# Codex Agent Guide — CoopGameChooser This repo is a tiny, purpose-built web app for a closed Discord group to: 1) submit game suggestions blindly 2) reveal all suggestions with authors 3) vote 0–10 blindly 4) reveal totals sorted by score Tech constraints: - .NET 10 - ASP.NET Core Minimal API - Static HTML/CSS/JS (no Razor Pages, no Blazor, no HTMX) - SQLite via EF Core - Username+Password identity (account stored in database) - Single active “session” (one room) unless extended later - Runs on IIS (Windows Server) This file tells Codex how to work in this repo. Also see the other related files: API.md, IIS.md, SPEC.md --- ## Operating Principles ### Non-negotiables - **Server-side enforcement of phase rules** (clients must not be trusted). - **Blindness**: - Suggest phase: player can only read/write their own suggestions. - Vote phase: player can only read/write their own votes. - Results phase: only aggregated totals are shown. - **Minimal moving parts**: prefer `Program.cs` + a few small files over frameworks. --- ## Repo Layout Target - `Program.cs` — Minimal host wiring (services, middleware, endpoint maps) - `Endpoints/` — Minimal API route files split by area (state, suggest, vote, results, admin) + helpers - `Contracts/` — DTOs and request records - `Data/` — EF Core DbContext and migrations - `Domain/` — Plain models: Player, Suggestion, Vote, AppState, Phase enum - `wwwroot/` - `index.html` — app shell; loads phase-specific views - `app.js` — main client script (ES module) - `js/` — shared frontend modules (e.g., API client) - `styles.css` — minimal styling Do not introduce MVC controllers, Razor Pages, Blazor, or SPA frameworks. --- ## Security Notes - Cookie must be HttpOnly and SameSite=Strict - Use HTTPS in production - No client-side trust for blindness --- ## Codex Working Style - Implement API first, UI second - Keep changes small and testable - Prefer clarity over abstraction - Avoid introducing new dependencies unless they remove complexity. - After every iteration, do a git commit with a brief summary of the changes as a commit message. - Keep endpoint logic in `Endpoints/` and shared helpers/DTOs in their folders to avoid Program.cs bloat.