namespace RolemasterDb.App.Domain;

public static class CriticalEffectCodes
{
    public const string DirectHits = RolemasterDb.CriticalParsing.CriticalEffectCodes.DirectHits;
    public const string MustParryRounds = RolemasterDb.CriticalParsing.CriticalEffectCodes.MustParryRounds;
    public const string NoParryRounds = RolemasterDb.CriticalParsing.CriticalEffectCodes.NoParryRounds;
    public const string StunnedRounds = RolemasterDb.CriticalParsing.CriticalEffectCodes.StunnedRounds;
    public const string BleedPerRound = RolemasterDb.CriticalParsing.CriticalEffectCodes.BleedPerRound;
    public const string FoePenalty = RolemasterDb.CriticalParsing.CriticalEffectCodes.FoePenalty;
    public const string AttackerBonusNextRound = RolemasterDb.CriticalParsing.CriticalEffectCodes.AttackerBonusNextRound;
    public const string PowerPointModifier = RolemasterDb.CriticalParsing.CriticalEffectCodes.PowerPointModifier;
}
