Refactor endpoint services to accept narrow inputs
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@@ -7,15 +7,15 @@ namespace GameList.Endpoints;
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internal sealed class VoteWorkflowService(AppDbContext db)
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{
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public async Task<IResult> GetMineAsync(Player player)
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public async Task<IResult> GetMineAsync(Guid playerId)
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{
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var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, player.Id);
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var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, playerId);
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if (phase != Phase.Vote)
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return EndpointHelpers.PhaseMismatch(Phase.Vote, phase);
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var votes = await db.Votes
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.AsNoTracking()
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.Where(v => v.PlayerId == player.Id)
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.Where(v => v.PlayerId == playerId)
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.Select(v => new
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{
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v.SuggestionId,
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@@ -26,19 +26,29 @@ internal sealed class VoteWorkflowService(AppDbContext db)
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return Results.Ok(votes);
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}
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public async Task<IResult> UpsertAsync(Player player, VoteRequest request)
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public async Task<IResult> UpsertAsync(Guid playerId, int suggestionId, int score)
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{
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if (request.Score is < 0 or > 10)
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if (score is < 0 or > 10)
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return EndpointHelpers.BadRequestError("Score must be between 0 and 10.");
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if (player.VotesFinal)
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var playerState = await db.Players
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.AsNoTracking()
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.Where(p => p.Id == playerId)
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.Select(p => new
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{
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p.VotesFinal,
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p.DisplayName
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})
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.FirstAsync();
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if (playerState.VotesFinal)
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return EndpointHelpers.BadRequestError("Votes are finalized. Unfinalize before changing scores.");
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var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, player.Id);
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var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, playerId);
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if (phase != Phase.Vote)
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return EndpointHelpers.PhaseMismatch(Phase.Vote, phase);
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if (string.IsNullOrWhiteSpace(player.DisplayName))
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if (string.IsNullOrWhiteSpace(playerState.DisplayName))
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return EndpointHelpers.BadRequestError("Set a display name before voting.");
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var linkMap = await db.Suggestions
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@@ -50,46 +60,48 @@ internal sealed class VoteWorkflowService(AppDbContext db)
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})
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.ToListAsync();
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var rootIndex = EndpointHelpers.BuildLinkRoots(linkMap.Select(s => (s.Id, s.ParentSuggestionId)));
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if (!rootIndex.ContainsKey(request.SuggestionId))
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if (!rootIndex.ContainsKey(suggestionId))
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return EndpointHelpers.BadRequestError("Suggestion not found.");
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var linkedIds = EndpointHelpers.LinkedIdsFor(request.SuggestionId, rootIndex);
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var linkedIds = EndpointHelpers.LinkedIdsFor(suggestionId, rootIndex);
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if (linkedIds.Count == 0)
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linkedIds.Add(request.SuggestionId);
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linkedIds.Add(suggestionId);
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var existingVotes = await db.Votes
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.Where(v => v.PlayerId == player.Id && linkedIds.Contains(v.SuggestionId))
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.Where(v => v.PlayerId == playerId && linkedIds.Contains(v.SuggestionId))
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.ToListAsync();
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foreach (var suggestionId in linkedIds)
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foreach (var linkedSuggestionId in linkedIds)
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{
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var vote = existingVotes.FirstOrDefault(v => v.SuggestionId == suggestionId);
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var vote = existingVotes.FirstOrDefault(v => v.SuggestionId == linkedSuggestionId);
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if (vote == null)
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{
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db.Votes.Add(new Vote
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{
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PlayerId = player.Id,
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SuggestionId = suggestionId,
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Score = request.Score
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PlayerId = playerId,
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SuggestionId = linkedSuggestionId,
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Score = score
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});
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}
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else
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{
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vote.Score = request.Score;
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vote.Score = score;
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}
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}
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await db.SaveChangesAsync();
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return Results.Ok(new VoteUpsertResponse(linkedIds, request.Score));
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return Results.Ok(new VoteUpsertResponse(linkedIds, score));
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}
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public async Task<IResult> SetFinalizeAsync(Player player, VoteFinalizeRequest request)
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public async Task<IResult> SetFinalizeAsync(Guid playerId, bool final)
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{
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var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, player.Id);
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var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, playerId);
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if (phase != Phase.Vote)
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return EndpointHelpers.PhaseMismatch(Phase.Vote, phase);
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player.VotesFinal = request.Final;
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var player = await db.Players.FirstAsync(p => p.Id == playerId);
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player.VotesFinal = final;
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await db.SaveChangesAsync();
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return Results.Ok(new VoteFinalizeResponse(player.VotesFinal));
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}
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