migrate from perforce
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58
dist/GameData/GdLevel.js
vendored
Normal file
58
dist/GameData/GdLevel.js
vendored
Normal file
@@ -0,0 +1,58 @@
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import { Hex } from "../Util/index.js";
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import { EEnemySize } from "./index.js";
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export class GdLevel {
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radius = 0;
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currency = 0;
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walls = [];
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enemySpawns = [];
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enemyTargets = [];
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enemyRoutes = [];
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waves = [];
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static addLevels(gdRoot) {
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gdRoot.levels.push(createLevel0());
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}
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}
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function createLevel0() {
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return {
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...new GdLevel(),
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radius: 9,
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currency: 1500,
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walls: [
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new Hex(0, 0)
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],
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enemySpawns: [
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new Hex(-9, -1),
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new Hex(-9, 0),
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new Hex(-9, 1)
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],
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enemyTargets: [
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new Hex(8, -1),
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new Hex(9, 0),
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new Hex(8, 1)
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],
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enemyRoutes: [
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[0, 0],
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[0, 1],
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[0, 2],
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[1, 0],
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[1, 1],
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[1, 2],
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[2, 0],
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[2, 1],
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[2, 2],
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],
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waves: [
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{ enemy: 0, size: EEnemySize.Normal, amount: 10, gain: 3, hitpoints: 10 },
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{ enemy: 0, size: EEnemySize.Normal, amount: 10, gain: 5, hitpoints: 20 },
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{ enemy: 0, size: EEnemySize.Tiny, amount: 50, gain: 7, hitpoints: 5 },
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{ enemy: 0, size: EEnemySize.Normal, amount: 15, gain: 10, hitpoints: 30 },
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{ enemy: 0, size: EEnemySize.Huge, amount: 3, gain: 50, hitpoints: 200 },
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{ enemy: 0, size: EEnemySize.Normal, amount: 10, gain: 10, hitpoints: 60 },
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{ enemy: 0, size: EEnemySize.Normal, amount: 10, gain: 15, hitpoints: 70 },
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{ enemy: 0, size: EEnemySize.Normal, amount: 15, gain: 20, hitpoints: 80 },
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{ enemy: 0, size: EEnemySize.Normal, amount: 15, gain: 25, hitpoints: 90 },
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{ enemy: 0, size: EEnemySize.Huge, amount: 3, gain: 100, hitpoints: 500 },
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]
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};
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}
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//# sourceMappingURL=GdLevel.js.map
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