From 0c64ddb98be911c66688afe149f71208678361f8 Mon Sep 17 00:00:00 2001 From: Frank Tovar Date: Sun, 15 Mar 2026 13:43:35 +0100 Subject: [PATCH] Fix quick input circuit crash --- .../Shared/CriticalCellEditorDialog.razor | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/src/RolemasterDb.App/Components/Shared/CriticalCellEditorDialog.razor b/src/RolemasterDb.App/Components/Shared/CriticalCellEditorDialog.razor index 40cc374..cf0c929 100644 --- a/src/RolemasterDb.App/Components/Shared/CriticalCellEditorDialog.razor +++ b/src/RolemasterDb.App/Components/Shared/CriticalCellEditorDialog.razor @@ -80,7 +80,10 @@
- +

Example: Foe brings his guard up, frightened by your display. then +5, 1mp or w/o shield: glancing blow, +15, 3s, 3np.

@@ -472,6 +475,16 @@ await OnSave.InvokeAsync(); } + private void HandleQuickParseInputChanged(ChangeEventArgs args) + { + if (Model is null) + { + return; + } + + Model.QuickParseInput = args.Value?.ToString() ?? string.Empty; + } + private void AddBaseEffect() { if (Model is null)