Files
GameList/Endpoints/StateEndpoints.cs

120 lines
3.9 KiB
C#

using GameList.Data;
using GameList.Domain;
using Microsoft.EntityFrameworkCore;
namespace GameList.Endpoints;
public static class StateEndpoints
{
public static void MapStateEndpoints(this IEndpointRouteBuilder app)
{
var group = app.MapGroup("/api").RequireAuthorization();
group.MapGet("/state", async (HttpContext ctx, AppDbContext db) =>
{
var player = await EndpointHelpers.GetAuthenticatedPlayer(ctx, db);
if (player is null)
return Results.Unauthorized();
var phase = await EndpointHelpers.GetPhase(db, player.Id);
var state = await db.AppState.AsNoTracking().FirstAsync();
var summary = new
{
CurrentPhase = phase,
player.VotesFinal,
player.HasJoker,
state.ResultsOpen,
state.UpdatedAt,
Players = await db.Players.CountAsync(),
Suggestions = await db.Suggestions.CountAsync(),
Votes = await db.Votes.CountAsync()
};
return Results.Ok(summary);
});
group.MapGet("/me", async (HttpContext ctx, AppDbContext db) =>
{
var player = await EndpointHelpers.GetAuthenticatedPlayer(ctx, db);
if (player is null)
return Results.Unauthorized();
var phase = await EndpointHelpers.GetPhase(db, player.Id);
return Results.Ok(new
{
player.Id,
player.DisplayName,
player.Username,
player.IsAdmin,
CurrentPhase = phase,
player.VotesFinal,
player.HasJoker
});
});
group.MapPost("/me/phase/next", async (HttpContext ctx, AppDbContext db, IConfiguration _) =>
{
var player = await EndpointHelpers.GetAuthenticatedPlayer(ctx, db);
if (player is null)
return Results.Unauthorized();
var next = NextPhase(player.CurrentPhase);
var appState = await db.AppState.FirstAsync();
if (next == Phase.Results && !appState.ResultsOpen)
{
return Results.BadRequest(new { error = "Results are locked until the admin enables them." });
}
player.CurrentPhase = next;
player.VotesFinal = false; // moving forward clears any prior finalize
await db.SaveChangesAsync();
return Results.Ok(new
{
player.CurrentPhase,
appState.ResultsOpen
});
});
group.MapPost("/me/phase/prev", async (HttpContext ctx, AppDbContext db, IConfiguration _) =>
{
var player = await EndpointHelpers.GetAuthenticatedPlayer(ctx, db);
if (player is null)
return Results.Unauthorized();
var isAdmin = await EndpointHelpers.IsAdmin(ctx, db);
if (!isAdmin)
{
return Results.BadRequest(new { error = "Only admins can move backward." });
}
player.CurrentPhase = PrevPhase(player.CurrentPhase);
player.VotesFinal = false;
await db.SaveChangesAsync();
var appState = await db.AppState.AsNoTracking().FirstAsync();
return Results.Ok(new
{
player.CurrentPhase,
appState.ResultsOpen
});
});
}
private static Phase NextPhase(Phase current) => current switch
{
Phase.Suggest => Phase.Vote,
Phase.Reveal => Phase.Vote, // legacy safety
Phase.Vote => Phase.Results,
_ => Phase.Results
};
private static Phase PrevPhase(Phase current) => current switch
{
Phase.Results => Phase.Vote,
Phase.Vote => Phase.Suggest,
Phase.Reveal => Phase.Suggest, // legacy safety
_ => Phase.Suggest
};
}