Add username/password auth and login UI
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79
Endpoints/AuthEndpoints.cs
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79
Endpoints/AuthEndpoints.cs
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using GameList.Contracts;
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using GameList.Data;
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using GameList.Domain;
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using GameList.Infrastructure;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.AspNetCore.Http;
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using Microsoft.EntityFrameworkCore;
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namespace GameList.Endpoints;
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public static class AuthEndpoints
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{
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public static void MapAuthEndpoints(this IEndpointRouteBuilder app)
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{
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var group = app.MapGroup("/api/auth");
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group.MapPost("/register", async ([FromBody] RegisterRequest request, HttpContext ctx, AppDbContext db) =>
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{
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var username = request.Username?.Trim();
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if (string.IsNullOrWhiteSpace(username) || username.Length > 64)
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return Results.BadRequest(new { error = "Username is required and must be <= 64 characters." });
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if (string.IsNullOrWhiteSpace(request.Password))
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return Results.BadRequest(new { error = "Password is required." });
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var displayName = EndpointHelpers.TrimTo(request.DisplayName, 64);
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var normalized = username.ToLowerInvariant();
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var exists = await db.Players.AnyAsync(p => p.NormalizedUsername == normalized);
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if (exists)
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return Results.Conflict(new { error = "Username already taken." });
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var (hash, salt) = PasswordHasher.HashPassword(request.Password);
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var player = new Player
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{
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Id = Guid.NewGuid(),
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Username = username,
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NormalizedUsername = normalized,
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PasswordHash = hash,
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PasswordSalt = salt,
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DisplayName = displayName,
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CreatedAt = DateTimeOffset.UtcNow,
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LastLoginAt = DateTimeOffset.UtcNow
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};
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db.Players.Add(player);
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await db.SaveChangesAsync();
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PlayerIdentityExtensions.IssuePlayerCookie(ctx, player.Id);
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return Results.Ok(new { player.Id, player.Username, player.DisplayName });
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});
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group.MapPost("/login", async ([FromBody] LoginRequest request, HttpContext ctx, AppDbContext db) =>
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{
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var username = request.Username?.Trim();
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if (string.IsNullOrWhiteSpace(username) || string.IsNullOrWhiteSpace(request.Password))
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return Results.BadRequest(new { error = "Username and password are required." });
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var normalized = username.ToLowerInvariant();
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var player = await db.Players.FirstOrDefaultAsync(p => p.NormalizedUsername == normalized);
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if (player == null || !PasswordHasher.Verify(request.Password, player.PasswordHash, player.PasswordSalt))
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return Results.Json(new { error = "Invalid username or password." }, statusCode: StatusCodes.Status401Unauthorized);
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player.LastLoginAt = DateTimeOffset.UtcNow;
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await db.SaveChangesAsync();
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PlayerIdentityExtensions.IssuePlayerCookie(ctx, player.Id);
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return Results.Ok(new { player.Id, player.Username, player.DisplayName });
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});
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group.MapPost("/logout", (HttpContext ctx) =>
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{
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PlayerIdentityExtensions.ClearPlayerCookie(ctx);
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return Results.NoContent();
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});
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}
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}
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