# CriticalResults

RawCellText: Strike savages center of foe's chest. Foe's convulsions resemble a dance. One arm is paralyzed.
DescriptionText: Strike savages center of foe's chest. Foe's convulsions resemble a dance. One arm is paralyzed.
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ParseStatus: partial
SourceImagePath: electricity/cells/none__a__76-80.png
RawCellText:
Electrify foe's shield side. Foe finds
little protection behind his shield.
Hopefully, it contains no metal.

DescriptionText:
Electrify foe's shield side. Foe finds little protection behind his shield. Hopefully, it contains no metal.

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RawCellText: Abdomen entangled by a great electrical serpent. Foe is knocked down; the beast disappears.
DescriptionText: Abdomen entangled by a great electrical serpent. Foe is knocked down; the beast disappears.
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RawAffixText: 8 ∑ – (-5) – ∫
ParseStatus: partial
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RawCellText:
Nerves in foe's elbow are damaged;
shield arm is useless. He drops his
weapon on his foot. He is embarassed.
8 ∑ – (-5) – ∫

DescriptionText:
Nerves in foe's elbow are damaged; shield arm is useless. He drops his weapon on his foot. He is embarassed.

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RawAffixText: +20H – 10∑∏
ParseStatus: partial
SourceImagePath: electricity/cells/none__d__76-80.png
RawCellText:
Blast reaches out with hateful resolve.
Foe's neck and back are engulfed.
Nerves are damaged and muscles torn.
+20H – 10∑∏

DescriptionText:
Blast reaches out with hateful resolve. Foe's neck and back are engulfed. Nerves are damaged and muscles torn.

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RawAffixText: +18H – 3∫
ParseStatus: partial
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RawCellText:
Metal on foe fuses to his body,
damaging nerves. Dazed, he drops to
the ground to look for his marbles.
+18H – 3∫

DescriptionText:
Metal on foe fuses to his body, damaging nerves. Dazed, he drops to the ground to look for his marbles.

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RawAffixText: +12H – 2∑π
ParseStatus: partial
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RawCellText:
Blast goes right into foe's back and he
vibrates. He is unaware of much
around him for a moment. He flails his
weapon around.
+12H – 2∑π

DescriptionText:
Blast goes right into foe's back and he vibrates. He is unaware of much around him for a moment. He flails his weapon around.

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RawAffixText: +13H – 3∑∏
ParseStatus: partial
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RawCellText:
The shock turns foe's reflexes against
his muscles. Tendons are torn during
foe's violent convulsions. The poor
fool.
+13H – 3∑∏

DescriptionText:
The shock turns foe's reflexes against his muscles. Tendons are torn during foe's violent convulsions. The poor fool.

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RawCellText:
Violent shock to foe's abdomen. Armor
deflects some of the damage. Foe is
terribly unbalanced. Torn cartilage.

DescriptionText:
Violent shock to foe's abdomen. Armor deflects some of the damage. Foe is terribly unbalanced. Torn cartilage.

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RawAffixText: +15H – 6(-30)
ParseStatus: partial
SourceImagePath: electricity/cells/none__d__81-85.png
RawCellText:
Bolt grapples foe's weapon arm and
snakes into his body. His arm is
useless. He is dizzy and falls
unconscious after 6 active rounds.
+15H – 6(-30)

DescriptionText:
Bolt grapples foe's weapon arm and snakes into his body. His arm is useless. He is dizzy and falls unconscious after 6 active rounds.

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RawAffixText: –
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ParseStatus: raw
SourceImagePath: electricity/cells/none__e__81-85.png
RawCellText:
Blast hits shoulder. Foe conducts your
strike well. His nervous system is
rearranged. He drops and dies of
shock and nerve damage in 12 rounds.
–

DescriptionText:
Blast hits shoulder. Foe conducts your strike well. His nervous system is rearranged. He drops and dies of shock and nerve damage in 12 rounds.

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ParseStatus: partial
SourceImagePath: electricity/cells/none__a__86-90.png
RawCellText:
Assault to foe's lower leg fuses metal
and burns much. Foe falls. One leg is
paralyzed if metal greaves are worn.

DescriptionText:
Assault to foe's lower leg fuses metal and burns much. Foe falls. One leg is paralyzed if metal greaves are worn.

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ParseStatus: partial
SourceImagePath: electricity/cells/none__b__86-90.png
RawCellText:
Blast lands on leg with unusual force.
Simple leg fracture if he wears armor;
a compound fracture if not.

DescriptionText:
Blast lands on leg with unusual force. Simple leg fracture if he wears armor; a compound fracture if not.

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RawAffixText: 2∑∏ – (-60)
ParseStatus: partial
SourceImagePath: electricity/cells/none__c__86-90.png
RawCellText:
Brunt of strike infests foe's knee.
Muscles and nerves are burned. Foe
drops in agony and grips his knee.
2∑∏ – (-60)

DescriptionText:
Brunt of strike infests foe's knee. Muscles and nerves are burned. Foe drops in agony and grips his knee.

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RawCellText: Electrify foe's body. Muscles and tendons tear in convulsions. If no armor he dies in 12 rounds.
DescriptionText: Electrify foe's body. Muscles and tendons tear in convulsions. If no armor he dies in 12 rounds.
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RawAffixText: –
ParsedJson: {}
ParseStatus: raw
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RawCellText:
Strike seeks out the shoulder and then
his spine. Foe drops, hip and backbone
shattered, and dies in 12 rounds.
–

DescriptionText:
Strike seeks out the shoulder and then his spine. Foe drops, hip and backbone shattered, and dies in 12 rounds.

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RawCellText: Strike arcs up into foe's hip. Garments catch fire. Shock and nerve damage inflicted. 3∑ – (-50)
DescriptionText: Strike arcs up into foe's hip. Garments catch fire. Shock and nerve damage inflicted.
RawAffixText: 3∑ – (-50)
ParseStatus: partial
SourceImagePath: electricity/cells/none__a__91-95.png
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RawAffixText: 9∑
ParseStatus: partial
SourceImagePath: electricity/cells/none__b__91-95.png
RawCellText:
Jolt blinds foe for 2 days and sends
him crashing to the ground. He is
badly dazed and helpless while the
blindness lasts (2 to 10 days).
9∑

DescriptionText:
Jolt blinds foe for 2 days and sends him crashing to the ground. He is badly dazed and helpless while the blindness lasts (2 to 10 days).

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RawAffixText: (–75) – 5∫
ParseStatus: partial
SourceImagePath: electricity/cells/none__c__91-95.png
RawCellText:
Trapped in a web of light, your foe falls
to escape the heat. He is unconsious
and, without immediate aid, will go
into shock, dying in 12 rounds.
(–75) – 5∫

DescriptionText:
Trapped in a web of light, your foe falls to escape the heat. He is unconsious and, without immediate aid, will go into shock, dying in 12 rounds.

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RawAffixText: +30H
ParseStatus: partial
SourceImagePath: electricity/cells/none__d__91-95.png
RawCellText:
Strike to foe's head devastates nervous
system. He falls into a coma. Foe is a
living vegetable. Any metal is hot to the
touch.
+30H

DescriptionText:
Strike to foe's head devastates nervous system. He falls into a coma. Foe is a living vegetable. Any metal is hot to the touch.

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RawAffixText: +25H
ParseStatus: partial
SourceImagePath: electricity/cells/none__e__91-95.png
RawCellText:
Blast rends foe's body, causing fatal
damage to organs. His eyes pop out
and he dies in 9 inactive rounds. So
much for the Govenor's pardon.
+25H

DescriptionText:
Blast rends foe's body, causing fatal damage to organs. His eyes pop out and he dies in 9 inactive rounds. So much for the Govenor's pardon.

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RawCellText: Foe's loses consciousness from the blast. His convulsions keep him standing 1 round. +10H – 12∑
DescriptionText: Foe's loses consciousness from the blast. His convulsions keep him standing 1 round.
RawAffixText: +10H – 12∑
ParseStatus: partial
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RawAffixText: +15H
ParseStatus: partial
SourceImagePath: electricity/cells/none__b__96-99.png
RawCellText:
Strike overloads foe's nervous system.
His heart stops and restarts several
times. He drops and dies in 9 rounds.
+15H

DescriptionText:
Strike overloads foe's nervous system. His heart stops and restarts several times. He drops and dies in 9 rounds.

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RawAffixText: –
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RawCellText:
Sustained heat of the onslaught fuses
metal, cloth, and skin. Foe's eyes pop
out of his head. He dies in 3 rounds.
–

DescriptionText:
Sustained heat of the onslaught fuses metal, cloth, and skin. Foe's eyes pop out of his head. He dies in 3 rounds.

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RawAffixText: +20H
ParseStatus: partial
SourceImagePath: electricity/cells/none__d__96-99.png
RawCellText:
Foe reels back 10 feet. Nerve damage
and shock combined with broken hip
and arm spell death in 3 painful rnds.
+20H

DescriptionText:
Foe reels back 10 feet. Nerve damage and shock combined with broken hip and arm spell death in 3 painful rnds.

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RawAffixText: (+20)
ParseStatus: partial
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RawCellText:
Titanic blast virtually cuts foe in half.
Bolts streak across ground threatening
new victims. Foe is dead, of course.
(+20)

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Titanic blast virtually cuts foe in half. Bolts streak across ground threatening new victims. Foe is dead, of course.

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RawAffixText: +20H
ParseStatus: partial
SourceImagePath: electricity/cells/none__a__100.png
RawCellText:
Foe's head is ablaze. Garments catch
fire. Foe falls unconscious and dies in
6 rounds from nerve damage.
+20H

DescriptionText:
Foe's head is ablaze. Garments catch fire. Foe falls unconscious and dies in 6 rounds from nerve damage.

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DescriptionText: Foe's insides heat up and burn, destroying nerves and organs alike. Foe drops and dies instantly.
RawAffixText: (+10)
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Foe's insides heat up and burn,
destroying nerves and organs alike.
Foe drops and dies instantly.
(+10)

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RawAffixText: 3(+10)
ParseStatus: partial
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RawCellText:
Strike lands on foe's head. Muscles are
fused, tendons torn. Foe's brain fries.
He slips to ground and dies in 3 rnds.
3(+10)

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Strike lands on foe's head. Muscles are fused, tendons torn. Foe's brain fries. He slips to ground and dies in 3 rnds.

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RawAffixText: (+15)
ParseStatus: partial
SourceImagePath: electricity/cells/none__d__100.png
RawCellText:
Havoc reigns around foe. Closest thing
to him is also entangled in this deadly
bolt. He dies 2 rnds later.
(+15)

DescriptionText:
Havoc reigns around foe. Closest thing to him is also entangled in this deadly bolt. He dies 2 rnds later.

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DescriptionText: Strike to foe's head. He is burned to a cinder. What is left blows away on the wind. All fear you.
RawAffixText: (+20)
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RawCellText:
Strike to foe's head. He is burned to a
cinder. What is left blows away on the
wind. All fear you.
(+20)

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RawCellText: Foe escapes like the wind. +0H
DescriptionText: Foe escapes like the wind.
RawAffixText: +0H
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RawCellText: Your attack falls short. +0H
DescriptionText: Your attack falls short.
RawAffixText: +0H
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RawCellText: Your fingernails deal a vicious wound. +1H
DescriptionText: Your fingernails deal a vicious wound.
RawAffixText: +1H
ParseStatus: partial
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RawCellText: A little elbow before you lose your grip. +2H
DescriptionText: A little elbow before you lose your grip.
RawAffixText: +2H
ParseStatus: partial
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RawCellText: You grip strand of foe's hair. It breaks. +3H
DescriptionText: You grip strand of foe's hair. It breaks.
RawAffixText: +3H
ParseStatus: partial
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RawCellText: Grab foe's arm. Oops. Try again. +0H
DescriptionText: Grab foe's arm. Oops. Try again.
RawAffixText: +0H
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RawCellText: Your grip fails. +2H
DescriptionText: Your grip fails.
RawAffixText: +2H
ParseStatus: partial
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RawCellText: Foe grabs, misses. You have initiative. +3H
DescriptionText: Foe grabs, misses. You have initiative.
RawAffixText: +3H
ParseStatus: partial
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RawCellText: This was not a special moment. +4H
DescriptionText: This was not a special moment.
RawAffixText: +4H
ParseStatus: partial
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RawCellText: You have initiative next round. +5H
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RawAffixText: +5H
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RawCellText: You impede foe's combat stance. You have the initiative. +0H
DescriptionText: You impede foe's combat stance. You have the initiative.
RawAffixText: +0H
ParseStatus: partial
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RawCellText: Foe collides with your attack before you get a grip. Small bruise. +2H
DescriptionText: Foe collides with your attack before you get a grip. Small bruise.
RawAffixText: +2H
ParseStatus: partial
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RawCellText: You cannot get a good grip, foe hurts himself evading. You have initiative. +4H
DescriptionText: You cannot get a good grip, foe hurts himself evading. You have initiative.
RawAffixText: +4H
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RawCellText: Grab foe's head. If foe has helm, you twist it. Otherwise, you gain initiative.
DescriptionText: Grab foe's head. If foe has helm, you twist it. Otherwise, you gain initiative.
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RawCellText: Lame attack, but foe is concerned. He moves back. +6H – π
DescriptionText: Lame attack, but foe is concerned. He moves back.
RawAffixText: +6H – π
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RawCellText: Foe breaks free of a weak grip. You have the initiative next round. +0H
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RawAffixText: +0H
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RawCellText: Grab foe and give him a weak punch. He thinks you are dangerous. π
DescriptionText: Grab foe and give him a weak punch. He thinks you are dangerous.
RawAffixText: π
ParseStatus: partial
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RawCellText: Foe recovers, continues his defense by sweeping his weapon at your feet. π
DescriptionText: Foe recovers, continues his defense by sweeping his weapon at your feet.
RawAffixText: π
ParseStatus: partial
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RawCellText: Push foe, unbalancing him. You have initiative for 2 rounds. —
DescriptionText: Push foe, unbalancing him. You have initiative for 2 rounds.
RawAffixText: —
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RawCellText: Strong passing blow near foe's head. His violent evasion is not productive. +3H – ∑
DescriptionText: Strong passing blow near foe's head. His violent evasion is not productive.
RawAffixText: +3H – ∑
ParseStatus: partial
SourceImagePath: grapple/cells/none__e__16-20.png
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RawCellText: Almost get a grip on foe's arm. He avoids his mistake. You gain the initiative next round. +3H
DescriptionText: Almost get a grip on foe's arm. He avoids his mistake. You gain the initiative next round.
RawAffixText: +3H
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RawAffixText: π(-20)
ParseStatus: partial
SourceImagePath: grapple/cells/none__b__21-35.png
RawCellText:
You grip foe's shield arm. Foe's strike
toward your head makes you let go of
him. He keeps a distance.
π(-20)

DescriptionText:
You grip foe's shield arm. Foe's strike toward your head makes you let go of him. He keeps a distance.

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RawAffixText: +2H – ∑
ParseStatus: partial
SourceImagePath: grapple/cells/none__c__21-35.png
RawCellText:
Collide with foe. You push him away
and he stumbles back 5 feet. It went
better than you could have hoped.
+2H – ∑

DescriptionText:
Collide with foe. You push him away and he stumbles back 5 feet. It went better than you could have hoped.

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RawAffixText: +3H – ∑
ParseStatus: partial
SourceImagePath: grapple/cells/none__d__21-35.png
RawCellText:
Hard, but poorly placed. Foe bounces
back out of your grip. He looks like he
does not recognize you.
+3H – ∑

DescriptionText:
Hard, but poorly placed. Foe bounces back out of your grip. He looks like he does not recognize you.

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RawAffixText: ∑
ParseStatus: partial
SourceImagePath: grapple/cells/none__e__21-35.png
RawCellText:
Uncoordinated attack and a little luck,
allows foe to escape your grasp. You have
initiative for 2 rounds.
∑

DescriptionText:
Uncoordinated attack and a little luck, allows foe to escape your grasp. You have initiative for 2 rounds.

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RawCellText: Grip to lower back. Foe wards off your attack and prepares for your next move. π
DescriptionText: Grip to lower back. Foe wards off your attack and prepares for your next move.
RawAffixText: π
ParseStatus: partial
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RawCellText: Grip fails, but bash does not. You unbalance your foe. You have the initiative. +4H – π
DescriptionText: Grip fails, but bash does not. You unbalance your foe. You have the initiative.
RawAffixText: +4H – π
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RawAffixText: ∑π
ParseStatus: partial
SourceImagePath: grapple/cells/none__c__36-45.png
RawCellText:
Your attack is almost comical as you
seek any little grip you can get. All the
tiny tugs finally have an effect on foe.
∑π

DescriptionText:
Your attack is almost comical as you seek any little grip you can get. All the tiny tugs finally have an effect on foe.

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RawCellText: Strike to foe's shield arm. If foe has no shield, you immobilize arm for 6 rounds.
DescriptionText: Strike to foe's shield arm. If foe has no shield, you immobilize arm for 6 rounds.
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RawAffixText: ∑∏
ParseStatus: partial
SourceImagePath: grapple/cells/none__e__36-45.png
RawCellText:
Attack to upper leg. Foe spins to break
free. He is disoriented badly. It takes a
moment for him to see you.
∑∏

DescriptionText:
Attack to upper leg. Foe spins to break free. He is disoriented badly. It takes a moment for him to see you.

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RawCellText: Hinder foe's weapon arm. Foe violently frees himself and takes a defensive stance. π
DescriptionText: Hinder foe's weapon arm. Foe violently frees himself and takes a defensive stance.
RawAffixText: π
ParseStatus: partial
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RawCellText: Pull foe over, he breaks free. He is having trouble recovering. Your heart is broken. 5H – ∑
DescriptionText: Pull foe over, he breaks free. He is having trouble recovering. Your heart is broken.
RawAffixText: 5H – ∑
ParseStatus: partial
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RawAffixText: 3(-25)
ParseStatus: partial
SourceImagePath: grapple/cells/none__c__46-50.png
RawCellText:
Grab foe's waist. Your grip appeared to
be strong, but now it is losing its
advantage. Your foe is working free.
3(-25)

DescriptionText:
Grab foe's waist. Your grip appeared to be strong, but now it is losing its advantage. Your foe is working free.

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RawAffixText: 3(-30)
ParseStatus: partial
SourceImagePath: grapple/cells/none__d__46-50.png
RawCellText:
Painful grip on foe's hand. You do not
break anything, but he thinks so. You
have initiative for 4 rounds.
3(-30)

DescriptionText:
Painful grip on foe's hand. You do not break anything, but he thinks so. You have initiative for 4 rounds.

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RawAffixText: 2∑∏
ParseStatus: partial
SourceImagePath: grapple/cells/none__e__46-50.png
RawCellText:
You and foe collide. He breaks your grip
and stumbles away. You bounce back and
miss a good opportunity.
2∑∏

DescriptionText:
You and foe collide. He breaks your grip and stumbles away. You bounce back and miss a good opportunity.

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DescriptionText: You get in close and grab at foe's hair. He is daunted and steps back to escape your reach.
RawAffixText: π(-20)
ParseStatus: partial
SourceImagePath: grapple/cells/none__a__51-55.png
RawCellText:
You get in close and grab at foe's
hair. He is daunted and steps back
to escape your reach.
π(-20)

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RawAffixText: +7H – ∑
ParseStatus: partial
SourceImagePath: grapple/cells/none__b__51-55.png
RawCellText:
Grip to foe's garments. They rip and you
lose a hopeful hold. Foe is carried back
by his break-away.
+7H – ∑

DescriptionText:
Grip to foe's garments. They rip and you lose a hopeful hold. Foe is carried back by his break-away.

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RawAffixText: ∑∏
ParseStatus: partial
SourceImagePath: grapple/cells/none__c__51-55.png
RawCellText:
Grapple foe's leg and try to lift it up off
the ground. Foe slips away, but is off
balance while recovering.
∑∏

DescriptionText:
Grapple foe's leg and try to lift it up off the ground. Foe slips away, but is off balance while recovering.

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RawAffixText: 3(-50)
ParseStatus: partial
SourceImagePath: grapple/cells/none__d__51-55.png
RawCellText:
Catch foe's waist garments and pull him
in. He is in trouble. He seeks to strike
your hand and break your hold.
3(-50)

DescriptionText:
Catch foe's waist garments and pull him in. He is in trouble. He seeks to strike your hand and break your hold.

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RawCellText: Grip to shield arm. Foe drops his shield as he wails in pain. You try to stay serious. +5H – 2∑∏
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RawAffixText: +5H – 2∑∏
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RawCellText: Foe spins away and comes back to face you. He is unbalanced. +3H – ∑
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RawAffixText: +3H – ∑
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RawCellText: Foe spins out of your grasp. However, spin nullifies his conterattack. ∑π
DescriptionText: Foe spins out of your grasp. However, spin nullifies his conterattack.
RawAffixText: ∑π
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RawCellText: Short fingers render thigh hold ineffectual. Try lower next time. +3H – ∑∏
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RawAffixText: +3H – ∑∏
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RawCellText: Grip foe's side and shake him like a rattle. He is disoriented, but gets free. +6H – 3∑
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RawAffixText: +6H – 3∑
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RawCellText: Grasp around foe's leg proves effective. Foe is unbalanced for a moment. ∑∏ – 3(-25)
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RawAffixText: ∑∏ – 3(-25)
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DescriptionText: Grip to arm gives foe a bruised bicep. Foe shakes free and prepares for your assault.
RawAffixText: +3H – π(-20
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RawCellText:
Grip to arm gives foe a bruised
bicep. Foe shakes free and
prepares for your assault.
+3H – π(-20

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RawCellText: Slipping grasp around foe's waist is weak. He breaks your grip and stumbles out of your way. 2∑
DescriptionText: Slipping grasp around foe's waist is weak. He breaks your grip and stumbles out of your way.
RawAffixText: 2∑
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RawAffixText: +3H – 3(-50)
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RawCellText:
Grab foe around waist. Just when you
think your grip is iron, he begins to
break free. You might still prevail.
+3H – 3(-50)

DescriptionText:
Grab foe around waist. Just when you think your grip is iron, he begins to break free. You might still prevail.

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DescriptionText: Clumsy bear hug around foe. Foe can do little to escape for the moment. Both his arms are pinned.
RawAffixText: 2∏ – π(-20)
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RawCellText:
Clumsy bear hug around foe. Foe can do
little to escape for the moment. Both his
arms are pinned.
2∏ – π(-20)

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RawCellText: You find yourself on foe's shield side. If he has a shield, you are stymied.
DescriptionText: You find yourself on foe's shield side. If he has a shield, you are stymied.
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DescriptionText: Strike foe's weapon, disarming him. Foe fails to recover weapon. He has put himself in a bad spot.
RawAffixText: +3H – 2∑
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RawCellText:
Strike foe's weapon, disarming
him. Foe fails to recover weapon.
He has put himself in a bad spot.
+3H – 2∑

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RawAffixText: 2∑ – (-25)
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RawCellText:
You grab foe's weapon arm and make
him drop it with a violent shake. Foe
strains wrist trying to break free.
2∑ – (-25)

DescriptionText:
You grab foe's weapon arm and make him drop it with a violent shake. Foe strains wrist trying to break free.

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RawAffixText: +5H
ParseStatus: partial
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RawCellText:
Grab foe, he falls down and you follow.
You knock him prone to stand back up.
He is down for 1 round.
+5H

DescriptionText:
Grab foe, he falls down and you follow. You knock him prone to stand back up. He is down for 1 round.

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DescriptionText: Grab leg and flip foe to ground, pinning him. Prone and immobile for 2 rounds, he might surrender.
RawAffixText: +6H
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RawCellText:
Grab leg and flip foe to ground, pinning
him. Prone and immobile for 2 rounds,
he might surrender.
+6H

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RawAffixText: +3H – ∑
ParseStatus: partial
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RawCellText:
Grasp foe around neck and bring him to
ground. Muscles and tendons tear. Foe is
prone and immobilized for 3 rounds.
+3H – ∑

DescriptionText:
Grasp foe around neck and bring him to ground. Muscles and tendons tear. Foe is prone and immobilized for 3 rounds.

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RawCellText: Passing chest strike. Foe eludes grapple, keeps defensive stance. 2π(-20)
DescriptionText: Passing chest strike. Foe eludes grapple, keeps defensive stance.
RawAffixText: 2π(-20)
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DescriptionText: Grip foe's neck. Push foe's chin back steadily. He should act soon, or...
RawAffixText: 1(-10) – 1(-20) – 1(-30)
ParseStatus: partial
SourceImagePath: grapple/cells/none__b__67-70.png
RawCellText:
Grip foe's neck. Push foe's chin back
steadily. He should act soon, or...
1(-10) – 1(-20) – 1(-30)

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RawCellText: Grab foe's shield arm. If foe has shield you grapple it. Until dropped: (-50)
DescriptionText: Grab foe's shield arm. If foe has shield you grapple it. Until dropped: (-50)
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RawCellText: Foe barely escapes immobilization, but must recover from the ordeal. +7H – 2∏
DescriptionText: Foe barely escapes immobilization, but must recover from the ordeal.
RawAffixText: +7H – 2∏
ParseStatus: partial
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RawCellText: You almost disarm foe and trip him. He uses weapon arm to prevent his fall. 2∑∏ – 1(-75)
DescriptionText: You almost disarm foe and trip him. He uses weapon arm to prevent his fall.
RawAffixText: 2∑∏ – 1(-75)
ParseStatus: partial
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RawCellText: Grab an exposed garment. Uneasy grip impedes foe's actions. +5H – 2(-50)
DescriptionText: Grab an exposed garment. Uneasy grip impedes foe's actions.
RawAffixText: +5H – 2(-50)
ParseStatus: partial
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RawAffixText: +4H – 3(-50)
ParseStatus: partial
SourceImagePath: grapple/cells/none__b__71-75.png
RawCellText:
Weak hold around foe's waist. He brings
his knee up and you lose your grip. Foe
does not recover quickly.
+4H – 3(-50)

DescriptionText:
Weak hold around foe's waist. He brings his knee up and you lose your grip. Foe does not recover quickly.

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DescriptionText: Very strong grip around foe's waist. Foe is held at a great disadvanatge. He might get free.
RawAffixText: 2∑∏ – (-50)
ParseStatus: partial
SourceImagePath: grapple/cells/none__c__71-75.png
RawCellText:
Very strong grip around foe's waist.
Foe is held at a great disadvanatge.
He might get free.
2∑∏ – (-50)

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DescriptionText: You grapple foe in a brutal way. Hold proves to be excellent. You have him. What next?
RawAffixText: ∑∏ – 3(-70)
ParseStatus: partial
SourceImagePath: grapple/cells/none__d__71-75.png
RawCellText:
You grapple foe in a brutal way.
Hold proves to be excellent. You have
him. What next?
∑∏ – 3(-70)

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DescriptionText: Foe evades your grasp by falling to the ground. A clever ploy. Smile at your good fortune.
RawAffixText: +9H – 2∑∏
ParseStatus: partial
SourceImagePath: grapple/cells/none__e__71-75.png
RawCellText:
Foe evades your grasp by falling to the
ground. A clever ploy. Smile at your good
fortune.
+9H – 2∑∏

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RawAffixText: +2H – 4(-50)
ParseStatus: partial
SourceImagePath: grapple/cells/none__a__76-80.png
RawCellText:
Grapple foe's shield arm. If foe has
a shield, you pull it down. If foe has
no shield, you immobilize his arm.
+2H – 4(-50)

DescriptionText:
Grapple foe's shield arm. If foe has a shield, you pull it down. If foe has no shield, you immobilize his arm.

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RawAffixText: (-40)
ParseStatus: partial
SourceImagePath: grapple/cells/none__b__76-80.png
RawCellText:
Entangle foe's shield arm. If foe has
shield, your grip makes it impossible
to use. Until shield dropped: (-30)
If no shield his arm is entangled.
(-40)

DescriptionText:
Entangle foe's shield arm. If foe has shield, your grip makes it impossible to use. Until shield dropped: (-30) If no shield his arm is entangled.

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RawAffixText: 2∑∏ – (-50)
ParseStatus: partial
SourceImagePath: grapple/cells/none__c__76-80.png
RawCellText:
Entangle foe's weapon arm. His weapon
is held immobile. He cannot use it, but he
will not drop it. He tries to knee you to
escape, this fails.
2∑∏ – (-50)

DescriptionText:
Entangle foe's weapon arm. His weapon is held immobile. He cannot use it, but he will not drop it. He tries to knee you to escape, this fails.

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RawAffixText: +4H
ParseStatus: partial
SourceImagePath: grapple/cells/none__d__76-80.png
RawCellText:
Entangle foe's weapon arm. Foe hangs
onto his weapon, but the arm is
immobilized. You try to make him strike
himself. It fails.
+4H

DescriptionText:
Entangle foe's weapon arm. Foe hangs onto his weapon, but the arm is immobilized. You try to make him strike himself. It fails.

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RawAffixText: 3∑ – (-40)
ParseStatus: partial
SourceImagePath: grapple/cells/none__e__76-80.png
RawCellText:
Grab foe's weapon arm and beat on it,
without concern foe the rest of foe. Foe is
disarmed. You tear ligaments and pull
muscles.
3∑ – (-40)

DescriptionText:
Grab foe's weapon arm and beat on it, without concern foe the rest of foe. Foe is disarmed. You tear ligaments and pull muscles.

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      "SourceText": "3\u2211"
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RawAffixText: +5H – 2∑ – 2(-25)
ParseStatus: partial
SourceImagePath: grapple/cells/none__a__81-85.png
RawCellText:
Useful grip on foe's neck. Foe's
face turns red. He cannot breath
easily. Slowly he breaks your grip.
+5H – 2∑ – 2(-25)

DescriptionText:
Useful grip on foe's neck. Foe's face turns red. He cannot breath easily. Slowly he breaks your grip.

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RawAffixText: 6(-50)
ParseStatus: partial
SourceImagePath: grapple/cells/none__b__81-85.png
RawCellText:
Grip around foe's waist unbalances him.
You have the initiative. Foe shares much
profanity with you.
6(-50)

DescriptionText:
Grip around foe's waist unbalances him. You have the initiative. Foe shares much profanity with you.

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RawAffixText: +3H – 3∑∏ – (-5)
ParseStatus: partial
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RawCellText:
Brutal grip around foe's chest, leaves
bruises all over him. Your assault has
created much confusion.
+3H – 3∑∏ – (-5)

DescriptionText:
Brutal grip around foe's chest, leaves bruises all over him. Your assault has created much confusion.

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RawAffixText: +5H – 2∑∏ – (-10)
ParseStatus: partial
SourceImagePath: grapple/cells/none__d__81-85.png
RawCellText:
Grab knee and send foe down. He
breaks his fall by breaking his shield
arm. He is disarmed and prone.
+5H – 2∑∏ – (-10)

DescriptionText:
Grab knee and send foe down. He breaks his fall by breaking his shield arm. He is disarmed and prone.

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RawAffixText: 10(-75)
ParseStatus: partial
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RawCellText:
Entangle both of foe's arms and pin them
to his body. Foe cannot move his
arms and he looks ready to surrender.
10(-75)

DescriptionText:
Entangle both of foe's arms and pin them to his body. Foe cannot move his arms and he looks ready to surrender.

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DescriptionText: Grasp foe's leg, lifting it off the ground for a moment. You have the initiative for 6 rounds.
RawAffixText: +3H – 3∑
ParseStatus: partial
SourceImagePath: grapple/cells/none__a__86-90.png
RawCellText:
Grasp foe's leg, lifting it off the
ground for a moment. You have
the initiative for 6 rounds.
+3H – 3∑

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RawAffixText: 2∑∏ – (-10)
ParseStatus: partial
SourceImagePath: grapple/cells/none__b__86-90.png
RawCellText:
Entangle foe's leg and send him down.
He does not hit hard. He pulls a
muscle in his leg struggling.
2∑∏ – (-10)

DescriptionText:
Entangle foe's leg and send him down. He does not hit hard. He pulls a muscle in his leg struggling.

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RawAffixText: +10H – 6∑ – (-40)
ParseStatus: partial
SourceImagePath: grapple/cells/none__c__86-90.png
RawCellText:
Your assault is strong and lucky. As you
grapple foe, you stomp his foot. He falls
hard, breaking his shoulder.
+10H – 6∑ – (-40)

DescriptionText:
Your assault is strong and lucky. As you grapple foe, you stomp his foot. He falls hard, breaking his shoulder.

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DescriptionText: Tie up both of foe's arms. He is immobile and cannot fight back effectively. You have him now.
RawAffixText: +10H – 9∑∏
ParseStatus: partial
SourceImagePath: grapple/cells/none__d__86-90.png
RawCellText:
Tie up both of foe's arms. He is
immobile and cannot fight back
effectively. You have him now.
+10H – 9∑∏

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RawAffixText: +3H – ∑
ParseStatus: partial
SourceImagePath: grapple/cells/none__e__86-90.png
RawCellText:
Foe stumbles, with your assistance, and
falls. His weapon breaks on impact. If foe
has no chest armor, he takes a"D" Krush.
+3H – ∑

DescriptionText:
Foe stumbles, with your assistance, and falls. His weapon breaks on impact. If foe has no chest armor, he takes a"D" Krush.

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DescriptionText: Entangle foe's leg. Foe is knocked down. Foe lands on his weapon arm. He kicks and breaks free.
RawAffixText: +4H – 2∑∏
ParseStatus: partial
SourceImagePath: grapple/cells/none__a__91-95.png
RawCellText:
Entangle foe's leg. Foe is knocked
down. Foe lands on his weapon
arm. He kicks and breaks free.
+4H – 2∑∏

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RawAffixText: 2∑∏ – 4(-25)
ParseStatus: partial
SourceImagePath: grapple/cells/none__b__91-95.png
RawCellText:
Pull foe's legs together. He goes down,
hitting hard and dropping his weapon.
He feebly attempts to crawl for it.
2∑∏ – 4(-25)

DescriptionText:
Pull foe's legs together. He goes down, hitting hard and dropping his weapon. He feebly attempts to crawl for it.

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DescriptionText: Painfully immobilize weapon arm. Foe cannot surrender quickly enough to avoid the damage and pain.
RawAffixText: +15H – 4∑∏ – 8(-95)
ParseStatus: partial
SourceImagePath: grapple/cells/none__c__91-95.png
RawCellText:
Painfully immobilize weapon arm. Foe
cannot surrender quickly enough to
avoid the damage and pain.
+15H – 4∑∏ – 8(-95)

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RawAffixText: +10H – 30∑∏
ParseStatus: partial
SourceImagePath: grapple/cells/none__d__91-95.png
RawCellText:
Grapple foe's legs and send him over.
He hits his head in the fall. You get little
resistance after that.
+10H – 30∑∏

DescriptionText:
Grapple foe's legs and send him over. He hits his head in the fall. You get little resistance after that.

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RawAffixText: +20H – (-95)
ParseStatus: partial
SourceImagePath: grapple/cells/none__e__91-95.png
RawCellText:
Wrap up foe's legs. Foe tumbles to the
ground like a ragdoll breaking both arms
and an ankle. Foe is knocked out.
+20H – (-95)

DescriptionText:
Wrap up foe's legs. Foe tumbles to the ground like a ragdoll breaking both arms and an ankle. Foe is knocked out.

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SourceImagePath: grapple/cells/none__a__96-99.png
RawCellText:
Ride foe down and immobilize him.
He can do nothing for 12 rounds.
You are prone also, while holding
him down.

DescriptionText:
Ride foe down and immobilize him. He can do nothing for 12 rounds. You are prone also, while holding him down.

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RawAffixText: (-40)
ParseStatus: partial
SourceImagePath: grapple/cells/none__b__96-99.png
RawCellText:
Entangle foe's arm and flip him to
ground, fracturing his leg. You
immobilize him completely. He is prone,
face down and still conscious.
(-40)

DescriptionText:
Entangle foe's arm and flip him to ground, fracturing his leg. You immobilize him completely. He is prone, face down and still conscious.

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RawAffixText: +20H – 10∑∏ – (-30)
ParseStatus: partial
SourceImagePath: grapple/cells/none__c__96-99.png
RawCellText:
Entangle foe's legs. Grapple weapon arm
and break it on an available surface. You
send foe to the ground. He falls very
hard and is knocked out.
+20H – 10∑∏ – (-30)

DescriptionText:
Entangle foe's legs. Grapple weapon arm and break it on an available surface. You send foe to the ground. He falls very hard and is knocked out.

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RawCellText:
Crushing grip around foe's neck. If no
neck armor, foe dies in 6 rounds from
your mortal grip. Foe is disarmed.

DescriptionText:
Crushing grip around foe's neck. If no neck armor, foe dies in 6 rounds from your mortal grip. Foe is disarmed.

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RawAffixText: +3H – ∑
ParseStatus: partial
SourceImagePath: grapple/cells/none__e__96-99.png
RawCellText:
Attack results in strangling hold. Foe flails
legs in desperation. Foe is unable to break
free and dies after 9 rounds of helpless
struggling. Grim.
+3H – ∑

DescriptionText:
Attack results in strangling hold. Foe flails legs in desperation. Foe is unable to break free and dies after 9 rounds of helpless struggling. Grim.

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DescriptionText: Foe's legs are entangled long enough to make him fall. He is knocked out for 5 rounds.
RawAffixText: +9H – (+20)
ParseStatus: partial
SourceImagePath: grapple/cells/none__a__100.png
RawCellText:
Foe's legs are entangled long
enough to make him fall. He is
knocked out for 5 rounds.
+9H – (+20)

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RawAffixText: +10H – ∑ – (-40)
ParseStatus: partial
SourceImagePath: grapple/cells/none__b__100.png
RawCellText:
Grip foe's neck in a vicious hold. If foe
cannot break your grip in 4 rounds, he
will begin to pass out from suffocation.
+10H – ∑ – (-40)

DescriptionText:
Grip foe's neck in a vicious hold. If foe cannot break your grip in 4 rounds, he will begin to pass out from suffocation.

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DescriptionText: Grip foe's head and jerk it around. If foe has no neck armor, he dies.
RawAffixText: no neck armor: +5H – 5∑∏ – (-75)
ParseStatus: partial
SourceImagePath: grapple/cells/none__c__100.png
RawCellText:
Grip foe's head and jerk it around. If foe
has no neck armor, he dies.
no neck armor: +5H – 5∑∏ – (-75)

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SourceImagePath: grapple/cells/none__d__100.png
RawCellText:
Grapple foe's head. His skull is fractured
during this assault. If he has no helm, he
is in a coma for 30 days.

DescriptionText:
Grapple foe's head. His skull is fractured during this assault. If he has no helm, he is in a coma for 30 days.

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RawCellText: Crush foe's windpipe and pull the head from his body. You are mighty. 1(+25)
DescriptionText: Crush foe's windpipe and pull the head from his body. You are mighty.
RawAffixText: 1(+25)
ParseStatus: partial
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RawCellText: The air around foe shimmers. Pfft. +0H
DescriptionText: The air around foe shimmers. Pfft.
RawAffixText: +0H
ParseStatus: partial
SourceImagePath: heat/cells/none__a__01-05.png
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RawCellText: Attack is wild and boils nearby water. +0H
DescriptionText: Attack is wild and boils nearby water.
RawAffixText: +0H
ParseStatus: partial
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RawCellText: Hot smoke makes foe's eyes red. +1H
DescriptionText: Hot smoke makes foe's eyes red.
RawAffixText: +1H
ParseStatus: partial
SourceImagePath: heat/cells/none__c__01-05.png
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RawCellText: Foe evades the embrace of the flames. +2H
DescriptionText: Foe evades the embrace of the flames.
RawAffixText: +2H
ParseStatus: partial
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RawCellText: Foe avoids the blast but not the heat. +3H
DescriptionText: Foe avoids the blast but not the heat.
RawAffixText: +3H
ParseStatus: partial
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RawCellText: Hot wind makes foe uncomfortable. +1H
DescriptionText: Hot wind makes foe uncomfortable.
RawAffixText: +1H
ParseStatus: partial
SourceImagePath: heat/cells/none__a__06-10.png
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RawCellText: Singe foe's exposed skin. The heat dies quick. Foe is not impressed. +2H
DescriptionText: Singe foe's exposed skin. The heat dies quick. Foe is not impressed.
RawAffixText: +2H
ParseStatus: partial
SourceImagePath: heat/cells/none__b__06-10.png
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RawCellText: Sparks and smoke dance all over foe. He waves them off with little effort. +3H
DescriptionText: Sparks and smoke dance all over foe. He waves them off with little effort.
RawAffixText: +3H
ParseStatus: partial
SourceImagePath: heat/cells/none__c__06-10.png
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RawCellText: Flames surround foe. He seems to step out of them unharmed. +4H
DescriptionText: Flames surround foe. He seems to step out of them unharmed.
RawAffixText: +4H
ParseStatus: partial
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RawCellText: Sweltering heat reachs out for foe. He evades. You have initiative. +4H
DescriptionText: Sweltering heat reachs out for foe. He evades. You have initiative.
RawAffixText: +4H
ParseStatus: partial
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RawCellText: Foe covers his face and leaps aside. You have initiative. +2H
DescriptionText: Foe covers his face and leaps aside. You have initiative.
RawAffixText: +2H
ParseStatus: partial
SourceImagePath: heat/cells/none__a__11-15.png
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RawCellText: Foe simmers in his clothes. He is unfocused and you have initiative. +2H
DescriptionText: Foe simmers in his clothes. He is unfocused and you have initiative.
RawAffixText: +2H
ParseStatus: partial
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RawCellText: Foe suspects that he is on fire. He is wrong. You gain the initiative. +3H
DescriptionText: Foe suspects that he is on fire. He is wrong. You gain the initiative.
RawAffixText: +3H
ParseStatus: partial
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RawCellText: Foe is enshrouded by smoke. The heat harms him little. You have initiative. +4H
DescriptionText: Foe is enshrouded by smoke. The heat harms him little. You have initiative.
RawAffixText: +4H
ParseStatus: partial
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RawCellText: Flash unbalances foe and sends him on the defensive. You have initiative. +6H – ∑
DescriptionText: Flash unbalances foe and sends him on the defensive. You have initiative.
RawAffixText: +6H – ∑
ParseStatus: partial
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RawCellText: Blast stings foe's hands and arms. You have the initiative. +3H
DescriptionText: Blast stings foe's hands and arms. You have the initiative.
RawAffixText: +3H
ParseStatus: partial
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RawCellText: Assault blinds foe for a moment. You have 2 rounds of initiative. –
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RawCellText: Hair and bowstrings are singed. You have 2 rounds of initiative. +5H
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RawCellText: Foe strikes out at the flames to protect himself. It seems to work well enough. +6H – π
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RawAffixText: +6H – π
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RawCellText: Foe fails to avoid some of the attack and almost falls down. +7H – π
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RawAffixText: +7H – π
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RawAffixText: +4H – ∑
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Foe's chest and side heat up and
garments smolder from assault. He will
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+4H – ∑

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Foe's chest and side heat up and garments smolder from assault. He will be easily kindled if you strike again.

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RawAffixText: +6H
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Fire laden blast forces foe back. Any
containers of water boil and burst
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+6H

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Fire laden blast forces foe back. Any containers of water boil and burst open. You have 2 rounds of initiative.

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RawAffixText: +7H – π – ∫
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Disorient foe with a tricky shot.
Garments smolder suspiciously. He
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+7H – π – ∫

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Disorient foe with a tricky shot. Garments smolder suspiciously. He checks them carefully; guard is still up.

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RawAffixText: +8H – 2π – ∫
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With a burst of flame, you cover foe
with heated air. Foe jumps back to
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+8H – 2π – ∫

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With a burst of flame, you cover foe with heated air. Foe jumps back to avoid any additional wounds.

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RawAffixText: +9H – 2π – 2∫
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Blister foe's weapon arm. He gives
ground to escape the heat. His footing
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+9H – 2π – 2∫

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Blister foe's weapon arm. He gives ground to escape the heat. His footing is better than you had hoped.

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RawCellText: Hot winds dance around foe parching his exposed skin. He puts up a desperate defence. +6H – π
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RawAffixText: +6H – π
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RawCellText:
Foe's shield side is swathed in fire. He Foe's shield side is swathed in fire. He
may use a shield to avoid the attack, may use a shield to avoid the attack,
but it combust. Shield hand is burned. but it combusts. Shield hand is burned.

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Foe's shield side is swathed in fire. He Foe's shield side is swathed in fire. He may use a shield to avoid the attack, may use a shield to avoid the attack, but it combust. Shield hand is burned. but it combusts. Shield hand is burned.

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RawAffixText: +8H – 2π – ∫
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Heat catchs foe in lower leg. You gain
initiative while foe regains his balance.
The pain stays with him.
+8H – 2π – ∫

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Heat catchs foe in lower leg. You gain initiative while foe regains his balance. The pain stays with him.

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RawCellText: Cover foe with a flash fire. Exposed skin burns. The flames bite deep and the pain is great.
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RawCellText: Strike to side and back ignite foe's cloak and pack. Neck and shoulder are lightly burned.
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RawAffixText: +7H – π – ∫
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Clothes smoke, then burn. Foe flails his
arms trying to put them out. The pain
edures longer than the flames.
+7H – π – ∫

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Clothes smoke, then burn. Foe flails his arms trying to put them out. The pain edures longer than the flames.

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DescriptionText: Foe evades most of the damage with some grace. The remainder scorches his side lightly.
RawAffixText: +8H – 2π – ∫
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Foe evades most of the damage with
some grace. The remainder scorches
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+8H – 2π – ∫

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DescriptionText: Flame spreads up foe's side and snaps at his arm and face. Exposed areas are lightly burned.
RawAffixText: +9H – ∑ – 2∫
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Flame spreads up foe's side and snaps
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+9H – ∑ – 2∫

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RawAffixText: +10H – ∑ – 3∫
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Assault lands on foe's weapon arm. He
makes a supreme effort to pull his arm
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+10H – ∑ – 3∫

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RawAffixText: +12H – 2∑ – 3∫
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Foe blocks flames with his weapon. A
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+12H – 2∑ – 3∫

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Foe blocks flames with his weapon. A wooden weapon is destroyed. A metal weapon becomes too hot to hold.

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RawCellText: Spark sets a piece of foe's equipment on fire. Foe must remove the item. +8H – 2π – ∫
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RawAffixText: +8H – 2π – ∫
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RawCellText: Foe ducks; attack torches back and the ground behind him. He is shaken. +8H – ∑ – 2∫
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RawAffixText: +8H – ∑ – 2∫
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RawCellText: Hard strike to side, armor does not help. Blow leaves a blistering mark. +9H – 2∑ – 3∫
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RawAffixText: +9H – 2∑ – 3∫
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RawCellText: Foe is aflame and takes damage for 3 rounds while he burns. +10H – 2∑ – 3∫
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RawAffixText: +10H – 2∑ – 3∫
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RawCellText: Your flames reach out. Foe frantically leaps back . His chest is burned. +13H – ∑∏ – 3∫
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RawAffixText: +13H – ∑∏ – 3∫
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RawCellText: Assault ignites foe's back. Equipment crackles as it burns and falls clear. +9H – ∑ – 2∫
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RawAffixText: +9H – ∑ – 2∫
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RawCellText: Engulf foe in flame and smoke. The flames die down; foe escapes death. +10H – 2∑ – 2∫
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RawAffixText: +10H – 2∑ – 2∫
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RawCellText: Strong blast hits foe in legs; they nearly give with pain. He recoils 5 ft.
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RawCellText: Flames dance around foe's head. He seeks to get clear and almost falls.
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RawCellText: Garments over foe's shoulders and head are set afire. He is frantic.
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RawCellText: Well placed. Strike slams into foe's weapon arm. Garments are burned. Foe's evasion is comical.
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RawAffixText: +9H – ∑∏ – (-5) – 2∫
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Concentrated strike burns through
foe's leg. The flames do not last but
foe's skin is exposed. Skin blisters.
+9H – ∑∏ – (-5) – 2∫

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Concentrated strike burns through foe's leg. The flames do not last but foe's skin is exposed. Skin blisters.

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RawAffixText: +10H – ∑∏ – (-10) – 3∫
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Flames burst against foe's side. He
stumbles but does not fall. He tries to
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+10H – ∑∏ – (-10) – 3∫

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RawCellText:
Foe's shield arm and shield are on fire.
Dropping the shield only helps a little.
The flames cling to his garements.

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Foe's shield arm and shield are on fire. Dropping the shield only helps a little. The flames cling to his garements.

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RawAffixText: +15H – 2∑∏ – 4∫ – (-10)
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Searing strike to foe's legs. Exposed
skin and muscle is burned. Infection
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+15H – 2∑∏ – 4∫ – (-10)

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Searing strike to foe's legs. Exposed skin and muscle is burned. Infection will follow. Foe struggles to stay up.

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DescriptionText: Flame grapples foe's shield and chest. The wound is grave and infection will follow.
RawAffixText: +9H – 2∑∏ – (-15)
ParseStatus: partial
SourceImagePath: heat/cells/none__a__66.png
RawCellText:
Flame grapples foe's shield and chest.
The wound is grave and infection will
follow.
+9H – 2∑∏ – (-15)

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RawAffixText: +10 – 2∑ – 4∫
ParseStatus: partial
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RawCellText:
Fire lands along side foe's face. His
hair, cheek, and ear are engulfed. Foe
throws himself to the ground.
+10 – 2∑ – 4∫

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Fire lands along side foe's face. His hair, cheek, and ear are engulfed. Foe throws himself to the ground.

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DescriptionText: Blaze consumes garments on weapon arm. Any metal covering heats up. Foe falls from the blast.
RawAffixText: +12H – 3∫
ParseStatus: partial
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Blaze consumes garments on weapon
arm. Any metal covering heats up. Foe
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+12H – 3∫

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DescriptionText: Foe's face and weapon hand are scalded. Foe is having trouble opening his eyes.
RawAffixText: +10∑ – (-10) – 6∫
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Foe's face and weapon hand are
scalded. Foe is having trouble opening
his eyes.
+10∑ – (-10) – 6∫

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RawAffixText: +25H
ParseStatus: partial
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RawCellText:
Foe's combustible garments turn him
into a torch. He runs a short distance,
drops and dies in 6 rounds.
+25H

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Foe's combustible garments turn him into a torch. He runs a short distance, drops and dies in 6 rounds.

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RawAffixText: +8H – 2∑ – 2∫ – (-5)
ParseStatus: partial
SourceImagePath: heat/cells/none__a__67-70.png
RawCellText:
Toast foe's side and send him
stumbling back 5 feet away from you.
He blocks his face against any renewed
assault.
+8H – 2∑ – 2∫ – (-5)

DescriptionText:
Toast foe's side and send him stumbling back 5 feet away from you. He blocks his face against any renewed assault.

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RawAffixText: +7H – 2∑ – ∏ – (-10) – 2∫
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Flames seek out foe with a predator's
lust. He throws garments and
equipment off franticly to satisfy the
blaze. Foe is busy staying alive.
+7H – 2∑ – ∏ – (-10) – 2∫

DescriptionText:
Flames seek out foe with a predator's lust. He throws garments and equipment off franticly to satisfy the blaze. Foe is busy staying alive.

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RawAffixText: 2∑ – ∏ – (-15) – 2∫
ParseStatus: partial
SourceImagePath: heat/cells/none__c__67-70.png
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Back blast. Foe drops to one knee and
then rises again with some difficulty.
Some of his garments still smoke from
the assault. Skin is blistered badly.
2∑ – ∏ – (-15) – 2∫

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Back blast. Foe drops to one knee and then rises again with some difficulty. Some of his garments still smoke from the assault. Skin is blistered badly.

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RawAffixText: +15H – ∑ – 3∫
ParseStatus: partial
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RawCellText:
Foe leaps back from your deadly
inferno. He escapes death but falls on
his back. He is prone for 1 round.
Minor arm burns.
+15H – ∑ – 3∫

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Foe leaps back from your deadly inferno. He escapes death but falls on his back. He is prone for 1 round. Minor arm burns.

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RawAffixText: 5∫– (-15)
ParseStatus: partial
SourceImagePath: heat/cells/none__e__67-70.png
RawCellText:
Blast leaps onto foe's shield arm. Any
shield foe has and his arm are on fire.
The heat penetrates deep and foe's
face shows it.
5∫– (-15)

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Blast leaps onto foe's shield arm. Any shield foe has and his arm are on fire. The heat penetrates deep and foe's face shows it.

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RawCellText: Fire consumes garments and hair. Blinding smoke keeps foe's defenses poorly aligned. +12H – ∑∏
DescriptionText: Fire consumes garments and hair. Blinding smoke keeps foe's defenses poorly aligned.
RawAffixText: +12H – ∑∏
ParseStatus: partial
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RawAffixText: +9H – 2∑ – ∏ – (-15) – (+10)
ParseStatus: partial
SourceImagePath: heat/cells/none__b__71-75.png
RawCellText:
Chest and arm blast damages organic
armor and engulfs any wood on foe.
Metal armor heats up painfully.
+9H – 2∑ – ∏ – (-15) – (+10)

DescriptionText:
Chest and arm blast damages organic armor and engulfs any wood on foe. Metal armor heats up painfully.

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RawCellText: Chest blast. Organic armor is destroyed. Metal armor should be removed quickly. 3∑ – (-15) – 6∫
DescriptionText: Chest blast. Organic armor is destroyed. Metal armor should be removed quickly.
RawAffixText: 3∑ – (-15) – 6∫
ParseStatus: partial
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DescriptionText: Foe's weapon arm is a conflagration. Hand and arm are useless. Muscles and nerves are damaged.
RawAffixText: 6∑ – (-50)
ParseStatus: partial
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RawCellText:
Foe's weapon arm is a conflagration.
Hand and arm are useless. Muscles
and nerves are damaged.
6∑ – (-50)

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RawAffixText: +15H – 6∫ – (-60)
ParseStatus: partial
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RawCellText:
Strike center of foe's chest. Flame
spills in all directions. Foe is knocked
down. Chest armor is destroyed.
+15H – 6∫ – (-60)

DescriptionText:
Strike center of foe's chest. Flame spills in all directions. Foe is knocked down. Chest armor is destroyed.

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RawAffixText: +10H – 2∑ – ∏ – 2∫
ParseStatus: partial
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RawCellText:
Foe's shield side engulfed in flame. Foe's shield side is engulfed in flame.
Foe's shield but it will be kindled if Foe's shield is kindled if wooden.
wooden.
+10H – 2∑ – ∏ – 2∫

DescriptionText:
Foe's shield side engulfed in flame. Foe's shield side is engulfed in flame. Foe's shield but it will be kindled if Foe's shield is kindled if wooden. wooden.

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RawAffixText: 20 – 2∫
ParseStatus: partial
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RawCellText:
Abdomen entangled in flames. The
flames will spread upward next turn if
not extinguished. Foe sees the danger.
20 – 2∫

DescriptionText:
Abdomen entangled in flames. The flames will spread upward next turn if not extinguished. Foe sees the danger.

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RawAffixText: 6∑ – (-40)
ParseStatus: partial
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RawCellText:
Strike engulfs foe's most exposed
hand and burns it without mercy. Hand
is useless. Arm clothing is destroyed.
6∑ – (-40)

DescriptionText:
Strike engulfs foe's most exposed hand and burns it without mercy. Hand is useless. Arm clothing is destroyed.

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RawAffixText: 3∑∏ – 5∫
ParseStatus: partial
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RawCellText:
Foe's side is ignited by your strike and
the wounds are deep. He smothers the
fire but the damage is done.
3∑∏ – 5∫

DescriptionText:
Foe's side is ignited by your strike and the wounds are deep. He smothers the fire but the damage is done.

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RawAffixText: +20H – 12∑
ParseStatus: partial
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RawCellText:
Blast lands on foe's side but spreads to
arms and legs. A shield prevents arm
damage but his hands are burned off.
+20H – 12∑

DescriptionText:
Blast lands on foe's side but spreads to arms and legs. A shield prevents arm damage but his hands are burned off.

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DescriptionText: Foe exposes his back while evading the strike. Blast scorches a small wound in his shoulder blade.
RawAffixText: +8H – 2∑ – 2∫ – (-20)
ParseStatus: partial
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RawCellText:
Foe exposes his back while evading the
strike. Blast scorches a small wound in
his shoulder blade.
+8H – 2∑ – 2∫ – (-20)

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RawAffixText: ∑ – 2∫
ParseStatus: partial
SourceImagePath: heat/cells/none__b__81-85.png
RawCellText:
Strike knocks foe down on his back.
The flames do not endure but much
equipment is burned or crushed.
∑ – 2∫

DescriptionText:
Strike knocks foe down on his back. The flames do not endure but much equipment is burned or crushed.

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RawAffixText: (-20) – 2∫
ParseStatus: partial
SourceImagePath: heat/cells/none__c__81-85.png
RawCellText:
Violent inferno destroys organic armor
and ruins metal armor on leg. Much of
the blast tumbles clear after impact. the blast rumbles clear after impact.
(-20) – 2∫

DescriptionText:
Violent inferno destroys organic armor and ruins metal armor on leg. Much of the blast tumbles clear after impact. the blast rumbles clear after impact.

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RawAffixText: +15H – 9∑
ParseStatus: partial
SourceImagePath: heat/cells/none__d__81-85.png
RawCellText:
Foe's arms and chest embrace your
infernal strike. Arms are useless and
foe's skin is open to the air.
+15H – 9∑

DescriptionText:
Foe's arms and chest embrace your infernal strike. Arms are useless and foe's skin is open to the air.

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DescriptionText: Foe inhales flames scalding lungs and throat Foe is active for 12 rnds (while he burns), then dies.
RawAffixText: +20H
ParseStatus: partial
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RawCellText:
Foe inhales flames scalding lungs and
throat Foe is active for 12 rnds (while
he burns), then dies.
+20H

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RawCellText: Assault to foe's lower leg consumes covering. Foe falls down. One leg is on fire. +10H – 2(-10)
DescriptionText: Assault to foe's lower leg consumes covering. Foe falls down. One leg is on fire.
RawAffixText: +10H – 2(-10)
ParseStatus: partial
SourceImagePath: heat/cells/none__a__86-90.png
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RawAffixText: +16H – 3∑
ParseStatus: partial
SourceImagePath: heat/cells/none__b__86-90.png
RawCellText:
Leg covering is set on fire by blast.
It spreads quickly and foe is in trouble.
The flames will grow if not put out.
+16H – 3∑

DescriptionText:
Leg covering is set on fire by blast. It spreads quickly and foe is in trouble. The flames will grow if not put out.

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RawAffixText: +15H – 6∑∏ – (-85) – 3∫
ParseStatus: partial
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RawCellText:
Foe's shield side is devoured by
flames. Head, arm, side, and leg have
critical burns. If foe has a shield, it is
destroyed in place of his arm.
+15H – 6∑∏ – (-85) – 3∫

DescriptionText:
Foe's shield side is devoured by flames. Head, arm, side, and leg have critical burns. If foe has a shield, it is destroyed in place of his arm.

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RawCellText:
Blast engulfs lower half of foe's body.
If foe has abdominal armor, he is
knocked out. If not, he dies in 12
inactive rounds from organ damage.

DescriptionText:
Blast engulfs lower half of foe's body. If foe has abdominal armor, he is knocked out. If not, he dies in 12 inactive rounds from organ damage.

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RawAffixText: +20H
ParseStatus: partial
SourceImagePath: heat/cells/none__e__86-90.png
RawCellText:
Foe's lower body is badly burned.
Nerves, organs and tissue destroyed.
Foe is paralyzed and will die in 9
rounds from shock and dehydration.
+20H

DescriptionText:
Foe's lower body is badly burned. Nerves, organs and tissue destroyed. Foe is paralyzed and will die in 9 rounds from shock and dehydration.

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ParseStatus: partial
SourceImagePath: heat/cells/none__a__91-95.png
RawCellText:
Blow to foe's head. If he has helmet it
heats up like a furnace and must be
painfully removed. Foe ears and cheeks
are burned.

DescriptionText:
Blow to foe's head. If he has helmet it heats up like a furnace and must be painfully removed. Foe ears and cheeks are burned.

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RawCellText:
Head strike. Force of blast removes
any helmet worn. Hair, scalp and skin
burn. Smoke and flame blind foe for 3
rnds.

DescriptionText:
Head strike. Force of blast removes any helmet worn. Hair, scalp and skin burn. Smoke and flame blind foe for 3 rnds.

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RawAffixText: +18H – 6∑∏ – (–90) – 4∫
ParseStatus: partial
SourceImagePath: heat/cells/none__c__91-95.png
RawCellText:
Trapped in the furnace of your blast,
foe is overcome and falls down. He is
unconsious and still burning.
+18H – 6∑∏ – (–90) – 4∫

DescriptionText:
Trapped in the furnace of your blast, foe is overcome and falls down. He is unconsious and still burning.

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RawAffixText: –
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ParseStatus: raw
SourceImagePath: heat/cells/none__d__91-95.png
RawCellText:
Flames assault upper body. If foe has a
full helm, he is blinded and in a coma
for 2 days. If not, he dies in 6 rounds
due to shock and brain damage.
–

DescriptionText:
Flames assault upper body. If foe has a full helm, he is blinded and in a coma for 2 days. If not, he dies in 6 rounds due to shock and brain damage.

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RawAffixText: +25H
ParseStatus: partial
SourceImagePath: heat/cells/none__e__91-95.png
RawCellText:
Foe is cremated before your very eyes.
He remains standing for 6 rounds and
then drops and dies. A small fire
lingers over the remains. A horrible
end.
+25H

DescriptionText:
Foe is cremated before your very eyes. He remains standing for 6 rounds and then drops and dies. A small fire lingers over the remains. A horrible end.

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RawAffixText: 4∑∏ –8∫
ParseStatus: partial
SourceImagePath: heat/cells/none__a__96-99.png
RawCellText:
Blast lands on the weapon arm and
climbs up to foe's neck. It burns all it
touches. If foe has any organic neck
covering it is destroyed.
4∑∏ –8∫

DescriptionText:
Blast lands on the weapon arm and climbs up to foe's neck. It burns all it touches. If foe has any organic neck covering it is destroyed.

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      "SourceText": "8\u222B"
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RawAffixText: +20H – 12∫ – (+10)
ParseStatus: partial
SourceImagePath: heat/cells/none__b__96-99.png
RawCellText:
Flames burn into foe's throat. The
damage is frightening. Foe's neck
collapses in the flames. He drops and
dies in 9 inactive rnds. He smells bad.
+20H – 12∫ – (+10)

DescriptionText:
Flames burn into foe's throat. The damage is frightening. Foe's neck collapses in the flames. He drops and dies in 9 inactive rnds. He smells bad.

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      "SourceText": "\u002B20H"
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      "SourceText": "12\u222B"
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      "SourceText": "(\u002B10)"
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RawAffixText: –
ParsedJson: {}
ParseStatus: raw
SourceImagePath: heat/cells/none__c__96-99.png
RawCellText:
Intense heat fuses metal, cloth and
skin. Foe is unrecognizable. If no chest
armor he is dead instantly. Otherwise
he dies after 9 rounds of burning.
–

DescriptionText:
Intense heat fuses metal, cloth and skin. Foe is unrecognizable. If no chest armor he is dead instantly. Otherwise he dies after 9 rounds of burning.

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RawAffixText: +20H
ParseStatus: partial
SourceImagePath: heat/cells/none__d__96-99.png
RawCellText:
Foe is trapped in the furnace made by
your attack. Organs are destroyed and
foe's blood boils. He has no hope of
survival and dies in 6 inactive rounds.
+20H

DescriptionText:
Foe is trapped in the furnace made by your attack. Organs are destroyed and foe's blood boils. He has no hope of survival and dies in 6 inactive rounds.

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RawAffixText: (+10)
ParseStatus: partial
SourceImagePath: heat/cells/none__e__96-99.png
RawCellText:
Your foe is devoured by a hellfire of
which even you are frightened. All
combustibles within 10 ft ignite. Little
will remain when the fire dies.
(+10)

DescriptionText:
Your foe is devoured by a hellfire of which even you are frightened. All combustibles within 10 ft ignite. Little will remain when the fire dies.

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RawAffixText: +20H – 5∫
ParseStatus: partial
SourceImagePath: heat/cells/none__a__100.png
RawCellText:
Brutally scar the side of foe's face. Foe
is knocked out. He loses 50 from his
Appearance and 25 from his Presence.
+20H – 5∫

DescriptionText:
Brutally scar the side of foe's face. Foe is knocked out. He loses 50 from his Appearance and 25 from his Presence.

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      "SourceText": "5\u222B"
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RawAffixText: +25H
ParseStatus: partial
SourceImagePath: heat/cells/none__b__100.png
RawCellText:
Assault consumes clothing and tissue.
Foe's arms and chest are without skin.
Foe is paralyzed. Infection will follow.
+25H

DescriptionText:
Assault consumes clothing and tissue. Foe's arms and chest are without skin. Foe is paralyzed. Infection will follow.

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RawAffixText: (+10)
ParseStatus: partial
SourceImagePath: heat/cells/none__c__100.png
RawCellText:
Strike to foe's head. If he has a helmet,
his head is broiled and he dies in 2
rnds. If no helmet he dies instantly.
(+10)

DescriptionText:
Strike to foe's head. If he has a helmet, his head is broiled and he dies in 2 rnds. If no helmet he dies instantly.

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RawAffixText: (+15)
ParseStatus: partial
SourceImagePath: heat/cells/none__d__100.png
RawCellText:
Every part of foe is ablaze. He dies in 2
rounds, making terrifying noises. He
continues to burn for 12 rounds.
(+15)

DescriptionText:
Every part of foe is ablaze. He dies in 2 rounds, making terrifying noises. He continues to burn for 12 rounds.

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      "SourceText": "(\u002B15)"
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RawAffixText: (+20)
ParseStatus: partial
SourceImagePath: heat/cells/none__e__100.png
RawCellText:
Fire devours every part of foe in an
instant. Bits of metal, teeth and a few
bones shower to the ground.
(+20)

DescriptionText:
Fire devours every part of foe in an instant. Bits of metal, teeth and a few bones shower to the ground.

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RawCellText: Foe rolls with the blow.. +0H
DescriptionText: Foe rolls with the blow..
RawAffixText: +0H
ParseStatus: partial
SourceImagePath: impact/cells/none__a__01-05.png
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RawCellText: Rattle foe a little. Bruise his elbow. +0H
DescriptionText: Rattle foe a little. Bruise his elbow.
RawAffixText: +0H
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RawCellText: Strike glances off foe. He presses on. +1H
DescriptionText: Strike glances off foe. He presses on.
RawAffixText: +1H
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RawCellText: Strike lands without force. Foe is up. +2H
DescriptionText: Strike lands without force. Foe is up.
RawAffixText: +2H
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RawCellText: How foe evaded that blow is a mystery. +3H
DescriptionText: How foe evaded that blow is a mystery.
RawAffixText: +3H
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RawCellText: It looks solid, but foe is not hindered. +1H
DescriptionText: It looks solid, but foe is not hindered.
RawAffixText: +1H
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RawCellText: Bump foe in the chest. He loses a garment decoration. +2H
DescriptionText: Bump foe in the chest. He loses a garment decoration.
RawAffixText: +2H
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RawCellText: Foe turns to evade and gets hit in the backside. Little damage is done. +3H
DescriptionText: Foe turns to evade and gets hit in the backside. Little damage is done.
RawAffixText: +3H
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RawCellText: Wild assault to shoulder fails to connect with foe. +4H
DescriptionText: Wild assault to shoulder fails to connect with foe.
RawAffixText: +4H
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RawCellText: Foe is unbalanced and gives ground to regain his footing. +3H – 2(-15)
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RawAffixText: +3H – 2(-15)
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RawCellText: With great effort foe evades the damage. You have initiative. +2H
DescriptionText: With great effort foe evades the damage. You have initiative.
RawAffixText: +2H
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RawCellText: Corrupt foe's sense of balance. He stumbles and loses the initiative. +4H
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RawAffixText: +4H
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RawCellText: Firm strike causes foe to step back and get his bearings. +3H – π
DescriptionText: Firm strike causes foe to step back and get his bearings.
RawAffixText: +3H – π
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RawCellText: Strike to chest is not hard but it is well placed. Foe steps back 5 feet. +4H – π
DescriptionText: Strike to chest is not hard but it is well placed. Foe steps back 5 feet.
RawAffixText: +4H – π
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RawCellText: Foe staggers back and trips, making things worse for him. +6H – ∑
DescriptionText: Foe staggers back and trips, making things worse for him.
RawAffixText: +6H – ∑
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RawCellText: Spin foe sideways. He recovers quickly. You have the initiative. +3H
DescriptionText: Spin foe sideways. He recovers quickly. You have the initiative.
RawAffixText: +3H
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RawCellText: Foe's response is quick enough to avoid serious damage. +2H – π
DescriptionText: Foe's response is quick enough to avoid serious damage.
RawAffixText: +2H – π
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      "SourceText": "\u03C0"
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RawCellText: Strong blow. Foe abandons any hope of the initiative and falls back. +4H – π
DescriptionText: Strong blow. Foe abandons any hope of the initiative and falls back.
RawAffixText: +4H – π
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RawCellText: Foe starts stepping away from the assault before it hits his legs. +6H – π
DescriptionText: Foe starts stepping away from the assault before it hits his legs.
RawAffixText: +6H – π
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RawCellText: Foe fails to avoid some of the attack and almost falls down. +9H – ∑
DescriptionText: Foe fails to avoid some of the attack and almost falls down.
RawAffixText: +9H – ∑
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      "SourceText": "\u2211"
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RawAffixText: +5H
ParseStatus: partial
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RawCellText:
Your strike has some effect. Foe loses
his balance and cannot regain a good
stance. You have 2 rounds of initiative.
+5H

DescriptionText:
Your strike has some effect. Foe loses his balance and cannot regain a good stance. You have 2 rounds of initiative.

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RawAffixText: +5H – π
ParseStatus: partial
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RawCellText:
Strike seeks foe's head. He blocks with
his weapon and evades with shameless
grace. He keeps his guard up.
+5H – π

DescriptionText:
Strike seeks foe's head. He blocks with his weapon and evades with shameless grace. He keeps his guard up.

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DescriptionText: Foe is unbalanced and can only manage some wild swings to protect himself for the moment.
RawAffixText: +8H – π
ParseStatus: partial
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RawCellText:
Foe is unbalanced and can only
manage some wild swings to protect
himself for the moment.
+8H – π

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RawAffixText: +10H – π
ParseStatus: partial
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RawCellText:
Blow almost sends foe down. He
strikes the ground with his weapon
while trying to regain his balance.
+10H – π

DescriptionText:
Blow almost sends foe down. He strikes the ground with his weapon while trying to regain his balance.

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DescriptionText: Foe reels from this deadly strike. He avoids death but not damage. His side is badly bruised.
RawAffixText: +15H – ∑
ParseStatus: partial
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RawCellText:
Foe reels from this deadly strike. He
avoids death but not damage. His side
is badly bruised.
+15H – ∑

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RawAffixText: +8H
ParseStatus: partial
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RawCellText:
Foe must give ground or fall. He steps
back 5 ft and goes low to avoid falling.
He loses 2 rnds of initiative.
+8H

DescriptionText:
Foe must give ground or fall. He steps back 5 ft and goes low to avoid falling. He loses 2 rnds of initiative.

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RawAffixText: +9H – π
ParseStatus: partial
SourceImagePath: impact/cells/none__b__36-45.png
RawCellText:
Violent blow to shield side. Any shield
is destroyed. Foe's side is bruised. He
is still on his feet.
+9H – π

DescriptionText:
Violent blow to shield side. Any shield is destroyed. Foe's side is bruised. He is still on his feet.

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DescriptionText: Pitiless blow to foe's lower leg. Foe is desperate to defend himself while he regains his balance.
RawAffixText: +10H – ∑
ParseStatus: partial
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RawCellText:
Pitiless blow to foe's lower leg. Foe is
desperate to defend himself while he
regains his balance.
+10H – ∑

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DescriptionText: Boom! Foe is hammered by an effective strike to his back. He looks to be recovering. Minor bruises.
RawAffixText: +12H – 2∑
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RawCellText:
Boom! Foe is hammered by an
effective strike to his back. He looks to
be recovering. Minor bruises.
+12H – 2∑

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RawAffixText: +15H –2∑ – 2(-15)
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Hammer foe in shoulder. He falls 10
feet and spuins around. He stumbles
another 5 ft before regaining control.
+15H –2∑ – 2(-15)

DescriptionText:
Hammer foe in shoulder. He falls 10 feet and spuins around. He stumbles another 5 ft before regaining control.

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RawAffixText: +10H
ParseStatus: partial
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RawCellText:
A solid shot unnerves foe and knocks
him to the side. His recovery is slow.
You have 3 rounds of initiative.
+10H

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A solid shot unnerves foe and knocks him to the side. His recovery is slow. You have 3 rounds of initiative.

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RawAffixText: +10H – ∑
ParseStatus: partial
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RawCellText:
Foe loses footing before being struck,
but still avoids most of assault. A piece
of equipment is knocked loose.
+10H – ∑

DescriptionText:
Foe loses footing before being struck, but still avoids most of assault. A piece of equipment is knocked loose.

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RawAffixText: +12H – 2π – (+5)
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RawCellText:
Foe's weapon arm is slammed into his
chest. Foe almost falls. He steps back
5 feet and regains some footing.
+12H – 2π – (+5)

DescriptionText:
Foe's weapon arm is slammed into his chest. Foe almost falls. He steps back 5 feet and regains some footing.

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DescriptionText: Foe is shaken and steps back 5 feet for the next 2 rounds. If he cannot step back he falls down.
RawAffixText: +5H – 2π
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RawCellText:
Foe is shaken and steps back 5 feet for
the next 2 rounds. If he cannot step
back he falls down.
+5H – 2π

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RawAffixText: +20H – ∑∏
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Foe is lifted off the ground and thrown
back five feet. Amazingly he does not
fall. His guard is down.
+20H – ∑∏

DescriptionText:
Foe is lifted off the ground and thrown back five feet. Amazingly he does not fall. His guard is down.

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RawCellText: Bash to foe's side damages equipment unbalancing him. He stumbles about. +10H – ∑
DescriptionText: Bash to foe's side damages equipment unbalancing him. He stumbles about.
RawAffixText: +10H – ∑
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RawCellText: Smash foe to side. Foe still fights but footing is unfirm and armor is loose. +12H – ∑
DescriptionText: Smash foe to side. Foe still fights but footing is unfirm and armor is loose.
RawAffixText: +12H – ∑
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RawCellText: Hard strike to side, armor does not help. The bruise is deep and effective. +15H – 2π
DescriptionText: Hard strike to side, armor does not help. The bruise is deep and effective.
RawAffixText: +15H – 2π
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RawCellText: Batter foe. He fumbles his weapon grip. He notices little else right now. ∑∏ – (+5)
DescriptionText: Batter foe. He fumbles his weapon grip. He notices little else right now.
RawAffixText: ∑∏ – (+5)
ParseStatus: partial
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RawCellText: Foe tries to withstand blow, but goes down. He takes 2 rnds to stand. +20H – 2(40)
DescriptionText: Foe tries to withstand blow, but goes down. He takes 2 rnds to stand.
RawAffixText: +20H – 2(40)
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DescriptionText: Foe's shield arm is roughed up. Foe puts his guard up and steps back. It is clear he is dazed.
RawAffixText: +10H – ∑
ParseStatus: partial
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Foe's shield arm is roughed up. Foe
puts his guard up and steps back. It is
clear he is dazed.
+10H – ∑

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RawAffixText: +10H – 2∑
ParseStatus: partial
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RawCellText:
Foe's response is ungraceful. The
strike slams his weapon arm into his
side and pins it for the moment.
+10H – 2∑

DescriptionText:
Foe's response is ungraceful. The strike slams his weapon arm into his side and pins it for the moment.

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RawAffixText: +12H – 2∑
ParseStatus: partial
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Strong bash hits foe low. His legs
almost give with the pain. Foe recoils
5 feet away from your assault.
+12H – 2∑

DescriptionText:
Strong bash hits foe low. His legs almost give with the pain. Foe recoils 5 feet away from your assault.

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RawAffixText: 2∑∏ – (-10)
ParseStatus: partial
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Concussion bruises skin and batters
ribs. Foe is numb, unable to feel the
damage. He thinks wound is mortal.
2∑∏ – (-10)

DescriptionText:
Concussion bruises skin and batters ribs. Foe is numb, unable to feel the damage. He thinks wound is mortal.

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RawAffixText: +20H – 2∑∏
ParseStatus: partial
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RawCellText:
Impact scatters unattached equipment.
Shield, helmet, and any weapons go
flying. Foe then falls down.
+20H – 2∑∏

DescriptionText:
Impact scatters unattached equipment. Shield, helmet, and any weapons go flying. Foe then falls down.

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RawCellText: Well placed. Strike slams into foe's weapon arm. Foe holds onto his weapon .
DescriptionText: Well placed. Strike slams into foe's weapon arm. Foe holds onto his weapon .
ParsedJson: {}
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ParseStatus: partial
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RawCellText:
Blow crashes into foe's chest. If he has
chest armor, it is damaged. If not, he
has terrible bruises and cracked ribs.

DescriptionText:
Blow crashes into foe's chest. If he has chest armor, it is damaged. If not, he has terrible bruises and cracked ribs.

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RawAffixText: +10H – ∑∏ – (+5)
ParseStatus: partial
SourceImagePath: impact/cells/none__c__61-65.png
RawCellText:
Crashing blow to foe's shoulder sends
him over. He uses weapon arm to stay
standing and cannot defend himself.
+10H – ∑∏ – (+5)

DescriptionText:
Crashing blow to foe's shoulder sends him over. He uses weapon arm to stay standing and cannot defend himself.

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RawCellText:
Lay waste to foe's shield arm. Any
shield in use takes some of the
damage, but is destroyed by impact.

DescriptionText:
Lay waste to foe's shield arm. Any shield in use takes some of the damage, but is destroyed by impact.

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RawAffixText: +20H – 3∑∏
ParseStatus: partial
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RawCellText:
Your strike vandalizes foe's sense of
balance and he crashes to the ground.
His legs and pride are bruised.
+20H – 3∑∏

DescriptionText:
Your strike vandalizes foe's sense of balance and he crashes to the ground. His legs and pride are bruised.

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DescriptionText: Foe braced poorly for the impact. His knee is pressed backwards damaging muscles and tendons.
RawAffixText: +20H – π
ParseStatus: partial
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RawCellText:
Foe braced poorly for the impact. His
knee is pressed backwards damaging
muscles and tendons.
+20H – π

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RawAffixText: +15H – ∑∏
ParseStatus: partial
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RawCellText:
Fingers are entangled in the impact and
broken. Foe's shield hand is useless.
The swelling might go away in a day.
+15H – ∑∏

DescriptionText:
Fingers are entangled in the impact and broken. Foe's shield hand is useless. The swelling might go away in a day.

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RawAffixText: 3∑ – (-90)
ParseStatus: partial
SourceImagePath: impact/cells/none__c__66.png
RawCellText:
Blast breaks shield arm. He falls on his
weapon arm and breaks his wrist. Both
arms are useless. Talk about bad luck.
3∑ – (-90)

DescriptionText:
Blast breaks shield arm. He falls on his weapon arm and breaks his wrist. Both arms are useless. Talk about bad luck.

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RawAffixText: –
ParsedJson: {}
ParseStatus: raw
SourceImagePath: impact/cells/none__d__66.png
RawCellText:
Snap foe's head back. Foe falls
unconscious onto ground breaking a
leg and hand. Without helm he dies .
–

DescriptionText:
Snap foe's head back. Foe falls unconscious onto ground breaking a leg and hand. Without helm he dies .

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RawCellText: Head strike. Foe's skull is crushed. Any helmet worn is driven into the side of foe's head. –
DescriptionText: Head strike. Foe's skull is crushed. Any helmet worn is driven into the side of foe's head.
RawAffixText: –
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RawAffixText: +7H – ∑∏
ParseStatus: partial
SourceImagePath: impact/cells/none__a__67-70.png
RawCellText:
Foe's evasion attempt exposes back
and side. Impact causes foe to drop his
guard and stumble to the side.
+7H – ∑∏

DescriptionText:
Foe's evasion attempt exposes back and side. Impact causes foe to drop his guard and stumble to the side.

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RawAffixText: +12H – ∑∏
ParseStatus: partial
SourceImagePath: impact/cells/none__b__67-70.png
RawCellText:
Blow to back flings foe to knees. He
drops his weapon. He stands but his
guard is down as he rearms himself.
+12H – ∑∏

DescriptionText:
Blow to back flings foe to knees. He drops his weapon. He stands but his guard is down as he rearms himself.

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RawAffixText: 2∑ – ∏
ParseStatus: partial
SourceImagePath: impact/cells/none__c__67-70.png
RawCellText:
A piece of solid equipment is jammed
into foe's chest. The pain is sharp. It
leaves a permanent bruise.
2∑ – ∏

DescriptionText:
A piece of solid equipment is jammed into foe's chest. The pain is sharp. It leaves a permanent bruise.

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RawAffixText: +15H – (+5)
ParseStatus: partial
SourceImagePath: impact/cells/none__d__67-70.png
RawCellText:
Foe is knocked down. He lands on his
equipment, and drops his weapon. He
cannot get up for 2 rounds.
+15H – (+5)

DescriptionText:
Foe is knocked down. He lands on his equipment, and drops his weapon. He cannot get up for 2 rounds.

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RawAffixText: +15H – ∑ – (-10)
ParseStatus: partial
SourceImagePath: impact/cells/none__e__67-70.png
RawCellText:
Strike impacts along thigh. Leg is
twisted and muscles pulled. Foe jams a
finger during the struggle.
+15H – ∑ – (-10)

DescriptionText:
Strike impacts along thigh. Leg is twisted and muscles pulled. Foe jams a finger during the struggle.

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RawAffixText: +10H – 2∑
ParseStatus: partial
SourceImagePath: impact/cells/none__a__71-75.png
RawCellText:
Modest strike provides some excellent
openings. If foe has a shield, it is out
of position for 1 round.
+10H – 2∑

DescriptionText:
Modest strike provides some excellent openings. If foe has a shield, it is out of position for 1 round.

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DescriptionText: Solid strike to shoulder numbs foe's senses and bruises muscles. Foe's sense of direction is off.
RawAffixText: +20H – 2∑ – ∏
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RawCellText:
Solid strike to shoulder numbs foe's
senses and bruises muscles. Foe's
sense of direction is off.
+20H – 2∑ – ∏

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DescriptionText: Violent strike to foe's midsection. He falls, drops equipment, and is vulnerable while standing up.
RawAffixText: +10H – 2∑∏ –2(+5)
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RawCellText:
Violent strike to foe's midsection. He
falls, drops equipment, and is
vulnerable while standing up.
+10H – 2∑∏ –2(+5)

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RawCellText:
Strike at foe's legs. Foe wisely leaps
back from the strike. Both shins and
knees are bruised his ankle is broken.

DescriptionText:
Strike at foe's legs. Foe wisely leaps back from the strike. Both shins and knees are bruised his ankle is broken.

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RawCellText:
Strike lands in center of foe's chest.
Foe is knocked down. Chest armor is
destroyed. Ribs are broken.

DescriptionText:
Strike lands in center of foe's chest. Foe is knocked down. Chest armor is destroyed. Ribs are broken.

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RawCellText:
Strke lands hard against foe's shield
side. He almost loses his footing. Foe
will fall against any nearby object.

DescriptionText:
Strke lands hard against foe's shield side. He almost loses his footing. Foe will fall against any nearby object.

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DescriptionText: Your irresistible blow sends foe onto his back. He drops his weapon. Foe has a variety of bruises.
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RawCellText:
Your irresistible blow sends foe onto
his back. He drops his weapon. Foe
has a variety of bruises.

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RawCellText:
Sweep foe onto his back. Foe must roll
over to get up. Leg armor will slow him
down. Minor fracture on lower leg.

DescriptionText:
Sweep foe onto his back. Foe must roll over to get up. Leg armor will slow him down. Minor fracture on lower leg.

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RawAffixText: +10H - ∑
ParseStatus: partial
SourceImagePath: impact/cells/none__d__76-80.png
RawCellText:
Fold up foe's weapon arm and snap it
against his body like a twig. His arm is
useless. Boy that must hurt!
+10H - ∑

DescriptionText:
Fold up foe's weapon arm and snap it against his body like a twig. His arm is useless. Boy that must hurt!

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RawAffixText: +25H
ParseStatus: partial
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RawCellText:
Strike crashes into foe's side, breaking
his shoulder and collar bone. One arm
is useless; the other isn't much better.
+25H

DescriptionText:
Strike crashes into foe's side, breaking his shoulder and collar bone. One arm is useless; the other isn't much better.

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RawAffixText: +10H – (-25)
ParseStatus: partial
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RawCellText:
Solid shot to foe's chest drives home a
deep bruise. The wound is unforgiving.
Ribs are cracked and cartilage is torn.
+10H – (-25)

DescriptionText:
Solid shot to foe's chest drives home a deep bruise. The wound is unforgiving. Ribs are cracked and cartilage is torn.

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RawAffixText: +10H – 2∑ – (-25)
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Brutal strike lands between foe's
shoulder blades. Tendons and muscles
sprain. Little is not painful for foe.
+10H – 2∑ – (-25)

DescriptionText:
Brutal strike lands between foe's shoulder blades. Tendons and muscles sprain. Little is not painful for foe.

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RawAffixText: +15H – ∑ – (-25)
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RawCellText:
Strike looks harmless. However, foe's
collarbone is broken. He is furious with
his fortune. The pain is real.
+15H – ∑ – (-25)

DescriptionText:
Strike looks harmless. However, foe's collarbone is broken. He is furious with his fortune. The pain is real.

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RawAffixText: +20H
ParseStatus: partial
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RawCellText:
Impact to face and chest knocks out
teeth and breaks ribs. Foe is dazed and
stands immobile for 3 rounds.
+20H

DescriptionText:
Impact to face and chest knocks out teeth and breaks ribs. Foe is dazed and stands immobile for 3 rounds.

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RawAffixText: +30H
ParseStatus: partial
SourceImagePath: impact/cells/none__e__81-85.png
RawCellText:
Violent onslaught ruptures organs and
causes massive internal bleeding. Foe
will die in 6 inactive rounds.
+30H

DescriptionText:
Violent onslaught ruptures organs and causes massive internal bleeding. Foe will die in 6 inactive rounds.

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RawCellText:
Assault to legs. Foe's balance is stolen.
He falls to the ground. Foe's shin and
knee are bashed against the ground.

DescriptionText:
Assault to legs. Foe's balance is stolen. He falls to the ground. Foe's shin and knee are bashed against the ground.

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RawCellText:
Strike flings its strength into foe's legs.
Muscles are bruised and tendons are
torn. Foe remains standing. One of
foe's greaves comes off.

DescriptionText:
Strike flings its strength into foe's legs. Muscles are bruised and tendons are torn. Foe remains standing. One of foe's greaves comes off.

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RawAffixText: +20H – 2∑∏ – (-60)
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RawCellText:
Blow fractures foe's thigh. Foe does
not fall down, but he cannot walk until
the leg has a splint. This is a good
opportunity to practice your first aid.
+20H – 2∑∏ – (-60)

DescriptionText:
Blow fractures foe's thigh. Foe does not fall down, but he cannot walk until the leg has a splint. This is a good opportunity to practice your first aid.

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RawCellText:
Onslaught to foe's midsection. Organs
are damaged and foe throws up blood.
Foe's abdomen is seriously damaged.
He falls and should not be moved.

DescriptionText:
Onslaught to foe's midsection. Organs are damaged and foe throws up blood. Foe's abdomen is seriously damaged. He falls and should not be moved.

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RawAffixText: +50H
ParseStatus: partial
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RawCellText:
Foe is thrown down. Two ribs protrude
from his chest. Organs are destroyed.
Foe's eyes glaze when death comes in
3 rnds.
+50H

DescriptionText:
Foe is thrown down. Two ribs protrude from his chest. Organs are destroyed. Foe's eyes glaze when death comes in 3 rnds.

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RawAffixText: +20H – 3∑∏ – (-50)
ParseStatus: partial
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RawCellText:
Blow to foe's head. If he has a helmet,
it is unseated and covers foe's eyes. If
no helmet, foe is knocked out.
+20H – 3∑∏ – (-50)

DescriptionText:
Blow to foe's head. If he has a helmet, it is unseated and covers foe's eyes. If no helmet, foe is knocked out.

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      "SourceText": "3\u2211\u220F"
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RawAffixText: +25H
ParseStatus: partial
SourceImagePath: impact/cells/none__b__91-95.png
RawCellText:
Strike hammers side of head. With
helmet, foe is in coma for 2 weeks. If
no helm, foe diesin 1-10 rnds.
+25H

DescriptionText:
Strike hammers side of head. With helmet, foe is in coma for 2 weeks. If no helm, foe diesin 1-10 rnds.

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RawAffixText: +20H – 9∑∏ – (-75)
ParseStatus: partial
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RawCellText:
Force of attack breaks foe's knee and
sends him down. He can't get up
unassisted. He considers surrendering.
+20H – 9∑∏ – (-75)

DescriptionText:
Force of attack breaks foe's knee and sends him down. He can't get up unassisted. He considers surrendering.

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RawAffixText: +50H
ParseStatus: partial
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RawCellText:
Foe's face, jaw and neck shatter. He
stumbles back a few steps. He falls and
dies after 3 rounds of inactivity. Sad.
+50H

DescriptionText:
Foe's face, jaw and neck shatter. He stumbles back a few steps. He falls and dies after 3 rounds of inactivity. Sad.

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RawAffixText: +30H
ParseStatus: partial
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RawCellText:
Foe's lower body is crushed. Massive
blood loss and shock will cause foe to
die after 6 rounds. He can still speak.
+30H

DescriptionText:
Foe's lower body is crushed. Massive blood loss and shock will cause foe to die after 6 rounds. He can still speak.

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RawAffixText: +20H - 3∑∏ – (-50)
ParseStatus: partial
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RawCellText:
Blow lands hardest against foe's hip.
The bone is fractured and foe falls
down. Foe sprains wrist in the fall.
When it rains, it pours.
+20H - 3∑∏ – (-50)

DescriptionText:
Blow lands hardest against foe's hip. The bone is fractured and foe falls down. Foe sprains wrist in the fall. When it rains, it pours.

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      "SourceText": "3\u2211\u220F"
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RawAffixText: +25H
ParseStatus: partial
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RawCellText:
This sudden tempest breaks foe's
neck. He cannot breath. He drops and
dies after a futile 12 round struggle.
Close his eyes.
+25H

DescriptionText:
This sudden tempest breaks foe's neck. He cannot breath. He drops and dies after a futile 12 round struggle. Close his eyes.

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RawCellText: Savage impact ruptures internal organs and breaks many bones. Foe falls and dies.. +50H
DescriptionText: Savage impact ruptures internal organs and breaks many bones. Foe falls and dies..
RawAffixText: +50H
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RawAffixText: +25H
ParseStatus: partial
SourceImagePath: impact/cells/none__d__96-99.png
RawCellText:
Bash in foe's side. Bones are broken
by the concussion. One of them is
driven into a kidney. Foe goes into
shock, drops, and dies in 8 rounds.
+25H

DescriptionText:
Bash in foe's side. Bones are broken by the concussion. One of them is driven into a kidney. Foe goes into shock, drops, and dies in 8 rounds.

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RawAffixText: (+20)
ParseStatus: partial
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RawCellText:
Strike brings foe down. His spine is
broken with liitle effort. Foe is still.
Blood pours from his mouth heralding
his death. He dies in 3 rounds.
(+20)

DescriptionText:
Strike brings foe down. His spine is broken with liitle effort. Foe is still. Blood pours from his mouth heralding his death. He dies in 3 rounds.

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RawAffixText: +25H
ParseStatus: partial
SourceImagePath: impact/cells/none__a__100.png
RawCellText:
Foe slams to ground from brutal strike.
His rib cage is fractured. With armor,
he is only knocked out; if no armor, foe
dies in 3 rnds from internal bleeding.
+25H

DescriptionText:
Foe slams to ground from brutal strike. His rib cage is fractured. With armor, he is only knocked out; if no armor, foe dies in 3 rnds from internal bleeding.

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RawAffixText: +30H
ParseStatus: partial
SourceImagePath: impact/cells/none__b__100.png
RawCellText:
Bash in foe's side and a shoulder. The
shoulder blade violently contacts foe's
spine. Foe is paralyzed from the
shoulder down. Foe is unhappy.
+30H

DescriptionText:
Bash in foe's side and a shoulder. The shoulder blade violently contacts foe's spine. Foe is paralyzed from the shoulder down. Foe is unhappy.

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RawAffixText: (+10)
ParseStatus: partial
SourceImagePath: impact/cells/none__c__100.png
RawCellText:
Foe's head is in the middle of this
tumult. Foe dies instantly. His skull is
crushed and a few other bones are also
broken in his fall.
(+10)

DescriptionText:
Foe's head is in the middle of this tumult. Foe dies instantly. His skull is crushed and a few other bones are also broken in his fall.

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RawAffixText: (+25)
ParseStatus: partial
SourceImagePath: impact/cells/none__d__100.png
RawCellText:
Crush foe's lungs and heart with an
irresistible onslaught. The impact
slams foe to the ground and he dies a
moment later.
(+25)

DescriptionText:
Crush foe's lungs and heart with an irresistible onslaught. The impact slams foe to the ground and he dies a moment later.

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RawAffixText: –
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RawCellText:
Blast breaks close to thirty bones in
foe's skeleton. He is dead a moment
later. His body is difficult to gather up.
Very little of his equipment in intact.
–

DescriptionText:
Blast breaks close to thirty bones in foe's skeleton. He is dead a moment later. His body is difficult to gather up. Very little of his equipment in intact.

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RawCellText: Not very impressive. +0H
DescriptionText: Not very impressive.
RawAffixText: +0H
ParseStatus: partial
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RawCellText: Your grip fails you. +0H
DescriptionText: Your grip fails you.
RawAffixText: +0H
ParseStatus: partial
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RawCellText: Practice this one. +1H
DescriptionText: Practice this one.
RawAffixText: +1H
ParseStatus: partial
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RawCellText: Strike blunted by clothing. +2H
DescriptionText: Strike blunted by clothing.
RawAffixText: +2H
ParseStatus: partial
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RawCellText: Destroy one of foe's silly decorations. +3H
DescriptionText: Destroy one of foe's silly decorations.
RawAffixText: +3H
ParseStatus: partial
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RawCellText: The strike lost something in the translation. +0H
DescriptionText: The strike lost something in the translation.
RawAffixText: +0H
ParseStatus: partial
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RawCellText: Thud. +2H
DescriptionText: Thud.
RawAffixText: +2H
ParseStatus: partial
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RawCellText: You should have swung much harder. +3H
DescriptionText: You should have swung much harder.
RawAffixText: +3H
ParseStatus: partial
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RawCellText: Foe steps right, then left, and almost evades your blow. evades you blow. +4H
DescriptionText: Foe steps right, then left, and almost evades your blow. evades you blow.
RawAffixText: +4H
ParseStatus: partial
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RawCellText: Blow is forceful, not hard. Foe is unbalanced. You have initiative. +6H
DescriptionText: Blow is forceful, not hard. Foe is unbalanced. You have initiative.
RawAffixText: +6H
ParseStatus: partial
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RawCellText: Foe evades your much of your swing. You have initiative. +3H
DescriptionText: Foe evades your much of your swing. You have initiative.
RawAffixText: +3H
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RawCellText: Foe evades frantically. You have the initiative next round. +3H
DescriptionText: Foe evades frantically. You have the initiative next round.
RawAffixText: +3H
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RawCellText: Really solid strike to foe's shield side. You have initiative. +7H
DescriptionText: Really solid strike to foe's shield side. You have initiative.
RawAffixText: +7H
ParseStatus: partial
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RawCellText: Shot close to foe's throat. He seeks to avoid your next strike. +5H – (π-10)
DescriptionText: Shot close to foe's throat. He seeks to avoid your next strike.
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RawCellText: Foe raises an arm to block your strike. He does himself harm. You profit. +6H – ∑ – (+5)
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RawCellText: Foe steps back 5 feet. He is out of position. +2H – π
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RawCellText: Foe is concerned with his own preservation. He steps back 5 feet. +4H – (π-10)
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RawCellText: Blow to foe's waist. He spins sideways. +6H – (π-20)
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RawCellText: Glancing blow takes skin with it. You have initiative next round. +5H – (-5)
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RawCellText: Strong blow breaks foe's guard. He is unbalanced. ∑∏ – (+10)
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RawCellText: Foe tries to duck under your strike. You knock him back. +3H – π – (+5)
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RawCellText: Foe loses some resolve from your solid strike. +4H – (π-20)
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RawCellText: Disorient foe with a tricky shot. He is at a loss for words. +5H – ∑
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RawCellText: Foe goes airborne to evade your strike. He is stumbling back. +4H – ∑∏
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RawCellText: Solid shot breaks foe's ribs. You have initiative next round. +6H – (-10)
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RawCellText: Bust foe's shin. You have initiative.
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RawCellText: Blow to foe's left calf. You gain initiative.
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RawCellText: Catch foe in lower leg. You gain initiative, while foe regains footing. +9H – 2(-25)
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RawCellText: Light swing to foe's leg. Foe's calf is bruised. You have the initiative. +10H – (-10)
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RawCellText: Blow to upper leg. Minor fracture. You have initiative. +12H – (-10)
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RawCellText: Foe steps under your blow. You catch him in the back. +4H – (π-25)
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RawCellText: Solid blow to back. Foe seeks to avoid this attack again. He has lost his way. +6H – (π-25)
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RawAffixText: +6H – (π-25)
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DescriptionText: He leans to your shield side and you hit him in the back. You have the initiative for 2 rounds.
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RawCellText: Catch foe in shoulder blade. Foe drops his guard and reels from your blow. +10H – ∑∏
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DescriptionText: Glancing strike to lower back. Foe turns away to avoid the damage. Foe uses his weapon for balance.
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Glancing strike to lower back. Foe turns
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+15H – ∑∏

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RawCellText: Blow to foe's chest. Foe leans sideways in pain. +5H – (π-25)
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RawCellText: Foe recoils before your blow impacts. He steps back 5 feet to defend himself. +6H – 2π
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RawAffixText: +6H – 2π
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RawCellText: Hard strike to chest, armor does not help. +5H – ∑ – (-10)
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RawCellText: Blow to foe's ribs. It hurts him to raise his arms. Foe cannot lean over. +10H – (-15)
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RawAffixText: +10H – (-15)
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RawCellText: Blow to chest. He seeks to regain his wind and survive your onslaught. +15H – 2∑ – (-15)
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RawAffixText: +15H – 2∑ – (-15)
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RawCellText: Blow to foe's waist sends a piece of equipment flying. Foe recoils. +5H – (π-25)
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RawAffixText: +5H – (π-25)
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RawCellText: Strike passes under shield arm and lands on foe's thigh. Big bruise. +6H – π – (-5)
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RawAffixText: +6H – π – (-5)
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RawCellText: Strike grazes across left thigh and lands on right. It lands solid. +6H – π – (-5) – (+10)
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RawAffixText: +6H – π – (-5) – (+10)
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