Confetti fx

This commit is contained in:
2026-02-03 01:42:01 +01:00
parent 4db2a343c2
commit e4402c08d5
2 changed files with 20 additions and 17 deletions

View File

@@ -840,9 +840,9 @@ function setupCardVisualHover(el, url) {
function setupBackgroundPan(config = {}) {
const root = document.documentElement;
const maxOffset = config.maxOffsetPx ?? 10;
const maxOffset = config.maxOffsetPx ?? 5;
const ease = config.ease ?? 0.03;
const scaleFactor = config.scaleFactor ?? 1.05;
const scaleFactor = config.scaleFactor ?? 1.02;
if (scaleFactor) {
root.style.setProperty("--bg-scale", scaleFactor);
}
@@ -914,16 +914,17 @@ function triggerCelebration(button) {
function spawnConfetti(x, y, count) {
for (let i = 0; i < count; i++) {
const speed = 0.5;
fxParticles.push({
x,
y,
vx: (Math.random() - 0.5) * 6,
vy: Math.random() * -6 - 2,
x: x + (Math.random() - 0.5) * 20,
y: y + (Math.random() - 0.5) * 200,
vx: (Math.random() - 0.5) * 10 * speed,
vy: (Math.random() * -6 - 2) * speed,
size: 6 + Math.random() * 4,
life: 60 + Math.random() * 20,
life: 600 + Math.random() * 200,
color: randomColor(),
type: "confetti",
wobble: Math.random() * Math.PI * 2,
wobble: Math.random(),
});
}
}
@@ -931,14 +932,14 @@ function spawnConfetti(x, y, count) {
function spawnFirework(x, y, count) {
for (let i = 0; i < count; i++) {
const angle = (Math.PI * 2 * i) / count + Math.random() * 0.3;
const speed = 3 + Math.random() * 3;
const speed = (3 + Math.random() * 3) * 0.1;
fxParticles.push({
x,
y,
vx: Math.cos(angle) * speed,
vy: Math.sin(angle) * speed,
vy: (Math.sin(angle) - 1) * speed,
size: 4 + Math.random() * 3,
life: 50 + Math.random() * 20,
life: 500 + Math.random() * 200,
color: randomColor(),
type: "spark",
});
@@ -949,16 +950,18 @@ function fxStep() {
if (!fxCtx || !fxCanvas) return;
fxCtx.clearRect(0, 0, fxCanvas.width, fxCanvas.height);
fxParticles = fxParticles.filter((p) => p.life > 0);
let i = 0;
for (const p of fxParticles) {
i += 1;
if (p.type === "confetti") {
p.vy += 0.18;
p.vx *= 0.99;
p.vy += 0.018;
p.vx *= 0.999;
p.wobble += 0.2;
p.x += p.vx + Math.cos(p.wobble) * 0.8;
p.x += p.vx + Math.cos(p.wobble + i) * 0.5;
p.y += p.vy;
} else {
p.vy += 0.08;
p.vx *= 0.995;
p.vy += 0.008;
p.vx *= 0.9995;
p.x += p.vx;
p.y += p.vy;
}