Refactor endpoint services to accept narrow inputs
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@@ -1,27 +1,25 @@
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using GameList.Contracts;
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namespace GameList.Endpoints;
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internal static class SuggestionValidator
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{
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public static async Task<string?> ValidateAsync(SuggestionRequest request, IHttpClientFactory httpFactory)
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public static async Task<string?> ValidateAsync(SuggestionInput input, IHttpClientFactory httpFactory)
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{
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if (string.IsNullOrWhiteSpace(request.Name) || request.Name.Length > 100)
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if (string.IsNullOrWhiteSpace(input.Name) || input.Name.Length > 100)
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return "Name is required and must be <= 100 characters.";
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if (!EndpointHelpers.IsValidImageUrl(request.ScreenshotUrl))
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if (!EndpointHelpers.IsValidImageUrl(input.ScreenshotUrl))
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return "Screenshot URL must be http(s) and end with an image file extension.";
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if (!await EndpointHelpers.IsReachableImageAsync(request.ScreenshotUrl, httpFactory))
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if (!await EndpointHelpers.IsReachableImageAsync(input.ScreenshotUrl, httpFactory))
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return "Screenshot URL could not be validated as an image. Use a public image link (http/https, no redirects, max 5 MB).";
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if (!EndpointHelpers.IsValidHttpUrl(request.GameUrl))
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if (!EndpointHelpers.IsValidHttpUrl(input.GameUrl))
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return "Game URL must be http or https.";
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if (!EndpointHelpers.IsValidHttpUrl(request.YoutubeUrl))
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if (!EndpointHelpers.IsValidHttpUrl(input.YoutubeUrl))
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return "YouTube URL must be http or https.";
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return ValidatePlayers(request.MinPlayers, request.MaxPlayers);
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return ValidatePlayers(input.MinPlayers, input.MaxPlayers);
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}
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private static string? ValidatePlayers(int? minPlayers, int? maxPlayers)
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