Files
GameList/GameList.Tests/ResultsTests.cs

36 lines
1.3 KiB
C#

using System.Net.Http.Json;
using System.Text.Json;
using GameList.Tests.Support;
namespace GameList.Tests;
public class ResultsTests
{
[Fact]
public async Task Results_available_after_admin_unlocks()
{
using var factory = new TestWebApplicationFactory();
var admin = factory.CreateClientWithCookies();
await admin.RegisterAsync("admin", admin: true);
var player = factory.CreateClientWithCookies();
await player.RegisterAsync("player");
var suggestionId = await player.CreateSuggestionAsync("ResultGame");
await player.PostAsJsonAsync("/api/me/phase/next", new { });
await player.PostAsJsonAsync("/api/votes", new { SuggestionId = suggestionId, Score = 8 });
await player.PostAsJsonAsync("/api/votes/finalize", new { Final = true });
await admin.PostAsJsonAsync("/api/admin/results", new { resultsOpen = true });
await player.PostAsJsonAsync("/api/me/phase/next", new { });
var results = await player.GetFromJsonAsync<JsonElement>("/api/results");
Assert.True(results.GetArrayLength() >= 1);
var first = results[0];
Assert.Equal("ResultGame", first.GetProperty("Name").GetString());
Assert.Equal(8, (int)first.GetProperty("Average").GetDouble());
}
}