namespace RolemasterDb.CriticalParsing;

public static class CriticalEffectCodes
{
    public const string DirectHits = "direct_hits";
    public const string MustParryRounds = "must_parry_rounds";
    public const string NoParryRounds = "no_parry_rounds";
    public const string StunnedRounds = "stunned_rounds";
    public const string BleedPerRound = "bleed_per_round";
    public const string FoePenalty = "foe_penalty";
    public const string AttackerBonusNextRound = "attacker_bonus_next_round";
    public const string PowerPointModifier = "power_point_modifier";
}
