import { Hex } from "../Util/index.js"; import { EEnemySize } from "./index.js"; export class GdLevel { radius = 0; currency = 0; walls = []; enemySpawns = []; enemyTargets = []; enemyRoutes = []; waves = []; static addLevels(gdRoot) { gdRoot.levels.push(createLevel0()); } } function createLevel0() { return { ...new GdLevel(), radius: 9, currency: 1500, walls: [ new Hex(0, 0) ], enemySpawns: [ new Hex(-9, -1), new Hex(-9, 0), new Hex(-9, 1) ], enemyTargets: [ new Hex(8, -1), new Hex(9, 0), new Hex(8, 1) ], enemyRoutes: [ [0, 0], [0, 1], [0, 2], [1, 0], [1, 1], [1, 2], [2, 0], [2, 1], [2, 2], ], waves: [ { enemy: 0, size: EEnemySize.Normal, amount: 10, gain: 3, hitpoints: 10 }, { enemy: 0, size: EEnemySize.Normal, amount: 10, gain: 5, hitpoints: 20 }, { enemy: 0, size: EEnemySize.Tiny, amount: 50, gain: 7, hitpoints: 5 }, { enemy: 0, size: EEnemySize.Normal, amount: 15, gain: 10, hitpoints: 30 }, { enemy: 0, size: EEnemySize.Huge, amount: 3, gain: 50, hitpoints: 200 }, { enemy: 0, size: EEnemySize.Normal, amount: 10, gain: 10, hitpoints: 60 }, { enemy: 0, size: EEnemySize.Normal, amount: 10, gain: 15, hitpoints: 70 }, { enemy: 0, size: EEnemySize.Normal, amount: 15, gain: 20, hitpoints: 80 }, { enemy: 0, size: EEnemySize.Normal, amount: 15, gain: 25, hitpoints: 90 }, { enemy: 0, size: EEnemySize.Huge, amount: 3, gain: 100, hitpoints: 500 }, ] }; } //# sourceMappingURL=GdLevel.js.map