Share critical cell parsing across app and importer
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@@ -2,12 +2,12 @@ namespace RolemasterDb.App.Domain;
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public static class CriticalEffectCodes
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{
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public const string DirectHits = "direct_hits";
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public const string MustParryRounds = "must_parry_rounds";
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public const string NoParryRounds = "no_parry_rounds";
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public const string StunnedRounds = "stunned_rounds";
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public const string BleedPerRound = "bleed_per_round";
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public const string FoePenalty = "foe_penalty";
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public const string AttackerBonusNextRound = "attacker_bonus_next_round";
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public const string PowerPointModifier = "power_point_modifier";
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public const string DirectHits = RolemasterDb.CriticalParsing.CriticalEffectCodes.DirectHits;
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public const string MustParryRounds = RolemasterDb.CriticalParsing.CriticalEffectCodes.MustParryRounds;
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public const string NoParryRounds = RolemasterDb.CriticalParsing.CriticalEffectCodes.NoParryRounds;
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public const string StunnedRounds = RolemasterDb.CriticalParsing.CriticalEffectCodes.StunnedRounds;
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public const string BleedPerRound = RolemasterDb.CriticalParsing.CriticalEffectCodes.BleedPerRound;
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public const string FoePenalty = RolemasterDb.CriticalParsing.CriticalEffectCodes.FoePenalty;
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public const string AttackerBonusNextRound = RolemasterDb.CriticalParsing.CriticalEffectCodes.AttackerBonusNextRound;
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public const string PowerPointModifier = RolemasterDb.CriticalParsing.CriticalEffectCodes.PowerPointModifier;
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}
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