Refactor endpoint services to accept narrow inputs

This commit is contained in:
2026-02-07 02:17:01 +01:00
parent 5b06e279f3
commit c765dd322b
10 changed files with 179 additions and 102 deletions

View File

@@ -7,15 +7,15 @@ namespace GameList.Endpoints;
internal sealed class VoteWorkflowService(AppDbContext db)
{
public async Task<IResult> GetMineAsync(Player player)
public async Task<IResult> GetMineAsync(Guid playerId)
{
var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, player.Id);
var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, playerId);
if (phase != Phase.Vote)
return EndpointHelpers.PhaseMismatch(Phase.Vote, phase);
var votes = await db.Votes
.AsNoTracking()
.Where(v => v.PlayerId == player.Id)
.Where(v => v.PlayerId == playerId)
.Select(v => new
{
v.SuggestionId,
@@ -26,19 +26,29 @@ internal sealed class VoteWorkflowService(AppDbContext db)
return Results.Ok(votes);
}
public async Task<IResult> UpsertAsync(Player player, VoteRequest request)
public async Task<IResult> UpsertAsync(Guid playerId, int suggestionId, int score)
{
if (request.Score is < 0 or > 10)
if (score is < 0 or > 10)
return EndpointHelpers.BadRequestError("Score must be between 0 and 10.");
if (player.VotesFinal)
var playerState = await db.Players
.AsNoTracking()
.Where(p => p.Id == playerId)
.Select(p => new
{
p.VotesFinal,
p.DisplayName
})
.FirstAsync();
if (playerState.VotesFinal)
return EndpointHelpers.BadRequestError("Votes are finalized. Unfinalize before changing scores.");
var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, player.Id);
var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, playerId);
if (phase != Phase.Vote)
return EndpointHelpers.PhaseMismatch(Phase.Vote, phase);
if (string.IsNullOrWhiteSpace(player.DisplayName))
if (string.IsNullOrWhiteSpace(playerState.DisplayName))
return EndpointHelpers.BadRequestError("Set a display name before voting.");
var linkMap = await db.Suggestions
@@ -50,46 +60,48 @@ internal sealed class VoteWorkflowService(AppDbContext db)
})
.ToListAsync();
var rootIndex = EndpointHelpers.BuildLinkRoots(linkMap.Select(s => (s.Id, s.ParentSuggestionId)));
if (!rootIndex.ContainsKey(request.SuggestionId))
if (!rootIndex.ContainsKey(suggestionId))
return EndpointHelpers.BadRequestError("Suggestion not found.");
var linkedIds = EndpointHelpers.LinkedIdsFor(request.SuggestionId, rootIndex);
var linkedIds = EndpointHelpers.LinkedIdsFor(suggestionId, rootIndex);
if (linkedIds.Count == 0)
linkedIds.Add(request.SuggestionId);
linkedIds.Add(suggestionId);
var existingVotes = await db.Votes
.Where(v => v.PlayerId == player.Id && linkedIds.Contains(v.SuggestionId))
.Where(v => v.PlayerId == playerId && linkedIds.Contains(v.SuggestionId))
.ToListAsync();
foreach (var suggestionId in linkedIds)
foreach (var linkedSuggestionId in linkedIds)
{
var vote = existingVotes.FirstOrDefault(v => v.SuggestionId == suggestionId);
var vote = existingVotes.FirstOrDefault(v => v.SuggestionId == linkedSuggestionId);
if (vote == null)
{
db.Votes.Add(new Vote
{
PlayerId = player.Id,
SuggestionId = suggestionId,
Score = request.Score
PlayerId = playerId,
SuggestionId = linkedSuggestionId,
Score = score
});
}
else
{
vote.Score = request.Score;
vote.Score = score;
}
}
await db.SaveChangesAsync();
return Results.Ok(new VoteUpsertResponse(linkedIds, request.Score));
return Results.Ok(new VoteUpsertResponse(linkedIds, score));
}
public async Task<IResult> SetFinalizeAsync(Player player, VoteFinalizeRequest request)
public async Task<IResult> SetFinalizeAsync(Guid playerId, bool final)
{
var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, player.Id);
var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, playerId);
if (phase != Phase.Vote)
return EndpointHelpers.PhaseMismatch(Phase.Vote, phase);
player.VotesFinal = request.Final;
var player = await db.Players.FirstAsync(p => p.Id == playerId);
player.VotesFinal = final;
await db.SaveChangesAsync();
return Results.Ok(new VoteFinalizeResponse(player.VotesFinal));
}