Update API and spec for linked voting
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49
API.md
49
API.md
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# API Contract (Auth-enabled)
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# API Contract (auth-enabled)
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All endpoints are JSON. Most routes require the HttpOnly cookie `player`, which is issued after successful register/login. Legacy player rows are given `legacy-xxxxxxxx` usernames during migration; they must register/login to get a valid auth cookie.
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All endpoints are JSON. Most routes require the HttpOnly `player` cookie issued after register/login. Admin access is granted via authenticated admin user or `X-Admin-Key`/`key` matching `ADMIN_PASSWORD`.
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## Auth
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POST /api/auth/register
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POST /api/auth/register — accepts optional `adminKey` to set `IsAdmin=true`
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POST /api/auth/login
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POST /api/auth/logout
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- Register accepts optional `adminKey`; when it matches `ADMIN_PASSWORD`, the account is marked `IsAdmin=true` and can use admin APIs. If an `adminKey` is supplied but wrong (or ADMIN_PASSWORD unset), registration returns 400.
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## State
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GET /api/state (public)
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## State (requires auth)
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GET /api/state — returns currentPhase (for caller), votesFinal, resultsOpen, updatedAt, counts (players/suggestions/votes)
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GET /api/me — id, displayName, username, isAdmin, currentPhase, votesFinal
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## Player (requires auth)
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GET /api/me (returns id, displayName, username, isAdmin)
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POST /api/me/name
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POST /api/me/name — set display name (max 16 chars)
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POST /api/me/phase/next — advance caller to next phase (Suggest→Vote→Results; Results gated by resultsOpen)
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POST /api/me/phase/prev — admin-only move caller backward (Results→Vote→Suggest)
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## Suggestions (requires auth + phase gating)
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GET /api/suggestions/mine
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POST /api/suggestions
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DELETE /api/suggestions/{id}
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PUT /api/suggestions/{id} (non-admin: own suggestion, Suggest phase only; admin: any time, any suggestion)
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GET /api/suggestions/all
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GET /api/suggestions/mine — own suggestions (Suggest phase)
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POST /api/suggestions — create (name required ≤100; max 5 per player; validates screenshot URL)
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PUT /api/suggestions/{id} — update (non-admin: own suggestion; title locked after Suggest)
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DELETE /api/suggestions/{id} — delete (non-admin only in Suggest; admin any time)
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GET /api/suggestions/all — all suggestions (from Vote onward), includes author, link metadata
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## Votes (requires auth + phase gating)
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## Votes (requires auth + Vote phase)
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GET /api/votes/mine
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POST /api/votes
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POST /api/votes — upsert vote; if suggestion is in a linked group, applies the same score to all linked siblings
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POST /api/votes/finalize — `{ final: bool }` toggles caller’s finalized status (blocks further vote edits when true)
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## Results (requires auth + phase gating)
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GET /api/results
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## Results (requires auth + Results phase + resultsOpen)
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GET /api/results — leaderboard with totals, counts, averages, caller’s vote, media/links, link metadata
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## Admin (requires admin account or admin key)
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POST /api/admin/phase
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POST /api/admin/reset
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POST /api/admin/factory-reset
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Admin APIs accept either an authenticated admin user (cookie) or, for compatibility, `X-Admin-Key`/`key` matching `ADMIN_PASSWORD`.
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## Admin (admin auth or admin key)
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POST /api/admin/results — `{ resultsOpen: bool }` locks/unlocks results and aligns player phases
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GET /api/admin/vote-status — readiness overview (who finalized)
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POST /api/admin/link-suggestions — `{ sourceSuggestionId, targetSuggestionId }`; merges vote groups during Vote, clears votes in the linked group, unfinalizes affected players
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POST /api/admin/reset — clear suggestions/votes; keep players; reset phases/vote-final flags
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POST /api/admin/factory-reset — wipe players, suggestions, votes, state
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42
SPEC.md
42
SPEC.md
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# Pick'n'Play — Product Spec (MVP)
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# Pick'n'Play — Product Spec (current)
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## Goal
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A micro web app for a closed Discord group (4–8 players) to decide what co-op game to play using a phased process:
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Help a small Discord group (4–8 players) pick a co-op game via phased flow:
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1. Suggest (blind)
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2. Reveal (discuss)
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3. Vote (blind scoring 0–10)
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4. Results (leaderboard)
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2. Vote (blind, 0–10 sliders)
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3. Results (leaderboard)
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## MVP Scope
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## Scope
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- Single shared instance
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- Username/password login (cookie holds auth token after register/login)
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- Organizer-controlled phase switching (admin accounts flagged via admin key at registration)
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- Username/password login (cookie auth)
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- Admins flagged via admin key at registration
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- Per-user phase tracking; admins can move themselves backward, everyone can move forward (subject to admin “results open” toggle)
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## Suggest Phase
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- Up to 3 suggestions per player
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- Name required
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- Optional genre, description, screenshot URL, YouTube URL
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- Players see only their own suggestions
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## Reveal Phase
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- All suggestions visible
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- Suggester name shown
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- Suggestions locked
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- Up to **5 suggestions** per player
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- Name required; optional genre, description, screenshot URL, YouTube URL, external game link, min/max players
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- Players see only their own suggestions until voting
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- Screenshots validated as reachable images
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## Vote Phase
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- All suggestions visible with authors
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- Score each suggestion 0–10
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- Players see only their own votes
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- Players see only their own votes; can finalize/unfinalize their ballot
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- **Linked games**: admins can link duplicates; linked games share a vote group. Moving a slider on one updates all linked siblings.
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- Linking two games clears votes for the linked group and unfinalizes affected players
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## Results Phase
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- Totals, vote count, optional averages
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- Sorted by total descending
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- Visible only after admin enables results; players auto-advance when opened
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- Leaderboard sorted by average score; shows totals, counts, player’s own vote, and links/media
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## Non-functional
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- Desktop + mobile usable
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- IIS-hosted
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- Desktop + mobile friendly
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- Runs on IIS; SQLite via EF Core
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