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src/RolemasterDb.App/Components/Pages/Home.razor
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309
src/RolemasterDb.App/Components/Pages/Home.razor
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@page "/"
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@rendermode InteractiveServer
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@inject LookupService LookupService
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<PageTitle>Lookup Desk</PageTitle>
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@if (referenceData is null)
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{
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<section class="hero-panel">
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<h1 class="page-title">Summoning tables...</h1>
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<p class="lede">Loading the starter attack and critical data from SQLite.</p>
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</section>
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}
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else
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{
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<section class="hero-panel">
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<span class="eyebrow">Rolemaster Lookup Desk</span>
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<h1 class="page-title">Resolve the attack roll, then the critical, from one place.</h1>
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<p class="lede">
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This starter app seeds a small SQLite dataset and exposes the same lookup flow through Blazor and minimal APIs.
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The current data is intentionally limited to a first pass so the import pipeline can grow from a working base.
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</p>
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<div class="tag-row">
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<span class="tag">@referenceData.AttackTables.Count attack tables</span>
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<span class="tag">@referenceData.CriticalTables.Count critical tables</span>
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<span class="tag">@referenceData.ArmorTypes.Count armor types</span>
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<span class="tag">SQLite file: <code>rolemaster.db</code></span>
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</div>
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</section>
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<div class="dashboard-grid">
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<section class="panel">
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<h2 class="panel-title">Automatic Attack Lookup</h2>
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<p class="panel-copy">Choose an attack table, armor type, and attack roll. If the attack produces a critical and you provide the critical roll, the app resolves that follow-up automatically.</p>
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<div class="lookup-form">
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<div class="form-grid">
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<div class="field-shell">
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<label for="attack-table">Attack table</label>
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<select id="attack-table" class="input-shell" @bind="attackInput.AttackTable">
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@foreach (var attackTable in referenceData.AttackTables)
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{
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<option value="@attackTable.Key">@attackTable.Label</option>
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}
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</select>
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</div>
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<div class="field-shell">
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<label for="armor-type">Armor type</label>
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<select id="armor-type" class="input-shell" @bind="attackInput.ArmorType">
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@foreach (var armorType in referenceData.ArmorTypes)
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{
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<option value="@armorType.Key">@armorType.Label</option>
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}
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</select>
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</div>
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<div class="field-shell">
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<label for="attack-roll">Attack roll</label>
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<input id="attack-roll" class="input-shell" type="number" min="1" max="300" @bind="attackInput.AttackRoll" />
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</div>
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<div class="field-shell">
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<label for="critical-roll">Critical roll</label>
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<input id="critical-roll" class="input-shell" type="number" min="1" max="100" @bind="attackInput.CriticalRollText" />
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</div>
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</div>
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<div class="action-row">
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<button class="btn-ritual" @onclick="RunAttackLookupAsync">Resolve attack</button>
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<span class="muted">Leave critical roll blank to stop after the attack table result.</span>
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</div>
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</div>
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@if (!string.IsNullOrWhiteSpace(attackError))
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{
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<p class="error-text">@attackError</p>
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}
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@if (attackResult is not null)
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{
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<div class="result-shell">
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<div class="result-card">
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<h3>@attackResult.AttackTableName vs @attackResult.ArmorTypeLabel</h3>
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<div class="result-stats">
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<span class="stat-pill">Roll band: @attackResult.RollBand</span>
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<span class="stat-pill">Hits: @attackResult.Hits</span>
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@if (!string.IsNullOrWhiteSpace(attackResult.CriticalSeverity))
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{
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<span class="stat-pill">@attackResult.CriticalSeverity @attackResult.CriticalType critical</span>
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}
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else
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{
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<span class="stat-pill">No critical</span>
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}
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</div>
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<p><strong>Table notation:</strong> @attackResult.RawNotation</p>
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@if (!string.IsNullOrWhiteSpace(attackResult.Notes))
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{
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<p class="muted">@attackResult.Notes</p>
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}
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@if (attackResult.AutoCritical is not null)
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{
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<div class="callout">
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<h4>Automatic critical resolution</h4>
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<div class="result-stats">
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<span class="stat-pill">@attackResult.AutoCritical.CriticalTableName</span>
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<span class="stat-pill">Column: @attackResult.AutoCritical.Column</span>
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<span class="stat-pill">Band: @attackResult.AutoCritical.RollBand</span>
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</div>
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<p><strong>@attackResult.AutoCritical.Description</strong></p>
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@if (!string.IsNullOrWhiteSpace(attackResult.AutoCritical.AffixText))
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{
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<p class="muted">@attackResult.AutoCritical.AffixText</p>
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}
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</div>
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}
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else if (!string.IsNullOrWhiteSpace(attackResult.CriticalSeverity))
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{
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<div class="callout">The attack produced a critical. Add a critical roll to resolve it automatically.</div>
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}
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</div>
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</div>
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}
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</section>
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<section class="panel">
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<h2 class="panel-title">Direct Critical Lookup</h2>
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<p class="panel-copy">Use this when you already know the critical table, column, and roll.</p>
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<div class="lookup-form">
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<div class="form-grid">
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<div class="field-shell">
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<label for="critical-table">Critical table</label>
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<select id="critical-table" class="input-shell" value="@criticalInput.CriticalType" @onchange="HandleCriticalTableChanged">
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@foreach (var criticalTable in referenceData.CriticalTables)
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{
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<option value="@criticalTable.Key">@criticalTable.Label</option>
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}
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</select>
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</div>
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<div class="field-shell">
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<label for="critical-column">Column</label>
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<select id="critical-column" class="input-shell" @bind="criticalInput.Column">
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@foreach (var column in SelectedCriticalTable?.Columns ?? [])
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{
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<option value="@column.Key">@column.Label</option>
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}
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</select>
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</div>
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<div class="field-shell">
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<label for="critical-roll-direct">Critical roll</label>
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<input id="critical-roll-direct" class="input-shell" type="number" min="1" max="100" @bind="criticalInput.Roll" />
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</div>
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</div>
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<div class="action-row">
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<button class="btn-ritual" @onclick="RunCriticalLookupAsync">Resolve critical</button>
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</div>
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</div>
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@if (!string.IsNullOrWhiteSpace(criticalError))
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{
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<p class="error-text">@criticalError</p>
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}
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@if (criticalResult is not null)
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{
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<div class="result-shell">
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<div class="result-card">
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<h3>@criticalResult.CriticalTableName</h3>
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<div class="result-stats">
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<span class="stat-pill">Column: @criticalResult.Column</span>
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<span class="stat-pill">Band: @criticalResult.RollBand</span>
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<span class="stat-pill">Roll: @criticalResult.Roll</span>
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</div>
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<p><strong>@criticalResult.Description</strong></p>
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@if (!string.IsNullOrWhiteSpace(criticalResult.AffixText))
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{
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<p class="muted">@criticalResult.AffixText</p>
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}
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</div>
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</div>
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}
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</section>
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<section class="panel">
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<h2 class="panel-title">Seeded Reference Data</h2>
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<p class="panel-copy">The schema supports much more than what is seeded today. These are the initial tables standing up the flow.</p>
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<div class="table-list">
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@foreach (var attackTable in referenceData.AttackTables)
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{
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<div class="table-list-item">
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<strong>@attackTable.Label</strong>
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<span class="muted">Attack table key: <code>@attackTable.Key</code></span>
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</div>
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}
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@foreach (var criticalTable in referenceData.CriticalTables)
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{
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<div class="table-list-item">
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<strong>@criticalTable.Label</strong>
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<span class="muted">Critical key: <code>@criticalTable.Key</code>, columns: @string.Join(", ", criticalTable.Columns.Select(column => column.Label))</span>
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</div>
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}
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</div>
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</section>
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</div>
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}
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@code {
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private LookupReferenceData? referenceData;
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private AttackLookupForm attackInput = new();
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private CriticalLookupForm criticalInput = new();
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private AttackLookupResponse? attackResult;
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private CriticalLookupResponse? criticalResult;
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private string? attackError;
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private string? criticalError;
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private CriticalTableReference? SelectedCriticalTable =>
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referenceData?.CriticalTables.FirstOrDefault(table => table.Key == criticalInput.CriticalType);
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protected override async Task OnInitializedAsync()
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{
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referenceData = await LookupService.GetReferenceDataAsync();
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attackInput.AttackTable = referenceData.AttackTables.FirstOrDefault()?.Key ?? string.Empty;
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attackInput.ArmorType = referenceData.ArmorTypes.FirstOrDefault()?.Key ?? string.Empty;
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var initialCriticalTable = referenceData.CriticalTables.FirstOrDefault();
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criticalInput.CriticalType = initialCriticalTable?.Key ?? string.Empty;
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criticalInput.Column = initialCriticalTable?.Columns.FirstOrDefault()?.Key ?? string.Empty;
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}
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private async Task RunAttackLookupAsync()
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{
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attackError = null;
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attackResult = null;
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if (!int.TryParse(attackInput.CriticalRollText, out var criticalRoll) && !string.IsNullOrWhiteSpace(attackInput.CriticalRollText))
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{
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attackError = "Critical roll must be empty or a whole number.";
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return;
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}
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var response = await LookupService.LookupAttackAsync(new AttackLookupRequest(
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attackInput.AttackTable,
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attackInput.ArmorType,
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attackInput.AttackRoll,
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string.IsNullOrWhiteSpace(attackInput.CriticalRollText) ? null : criticalRoll));
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if (response is null)
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{
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attackError = "No seeded attack result matched that table, armor type, and roll.";
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return;
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}
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attackResult = response;
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}
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private async Task RunCriticalLookupAsync()
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{
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criticalError = null;
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criticalResult = null;
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var response = await LookupService.LookupCriticalAsync(new CriticalLookupRequest(
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criticalInput.CriticalType,
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criticalInput.Column,
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criticalInput.Roll,
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null));
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if (response is null)
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{
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criticalError = "No seeded critical result matched that table, column, and roll.";
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return;
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}
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criticalResult = response;
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}
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private void HandleCriticalTableChanged(ChangeEventArgs args)
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{
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criticalInput.CriticalType = args.Value?.ToString() ?? string.Empty;
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var table = referenceData?.CriticalTables.FirstOrDefault(item => item.Key == criticalInput.CriticalType);
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criticalInput.Column = table?.Columns.FirstOrDefault()?.Key ?? string.Empty;
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criticalResult = null;
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criticalError = null;
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}
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private sealed class AttackLookupForm
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{
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public string AttackTable { get; set; } = string.Empty;
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public string ArmorType { get; set; } = string.Empty;
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public int AttackRoll { get; set; } = 66;
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public string? CriticalRollText { get; set; } = "72";
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}
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private sealed class CriticalLookupForm
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{
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public string CriticalType { get; set; } = string.Empty;
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public string Column { get; set; } = string.Empty;
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public int Roll { get; set; } = 72;
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}
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}
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