Remove legacy reveal phase paths and rename reveal data loader
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@@ -3,7 +3,6 @@ namespace GameList.Domain;
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public enum Phase
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{
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Suggest = 0,
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Reveal = 1,
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Vote = 2,
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Results = 3
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}
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@@ -51,7 +51,7 @@ internal static class EndpointHelpers
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public static Phase GetCurrentPhase(Phase phase, bool resultsOpen)
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{
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var normalized = phase == Phase.Reveal ? Phase.Vote : phase;
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var normalized = NormalizePhase(phase);
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if (resultsOpen)
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return Phase.Results;
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@@ -63,9 +63,10 @@ internal static class EndpointHelpers
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{
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var changed = false;
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if (player.CurrentPhase == Phase.Reveal)
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var normalized = NormalizePhase(player.CurrentPhase);
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if (player.CurrentPhase != normalized)
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{
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player.CurrentPhase = Phase.Vote;
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player.CurrentPhase = normalized;
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changed = true;
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}
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@@ -84,6 +85,17 @@ internal static class EndpointHelpers
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return changed;
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}
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private static Phase NormalizePhase(Phase phase)
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{
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return phase switch
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{
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Phase.Suggest => Phase.Suggest,
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Phase.Vote => Phase.Vote,
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Phase.Results => Phase.Results,
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_ => Phase.Vote // legacy/invalid phase fallback
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};
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}
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public static IResult PhaseMismatch(Phase required, Phase current) =>
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BadRequestError($"This endpoint is available in the {required} phase. Your current phase is {current}.");
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@@ -99,7 +99,6 @@ public static class StateEndpoints
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private static Phase NextPhase(Phase current) => current switch
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{
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Phase.Suggest => Phase.Vote,
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Phase.Reveal => Phase.Vote, // legacy safety
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Phase.Vote => Phase.Results,
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_ => Phase.Results
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};
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@@ -108,7 +107,6 @@ public static class StateEndpoints
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{
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Phase.Results => Phase.Vote,
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Phase.Vote => Phase.Suggest,
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Phase.Reveal => Phase.Suggest, // legacy safety
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_ => Phase.Suggest
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};
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}
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@@ -50,7 +50,7 @@ public class StateTests
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PasswordHash = [1],
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PasswordSalt = [1],
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DisplayName = "Legacy",
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CurrentPhase = Phase.Reveal,
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CurrentPhase = (Phase)1,
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VotesFinal = true
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};
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playerId = player.Id;
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@@ -80,7 +80,7 @@ public class StateTests
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var phase = await Endpoints.EndpointHelpers.GetCurrentPhaseAsync(db, playerId);
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var player = await db.Players.FindAsync(playerId);
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Assert.Equal(Phase.Vote, phase);
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Assert.Equal(Phase.Reveal, player!.CurrentPhase);
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Assert.Equal((Phase)1, player!.CurrentPhase);
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Assert.True(player.VotesFinal);
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}
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}
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23
REVIEW.md
23
REVIEW.md
@@ -11,15 +11,11 @@ Active maintainability risks (priority order):
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- Cross-feature coupling still exists via shared mutable state usage across UI/data modules (`wwwroot/js/ui.js:180`, `wwwroot/js/ui.js:401`, `wwwroot/js/ui.js:622`, `wwwroot/js/data.js:82`).
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- Impact: high regression surface and expensive refactors even after removing global `window` bridges.
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2. Legacy phase path remains in active code (Medium)
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- `Reveal` is still present in `Domain/Phase.cs:6` and compatibility branches remain in `Endpoints/StateEndpoints.cs:102` and `Endpoints/StateEndpoints.cs:111`.
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- Impact: extra cognitive load and more branches to reason about during phase-flow changes.
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3. Unauthenticated 401 response shape is still framework-driven (Medium)
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2. Unauthenticated 401 response shape is still framework-driven (Medium)
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- Endpoint and filter unauthorized responses are standardized when app logic executes (`Infrastructure/AdminOnlyFilter.cs:15`, `Infrastructure/PhaseRequirementFilter.cs:15`, `Endpoints/SuggestEndpoints.cs:18`), but anonymous challenge responses remain middleware-controlled (`GameList.Tests/StateTests.cs:214`).
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- Impact: clients must tolerate both app-produced problem payloads and framework challenge responses.
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4. Static analysis and frontend lint guardrails are still missing (Medium)
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3. Static analysis and frontend lint guardrails are still missing (Medium)
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- CI currently gates restore/build/test only (`.github/workflows/ci.yml:23`-`.github/workflows/ci.yml:29`).
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- Impact: style drift and low-signal warnings can enter the codebase undetected.
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@@ -33,14 +29,6 @@ Active maintainability risks (priority order):
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- Effort / Risk: `L / Med`.
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- Dependencies (if any): none.
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[P1] Remove legacy `Reveal` phase compatibility branches
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- Problem: Severity `Medium`, Category `Complexity`. Legacy phase compatibility logic is still present in runtime paths.
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- Evidence: `Domain/Phase.cs:6`, `Endpoints/StateEndpoints.cs:102`, `Endpoints/StateEndpoints.cs:111`, `wwwroot/js/data.js:30`.
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- Recommendation: remove `Reveal` from enum/transition logic and update affected tests/documentation.
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- Acceptance criteria (testable): no runtime references to `Phase.Reveal`; phase transitions cover only `Suggest`, `Vote`, and `Results`.
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- Effort / Risk: `S / Low`.
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- Dependencies (if any): none.
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[P1] Unify client handling of unauthenticated 401 challenge responses
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- Problem: Severity `Medium`, Category `API/Contracts`. Fully unauthenticated requests can still bypass application-level problem shaping.
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- Evidence: challenge behavior is exercised in `GameList.Tests/StateTests.cs:214` while app-level unauthorized shaping is exercised in `GameList.Tests/AuthTests.cs:164`.
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@@ -68,10 +56,9 @@ Active maintainability risks (priority order):
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## C) Suggested execution order
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1. Decompose `ui.js` by feature and keep orchestration thin.
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2. Remove `Reveal` phase compatibility branches.
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3. Normalize/declare unauthenticated 401 contract behavior.
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4. Add analyzers + JS lint gates in CI.
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5. Externalize i18n/FAQ assets.
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2. Normalize/declare unauthenticated 401 contract behavior.
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3. Add analyzers + JS lint gates in CI.
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4. Externalize i18n/FAQ assets.
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## D) Guardrails
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@@ -24,7 +24,6 @@ import {
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import {
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loadState,
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loadSuggestData,
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loadRevealData,
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loadVoteData,
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loadResults,
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refreshPhaseData,
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@@ -27,7 +27,7 @@ export async function loadSuggestData() {
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renderMySuggestions();
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}
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export async function loadRevealData() {
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export async function loadSuggestionsData() {
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if (state.phase === "Vote" || state.phase === "Results") {
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const prev = state.allSuggestions ?? [];
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const prevById = Object.fromEntries(prev.map((s) => [s.id, s]));
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@@ -84,7 +84,7 @@ export async function refreshPhaseData() {
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const prevPhase = state.phase;
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const prevResultsOpen = state.resultsOpen;
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await loadState();
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await Promise.all([loadSuggestData(), loadRevealData(), loadResults()]);
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await Promise.all([loadSuggestData(), loadSuggestionsData(), loadResults()]);
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if (state.phase === "Vote") {
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if (!state.votesRendered) await loadVoteData();
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} else {
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