Refactor phase reads to pure lookups and align admin docs
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@@ -34,42 +34,53 @@ internal static class EndpointHelpers
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return existing;
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}
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public static async Task<Phase> GetPhase(AppDbContext db, Guid playerId)
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public static async Task<Phase> GetCurrentPhaseAsync(AppDbContext db, Guid playerId)
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{
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var player = await db.Players.FirstOrDefaultAsync(p => p.Id == playerId);
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if (player is null)
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var playerPhase = await db.Players
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.AsNoTracking()
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.Where(p => p.Id == playerId)
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.Select(p => (Phase?)p.CurrentPhase)
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.FirstOrDefaultAsync();
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if (playerPhase is null)
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return Phase.Suggest;
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var state = await db.AppState.FirstAsync();
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var resultsOpen = await db.AppState.AsNoTracking().Select(s => s.ResultsOpen).FirstAsync();
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return GetCurrentPhase(playerPhase.Value, resultsOpen);
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}
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public static Phase GetCurrentPhase(Phase phase, bool resultsOpen)
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{
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var normalized = phase == Phase.Reveal ? Phase.Vote : phase;
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if (resultsOpen)
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return Phase.Results;
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return normalized == Phase.Results ? Phase.Vote : normalized;
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}
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public static bool ReconcilePlayerPhase(Player player, bool resultsOpen)
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{
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var changed = false;
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// Auto-upgrade any legacy Reveal phase to Vote to avoid blank screens
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if (player.CurrentPhase == Phase.Reveal)
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{
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player.CurrentPhase = Phase.Vote;
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changed = true;
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}
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// Keep phases aligned with results availability
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if (state.ResultsOpen && player.CurrentPhase != Phase.Results)
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if (resultsOpen && player.CurrentPhase != Phase.Results)
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{
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player.CurrentPhase = Phase.Results;
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changed = true;
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}
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else if (!state.ResultsOpen && player.CurrentPhase == Phase.Results)
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else if (!resultsOpen && player.CurrentPhase == Phase.Results)
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{
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player.CurrentPhase = Phase.Vote;
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player.VotesFinal = false;
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changed = true;
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}
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if (changed)
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{
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await db.SaveChangesAsync();
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}
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return player.CurrentPhase;
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return changed;
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}
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public static IResult PhaseMismatch(Phase required, Phase current) =>
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