ported game data
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3
src/app/components/game/data/GdEnemy.ts
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3
src/app/components/game/data/GdEnemy.ts
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export interface GdEnemy {
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speed: number;
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}
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src/app/components/game/data/GdLevel.ts
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src/app/components/game/data/GdLevel.ts
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import { Hex } from "../util/Hex";
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import { GdWave } from "./GdWave";
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export interface GdLevel {
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radius: number;
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currency: number;
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walls: Hex[];
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enemySpawns: Hex[];
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enemyTargets: Hex[];
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enemyRoutes: number[][];
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waves: GdWave[];
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}
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7
src/app/components/game/data/GdProjectileEffect.ts
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src/app/components/game/data/GdProjectileEffect.ts
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import { EProjectileEffectType } from "./EProjectileEffectType";
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export interface GdProjectileEffect {
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type: EProjectileEffectType;
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amount: number;
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speed: number;
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}
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11
src/app/components/game/data/GdRoot.ts
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src/app/components/game/data/GdRoot.ts
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import { GdEnemy } from "./GdEnemy";
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import { GdLevel } from "./GdLevel";
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import { GdSimulation } from "./GdSimulation";
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import { GdTower } from "./GdTower";
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export interface GdRoot {
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enemies: GdEnemy[];
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towers: GdTower[];
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levels: GdLevel[];
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simulation: GdSimulation;
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}
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5
src/app/components/game/data/GdSimulation.ts
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5
src/app/components/game/data/GdSimulation.ts
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export interface GdSimulation {
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stepsPerSecond: number;
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waveDuration: number;
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spawnDelay: number;
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}
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12
src/app/components/game/data/GdTower.ts
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src/app/components/game/data/GdTower.ts
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import { GdProjectileEffect } from "./GdProjectileEffect";
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export interface GdTower {
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cost: number;
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projectileEffect: GdProjectileEffect | null;
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projectileRange: number;
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projectileRate: number;
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projectileSize: number;
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aoeEffect: GdProjectileEffect | null;
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aoeRange: number;
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aoeRate: number;
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}
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9
src/app/components/game/data/GdWave.ts
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src/app/components/game/data/GdWave.ts
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import { EEnemySize } from "./EEnemySize";
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export interface GdWave {
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enemy: number;
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size: EEnemySize;
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amount: number;
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gain: number;
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hitpoints: number;
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}
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