Add phase requirement filter for vote/results endpoints
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@@ -1,6 +1,7 @@
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using GameList.Data;
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using GameList.Domain;
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using Microsoft.EntityFrameworkCore;
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using GameList.Infrastructure;
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namespace GameList.Endpoints;
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@@ -8,7 +9,9 @@ public static class ResultsEndpoints
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{
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public static void MapResultsEndpoints(this IEndpointRouteBuilder app)
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{
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var group = app.MapGroup("/api/results").RequireAuthorization();
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var group = app.MapGroup("/api/results")
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.RequireAuthorization()
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.AddEndpointFilter(new PhaseRequirementFilter(Phase.Results));
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group.MapGet(
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"/",
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@@ -3,6 +3,7 @@ using GameList.Data;
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using GameList.Domain;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using GameList.Infrastructure;
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namespace GameList.Endpoints;
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@@ -10,7 +11,9 @@ public static class VoteEndpoints
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{
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public static void MapVoteEndpoints(this IEndpointRouteBuilder app)
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{
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var group = app.MapGroup("/api/votes").RequireAuthorization();
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var group = app.MapGroup("/api/votes")
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.RequireAuthorization()
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.AddEndpointFilter(new PhaseRequirementFilter(Phase.Vote));
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group.MapGet("/mine", async (HttpContext ctx, AppDbContext db) =>
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{
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31
Infrastructure/PhaseRequirementFilter.cs
Normal file
31
Infrastructure/PhaseRequirementFilter.cs
Normal file
@@ -0,0 +1,31 @@
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using GameList.Data;
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using GameList.Domain;
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using GameList.Endpoints;
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namespace GameList.Infrastructure;
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public class PhaseRequirementFilter : IEndpointFilter
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{
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private readonly Phase _required;
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public PhaseRequirementFilter(Phase required)
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{
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_required = required;
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}
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public async ValueTask<object?> InvokeAsync(EndpointFilterInvocationContext context, EndpointFilterDelegate next)
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{
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var httpContext = context.HttpContext;
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var db = httpContext.RequestServices.GetRequiredService<AppDbContext>();
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var player = await EndpointHelpers.GetAuthenticatedPlayer(httpContext, db);
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if (player is null) return Results.Unauthorized();
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var phase = await EndpointHelpers.GetPhase(db, player.Id);
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if (phase != _required)
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{
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return EndpointHelpers.PhaseMismatch(_required, phase);
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}
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return await next(context);
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}
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}
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