Redesign critical cell editor
This commit is contained in:
@@ -1,22 +1,29 @@
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@using System
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@using System.Collections.Generic
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@using System.Linq
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@using RolemasterDb.App.Domain
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@using RolemasterDb.App.Features
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<div class="critical-editor-backdrop" @onclick="HandleBackdropClicked">
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<div class="critical-editor-dialog" @onclick:stopPropagation="true">
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<header class="critical-editor-header">
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<div>
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<span class="eyebrow">Manual Curation</span>
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@if (Model is not null)
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{
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<h3 class="panel-title">Edit @Model.TableName</h3>
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<h3 class="panel-title">Edit Result Card</h3>
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<p class="muted critical-editor-meta">
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Roll band <strong>@Model.RollBand</strong>, column <strong>@Model.ColumnLabel</strong>
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<strong>@Model.TableName</strong>
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<span> · Roll band <strong>@Model.RollBand</strong></span>
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<span> · Severity <strong>@Model.ColumnLabel</strong></span>
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@if (!string.IsNullOrWhiteSpace(Model.GroupLabel))
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{
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<span>, group <strong>@Model.GroupLabel</strong></span>
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<span> · Variant <strong>@Model.GroupLabel</strong></span>
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}
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</p>
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}
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else
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{
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<h3 class="panel-title">Critical Cell Editor</h3>
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<h3 class="panel-title">Edit Result Card</h3>
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}
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</div>
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<button type="button" class="btn btn-link critical-editor-close" @onclick="OnClose">Close</button>
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@@ -44,49 +51,80 @@
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}
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<section class="critical-editor-section">
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<h4>Base Cell</h4>
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<div class="field-shell">
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<label>Raw Cell Text</label>
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<InputTextArea class="input-shell critical-editor-textarea tall" @bind-Value="Model.RawCellText" />
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</div>
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<div class="field-shell">
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<label>Description / Prose</label>
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<InputText class="input-shell" @bind-Value="Model.DescriptionText" />
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</div>
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<div class="field-shell">
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<label>Affix Text</label>
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<InputText class="input-shell" @bind-Value="Model.RawAffixText" />
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</div>
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<div class="form-grid">
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<div class="field-shell">
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<label>Parse Status</label>
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<InputText class="input-shell" @bind-Value="Model.ParseStatus" />
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<div class="critical-editor-section-header">
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<div>
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<h4>Result Preview</h4>
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<p class="muted">This is the card the table browser will show.</p>
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</div>
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<div class="field-shell">
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<label>Parsed Json</label>
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<InputTextArea class="input-shell critical-editor-textarea json" @bind-Value="Model.ParsedJson" />
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</div>
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<div class="result-card critical-editor-preview-card">
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<div class="result-stats">
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<span class="stat-pill">Severity: @Model.ColumnLabel</span>
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<span class="stat-pill">Roll band: @Model.RollBand</span>
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@if (!string.IsNullOrWhiteSpace(Model.GroupLabel))
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{
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<span class="stat-pill">Variant: @Model.GroupLabel</span>
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}
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</div>
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<CompactCriticalCell
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Description="@Model.DescriptionText"
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Effects="@BuildPreviewEffects(Model.Effects)"
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Branches="@BuildPreviewBranches(Model.Branches)" />
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</div>
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</section>
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<section class="critical-editor-section">
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<div class="critical-editor-section-header">
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<h4>Base Effects</h4>
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<div>
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<h4>Raw Text</h4>
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<p class="muted">Update the source text, then adjust the visible card fields below.</p>
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</div>
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</div>
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<div class="field-shell">
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<label>Raw Cell Text</label>
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<InputTextArea class="input-shell critical-editor-textarea tall" @bind-Value="Model.RawCellText" />
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</div>
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<div class="field-shell">
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<label>Result Text Override</label>
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<InputTextArea class="input-shell critical-editor-textarea compact" @bind-Value="Model.DescriptionText" />
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</div>
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</section>
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<section class="critical-editor-section">
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<div class="critical-editor-section-header">
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<div>
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<h4>Base Effects</h4>
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<p class="muted">These chips appear on the main result.</p>
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</div>
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<button type="button" class="btn-ritual" @onclick="AddBaseEffect">Add Effect</button>
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</div>
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@if (Model.Effects.Count == 0)
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{
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<p class="muted">No normalized base effects for this cell.</p>
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<p class="muted">No base effects on this result yet.</p>
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}
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else
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{
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<div class="critical-editor-chip-list">
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@for (var index = 0; index < Model.Effects.Count; index++)
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{
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var effect = Model.Effects[index];
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var effectIndex = index;
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<div class="critical-editor-chip-card">
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<div class="critical-editor-chip-preview">
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<AffixBadgeList Effects="@BuildSinglePreviewEffect(effect)" />
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<span class="critical-editor-chip-name">@GetEffectLabel(effect)</span>
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</div>
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<button type="button" class="btn btn-link" @onclick="() => RemoveBaseEffect(effectIndex)">Remove</button>
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</div>
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}
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</div>
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@for (var index = 0; index < Model.Effects.Count; index++)
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{
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var effect = Model.Effects[index];
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<div class="critical-editor-card">
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<div class="critical-editor-card nested">
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<div class="critical-editor-card-header">
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<strong>Effect @(index + 1)</strong>
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<button type="button" class="btn btn-link" @onclick="() => RemoveBaseEffect(index)">Remove</button>
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<strong>@GetEffectLabel(effect)</strong>
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</div>
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@EffectFields(effect)
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</div>
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@@ -96,12 +134,15 @@
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<section class="critical-editor-section">
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<div class="critical-editor-section-header">
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<h4>Branches</h4>
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<button type="button" class="btn-ritual" @onclick="AddBranch">Add Branch</button>
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<div>
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<h4>Conditions</h4>
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<p class="muted">Use condition cards for alternate outcomes.</p>
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</div>
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<button type="button" class="btn-ritual" @onclick="AddBranch">Add Condition</button>
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</div>
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@if (Model.Branches.Count == 0)
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{
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<p class="muted">No branch records on this cell.</p>
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<p class="muted">No alternate condition cards on this result yet.</p>
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}
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else
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{
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@@ -110,68 +151,56 @@
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var branch = Model.Branches[index];
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<div class="critical-editor-card branch-card-editor">
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<div class="critical-editor-card-header">
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<strong>Branch @(index + 1)</strong>
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<div>
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<strong>@GetBranchTitle(branch, index)</strong>
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<p class="muted critical-editor-inline-copy">Shown when this condition applies.</p>
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</div>
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<button type="button" class="btn btn-link" @onclick="() => RemoveBranch(index)">Remove</button>
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</div>
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<div class="form-grid">
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<div class="field-shell">
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<label>Branch Kind</label>
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<InputText class="input-shell" @bind-Value="branch.BranchKind" />
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</div>
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<div class="field-shell">
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<label>Condition Key</label>
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<InputText class="input-shell" @bind-Value="branch.ConditionKey" />
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</div>
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<div class="field-shell">
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<label>Sort Order</label>
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<InputNumber TValue="int" class="input-shell" @bind-Value="branch.SortOrder" />
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</div>
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</div>
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<div class="field-shell">
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<label>Condition Text</label>
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<label>Condition</label>
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<InputText class="input-shell" @bind-Value="branch.ConditionText" />
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</div>
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<div class="field-shell">
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<label>Raw Text</label>
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<InputTextArea class="input-shell critical-editor-textarea" @bind-Value="branch.RawText" />
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</div>
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<div class="field-shell">
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<label>Description / Prose</label>
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<InputText class="input-shell" @bind-Value="branch.DescriptionText" />
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</div>
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<div class="field-shell">
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<label>Affix Text</label>
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<InputText class="input-shell" @bind-Value="branch.RawAffixText" />
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</div>
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<div class="form-grid">
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<div class="field-shell">
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<label>Condition Json</label>
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<InputTextArea class="input-shell critical-editor-textarea compact" @bind-Value="branch.ConditionJson" />
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</div>
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<div class="field-shell">
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<label>Parsed Json</label>
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<InputTextArea class="input-shell critical-editor-textarea json" @bind-Value="branch.ParsedJson" />
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</div>
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<label>Outcome Text</label>
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<InputTextArea class="input-shell critical-editor-textarea compact" @bind-Value="branch.DescriptionText" />
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</div>
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<div class="critical-editor-subsection">
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<div class="critical-editor-section-header">
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<h5>Branch Effects</h5>
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<div>
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<h5>Condition Effects</h5>
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<p class="muted">These chips only appear when the condition is met.</p>
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</div>
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<button type="button" class="btn-ritual" @onclick="() => AddBranchEffect(branch)">Add Effect</button>
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</div>
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@if (branch.Effects.Count == 0)
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{
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<p class="muted">No normalized branch effects.</p>
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<p class="muted">No effects on this condition card yet.</p>
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}
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else
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{
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<div class="critical-editor-chip-list">
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@for (var effectIndex = 0; effectIndex < branch.Effects.Count; effectIndex++)
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{
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var effect = branch.Effects[effectIndex];
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var localEffectIndex = effectIndex;
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<div class="critical-editor-chip-card">
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<div class="critical-editor-chip-preview">
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<AffixBadgeList Effects="@BuildSinglePreviewEffect(effect)" />
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<span class="critical-editor-chip-name">@GetEffectLabel(effect)</span>
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</div>
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<button type="button" class="btn btn-link" @onclick="() => RemoveBranchEffect(branch, localEffectIndex)">Remove</button>
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</div>
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}
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</div>
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@for (var effectIndex = 0; effectIndex < branch.Effects.Count; effectIndex++)
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{
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var effect = branch.Effects[effectIndex];
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<div class="critical-editor-card nested">
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<div class="critical-editor-card-header">
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<strong>Branch Effect @(effectIndex + 1)</strong>
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<button type="button" class="btn btn-link" @onclick="() => RemoveBranchEffect(branch, effectIndex)">Remove</button>
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<strong>@GetEffectLabel(effect)</strong>
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</div>
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@EffectFields(effect)
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</div>
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@@ -229,7 +258,7 @@
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private void AddBaseEffect()
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{
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Model?.Effects.Add(new CriticalEffectEditorModel());
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Model?.Effects.Add(CreateDefaultEffectModel());
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}
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private void RemoveBaseEffect(int index)
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@@ -251,6 +280,7 @@
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Model.Branches.Add(new CriticalBranchEditorModel
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{
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ConditionText = $"Condition {Model.Branches.Count + 1}",
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SortOrder = Model.Branches.Count + 1
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});
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}
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@@ -267,7 +297,7 @@
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private static void AddBranchEffect(CriticalBranchEditorModel branch)
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{
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branch.Effects.Add(new CriticalEffectEditorModel());
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branch.Effects.Add(CreateDefaultEffectModel());
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}
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private static void RemoveBranchEffect(CriticalBranchEditorModel branch, int index)
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@@ -279,55 +309,167 @@
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branch.Effects.RemoveAt(index);
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}
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private static CriticalEffectEditorModel CreateDefaultEffectModel() =>
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new()
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{
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EffectCode = CriticalEffectCodes.DirectHits,
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SourceType = "symbol"
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};
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private static string GetBranchTitle(CriticalBranchEditorModel branch, int index) =>
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string.IsNullOrWhiteSpace(branch.ConditionText)
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? $"Condition {index + 1}"
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: branch.ConditionText;
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private static string GetEffectLabel(CriticalEffectEditorModel effect)
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{
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if (AffixDisplayMap.TryGet(effect.EffectCode, out var info))
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{
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return info.Label;
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}
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return string.IsNullOrWhiteSpace(effect.EffectCode) ? "Custom Effect" : effect.EffectCode;
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}
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private static IEnumerable<KeyValuePair<string, string>> GetEffectOptions(string? currentCode)
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{
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if (!string.IsNullOrWhiteSpace(currentCode) && !AffixDisplayMap.Entries.ContainsKey(currentCode))
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{
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yield return new KeyValuePair<string, string>(currentCode, currentCode);
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}
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foreach (var entry in AffixDisplayMap.Entries.OrderBy(item => item.Value.Label))
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{
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yield return new KeyValuePair<string, string>(entry.Key, entry.Value.Label);
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}
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}
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private static void HandleEffectCodeChanged(CriticalEffectEditorModel effect, string? newCode)
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{
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var normalizedCode = newCode?.Trim() ?? string.Empty;
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if (string.Equals(effect.EffectCode, normalizedCode, StringComparison.Ordinal))
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{
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return;
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}
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effect.EffectCode = normalizedCode;
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effect.Target = null;
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effect.ValueInteger = null;
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effect.ValueDecimal = null;
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effect.ValueExpression = null;
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effect.DurationRounds = null;
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effect.PerRound = null;
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effect.Modifier = null;
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effect.BodyPart = null;
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effect.IsPermanent = false;
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effect.SourceText = null;
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effect.SourceType = AffixDisplayMap.TryGet(effect.EffectCode, out _) ? "symbol" : "manual";
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}
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private static IReadOnlyList<CriticalEffectLookupResponse> BuildPreviewEffects(IEnumerable<CriticalEffectEditorModel> effects) =>
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effects.Select(CreatePreviewEffect).ToList();
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private static IReadOnlyList<CriticalEffectLookupResponse> BuildSinglePreviewEffect(CriticalEffectEditorModel effect) =>
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[CreatePreviewEffect(effect)];
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private static IReadOnlyList<CriticalBranchLookupResponse> BuildPreviewBranches(IEnumerable<CriticalBranchEditorModel> branches) =>
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branches
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.OrderBy(branch => branch.SortOrder)
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.Select(branch => new CriticalBranchLookupResponse(
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branch.BranchKind,
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branch.ConditionKey,
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branch.ConditionText,
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branch.DescriptionText,
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branch.RawAffixText,
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BuildPreviewEffects(branch.Effects),
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branch.RawText,
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branch.SortOrder))
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.ToList();
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private static CriticalEffectLookupResponse CreatePreviewEffect(CriticalEffectEditorModel effect) =>
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new(
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effect.EffectCode,
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effect.Target,
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effect.ValueInteger,
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effect.ValueExpression,
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effect.DurationRounds,
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effect.PerRound,
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effect.Modifier,
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effect.BodyPart,
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effect.IsPermanent,
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effect.SourceType,
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effect.SourceText);
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}
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@functions {
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private RenderFragment EffectFields(CriticalEffectEditorModel effect) => @<div>
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<div class="form-grid">
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private RenderFragment EffectFields(CriticalEffectEditorModel effect) => @<div class="critical-editor-effect-fields">
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<div class="form-grid critical-editor-effect-grid">
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<div class="field-shell">
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<label>Effect Code</label>
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<InputText class="input-shell" @bind-Value="effect.EffectCode" />
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</div>
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<div class="field-shell">
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<label>Target</label>
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<InputText class="input-shell" @bind-Value="effect.Target" />
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</div>
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<div class="field-shell">
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<label>Source Type</label>
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<InputText class="input-shell" @bind-Value="effect.SourceType" />
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</div>
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<div class="field-shell">
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<label>Source Text</label>
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<InputText class="input-shell" @bind-Value="effect.SourceText" />
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</div>
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<div class="field-shell">
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<label>Value Integer</label>
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<InputNumber TValue="int?" class="input-shell" @bind-Value="effect.ValueInteger" />
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</div>
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<div class="field-shell">
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<label>Value Decimal</label>
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<InputNumber TValue="decimal?" class="input-shell" @bind-Value="effect.ValueDecimal" step="0.01" />
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</div>
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<div class="field-shell">
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<label>Value Expression</label>
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<InputText class="input-shell" @bind-Value="effect.ValueExpression" />
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</div>
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<div class="field-shell">
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<label>Duration Rounds</label>
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<InputNumber TValue="int?" class="input-shell" @bind-Value="effect.DurationRounds" />
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</div>
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<div class="field-shell">
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<label>Per Round</label>
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<InputNumber TValue="int?" class="input-shell" @bind-Value="effect.PerRound" />
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</div>
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<div class="field-shell">
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<label>Modifier</label>
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<InputNumber TValue="int?" class="input-shell" @bind-Value="effect.Modifier" />
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</div>
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<div class="field-shell">
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<label>Body Part</label>
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<InputText class="input-shell" @bind-Value="effect.BodyPart" />
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<label>Effect</label>
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<select class="input-shell" value="@effect.EffectCode" @onchange="args => HandleEffectCodeChanged(effect, args.Value?.ToString())">
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@foreach (var option in GetEffectOptions(effect.EffectCode))
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{
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<option value="@option.Key">@option.Value</option>
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}
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</select>
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</div>
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@switch (effect.EffectCode)
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{
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case CriticalEffectCodes.DirectHits:
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<div class="field-shell">
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<label>Hits</label>
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<InputNumber TValue="int?" class="input-shell" @bind-Value="effect.ValueInteger" />
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</div>
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break;
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case CriticalEffectCodes.StunnedRounds:
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case CriticalEffectCodes.MustParryRounds:
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case CriticalEffectCodes.NoParryRounds:
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<div class="field-shell">
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<label>Rounds</label>
|
||||
<InputNumber TValue="int?" class="input-shell" @bind-Value="effect.DurationRounds" />
|
||||
</div>
|
||||
break;
|
||||
case CriticalEffectCodes.BleedPerRound:
|
||||
<div class="field-shell">
|
||||
<label>Bleed / Round</label>
|
||||
<InputNumber TValue="int?" class="input-shell" @bind-Value="effect.PerRound" />
|
||||
</div>
|
||||
break;
|
||||
case CriticalEffectCodes.FoePenalty:
|
||||
case CriticalEffectCodes.AttackerBonusNextRound:
|
||||
<div class="field-shell">
|
||||
<label>Modifier</label>
|
||||
<InputNumber TValue="int?" class="input-shell" @bind-Value="effect.Modifier" />
|
||||
</div>
|
||||
break;
|
||||
case CriticalEffectCodes.PowerPointModifier:
|
||||
<div class="field-shell">
|
||||
<label>Expression</label>
|
||||
<InputText class="input-shell" @bind-Value="effect.ValueExpression" />
|
||||
</div>
|
||||
break;
|
||||
default:
|
||||
<div class="field-shell">
|
||||
<label>Display Text</label>
|
||||
<InputText class="input-shell" @bind-Value="effect.SourceText" />
|
||||
</div>
|
||||
break;
|
||||
}
|
||||
@if (!string.IsNullOrWhiteSpace(effect.BodyPart))
|
||||
{
|
||||
<div class="field-shell">
|
||||
<label>Body Part</label>
|
||||
<InputText class="input-shell" @bind-Value="effect.BodyPart" />
|
||||
</div>
|
||||
}
|
||||
@if (!string.IsNullOrWhiteSpace(effect.Target))
|
||||
{
|
||||
<div class="field-shell">
|
||||
<label>Target</label>
|
||||
<InputText class="input-shell" @bind-Value="effect.Target" />
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
<label class="critical-editor-checkbox">
|
||||
<InputCheckbox class="form-check-input" @bind-Value="effect.IsPermanent" />
|
||||
|
||||
@@ -728,6 +728,12 @@ textarea {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.critical-editor-section-header > div,
|
||||
.critical-editor-card-header > div {
|
||||
display: grid;
|
||||
gap: 0.2rem;
|
||||
}
|
||||
|
||||
.critical-editor-section-header,
|
||||
.critical-editor-card-header {
|
||||
display: flex;
|
||||
@@ -749,6 +755,15 @@ textarea {
|
||||
background: rgba(252, 248, 238, 0.96);
|
||||
}
|
||||
|
||||
.critical-editor-preview-card {
|
||||
display: grid;
|
||||
gap: 0.85rem;
|
||||
}
|
||||
|
||||
.critical-editor-preview-card .critical-cell-description {
|
||||
font-size: 1.05rem;
|
||||
}
|
||||
|
||||
.critical-editor-textarea {
|
||||
min-height: 7rem;
|
||||
}
|
||||
@@ -773,6 +788,52 @@ textarea {
|
||||
border: 1px solid rgba(141, 43, 30, 0.18);
|
||||
}
|
||||
|
||||
.critical-editor-inline-copy {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.critical-editor-chip-list {
|
||||
display: grid;
|
||||
gap: 0.65rem;
|
||||
}
|
||||
|
||||
.critical-editor-chip-card {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 0.75rem;
|
||||
padding: 0.65rem 0.8rem;
|
||||
border-radius: 14px;
|
||||
background: rgba(255, 255, 255, 0.7);
|
||||
border: 1px solid rgba(127, 96, 55, 0.12);
|
||||
}
|
||||
|
||||
.critical-editor-chip-preview {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.55rem;
|
||||
flex-wrap: wrap;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.critical-editor-chip-preview .affix-badge-list {
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
.critical-editor-chip-name {
|
||||
font-family: var(--font-heading);
|
||||
color: #5b4327;
|
||||
}
|
||||
|
||||
.critical-editor-effect-fields {
|
||||
display: grid;
|
||||
gap: 0.75rem;
|
||||
}
|
||||
|
||||
.critical-editor-effect-grid {
|
||||
grid-template-columns: repeat(auto-fit, minmax(180px, 1fr));
|
||||
}
|
||||
|
||||
.critical-editor-checkbox {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
@@ -810,4 +871,11 @@ textarea {
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
}
|
||||
|
||||
.critical-editor-chip-card,
|
||||
.critical-editor-card-header,
|
||||
.critical-editor-section-header {
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user