32 lines
1.3 KiB
JavaScript
32 lines
1.3 KiB
JavaScript
export class SimActionMoveProjectiles {
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execute(simMain) {
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const simLevel = simMain.currentLevel;
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const deadProjectiles = [];
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simLevel.simProjectiles.forEach((simProjectile, idx) => {
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if (simProjectile.dead)
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deadProjectiles.push(idx);
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});
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for (const idx of deadProjectiles) {
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simLevel.simProjectiles.splice(idx, 1);
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}
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simLevel.simProjectiles.forEach((simProjectile) => {
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const target = simLevel.simEnemies[simProjectile.targetEnemyIdx];
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if (!target || target.dead) {
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simProjectile.dead = true;
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return;
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}
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const pos1 = simProjectile.position;
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const pos2 = target.position;
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const dir = pos2.subtract(pos1);
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const len = dir.magnitude();
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let duration = simProjectile.speed / simMain.gdRoot.simulation.stepsPerSecond;
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if (len < duration) {
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duration = len;
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simProjectile.dead = true;
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target.suffer(simProjectile.gdEffect);
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}
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simProjectile.position = pos1.add(dir.normalized().multiplyScalar(duration));
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});
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}
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}
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//# sourceMappingURL=SimActionMoveProjectiles.js.map
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