Files
GameList/Infrastructure/PasswordHasher.cs

39 lines
1.1 KiB
C#

using System.Security.Cryptography;
using System.Text;
namespace GameList.Infrastructure;
public static class PasswordHasher
{
private const int SaltSize = 16;
private const int KeySize = 32;
private const int Iterations = 100_000;
public static (byte[] Hash, byte[] Salt) HashPassword(string password)
{
if (string.IsNullOrEmpty(password))
throw new ArgumentException("Password required", nameof(password));
var salt = RandomNumberGenerator.GetBytes(SaltSize);
var hash = PBKDF2(password, salt);
return (hash, salt);
}
public static bool Verify(string password, byte[] hash, byte[] salt)
{
if (hash is null || salt is null || hash.Length == 0 || salt.Length == 0) return false;
var computed = PBKDF2(password, salt);
return CryptographicOperations.FixedTimeEquals(computed, hash);
}
private static byte[] PBKDF2(string password, byte[] salt)
{
return Rfc2898DeriveBytes.Pbkdf2(
Encoding.UTF8.GetBytes(password),
salt,
Iterations,
HashAlgorithmName.SHA256,
KeySize);
}
}