Add backend test harness with mock SQLite
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45
GameList.Tests/StateTests.cs
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45
GameList.Tests/StateTests.cs
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using System.Net;
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using System.Net;
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using System.Net.Http.Json;
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using System.Text.Json;
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using GameList.Domain;
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using GameList.Tests.Support;
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namespace GameList.Tests;
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public class StateTests
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{
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[Fact]
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public async Task Cannot_advance_to_results_when_locked()
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{
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using var factory = new TestWebApplicationFactory();
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var client = factory.CreateClientWithCookies();
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await client.RegisterAsync("player");
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var toVote = await client.PostAsync("/api/me/phase/next", JsonContent.Create(new { }));
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toVote.EnsureSuccessStatusCode();
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var toResults = await client.PostAsync("/api/me/phase/next", JsonContent.Create(new { }));
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Assert.Equal(HttpStatusCode.BadRequest, toResults.StatusCode);
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}
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[Fact]
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public async Task Admin_opening_results_moves_players_to_results_phase()
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{
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using var factory = new TestWebApplicationFactory();
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var admin = factory.CreateClientWithCookies();
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await admin.RegisterAsync("admin", admin: true);
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var player = factory.CreateClientWithCookies();
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await player.RegisterAsync("user");
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var toggle = await admin.PostAsJsonAsync("/api/admin/results", new { resultsOpen = true });
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toggle.EnsureSuccessStatusCode();
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var state = await player.GetFromJsonAsync<JsonElement>("/api/state");
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Assert.Equal((int)Phase.Results, state.GetProperty("CurrentPhase").GetInt32());
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Assert.True(state.GetProperty("resultsOpen").GetBoolean());
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}
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}
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