H – (π-30)
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RawCellText: Throw knocks the wind out of foe. It fails to knock him down. +6H – ∑
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RawAffixText: +6H – ∑
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RawCellText: Steady grip sends foe stumbling. Your follow up misses, but who is perfect? +6H – 2∑
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DescriptionText: You step in and grab foe. The impact breaks ribs. You fail to throw him down as planned.
RawAffixText: +6H – ∑ – (-20)
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You step in and grab foe. The impact
breaks ribs. You fail to throw him down
as planned.
+6H – ∑ – (-20)

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DescriptionText: Stumble foe in the direction of your choice 5 feet. Foe does not fall, but he looks like he will.
RawAffixText: 3∑
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Stumble foe in the direction of your
choice 5 feet. Foe does not fall, but he
looks like he will.
3∑

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RawCellText: You try to throw foe, but he breaks free. Foe is unbalanced. +6H – ∑
DescriptionText: You try to throw foe, but he breaks free. Foe is unbalanced.
RawAffixText: +6H – ∑
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RawCellText: Grip foe's weapon hand and sprain his finger. Foe keeps hold of his weapon. ∑ – (-10)
DescriptionText: Grip foe's weapon hand and sprain his finger. Foe keeps hold of his weapon.
RawAffixText: ∑ – (-10)
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RawCellText: Your attack breaks foe's guard down. You see an open spot. ∑∏
DescriptionText: Your attack breaks foe's guard down. You see an open spot.
RawAffixText: ∑∏
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RawCellText: Sweep nearly knocks foe down. Foe drops his guard to avoid falling. +7H – ∑∏
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RawAffixText: +7H – ∑∏
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RawCellText: Your sweep is effective. Foe is sent reeling. Why he does not fall is a mystery. +9H – 3∑
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RawAffixText: +9H – 3∑
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RawCellText: You throw foe down, but he gets up quickly. Your killing blow misses him. +7H – ∑
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RawAffixText: +7H – ∑
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DescriptionText: You grip foe's weapon arm, pulling and twisting it brutally. Foe breaks free, he is bruised badly.
RawAffixText: +3H – ∑ – (-20)
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You grip foe's weapon arm, pulling and
twisting it brutally. Foe breaks free, he is
bruised badly.
+3H – ∑ – (-20)

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RawAffixText: +3H – ∑
ParseStatus: partial
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Your sweep results in an attempt at
throwing foe's arm. He is disarmed.
His arm, however, stays attached.
+3H – ∑

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Your sweep results in an attempt at throwing foe's arm. He is disarmed. His arm, however, stays attached.

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DescriptionText: You attempt a throw. Foe avoids your main attack, but you steal his weapon when he blocks with it.
RawAffixText: 2∑
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RawCellText:
You attempt a throw. Foe avoids your
main attack, but you steal his weapon
when he blocks with it.
2∑

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RawAffixText: 3∑
ParseStatus: partial
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RawCellText:
Excellent throw sends foe falling on his
weapon arm. He is disarmed. He must
roll over to stand. You should have fun.
3∑

DescriptionText:
Excellent throw sends foe falling on his weapon arm. He is disarmed. He must roll over to stand. You should have fun.

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DescriptionText: Throw dislocates foe's shield shoulder. Foe does not fall, but his shoulder is in pain.
RawAffixText: 3∑∏ – (-50)
ParseStatus: partial
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Throw dislocates foe's shield
shoulder. Foe does not fall, but his
shoulder is in pain.
3∑∏ – (-50)

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DescriptionText: Nifty throw. You have foe pinned, on his face, and in an armlock. Foe is disarmed and immobilized.
RawAffixText: +9H
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RawCellText:
Nifty throw. You have foe pinned, on his
face, and in an armlock. Foe is disarmed
and immobilized.
+9H

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RawAffixText: +15H – 6∑∏ –(-80)
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Strike to foe's shins sweeps his legs up
and behind him. Foe comes down on his
knees. Both are broken. Foe falls over
helpless.
+15H – 6∑∏ –(-80)

DescriptionText:
Strike to foe's shins sweeps his legs up and behind him. Foe comes down on his knees. Both are broken. Foe falls over helpless.

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RawAffixText: +10H – 4∑∏ – (-90)
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You use your body to lift foe up and
throw him into the ground. He hits head
first. If he has a helm, he is knocked out.
If no helm, foe is paralyzed from the
waist down.
+10H – 4∑∏ – (-90)

DescriptionText:
You use your body to lift foe up and throw him into the ground. He hits head first. If he has a helm, he is knocked out. If no helm, foe is paralyzed from the waist down.

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