input handlers
This commit is contained in:
@@ -3,11 +3,13 @@ root = true
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[*]
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charset = utf-8
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indent_style = space
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indent_size = 2
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indent_style = tab
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insert_final_newline = true
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trim_trailing_whitespace = true
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# Add this to help VSCode and Copilot use tabs for indentation
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indent_size = tab
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[*.ts]
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quote_type = single
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ij_typescript_use_double_quotes = false
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7
.vscode/settings.json
vendored
7
.vscode/settings.json
vendored
@@ -1,8 +1,11 @@
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{
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"json.schemas": [
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{
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"fileMatch": [ "src/assets/data/*.json" ],
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"fileMatch": ["src/assets/data/*.json"],
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"url": "./schemas/gdRoot.json"
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}
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]
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],
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"editor.insertSpaces": false,
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"editor.detectIndentation": false,
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"editor.tabSize": 4
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}
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@@ -1,4 +1,4 @@
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{
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"tabWidth": 4,
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"useTabs": true
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"useTabs": true,
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"printWidth": 9999
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}
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@@ -12,6 +12,7 @@
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<button (click)="step()">Step</button>
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<button (click)="fastForward()">⏭ Fast Forward</button>
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<div>Step: {{ simMain.currentStep }}</div>
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<button (click)="startNextWave()">Start next wave</button>
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<button (click)="openOptions()">Options</button>
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</div>
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</div>
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@@ -5,6 +5,7 @@ import { GdRoot } from './data/GdRoot';
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import { SimCommand } from './sim/commands/SimCommand';
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import { VisMain } from './vis/VisMain';
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import { SplashComponent } from '../splash/splash.component';
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import { SimCommandStartNextWave } from './sim/commands/SimCommandStartNextWave';
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@Component({
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selector: 'app-game',
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@@ -27,7 +28,6 @@ export class GameComponent {
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const gdRoot = await this.loadGdRoot();
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this.simMain.setGdRoot(gdRoot);
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this.visMain = new VisMain(this.simMain, SplashComponent.assetPreloader, this.wrapperRef.nativeElement, this.canvasRef.nativeElement);
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window.addEventListener('resize', _ => this.visMain.onResized());
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}
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start() {
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@@ -35,15 +35,24 @@ export class GameComponent {
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}
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stop() {
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this.visMain.start();
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this.visMain.stop();
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}
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step() {
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this.simMain.step();
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this.visMain.onRender();
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}
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rewind() {
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//this.simMain.rewindToZero();
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if (this.simMain.currentLevel)
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this.simMain.currentLevel.currentStep = -1;
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this.simMain.currentStep = -1;
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}
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startNextWave() {
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this.simMain.addCommand(new SimCommandStartNextWave());
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this.simMain.currentLevel!.paused = false;
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}
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fastForward() {
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@@ -1,11 +1,11 @@
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import { GdRoot } from "../data/GdRoot";
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import { EDirection } from "../util/EDirection";
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import { Hex } from "../util/Hex";
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import { PathFinding } from "../util/PathFinding";
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import { ECellType } from "./ECellType";
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import { SimCell } from "./SimCell";
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import { SimEnemy } from "./SimEnemy";
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import { SimProjectile } from "./SimProjectile";
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import { GdRoot } from '../data/GdRoot';
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import { EDirection } from '../util/EDirection';
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import { Hex } from '../util/Hex';
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import { PathFinding } from '../util/PathFinding';
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import { ECellType } from './ECellType';
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import { SimCell } from './SimCell';
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import { SimEnemy } from './SimEnemy';
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import { SimProjectile } from './SimProjectile';
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export class SimLevel {
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paused: boolean = true;
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@@ -62,7 +62,7 @@ export class SimLevel {
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});
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this.updatePaths(gdRoot);
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};
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}
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public getCellIndex(hex: Hex) {
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const x = hex.col + this.radius;
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@@ -105,19 +105,16 @@ export class SimLevel {
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try {
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if (!!hexToBlock) {
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const reservedCell = this.cells[this.getCellIndex(hexToBlock)];
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if (reservedCell.type != ECellType.Free || !!reservedCell.tower)
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return false;
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if (reservedCell.type != ECellType.Free || !!reservedCell.tower) return false;
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reservedCell.type = ECellType.Reserved;
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}
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return this.updatePaths(gdRoot);
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}
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finally {
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} finally {
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if (!!hexToBlock) {
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const reservedCell = this.cells[this.getCellIndex(hexToBlock)];
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if (reservedCell.type == ECellType.Reserved)
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reservedCell.type = ECellType.Free
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if (reservedCell.type == ECellType.Reserved) reservedCell.type = ECellType.Free;
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}
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}
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}
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@@ -36,29 +36,29 @@ export class SimMain {
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}
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executeUntilStep(target: number) {
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this.currentStep = 0;
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while (this.currentStep < target) {
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this.step();
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}
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}
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step() {
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const nextStep = this.currentStep + 1;
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this.currentStep++;
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if (this.currentLevel && !this.currentLevel.paused) {
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this.currentLevel.currentStep++;
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}
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// Get all commands for this step
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const commands = this.commandHistory.filter((c) => c.step === nextStep);
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this.currentStep = nextStep;
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for (const action of this.actions) {
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action.execute(this);
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}
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const commands = this.commandHistory.filter((c) => c.step === this.currentStep);
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for (const cmd of commands) {
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cmd.execute(this);
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}
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}
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addCommand(command: SimCommand) {
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command.step = this.currentStep + 1;
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this.commandHistory = this.commandHistory.filter(
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(c) => c.step < command.step
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);
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@@ -1,17 +1,23 @@
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import { EEnemySize } from "../../data/EEnemySize";
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import { SimCommandStartNextWave } from "../commands/SimCommandStartNextWave";
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import { SimEnemy } from "../SimEnemy";
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import { SimMain } from "../SimMain";
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import { ISimAction } from "./ISimAction";
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import { EEnemySize } from '../../data/EEnemySize';
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import { SimCommandStartNextWave } from '../commands/SimCommandStartNextWave';
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import { SimEnemy } from '../SimEnemy';
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import { SimMain } from '../SimMain';
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import { ISimAction } from './ISimAction';
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export class SimActionSpawnEnemies implements ISimAction {
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public execute(simMain: SimMain) {
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const level = simMain.currentLevel;
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if (!level) return;
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if (!level) {
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return;
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}
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const gdLevel = simMain.gdRoot.levels[level.index];
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const step = level.currentStep;
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const gdWave = gdLevel.waves[level.currentWave];
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if (!gdWave) {
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return;
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}
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let spawnDelay = simMain.gdRoot.simulation.spawnDelay;
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switch (gdWave.size) {
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case EEnemySize.Huge:
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@@ -1,6 +1,7 @@
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import { SimMain } from "../SimMain";
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import { SimMain } from '../SimMain';
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export abstract class SimCommand {
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step: number = -1;
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abstract execute(simMain: SimMain): void;
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abstract check(simMain: SimMain): boolean;
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}
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@@ -1,7 +1,7 @@
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import { Hex } from "../../util/Hex";
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import { ECellType } from "../ECellType";
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import { SimMain } from "../SimMain";
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import { SimCommand } from "./SimCommand";
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import { Hex } from '../../util/Hex';
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import { ECellType } from '../ECellType';
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import { SimMain } from '../SimMain';
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import { SimCommand } from './SimCommand';
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export class SimCommandBlockTerrain extends SimCommand {
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private hex: Hex;
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@@ -17,9 +17,6 @@ export class SimCommandBlockTerrain extends SimCommand {
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const cellIndex = level.getCellIndex(this.hex);
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const cell = level.cells[cellIndex];
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if (cell.type != ECellType.Free || cell.tower != null || !level.reservePaths(simMain.gdRoot, this.hex)) {
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return;
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}
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cell.type = ECellType.Blocked;
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level.updateBlockedType(cell);
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for (let i = 0; i < 6; ++i) {
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@@ -29,4 +26,21 @@ export class SimCommandBlockTerrain extends SimCommand {
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}
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level.updatePaths(simMain.gdRoot);
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}
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public check(simMain: SimMain): boolean {
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const level = simMain.currentLevel;
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if (!level) {
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return false;
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}
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const cellIndex = level.getCellIndex(this.hex);
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const cell = level.cells[cellIndex];
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if (!cell) {
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return false;
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}
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if (cell.type != ECellType.Free || cell.tower != null || !level.reservePaths(simMain.gdRoot, this.hex)) {
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return false;
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}
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return true;
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}
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}
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@@ -1,9 +1,9 @@
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import { Hex } from "../../util/Hex";
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import { ECellType } from "../ECellType";
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import { SimEnemy } from "../SimEnemy";
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import { SimMain } from "../SimMain";
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import { SimTower } from "../SimTower";
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import { SimCommand } from "./SimCommand";
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import { Hex } from '../../util/Hex';
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import { ECellType } from '../ECellType';
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import { SimEnemy } from '../SimEnemy';
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import { SimMain } from '../SimMain';
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import { SimTower } from '../SimTower';
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import { SimCommand } from './SimCommand';
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export class SimCommandCreateTower extends SimCommand {
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hex: Hex;
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@@ -25,14 +25,6 @@ export class SimCommandCreateTower extends SimCommand {
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const cell = level.cells[cellIndex];
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const towerData = simMain.gdRoot.towers[this.index];
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if (cell.type != ECellType.Free) {
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return;
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}
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if (cell.tower != null) {
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return;
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}
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level.enemies.forEach((enemy: SimEnemy) => {
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const hex = Hex.fromWorld(enemy.position);
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const enemyCellIndex = level.getCellIndex(hex);
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@@ -51,4 +43,33 @@ export class SimCommandCreateTower extends SimCommand {
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level.updatePaths(simMain.gdRoot);
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}
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}
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public check(simMain: SimMain): boolean {
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const level = simMain.currentLevel;
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if (!level) {
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return false;
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}
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const cellIndex = level.getCellIndex(this.hex);
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const cell = level.cells[cellIndex];
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if (!cell) {
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return false;
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}
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const towerData = simMain.gdRoot.towers[this.index];
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if (cell.type != ECellType.Free) {
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return false;
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}
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if (cell.tower != null) {
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return false;
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}
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if (level.currency < towerData.cost) {
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return false;
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}
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return true;
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}
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}
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@@ -1,13 +1,12 @@
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import { GdRoot } from "../../data/GdRoot";
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import { SimLevel } from "../SimLevel";
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import { SimMain } from "../SimMain";
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import { SimCommand } from "./SimCommand";
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import { SimMain } from '../SimMain';
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import { SimCommand } from './SimCommand';
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export class SimCommandStartNextWave extends SimCommand {
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execute(simMain: SimMain) {
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public execute(simMain: SimMain) {
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const level = simMain.currentLevel;
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if (!level) return;
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if (!level) {
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return;
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}
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const data = simMain.gdRoot.levels[level.index];
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level.currentWave += 1;
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@@ -19,4 +18,12 @@ export class SimCommandStartNextWave extends SimCommand {
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level.lastEnemySpawnStep = level.currentStep;
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level.enemiesLeftToSpawn = data.waves[level.currentWave].amount;
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}
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public check(simMain: SimMain): boolean {
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const level = simMain.currentLevel;
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if (!level) {
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return false;
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}
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return true;
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}
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}
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@@ -27,6 +27,7 @@ export class VisLevel {
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private simMain: SimMain;
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private gdRoot: GdRoot;
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assets: AssetPreloaderService;
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private hoveredHex: Hex | null = null;
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constructor(visMain: VisMain, simMain: SimMain, gdRoot: GdRoot, assets: AssetPreloaderService) {
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this.assets = assets;
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@@ -60,6 +61,15 @@ export class VisLevel {
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this.drawBackground();
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ctx.globalCompositeOperation = "source-over";
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// Highlight hovered cell first (under everything else)
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if (this.hoveredHex) {
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const hoveredIdx = simLevel.getCellIndex(this.hoveredHex);
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const hoveredCell = simLevel.cells[hoveredIdx];
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if (hoveredCell && hoveredCell.distance <= gdLevel.radius) {
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this.drawCellImage(ctx, hoveredCell, "cell-highlighted.svg");
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}
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}
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simLevel.cells.forEach((cell: SimCell) => {
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if (cell.distance > gdLevel.radius) {
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return;
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@@ -161,6 +171,10 @@ export class VisLevel {
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this.lastStep = currentStep;
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}
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public setHoveredHex(hex: Hex | null) {
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this.hoveredHex = hex;
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}
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public getScreenCoords(hex: Hex): Vector2 {
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const coord = Hex.toPixel(hex, this.hexSize);
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return new Vector2(coord.x + this.screenXOffset - this.screenCellWidth / 2, coord.y + this.screenYOffset - this.screenCellHeight / 2);
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@@ -1,7 +1,10 @@
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import { AssetPreloaderService } from "../../../assetPreloaderService";
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import { SplashComponent } from "../../splash/splash.component";
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import { SimMain } from "../sim/SimMain";
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import { VisLevel } from "./VisLevel";
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import { AssetPreloaderService } from '../../../assetPreloaderService';
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import { SimMain } from '../sim/SimMain';
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import { VisLevel } from './VisLevel';
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import { Vector2 } from '../util/Vector2';
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import { InputHandler } from './input/InputHandler';
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import { Hex } from '../util/Hex';
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import { DefaultInputHandler } from './input/DefaultInputHandler';
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export class VisMain {
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canvas: HTMLCanvasElement;
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@@ -9,28 +12,31 @@ export class VisMain {
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wallPattern: CanvasPattern;
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visLevel: VisLevel;
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simMain: SimMain;
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private startTimestamp: number = 0;
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private active: boolean = true;
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private ready: boolean = false;
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private gap: number = 0;
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active: boolean = true;
|
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assets: AssetPreloaderService;
|
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wrapper: HTMLDivElement;
|
||||
inputHandlers: InputHandler[] = [];
|
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private startTimestamp: number = 0;
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||||
private ready: boolean = false;
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private gap: number = 0;
|
||||
|
||||
constructor(simMain: SimMain, assets: AssetPreloaderService, wrapper: HTMLDivElement, canvas: HTMLCanvasElement) {
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this.assets = assets;
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this.simMain = simMain;
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this.canvas = canvas;
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this.wrapper = wrapper;
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this.context = this.canvas.getContext("2d")!;
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this.context.globalCompositeOperation = "source-over";
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this.wallPattern = this.createPattern(assets.getImage("images/wall.png"), 48);
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this.context = this.canvas.getContext('2d')!;
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this.context.globalCompositeOperation = 'source-over';
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this.wallPattern = this.createPattern(assets.getImage('images/wall.png'), 48);
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this.visLevel = new VisLevel(this, this.simMain, this.simMain.gdRoot, assets);
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this.setupInput();
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this.start();
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this.inputHandlers.push(new DefaultInputHandler(this));
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}
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||||
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||||
private createPattern(image: HTMLImageElement, size: number): CanvasPattern {
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const tempCanvas = document.createElement("canvas");
|
||||
const tempContext = tempCanvas.getContext("2d")!;
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const tempCanvas = document.createElement('canvas');
|
||||
const tempContext = tempCanvas.getContext('2d')!;
|
||||
|
||||
tempCanvas.width = size;
|
||||
tempCanvas.height = size;
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||||
@@ -48,24 +54,19 @@ export class VisMain {
|
||||
this.step(timestamp);
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||||
});
|
||||
|
||||
if (!this.startTimestamp) {
|
||||
this.startTimestamp = timestamp;
|
||||
}
|
||||
|
||||
const simLevel = this.simMain.currentLevel;
|
||||
if (!simLevel) {
|
||||
return;
|
||||
}
|
||||
|
||||
let targetStep = (timestamp - this.startTimestamp) * this.simMain.gdRoot.simulation.stepsPerSecond / 1000 - this.gap;
|
||||
let targetStep = Math.floor(((timestamp - this.startTimestamp) * this.simMain.gdRoot.simulation.stepsPerSecond) / 1000 - this.gap);
|
||||
if (simLevel.paused) {
|
||||
this.gap += targetStep - simLevel.currentStep;
|
||||
targetStep = simLevel.currentStep;
|
||||
this.gap += targetStep - this.simMain.currentStep;
|
||||
}
|
||||
this.simMain.executeUntilStep(targetStep);
|
||||
this.visLevel.updateEveryFrame(targetStep);
|
||||
this.onRender();
|
||||
};
|
||||
}
|
||||
|
||||
public onResized() {
|
||||
// Always get the latest wrapper size
|
||||
@@ -82,12 +83,12 @@ export class VisMain {
|
||||
this.context.scale(ratio, ratio);
|
||||
|
||||
this.visLevel.updateSize();
|
||||
};
|
||||
}
|
||||
|
||||
private onRender() {
|
||||
onRender() {
|
||||
this.clear();
|
||||
const ctx = this.context;
|
||||
ctx.font = "12px Tahoma";
|
||||
ctx.font = '12px Tahoma';
|
||||
const simLevel = this.simMain.currentLevel;
|
||||
if (!!simLevel) {
|
||||
if (!this.ready) {
|
||||
@@ -96,7 +97,7 @@ export class VisMain {
|
||||
}
|
||||
this.visLevel.draw();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private clear() {
|
||||
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
||||
@@ -109,7 +110,57 @@ export class VisMain {
|
||||
start() {
|
||||
this.active = true;
|
||||
requestAnimationFrame((timestamp: number) => {
|
||||
this.startTimestamp = timestamp - (this.simMain.currentStep / this.simMain.gdRoot.simulation.stepsPerSecond) * 1000;
|
||||
this.step(timestamp);
|
||||
});
|
||||
}
|
||||
|
||||
private setupInput() {
|
||||
this.canvas.addEventListener('mousedown', (e) => this.handleMouseDown(e));
|
||||
this.canvas.addEventListener('mousemove', (e) => this.handleMouseMove(e));
|
||||
window.addEventListener('keydown', (e) => this.handleKeyDown(e));
|
||||
window.addEventListener('resize', (_) => this.onResized());
|
||||
}
|
||||
|
||||
private getHexFromMouseCoords(event: MouseEvent): Hex {
|
||||
const rect = this.canvas.getBoundingClientRect();
|
||||
const ratio = this.canvas.width / rect.width;
|
||||
const x = ((event.clientX - rect.left) * ratio) / window.devicePixelRatio;
|
||||
const y = ((event.clientY - rect.top) * ratio) / window.devicePixelRatio;
|
||||
const coords = new Vector2(x, y);
|
||||
const hex = this.visLevel.getHexFromScreenCoords(coords);
|
||||
return hex;
|
||||
}
|
||||
|
||||
private handleMouseDown(event: MouseEvent) {
|
||||
const hex = this.getHexFromMouseCoords(event);
|
||||
for (let i = this.inputHandlers.length - 1; i >= 0; i--) {
|
||||
const handled = this.inputHandlers[i].onMouseDown?.(event, hex);
|
||||
if (handled) {
|
||||
event.preventDefault();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private handleMouseMove(event: MouseEvent) {
|
||||
const hex = this.getHexFromMouseCoords(event);
|
||||
for (let i = this.inputHandlers.length - 1; i >= 0; i--) {
|
||||
const handled = this.inputHandlers[i].onMouseMove?.(event, hex);
|
||||
if (handled) {
|
||||
event.preventDefault();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
handleKeyDown(event: KeyboardEvent) {
|
||||
for (let i = this.inputHandlers.length - 1; i >= 0; i--) {
|
||||
const handled = this.inputHandlers[i].onKeyDown?.(event);
|
||||
if (handled) {
|
||||
event.preventDefault();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
47
src/app/components/game/vis/input/DefaultInputHandler.ts
Normal file
47
src/app/components/game/vis/input/DefaultInputHandler.ts
Normal file
@@ -0,0 +1,47 @@
|
||||
import { SimCommandBlockTerrain } from '../../sim/commands/SimCommandBlockTerrain';
|
||||
import { SimCommandCreateTower } from '../../sim/commands/SimCommandCreateTower';
|
||||
import { Hex } from '../../util/Hex';
|
||||
import { VisMain } from '../VisMain';
|
||||
import { HexInteractionInputHandler } from './HexInteractionInputHandler';
|
||||
import { InputHandler } from './InputHandler';
|
||||
|
||||
export class DefaultInputHandler implements InputHandler {
|
||||
visMain: VisMain;
|
||||
|
||||
constructor(visMain: VisMain) {
|
||||
this.visMain = visMain;
|
||||
}
|
||||
|
||||
onKeyDown(event: KeyboardEvent): boolean {
|
||||
if (event.code === 'Escape') {
|
||||
if (this.visMain.inputHandlers.length > 1) {
|
||||
this.visMain.inputHandlers.pop();
|
||||
this.visMain.visLevel.setHoveredHex(null);
|
||||
event.preventDefault();
|
||||
return true;
|
||||
}
|
||||
} else if (event.code === 'Space') {
|
||||
if (this.visMain.active) {
|
||||
this.visMain.stop();
|
||||
} else {
|
||||
this.visMain.start();
|
||||
}
|
||||
return true;
|
||||
} else if (event.code === 'KeyT') {
|
||||
this.visMain.inputHandlers.push(new HexInteractionInputHandler(this.visMain, (hex) => new SimCommandCreateTower(hex, 0)));
|
||||
return true;
|
||||
} else if (event.code === 'KeyB') {
|
||||
this.visMain.inputHandlers.push(new HexInteractionInputHandler(this.visMain, (hex) => new SimCommandBlockTerrain(hex)));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
onMouseDown(event: MouseEvent, hex: Hex): boolean {
|
||||
return false;
|
||||
}
|
||||
|
||||
onMouseMove(event: MouseEvent, hex: Hex): boolean {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
import { SimCommand } from '../../sim/commands/SimCommand';
|
||||
import { Hex } from '../../util/Hex';
|
||||
import { VisMain } from '../VisMain';
|
||||
import { InputHandler } from './InputHandler';
|
||||
|
||||
export class HexInteractionInputHandler implements InputHandler {
|
||||
private hexCallback: (hex: Hex) => SimCommand;
|
||||
private command: SimCommand | null = null;
|
||||
visMain: VisMain;
|
||||
|
||||
constructor(visMain: VisMain, hexCallback: (hex: Hex) => SimCommand) {
|
||||
this.visMain = visMain;
|
||||
this.hexCallback = hexCallback;
|
||||
}
|
||||
|
||||
onKeyDown(event: KeyboardEvent): boolean {
|
||||
return false;
|
||||
}
|
||||
|
||||
onMouseDown(event: MouseEvent, hex: Hex): boolean {
|
||||
if (!this.command) {
|
||||
return false;
|
||||
}
|
||||
|
||||
this.visMain.simMain.addCommand(this.command);
|
||||
return true;
|
||||
}
|
||||
|
||||
onMouseMove(event: MouseEvent, hex: Hex): boolean {
|
||||
this.command = this.hexCallback(hex);
|
||||
if (this.command && this.command.check(this.visMain.simMain)) {
|
||||
this.visMain.visLevel.setHoveredHex(hex);
|
||||
}
|
||||
else {
|
||||
this.visMain.visLevel.setHoveredHex(null);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
7
src/app/components/game/vis/input/InputHandler.ts
Normal file
7
src/app/components/game/vis/input/InputHandler.ts
Normal file
@@ -0,0 +1,7 @@
|
||||
import { Hex } from "../../util/Hex";
|
||||
|
||||
export interface InputHandler {
|
||||
onKeyDown?: (event: KeyboardEvent) => boolean;
|
||||
onMouseDown?: (event: MouseEvent, hex: Hex) => boolean;
|
||||
onMouseMove?: (event: MouseEvent, hex: Hex) => boolean;
|
||||
}
|
||||
Reference in New Issue
Block a user